| // Copyright 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CC_INPUT_INPUT_HANDLER_H_ |
| #define CC_INPUT_INPUT_HANDLER_H_ |
| |
| #include <memory> |
| |
| #include "base/time/time.h" |
| #include "cc/cc_export.h" |
| #include "cc/input/event_listener_properties.h" |
| #include "cc/input/main_thread_scrolling_reason.h" |
| #include "cc/input/overscroll_behavior.h" |
| #include "cc/input/scroll_state.h" |
| #include "cc/input/scrollbar.h" |
| #include "cc/input/touch_action.h" |
| #include "cc/metrics/events_metrics_manager.h" |
| #include "cc/paint/element_id.h" |
| #include "cc/trees/swap_promise_monitor.h" |
| #include "components/viz/common/frame_sinks/begin_frame_args.h" |
| #include "ui/events/types/scroll_input_type.h" |
| #include "ui/events/types/scroll_types.h" |
| |
| namespace gfx { |
| class Point; |
| class SizeF; |
| class Vector2dF; |
| } // namespace gfx |
| |
| namespace ui { |
| class LatencyInfo; |
| } // namespace ui |
| |
| namespace cc { |
| |
| class CompositorDelegateForInput; |
| class ScrollElasticityHelper; |
| |
| enum class PointerResultType { kUnhandled = 0, kScrollbarScroll }; |
| |
| // These enum values are reported in UMA. So these values should never be |
| // removed or changed. |
| enum class ScrollBeginThreadState { |
| kScrollingOnCompositor = 0, |
| kScrollingOnCompositorBlockedOnMain = 1, |
| kScrollingOnMain = 2, |
| kMaxValue = kScrollingOnMain, |
| }; |
| |
| struct CC_EXPORT InputHandlerPointerResult { |
| InputHandlerPointerResult() = default; |
| // Tells what type of processing occurred in the input handler as a result of |
| // the pointer event. |
| PointerResultType type = PointerResultType::kUnhandled; |
| |
| // Tells what scroll_units should be used. |
| ui::ScrollGranularity scroll_units = |
| ui::ScrollGranularity::kScrollByPrecisePixel; |
| |
| // If the input handler processed the event as a scrollbar scroll, it will |
| // return a gfx::Vector2dF that produces the necessary scroll. However, |
| // it is still the client's responsibility to generate the gesture scrolls |
| // instead of the input handler performing it as a part of handling the |
| // pointer event (due to the latency attribution that happens at the |
| // InputHandlerProxy level). |
| gfx::Vector2dF scroll_offset; |
| |
| // Used to determine which scroll_node needs to be scrolled. The primary |
| // purpose of this is to avoid hit testing for gestures that already know |
| // which scroller to target. |
| ElementId target_scroller; |
| }; |
| |
| struct CC_EXPORT InputHandlerScrollResult { |
| InputHandlerScrollResult() = default; |
| // Did any layer scroll as a result this ScrollUpdate call? |
| bool did_scroll = false; |
| // Was any of the scroll delta argument to this ScrollUpdate call not used? |
| bool did_overscroll_root = false; |
| // The total overscroll that has been accumulated by all ScrollUpdate calls |
| // that have had overscroll since the last ScrollBegin call. This resets upon |
| // a ScrollUpdate with no overscroll. |
| gfx::Vector2dF accumulated_root_overscroll; |
| // The amount of the scroll delta argument to this ScrollUpdate call that was |
| // not used for scrolling. |
| gfx::Vector2dF unused_scroll_delta; |
| // How the browser should handle the overscroll navigation based on the css |
| // property scroll-boundary-behavior. |
| OverscrollBehavior overscroll_behavior; |
| // The current offset of the currently scrolling node. It is in DIP or |
| // physical pixels depending on the use-zoom-for-dsf flag. If the currently |
| // scrolling node is the viewport, this would be the sum of the scroll offsets |
| // of the inner and outer node, representing the visual scroll offset. |
| gfx::Vector2dF current_visual_offset; |
| }; |
| |
| class CC_EXPORT InputHandlerClient { |
| public: |
| InputHandlerClient(const InputHandlerClient&) = delete; |
| virtual ~InputHandlerClient() = default; |
| |
| InputHandlerClient& operator=(const InputHandlerClient&) = delete; |
