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// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/accessibility/ax_table_info.h"
#include "base/stl_util.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/accessibility/ax_node.h"
#include "ui/accessibility/ax_tree.h"
namespace ui {
namespace {
void MakeTable(AXNodeData* table, int id, int row_count, int col_count) {
table->id = id;
table->role = ax::mojom::Role::kTable;
table->AddIntAttribute(ax::mojom::IntAttribute::kTableRowCount, row_count);
table->AddIntAttribute(ax::mojom::IntAttribute::kTableColumnCount, col_count);
}
void MakeRow(AXNodeData* row, int id) {
row->id = id;
row->role = ax::mojom::Role::kRow;
}
void MakeCell(AXNodeData* cell,
int id,
int row_index,
int col_index,
int row_span = 1,
int col_span = 1) {
cell->id = id;
cell->role = ax::mojom::Role::kCell;
cell->AddIntAttribute(ax::mojom::IntAttribute::kTableCellRowIndex, row_index);
cell->AddIntAttribute(ax::mojom::IntAttribute::kTableCellColumnIndex,
col_index);
if (row_span > 1)
cell->AddIntAttribute(ax::mojom::IntAttribute::kTableCellRowSpan, row_span);
if (col_span > 1)
cell->AddIntAttribute(ax::mojom::IntAttribute::kTableCellColumnSpan,
col_span);
}
void MakeColumnHeader(AXNodeData* cell,
int id,
int row_index,
int col_index,
int row_span = 1,
int col_span = 1) {
MakeCell(cell, id, row_index, col_index, row_span, col_span);
cell->role = ax::mojom::Role::kColumnHeader;
}
void MakeRowHeader(AXNodeData* cell,
int id,
int row_index,
int col_index,
int row_span = 1,
int col_span = 1) {
MakeCell(cell, id, row_index, col_index, row_span, col_span);
cell->role = ax::mojom::Role::kRowHeader;
}
} // namespace
TEST(AXTableInfoTest, SimpleTable) {
// Simple 2 x 2 table with 2 column headers in first row, 2 cells in second
// row.
AXTreeUpdate initial_state;
initial_state.root_id = 1;
initial_state.nodes.resize(7);
MakeTable(&initial_state.nodes[0], 1, 0, 0);
initial_state.nodes[0].child_ids = {2, 3};
MakeRow(&initial_state.nodes[1], 2);
initial_state.nodes[1].child_ids = {4, 5};
MakeRow(&initial_state.nodes[2], 3);
initial_state.nodes[2].child_ids = {6, 7};
MakeColumnHeader(&initial_state.nodes[3], 4, 0, 0);
MakeColumnHeader(&initial_state.nodes[4], 5, 0, 1);
MakeCell(&initial_state.nodes[5], 6, 1, 0);
MakeCell(&initial_state.nodes[6], 7, 1, 1);
AXTree tree(initial_state);
AXTableInfo* table_info = tree.GetTableInfo(tree.root()->children()[0]);
EXPECT_FALSE(table_info);
table_info = tree.GetTableInfo(tree.root());
EXPECT_TRUE(table_info);
EXPECT_EQ(2, table_info->row_count);
EXPECT_EQ(2, table_info->col_count);
EXPECT_EQ(2U, table_info->row_headers.size());
EXPECT_EQ(0U, table_info->row_headers[0].size());
EXPECT_EQ(0U, table_info->row_headers[1].size());
EXPECT_EQ(2U, table_info->col_headers.size());
EXPECT_EQ(1U, table_info->col_headers[0].size());
EXPECT_EQ(4, table_info->col_headers[0][0]);
EXPECT_EQ(1U, table_info->col_headers[1].size());
EXPECT_EQ(5, table_info->col_headers[1][0]);
EXPECT_EQ(4, table_info->cell_ids[0][0]);
EXPECT_EQ(5, table_info->cell_ids[0][1]);
EXPECT_EQ(6, table_info->cell_ids[1][0]);
EXPECT_EQ(7, table_info->cell_ids[1][1]);
EXPECT_EQ(4U, table_info->unique_cell_ids.size());
EXPECT_EQ(4, table_info->unique_cell_ids[0]);
EXPECT_EQ(5, table_info->unique_cell_ids[1]);
EXPECT_EQ(6, table_info->unique_cell_ids[2]);
EXPECT_EQ(7, table_info->unique_cell_ids[3]);
EXPECT_EQ(0, table_info->cell_id_to_index[4]);
EXPECT_EQ(1, table_info->cell_id_to_index[5]);
EXPECT_EQ(2, table_info->cell_id_to_index[6]);
EXPECT_EQ(3, table_info->cell_id_to_index[7]);
EXPECT_EQ(0U, table_info->extra_mac_nodes.size());
}
TEST(AXTableInfoTest, ComputedTableSizeIncludesSpans) {
// Simple 2 x 2 table with 2 column headers in first row, 2 cells in second
// row, but two cells have spans, affecting the computed row and column count.
