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// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_BROWSER_VR_MODEL_CONTROLLER_MODEL_H_
#define CHROME_BROWSER_VR_MODEL_CONTROLLER_MODEL_H_
#include "base/time/time.h"
#include "chrome/browser/vr/vr_base_export.h"
#include "ui/gfx/geometry/point3_f.h"
#include "ui/gfx/transform.h"
namespace vr {
// The ControllerModel encapsulates generic controller information read from the
// platform-specific VR subsystem (e.g., GVR). It is used by both the
// UiInputManager (for generating gestures), and by the UI for rendering the
// controller.
struct VR_BASE_EXPORT ControllerModel {
enum ButtonState {
kUp,
kDown,
};
enum Handedness {
kRightHanded,
kLeftHanded,
};
ControllerModel();
ControllerModel(const ControllerModel& other);
~ControllerModel();
gfx::Transform transform;
gfx::Vector3dF laser_direction;
gfx::Point3F laser_origin;
ButtonState touchpad_button_state = kUp;
ButtonState app_button_state = kUp;
ButtonState home_button_state = kUp;
bool touching_touchpad = false;
gfx::PointF touchpad_touch_position;
float opacity = 1.0f;
bool resting_in_viewport = false;
bool recentered = false;
Handedness handedness = kRightHanded;
base::TimeTicks last_orientation_timestamp;
base::TimeTicks last_button_timestamp;
int battery_level = 0;
};
} // namespace vr
#endif // CHROME_BROWSER_VR_MODEL_CONTROLLER_MODEL_H_