| |
| virtual void WillShutdown() = 0; |
| virtual void Animate(base::TimeTicks time) = 0; |
| virtual void ReconcileElasticOverscrollAndRootScroll() = 0; |
| virtual void SetPrefersReducedMotion(bool prefers_reduced_motion) = 0; |
| virtual void UpdateRootLayerStateForSynchronousInputHandler( |
| const gfx::Vector2dF& total_scroll_offset, |
| const gfx::Vector2dF& max_scroll_offset, |
| const gfx::SizeF& scrollable_size, |
| float page_scale_factor, |
| float min_page_scale_factor, |
| float max_page_scale_factor) = 0; |
| virtual void DeliverInputForBeginFrame(const viz::BeginFrameArgs& args) = 0; |
| virtual void DeliverInputForHighLatencyMode() = 0; |
| |
| protected: |
| InputHandlerClient() = default; |
| }; |
| |
| // Data passed from the input handler to the main thread. Used to notify the |
| // main thread about changes that have occurred as a result of input since the |
| // last commit. |
| struct InputHandlerCommitData { |
| // Defined in threaded_input_handler.cc to avoid inlining since flat_set has |
| // non-trivial size destructor. |
| InputHandlerCommitData(); |
| ~InputHandlerCommitData(); |
| |
| // Unconsumed scroll delta since the last commit. |
| gfx::Vector2dF overscroll_delta; |
| |
| // Elements that have scroll snapped to a new target since the last commit. |
| base::flat_set<ElementId> updated_snapped_elements; |
| |
| // If a scroll was active at any point since the last commit, this will |
| // identify the scroller (even if it has since ended). |
| ElementId last_latched_scroller; |
| |
| // True if a scroll gesture has ended since the last commit. |
| bool scroll_gesture_did_end = false; |
| |
| // The following bits are set if a gesture of any type was started since |
| // the last commit. |
| bool has_pinch_zoomed = false; |
| bool has_scrolled_by_wheel = false; |
| bool has_scrolled_by_touch = false; |
| bool has_scrolled_by_precisiontouchpad = false; |
| }; |
| |
| // The InputHandler interface is a way for the embedders to interact with the |
| // input system running on the compositor thread. Each instance of a compositor |
| // (i.e. a LayerTreeHostImpl) is associated with one InputHandler instance. The |
| // InputHandler sits in between the embedder (the UI compositor or Blink) and |
| // the compositor (LayerTreeHostImpl); as such, it must be bound to both. |
| // |
| // To use the input handler, instantiate it by passing in the compositor's |
| // CompositorDelegateForInput to the Create factory method. The compositor |
| // assumes ownership of the InputHandler and will bind itself. Then, implement |
| // the InputHandlerClient interface and bind it to the handler by calling |
| // BindToClient on the input handler. This should all be done on the |
| // input-handling thread (i.e. the "compositor" thread if one exists). |
| class CC_EXPORT InputHandler { |
| public: |
| // Creates an instance of the InputHandler and binds it to the layer tree |
| // delegate. The delegate owns the InputHandler so their lifetimes |
| // are tied together, hence, this returns a WeakPtr. |
| static base::WeakPtr<InputHandler> Create( |
| CompositorDelegateForInput& compositor_delegate); |
| |
| // Note these are used in a histogram. Do not reorder or delete existing |
| // entries. |
| enum class ScrollThread { |
| SCROLL_ON_MAIN_THREAD = 0, |
| SCROLL_ON_IMPL_THREAD, |
| SCROLL_IGNORED, |
| // SCROLL_UNKOWN is not used anymore. However we'll keep this entry as per |
| // the comment above. |
| SCROLL_UNKNOWN, |
| LAST_SCROLL_STATUS = SCROLL_UNKNOWN |
| }; |
| |
| InputHandler(const InputHandler&) = delete; |
| InputHandler& operator=(const InputHandler&) = delete; |
| |
| struct ScrollStatus { |
| ScrollStatus() = default; |
| ScrollStatus(ScrollThread thread, uint32_t main_thread_scrolling_reasons) |
| : thread(thread), |
| main_thread_scrolling_reasons(main_thread_scrolling_reasons) {} |
| ScrollStatus(ScrollThread thread, |
