blob: e2a052d5687ecedd59805280f61249a5786c19d5 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/public/cpp/caption_buttons/frame_size_button.h"
#include <memory>
#include "ash/public/cpp/window_properties.h"
#include "base/i18n/rtl.h"
#include "base/metrics/user_metrics.h"
#include "ui/aura/window.h"
#include "ui/aura/window_observer.h"
#include "ui/base/hit_test.h"
#include "ui/gfx/geometry/vector2d.h"
#include "ui/views/widget/widget.h"
namespace ash {
namespace {
// The default delay between the user pressing the size button and the buttons
// adjacent to the size button morphing into buttons for snapping left and
// right.
const int kSetButtonsToSnapModeDelayMs = 150;
// The amount that a user can overshoot one of the caption buttons while in
// "snap mode" and keep the button hovered/pressed.
const int kMaxOvershootX = 200;
const int kMaxOvershootY = 50;
// Returns true if a mouse drag while in "snap mode" at |location_in_screen|
// would hover/press |button| or keep it hovered/pressed.
bool HitTestButton(const views::FrameCaptionButton* button,
const gfx::Point& location_in_screen) {
gfx::Rect expanded_bounds_in_screen = button->GetBoundsInScreen();
if (button->state() == views::Button::STATE_HOVERED ||
button->state() == views::Button::STATE_PRESSED) {
expanded_bounds_in_screen.Inset(-kMaxOvershootX, -kMaxOvershootY);
}
return expanded_bounds_in_screen.Contains(location_in_screen);
}
mojom::SnapDirection GetSnapDirection(
const views::FrameCaptionButton* to_hover) {
if (to_hover) {
switch (to_hover->icon()) {
case views::CAPTION_BUTTON_ICON_LEFT_SNAPPED:
return mojom::SnapDirection::kLeft;
case views::CAPTION_BUTTON_ICON_RIGHT_SNAPPED:
return mojom::SnapDirection::kRight;
case views::CAPTION_BUTTON_ICON_MAXIMIZE_RESTORE:
case views::CAPTION_BUTTON_ICON_MINIMIZE:
case views::CAPTION_BUTTON_ICON_CLOSE:
case views::CAPTION_BUTTON_ICON_BACK:
case views::CAPTION_BUTTON_ICON_LOCATION:
case views::CAPTION_BUTTON_ICON_MENU:
case views::CAPTION_BUTTON_ICON_ZOOM:
case views::CAPTION_BUTTON_ICON_COUNT:
NOTREACHED();
break;
}
}
return mojom::SnapDirection::kNone;
}
} // namespace
// The class to observe the to-be-snapped window during the waiting-for-snap
// mode. If the window's window state is changed or the window is put in
// overview during the waiting mode, cancel the snap.
class FrameSizeButton::SnappingWindowObserver : public aura::WindowObserver {
public:
SnappingWindowObserver(aura::Window* window, FrameSizeButton* size_button)
: window_(window), size_button_(size_button) {
window_->AddObserver(this);
}
~SnappingWindowObserver() override {
if (window_) {
window_->RemoveObserver(this);
window_ = nullptr;
}
}
// aura::WindowObserver:
void OnWindowPropertyChanged(aura::Window* window,
const void* key,
intptr_t old) override {
DCHECK_EQ(window_, window);
if ((key == kIsShowingInOverviewKey &&
window_->GetProperty(kIsShowingInOverviewKey)) ||
key == kWindowStateTypeKey) {
// If the window is put in overview while we're in waiting-for-snapping
// mode, or the window's window state has changed, cancel the snap.
size_button_->CancelSnap();
}
}
void OnWindowDestroying(aura::Window* window) override {
DCHECK_EQ(window_, window);
window_->RemoveObserver(this);
window_ = nullptr;
size_button_->CancelSnap();
}
private:
aura::Window* window_;
FrameSizeButton* size_button_;
DISALLOW_COPY_AND_ASSIGN(SnappingWindowObserver);
};
FrameSizeButton::FrameSizeButton(views::ButtonListener* listener,
FrameSizeButtonDelegate* delegate)
: views::FrameCaptionButton(listener,
views::CAPTION_BUTTON_ICON_MAXIMIZE_RESTORE,
HTMAXBUTTON),
delegate_(delegate),
set_buttons_to_snap_mode_delay_ms_(kSetButtonsToSnapModeDelayMs),
in_snap_mode_(false) {}
FrameSizeButton::~FrameSizeButton() = default;
bool FrameSizeButton::OnMousePressed(const ui::MouseEvent& event) {
// The minimize and close buttons are set to snap left and right when snapping
// is enabled. Do not enable snapping if the minimize button is not visible.