AXTreeUpdate initial_state;
initial_state.root_id = 1;
initial_state.nodes.resize(7);
MakeTable(&initial_state.nodes[0], 1, 0, 0);
initial_state.nodes[0].child_ids = {2, 3};
MakeRow(&initial_state.nodes[1], 2);
initial_state.nodes[1].child_ids = {4, 5};
MakeRow(&initial_state.nodes[2], 3);
initial_state.nodes[2].child_ids = {6, 7};
MakeCell(&initial_state.nodes[3], 4, 0, 0);
MakeCell(&initial_state.nodes[4], 5, 0, 1, 1, 5); // Column span of 5
MakeCell(&initial_state.nodes[5], 6, 1, 0);
MakeCell(&initial_state.nodes[6], 7, 1, 1, 3, 1); // Row span of 3
AXTree tree(initial_state);
AXTableInfo* table_info = tree.GetTableInfo(tree.root());
EXPECT_EQ(4, table_info->row_count);
EXPECT_EQ(6, table_info->col_count);
}
TEST(AXTableInfoTest, AuthorRowAndColumnCountsAreRespected) {
// Simple 1 x 1 table, but the table's authored row and column
// counts imply a larger table (with missing cells).
AXTreeUpdate initial_state;
initial_state.root_id = 1;
initial_state.nodes.resize(3);
MakeTable(&initial_state.nodes[0], 1, 8, 9);
initial_state.nodes[0].child_ids = {2};
MakeRow(&initial_state.nodes[1], 2);
initial_state.nodes[1].child_ids = {3};
MakeCell(&initial_state.nodes[2], 2, 0, 1);
AXTree tree(initial_state);
AXTableInfo* table_info = tree.GetTableInfo(tree.root());
EXPECT_EQ(8, table_info->row_count);
EXPECT_EQ(9, table_info->col_count);
}
TEST(AXTableInfoTest, TableInfoRecomputedOnlyWhenTableChanges) {
// Simple 1 x 1 table.
AXTreeUpdate initial_state;
initial_state.root_id = 1;
initial_state.nodes.resize(3);
MakeTable(&initial_state.nodes[0], 1, 0, 0);
initial_state.nodes[0].child_ids = {2};
MakeRow(&initial_state.nodes[1], 2);
initial_state.nodes[1].child_ids = {3};
MakeCell(&initial_state.nodes[2], 3, 0, 0);
AXTree tree(initial_state);
AXTableInfo* table_info = tree.GetTableInfo(tree.root());
EXPECT_EQ(1, table_info->row_count);
EXPECT_EQ(1, table_info->col_count);
// Table info is cached.
AXTableInfo* table_info_2 = tree.GetTableInfo(tree.root());
EXPECT_EQ(table_info, table_info_2);
// Update the table so that the cell has a span.