| uint32_t main_thread_scrolling_reasons, |
| bool needs_main_thread_hit_test) |
| : thread(thread), |
| main_thread_scrolling_reasons(main_thread_scrolling_reasons), |
| needs_main_thread_hit_test(needs_main_thread_hit_test) {} |
| ScrollThread thread = ScrollThread::SCROLL_ON_IMPL_THREAD; |
| // TODO(crbug.com/1155663): Make sure to set main_thread_scrolling_reasons |
| // only when ScrollStatus.thread is set to |
| // InputHander::ScrollThread::SCROLL_ON_MAIN_THREAD |
| uint32_t main_thread_scrolling_reasons = |
| MainThreadScrollingReason::kNotScrollingOnMain; |
| // TODO(crbug.com/1155758): This is a temporary workaround for GuestViews |
| // as they create viewport nodes and want to bubble scroll if the |
| // viewport cannot scroll in the given delta directions. There should be |
| // a parameter to ThreadInputHandler to specify whether unused delta is |
| // consumed by the viewport or bubbles to the parent. |
| bool viewport_cannot_scroll = false; |
| |
| // Used only in scroll unification. Tells the caller that the input handler |
| // detected a case where it cannot reliably target a scroll node and needs |
| // the main thread to perform a hit test. |
| bool needs_main_thread_hit_test = false; |
| }; |
| |
| enum class TouchStartOrMoveEventListenerType { |
| NO_HANDLER, |
| HANDLER, |
| HANDLER_ON_SCROLLING_LAYER |
| }; |
| |
| virtual base::WeakPtr<InputHandler> AsWeakPtr() const = 0; |
| |
| // Binds a client to this handler to receive notifications. Only one client |
| // can be bound to an InputHandler. The client must live at least until the |
| // handler calls WillShutdown() on the client. |
| virtual void BindToClient(InputHandlerClient* client) = 0; |
| |
| // Selects a ScrollNode to be "latched" for scrolling using the |
| // |scroll_state| start position. The selected node remains latched until the |
| // gesture is ended by a call to ScrollEnd. Returns SCROLL_STARTED if a node |
| // at the coordinates can be scrolled and was latched, SCROLL_ON_MAIN_THREAD |
| // if the scroll event should instead be delegated to the main thread, or |
| // SCROLL_IGNORED if there is nothing to be scrolled at the given |
| // coordinates. |
| virtual ScrollStatus ScrollBegin(ScrollState* scroll_state, |
| ui::ScrollInputType type) = 0; |
| |
| // Similar to ScrollBegin, except the hit test is skipped and scroll always |
| // targets at the root layer. |
| virtual ScrollStatus RootScrollBegin(ScrollState* scroll_state, |
| ui::ScrollInputType type) = 0; |
| |
| // Scroll the layer selected by |ScrollBegin| by given |scroll_state| delta. |
| // Internally, the delta is transformed to local layer's coordinate space for |
| // scrolls gestures that are direct manipulation (e.g. touch). If the |
| // viewport is latched, and it can no longer scroll, the root overscroll |
| // accumulated within this ScrollBegin() scope is reported in the return |
| // value's |accumulated_overscroll| field. Should only be called if |
| // ScrollBegin() returned SCROLL_STARTED. |
| // |
| // Is a no-op if no scroller was latched to in ScrollBegin and returns an |
| // empty-initialized InputHandlerScrollResult. |
| // |
| // |delayed_by| is the delay from the event that caused the scroll. This is |
| // taken into account when determining the duration of the animation if one |
| // is created. |
| virtual InputHandlerScrollResult ScrollUpdate(ScrollState* scroll_state, |
| base::TimeDelta delayed_by) = 0; |
| |
| // Stop scrolling the selected layer. Must be called only if ScrollBegin() |
| // returned SCROLL_STARTED. No-op if ScrollBegin wasn't called or didn't |
| // result in a successful scroll latch. Snap to a snap position if |
| // |should_snap| is true. |
| virtual void ScrollEnd(bool should_snap = false) = 0; |
| |
| // Called to notify every time scroll-begin/end is attempted by an input |
| // event. |
| virtual void RecordScrollBegin(ui::ScrollInputType input_type, |
| ScrollBeginThreadState scroll_start_state) = 0; |
