blob: 29daf9fc54bf69e7cc741de69b6bf798b0f5b75f [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/snapshot/snapshot.h"
#include "base/logging.h"
#include "base/safe_numerics.h"
#include "third_party/skia/include/core/SkBitmap.h"
#include "third_party/skia/include/core/SkPixelRef.h"
#include "ui/aura/root_window.h"
#include "ui/aura/window.h"
#include "ui/compositor/compositor.h"
#include "ui/compositor/dip_util.h"
#include "ui/compositor/layer.h"
#include "ui/gfx/codec/png_codec.h"
#include "ui/gfx/display.h"
#include "ui/gfx/rect.h"
#include "ui/gfx/rect_conversions.h"
#include "ui/gfx/rect_f.h"
#include "ui/gfx/screen.h"
#include "ui/gfx/skbitmap_operations.h"
#include "ui/gfx/transform.h"
namespace ui {
bool GrabViewSnapshot(gfx::NativeView view,
std::vector<unsigned char>* png_representation,
const gfx::Rect& snapshot_bounds) {
return GrabWindowSnapshot(view, png_representation, snapshot_bounds);
}
bool GrabWindowSnapshot(gfx::NativeWindow window,
std::vector<unsigned char>* png_representation,
const gfx::Rect& snapshot_bounds) {
ui::Compositor* compositor = window->layer()->GetCompositor();
gfx::RectF read_pixels_bounds = snapshot_bounds;
// We must take into account the window's position on the desktop.
read_pixels_bounds.Offset(
window->GetBoundsInRootWindow().origin().OffsetFromOrigin());
aura::RootWindow* root_window = window->GetRootWindow();
if (root_window)
root_window->GetRootTransform().TransformRect(&read_pixels_bounds);
gfx::Rect read_pixels_bounds_in_pixel =
gfx::ToEnclosingRect(read_pixels_bounds);
// Sometimes (i.e. when using Aero on Windows) the compositor's size is
// smaller than the window bounds. So trim appropriately.
read_pixels_bounds_in_pixel.Intersect(gfx::Rect(compositor->size()));
DCHECK_LE(0, read_pixels_bounds.x());
DCHECK_LE(0, read_pixels_bounds.y());
SkBitmap bitmap;
if (!compositor->ReadPixels(&bitmap, read_pixels_bounds_in_pixel))
return false;
gfx::Display display =
gfx::Screen::GetScreenFor(window)->GetDisplayNearestWindow(window);
switch (display.rotation()) {
case gfx::Display::ROTATE_0:
break;
case gfx::Display::ROTATE_90:
bitmap = SkBitmapOperations::Rotate(
bitmap, SkBitmapOperations::ROTATION_270_CW);
break;
case gfx::Display::ROTATE_180:
bitmap = SkBitmapOperations::Rotate(
bitmap, SkBitmapOperations::ROTATION_180_CW);
break;
case gfx::Display::ROTATE_270:
bitmap = SkBitmapOperations::Rotate(
bitmap, SkBitmapOperations::ROTATION_90_CW);
break;
}
unsigned char* pixels = reinterpret_cast<unsigned char*>(
bitmap.pixelRef()->pixels());
gfx::PNGCodec::Encode(pixels, gfx::PNGCodec::FORMAT_BGRA,
gfx::Size(bitmap.width(), bitmap.height()),
base::checked_numeric_cast<int>(bitmap.rowBytes()),
true, std::vector<gfx::PNGCodec::Comment>(),
png_representation);
return true;
}
} // namespace ui