AXTreeUpdate update = initial_state;
MakeCell(&update.nodes[2], 3, 0, 0, 1, 2);
EXPECT_TRUE(tree.Unserialize(update));
AXTableInfo* table_info_3 = tree.GetTableInfo(tree.root());
EXPECT_EQ(1, table_info_3->row_count);
EXPECT_EQ(2, table_info_3->col_count);
}
TEST(AXTableInfoTest, CellIdsHandlesSpansAndMissingCells) {
// 3 column x 2 row table with spans and missing cells:
//
// +---+---+---+
// | | 5 |
// + 4 +---+---+
// | | 6 |
// +---+---+
AXTreeUpdate initial_state;
initial_state.root_id = 1;
initial_state.nodes.resize(6);
MakeTable(&initial_state.nodes[0], 1, 0, 0);
initial_state.nodes[0].child_ids = {2, 3};
MakeRow(&initial_state.nodes[1], 2);
initial_state.nodes[1].child_ids = {4, 5};
MakeRow(&initial_state.nodes[2], 3);
initial_state.nodes[2].child_ids = {6};
MakeCell(&initial_state.nodes[3], 4, 0, 0, 2, 1); // Row span of 2
MakeCell(&initial_state.nodes[4], 5, 0, 1, 1, 5); // Column span of 2
MakeCell(&initial_state.nodes[5], 6, 1, 1);
AXTree tree(initial_state);
AXTableInfo* table_info = tree.GetTableInfo(tree.root());
EXPECT_EQ(4, table_info->cell_ids[0][0]);
EXPECT_EQ(5, table_info->cell_ids[0][1]);
EXPECT_EQ(5, table_info->cell_ids[0][1]);
EXPECT_EQ(4, table_info->cell_ids[1][0]);
EXPECT_EQ(6, table_info->cell_ids[1][1]);
EXPECT_EQ(0, table_info->cell_ids[1][2]);
EXPECT_EQ(3U, table_info->unique_cell_ids.size());
EXPECT_EQ(4, table_info->unique_cell_ids[0]);
EXPECT_EQ(5, table_info->unique_cell_ids[1]);
EXPECT_EQ(6, table_info->unique_cell_ids[2]);
EXPECT_EQ(0, table_info->cell_id_to_index[4]);
EXPECT_EQ(1, table_info->cell_id_to_index[5]);
EXPECT_EQ(2, table_info->cell_id_to_index[6]);
}
TEST(AXTableInfoTest, SkipsGenericAndIgnoredNodes) {
// Simple 2 x 2 table with 2 cells in the first row, 2 cells in the second
// row, but with extra divs and ignored nodes in the tree.
//
// 1 Table
// 2 Row
// 3 Ignored
// 4 Generic
// 5 Cell
// 6 Cell
// 7 Ignored
// 8 Row
// 9 Cell
// 10 Cell
AXTreeUpdate initial_state;
initial_state.root_id = 1;
initial_state.nodes.resize(10);
MakeTable(&initial_state.nodes[0], 1, 0, 0);
initial_state.nodes[0].child_ids = {2, 7};
MakeRow(&initial_state.nodes[1], 2);
initial_state.nodes[1].child_ids = {3};
initial_state.nodes[2].id = 3;
initial_state.nodes[2].AddState(ax::mojom::State::kIgnored);
initial_state.nodes[2].child_ids = {4, 6};
initial_state.nodes[3].id = 4;
initial_state.nodes[3].role = ax::mojom::Role::kGenericContainer;
initial_state.nodes[3].child_ids = {5};
MakeCell(&initial_state.nodes[4], 5, 0, 0);
MakeCell(&initial_state.nodes[5], 6, 0, 1);
initial_state.nodes[6].id = 7;
initial_state.nodes[6].AddState(ax::mojom::State::kIgnored);
initial_state.nodes[6].child_ids = {8};
MakeRow(&initial_state.nodes[7], 8);
initial_state.nodes[7].child_ids = {9, 10};
MakeCell(&initial_state.nodes[8], 9, 1, 0);
MakeCell(&initial_state.nodes[9], 10, 1, 1);
AXTree tree(initial_state);
AXTableInfo* table_info = tree.GetTableInfo(tree.root()->children()[0]);
EXPECT_FALSE(table_info);
table_info = tree.GetTableInfo(tree.root());
EXPECT_TRUE(table_info);
EXPECT_EQ(2, table_info->row_count);
EXPECT_EQ(2, table_info->col_count);
EXPECT_EQ(5, table_info->cell_ids[0][0]);
EXPECT_EQ(6, table_info->cell_ids[0][1]);
EXPECT_EQ(9, table_info->cell_ids[1][0]);
EXPECT_EQ(10, table_info->cell_ids[1][1]);
}
TEST(AXTableInfoTest, HeadersWithSpans) {
// Row and column headers spanning multiple cells.