// The close button is always visible.
if (IsTriggerableEvent(event) && !in_snap_mode_ &&
delegate_->IsMinimizeButtonVisible() && delegate_->CanSnap()) {
StartSetButtonsToSnapModeTimer(event);
}
views::FrameCaptionButton::OnMousePressed(event);
return true;
}
bool FrameSizeButton::OnMouseDragged(const ui::MouseEvent& event) {
UpdateSnapPreview(event);
// By default a FrameCaptionButton reverts to STATE_NORMAL once the mouse
// leaves its bounds. Skip FrameCaptionButton's handling when
// |in_snap_mode_| == true because we want different behavior.
if (!in_snap_mode_)
views::FrameCaptionButton::OnMouseDragged(event);
return true;
}
void FrameSizeButton::OnMouseReleased(const ui::MouseEvent& event) {
if (IsTriggerableEvent(event))
CommitSnap(event);
views::FrameCaptionButton::OnMouseReleased(event);
}
void FrameSizeButton::OnMouseCaptureLost() {
SetButtonsToNormalMode(FrameSizeButtonDelegate::ANIMATE_YES);
views::FrameCaptionButton::OnMouseCaptureLost();
}
void FrameSizeButton::OnMouseMoved(const ui::MouseEvent& event) {
// Ignore any synthetic mouse moves during a drag.
if (!in_snap_mode_)
views::FrameCaptionButton::OnMouseMoved(event);
}
void FrameSizeButton::OnGestureEvent(ui::GestureEvent* event) {
if (event->details().touch_points() > 1) {
SetButtonsToNormalMode(FrameSizeButtonDelegate::ANIMATE_YES);
return;
}
if (event->type() == ui::ET_GESTURE_TAP_DOWN && delegate_->CanSnap()) {
StartSetButtonsToSnapModeTimer(*event);
// Go through FrameCaptionButton's handling so that the button gets pressed.
views::FrameCaptionButton::OnGestureEvent(event);
return;
}
if (event->type() == ui::ET_GESTURE_SCROLL_BEGIN ||
event->type() == ui::ET_GESTURE_SCROLL_UPDATE) {
UpdateSnapPreview(*event);
event->SetHandled();
return;
}
if (event->type() == ui::ET_GESTURE_TAP ||
event->type() == ui::ET_GESTURE_SCROLL_END ||
event->type() == ui::ET_SCROLL_FLING_START ||
event->type() == ui::ET_GESTURE_END) {
if (CommitSnap(*event)) {
event->SetHandled();
return;
}
}
views::FrameCaptionButton::OnGestureEvent(event);
}
void FrameSizeButton::StartSetButtonsToSnapModeTimer(
const ui::LocatedEvent& event) {
set_buttons_to_snap_mode_timer_event_location_ = event.location();
if (set_buttons_to_snap_mode_delay_ms_ == 0) {
AnimateButtonsToSnapMode();
} else {
set_buttons_to_snap_mode_timer_.Start(
FROM_HERE,
base::TimeDelta::FromMilliseconds(set_buttons_to_snap_mode_delay_ms_),
this, &FrameSizeButton::AnimateButtonsToSnapMode);
}
}
void FrameSizeButton::AnimateButtonsToSnapMode() {
SetButtonsToSnapMode(FrameSizeButtonDelegate::ANIMATE_YES);
// Start observing the to-be-snapped window.
snapping_window_observer_ = std::make_unique<SnappingWindowObserver>(
delegate_->GetFrameWindow(), this);
}
void FrameSizeButton::SetButtonsToSnapMode(
FrameSizeButtonDelegate::Animate animate) {
in_snap_mode_ = true;
// When using a right-to-left layout the close button is left of the size
// button and the minimize button is right of the size button.
