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// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_DISPLAY_PERSISTENT_WINDOW_INFO_H_
#define ASH_DISPLAY_PERSISTENT_WINDOW_INFO_H_
#include <stdint.h>
#include "ash/ash_export.h"
#include "third_party/abseil-cpp/absl/types/optional.h"
#include "ui/gfx/geometry/rect.h"
namespace aura {
class Window;
} // namespace aura
namespace ash {
// Describes the information that each window needs to carry for persistent
// window placement in multi-displays or screen rotation scenario.
struct ASH_EXPORT PersistentWindowInfo {
// `is_landscape_before_rotation` indicates the screen orientation before
// screen rotation happens. This is used to help restore window bounds in
// screen rotation scenario.
PersistentWindowInfo(aura::Window* window, bool is_landscape_before_rotation);
PersistentWindowInfo(const PersistentWindowInfo& other);
~PersistentWindowInfo();
// Persistent window bounds in screen coordinates.
gfx::Rect window_bounds_in_screen;
// Indicates the display to restore to in multi-displays scenario or the
// display on which screen rotation happens.
int64_t display_id;
// Indicates last display bounds for |display_id| in screen coordinates.
gfx::Rect display_bounds_in_screen;
// True if it is in landscape orientation before screen orientation happens.
// Note, this is only meaningful in the screen rotation scenario.
bool is_landscape;
// Stores the restore bounds in screen coordinates if they exist.
absl::optional<gfx::Rect> restore_bounds_in_screen;
};
} // namespace ash
#endif // ASH_DISPLAY_PERSISTENT_WINDOW_INFO_H_