// In the figure below, 5 and 6 are headers.
//
// +---+---+
// | 5 |
// +---+---+---+
// | | 7 |
// + 6 +---+---+
// | | | 8 |
// +---+ +---+
AXTreeUpdate initial_state;
initial_state.root_id = 1;
initial_state.nodes.resize(8);
MakeTable(&initial_state.nodes[0], 1, 0, 0);
initial_state.nodes[0].child_ids = {2, 3, 4};
MakeRow(&initial_state.nodes[1], 2);
initial_state.nodes[1].child_ids = {5};
MakeRow(&initial_state.nodes[2], 3);
initial_state.nodes[2].child_ids = {6, 7};
MakeRow(&initial_state.nodes[3], 4);
initial_state.nodes[3].child_ids = {8};
MakeColumnHeader(&initial_state.nodes[4], 5, 0, 1, 1, 2);
MakeRowHeader(&initial_state.nodes[5], 6, 1, 0, 2, 1);
MakeCell(&initial_state.nodes[6], 7, 1, 1);
MakeCell(&initial_state.nodes[7], 8, 2, 2);
AXTree tree(initial_state);
AXTableInfo* table_info = tree.GetTableInfo(tree.root()->children()[0]);
EXPECT_FALSE(table_info);
table_info = tree.GetTableInfo(tree.root());
EXPECT_TRUE(table_info);
EXPECT_EQ(3U, table_info->row_headers.size());
EXPECT_EQ(0U, table_info->row_headers[0].size());
EXPECT_EQ(1U, table_info->row_headers[1].size());
EXPECT_EQ(6, table_info->row_headers[1][0]);
EXPECT_EQ(1U, table_info->row_headers[1].size());
EXPECT_EQ(6, table_info->row_headers[2][0]);
EXPECT_EQ(3U, table_info->col_headers.size());
EXPECT_EQ(0U, table_info->col_headers[0].size());
EXPECT_EQ(1U, table_info->col_headers[1].size());
EXPECT_EQ(5, table_info->col_headers[1][0]);
EXPECT_EQ(1U, table_info->col_headers[2].size());
EXPECT_EQ(5, table_info->col_headers[2][0]);
EXPECT_EQ(0, table_info->cell_ids[0][0]);
EXPECT_EQ(5, table_info->cell_ids[0][1]);
EXPECT_EQ(5, table_info->cell_ids[0][2]);
EXPECT_EQ(6, table_info->cell_ids[1][0]);
EXPECT_EQ(7, table_info->cell_ids[1][1]);
EXPECT_EQ(0, table_info->cell_ids[1][2]);
EXPECT_EQ(6, table_info->cell_ids[2][0]);
EXPECT_EQ(0, table_info->cell_ids[2][1]);
EXPECT_EQ(8, table_info->cell_ids[2][2]);
}
TEST(AXTableInfoTest, ExtraMacNodes) {
// Simple 2 x 2 table with 2 column headers in first row, 2 cells in second
// row.