if (base::i18n::IsRTL()) {
delegate_->SetButtonIcons(views::CAPTION_BUTTON_ICON_RIGHT_SNAPPED,
views::CAPTION_BUTTON_ICON_LEFT_SNAPPED, animate);
} else {
delegate_->SetButtonIcons(views::CAPTION_BUTTON_ICON_LEFT_SNAPPED,
views::CAPTION_BUTTON_ICON_RIGHT_SNAPPED,
animate);
}
}
void FrameSizeButton::UpdateSnapPreview(const ui::LocatedEvent& event) {
if (!in_snap_mode_) {
// Set the buttons adjacent to the size button to snap left and right early
// if the user drags past the drag threshold.
// |set_buttons_to_snap_mode_timer_| is checked to avoid entering the snap
// mode as a result of an unsupported drag type (e.g. only the right mouse
// button is pressed).
gfx::Vector2d delta(event.location() -
set_buttons_to_snap_mode_timer_event_location_);
if (!set_buttons_to_snap_mode_timer_.IsRunning() ||
!views::View::ExceededDragThreshold(delta)) {
return;
}
AnimateButtonsToSnapMode();
}
const views::FrameCaptionButton* to_hover = GetButtonToHover(event);
mojom::SnapDirection snap = GetSnapDirection(to_hover);
gfx::Point event_location_in_screen(event.location());
views::View::ConvertPointToScreen(this, &event_location_in_screen);
bool press_size_button =
to_hover || HitTestButton(this, event_location_in_screen);
if (to_hover) {
// Progress the minimize and close icon morph animations to the end if they
// are in progress.
SetButtonsToSnapMode(FrameSizeButtonDelegate::ANIMATE_NO);
}
delegate_->SetHoveredAndPressedButtons(to_hover,
press_size_button ? this : nullptr);
delegate_->ShowSnapPreview(snap);
}
const views::FrameCaptionButton* FrameSizeButton::GetButtonToHover(
const ui::LocatedEvent& event) const {
gfx::Point event_location_in_screen(event.location());
views::View::ConvertPointToScreen(this, &event_location_in_screen);
const views::FrameCaptionButton* closest_button =
delegate_->GetButtonClosestTo(event_location_in_screen);
if ((closest_button->icon() == views::CAPTION_BUTTON_ICON_LEFT_SNAPPED ||
closest_button->icon() == views::CAPTION_BUTTON_ICON_RIGHT_SNAPPED) &&
HitTestButton(closest_button, event_location_in_screen)) {
return closest_button;
}
return NULL;
}
bool FrameSizeButton::CommitSnap(const ui::LocatedEvent& event) {
snapping_window_observer_.reset();
mojom::SnapDirection snap = GetSnapDirection(GetButtonToHover(event));
delegate_->CommitSnap(snap);
delegate_->SetHoveredAndPressedButtons(nullptr, nullptr);
if (snap == mojom::SnapDirection::kLeft) {
base::RecordAction(base::UserMetricsAction("MaxButton_MaxLeft"));
} else if (snap == mojom::SnapDirection::kRight) {
base::RecordAction(base::UserMetricsAction("MaxButton_MaxRight"));
} else {
SetButtonsToNormalMode(FrameSizeButtonDelegate::ANIMATE_YES);
return false;
}
SetButtonsToNormalMode(FrameSizeButtonDelegate::ANIMATE_NO);
return true;
}
void FrameSizeButton::CancelSnap() {
snapping_window_observer_.reset();
delegate_->CommitSnap(mojom::SnapDirection::kNone);
delegate_->SetHoveredAndPressedButtons(nullptr, nullptr);
SetButtonsToNormalMode(FrameSizeButtonDelegate::ANIMATE_YES);
}
void FrameSizeButton::SetButtonsToNormalMode(
FrameSizeButtonDelegate::Animate animate) {
in_snap_mode_ = false;
set_buttons_to_snap_mode_timer_.Stop();
delegate_->SetButtonsToNormal(animate);
}
} // namespace ash