AXTreeUpdate initial_state;
initial_state.root_id = 1;
initial_state.nodes.resize(7);
MakeTable(&initial_state.nodes[0], 1, 0, 0);
initial_state.nodes[0].child_ids = {2, 3};
MakeRow(&initial_state.nodes[1], 2);
initial_state.nodes[1].child_ids = {4, 5};
MakeRow(&initial_state.nodes[2], 3);
initial_state.nodes[2].child_ids = {6, 7};
MakeColumnHeader(&initial_state.nodes[3], 4, 0, 0);
MakeColumnHeader(&initial_state.nodes[4], 5, 0, 1);
MakeCell(&initial_state.nodes[5], 6, 1, 0);
MakeCell(&initial_state.nodes[6], 7, 1, 1);
AXTree tree(initial_state);
tree.SetEnableExtraMacNodes(true);
AXTableInfo* table_info = tree.GetTableInfo(tree.root()->children()[0]);
EXPECT_FALSE(table_info);
table_info = tree.GetTableInfo(tree.root());
EXPECT_TRUE(table_info);
// We expect 3 extra Mac nodes: two column nodes, and one header node.
EXPECT_EQ(3U, table_info->extra_mac_nodes.size());
// The first column.
AXNodeData extra_node_0 = table_info->extra_mac_nodes[0]->data();
EXPECT_EQ(-1, table_info->extra_mac_nodes[0]->id());
EXPECT_EQ(1, table_info->extra_mac_nodes[0]->parent()->id());
EXPECT_EQ(ax::mojom::Role::kColumn, extra_node_0.role);
EXPECT_EQ(0, extra_node_0.GetIntAttribute(
ax::mojom::IntAttribute::kTableColumnIndex));
std::vector<int32_t> indirect_child_ids;
EXPECT_EQ(true, extra_node_0.GetIntListAttribute(
ax::mojom::IntListAttribute::kIndirectChildIds,
&indirect_child_ids));
EXPECT_EQ(2U, indirect_child_ids.size());
EXPECT_EQ(4, indirect_child_ids[0]);
EXPECT_EQ(6, indirect_child_ids[1]);
// The second column.
AXNodeData extra_node_1 = table_info->extra_mac_nodes[1]->data();
EXPECT_EQ(-2, table_info->extra_mac_nodes[1]->id());
EXPECT_EQ(1, table_info->extra_mac_nodes[1]->parent()->id());
EXPECT_EQ(ax::mojom::Role::kColumn, extra_node_1.role);
EXPECT_EQ(1, extra_node_1.GetIntAttribute(
ax::mojom::IntAttribute::kTableColumnIndex));
indirect_child_ids.clear();
EXPECT_EQ(true, extra_node_1.GetIntListAttribute(
ax::mojom::IntListAttribute::kIndirectChildIds,
&indirect_child_ids));
EXPECT_EQ(2U, indirect_child_ids.size());
EXPECT_EQ(5, indirect_child_ids[0]);
EXPECT_EQ(7, indirect_child_ids[1]);
// The table header container.
AXNodeData extra_node_2 = table_info->extra_mac_nodes[2]->data();
EXPECT_EQ(-3, table_info->extra_mac_nodes[2]->id());
EXPECT_EQ(1, table_info->extra_mac_nodes[2]->parent()->id());
EXPECT_EQ(ax::mojom::Role::kTableHeaderContainer, extra_node_2.role);
indirect_child_ids.clear();
EXPECT_EQ(true, extra_node_2.GetIntListAttribute(
ax::mojom::IntListAttribute::kIndirectChildIds,
&indirect_child_ids));
EXPECT_EQ(2U, indirect_child_ids.size());
EXPECT_EQ(4, indirect_child_ids[0]);
EXPECT_EQ(5, indirect_child_ids[1]);
}
} // namespace ui