| virtual void RecordScrollEnd(ui::ScrollInputType input_type) = 0; |
| |
| virtual PointerResultType HitTest(const gfx::PointF& mouse_position) = 0; |
| virtual InputHandlerPointerResult MouseMoveAt( |
| const gfx::Point& mouse_position) = 0; |
| // TODO(arakeri): Pass in the modifier instead of a bool once the refactor |
| // (crbug.com/1022097) is done. For details, see crbug.com/1016955. |
| virtual InputHandlerPointerResult MouseDown(const gfx::PointF& mouse_position, |
| bool shift_modifier) = 0; |
| virtual InputHandlerPointerResult MouseUp( |
| const gfx::PointF& mouse_position) = 0; |
| virtual void MouseLeave() = 0; |
| |
| // Returns visible_frame_element_id from the layer hit by the given point. |
| // If the hit test failed, an invalid element ID is returned. |
| virtual ElementId FindFrameElementIdAtPoint( |
| const gfx::PointF& mouse_position) = 0; |
| |
| // Requests a callback to UpdateRootLayerStateForSynchronousInputHandler() |
| // giving the current root scroll and page scale information. |
| virtual void RequestUpdateForSynchronousInputHandler() = 0; |
| |
| // Called when the root scroll offset has been changed in the synchronous |
| // input handler by the application (outside of input event handling). Offset |
| // is expected in "content/page coordinates". |
| virtual void SetSynchronousInputHandlerRootScrollOffset( |
| const gfx::Vector2dF& root_content_offset) = 0; |
| |
| virtual void PinchGestureBegin() = 0; |
| virtual void PinchGestureUpdate(float magnify_delta, |
| const gfx::Point& anchor) = 0; |
| virtual void PinchGestureEnd(const gfx::Point& anchor, bool snap_to_min) = 0; |
| |
| // Request another callback to InputHandlerClient::Animate(). |
| virtual void SetNeedsAnimateInput() = 0; |
| |
| // Returns true if there is an active scroll on the viewport. |
| virtual bool IsCurrentlyScrollingViewport() const = 0; |
| |
| virtual EventListenerProperties GetEventListenerProperties( |
| EventListenerClass event_class) const = 0; |
| |
| // Returns true if |viewport_point| hits a wheel event handler region that |
| // could block scrolling. |
| virtual bool HasBlockingWheelEventHandlerAt( |
| const gfx::Point& viewport_point) const = 0; |
| |
| // It returns the type of a touch start or move event listener at |
| // |viewport_point|. Whether the page should be given the opportunity to |
| // suppress scrolling by consuming touch events that started at |
| // |viewport_point|, and whether |viewport_point| is on the currently |
| // scrolling layer. |
| // |out_touch_action| is assigned the allowed touch action for the |
| // |viewport_point|. In the case there are no touch handlers or touch action |
| // regions, |out_touch_action| is assigned TouchAction::kAuto since the |
| // default touch action is auto. |
| virtual TouchStartOrMoveEventListenerType |
| EventListenerTypeForTouchStartOrMoveAt(const gfx::Point& viewport_point, |
| TouchAction* out_touch_action) = 0; |
| |
| // Calling CreateLatencyInfoSwapPromiseMonitor() to get a scoped |
| // LatencyInfoSwapPromiseMonitor. During the life time of the |
| // LatencyInfoSwapPromiseMonitor, if SetNeedsRedraw() or SetNeedsRedrawRect() |
| // is called on LayerTreeHostImpl, the original latency info will be turned |
| // into a LatencyInfoSwapPromise. |
| virtual std::unique_ptr<SwapPromiseMonitor> |
| CreateLatencyInfoSwapPromiseMonitor(ui::LatencyInfo* latency) = 0; |
| |
| // Returns a new instance of `EventsMetricsManager::ScopedMonitor` to monitor |
| // the scope of handling an event. If `done_callback` is not a null callback, |
| // it will be called when the scope ends. If During the lifetime of the scoped |
| // monitor, `SetNeedsOneBeginImplFrame()` or `SetNeedsRedraw()` are called on |
| // `LayerTreeHostImpl` or a scroll animation is updated, the callback will be |
| // called in the end with `handled` argument set to true, denoting that the |
| // event was handled and the client should return `EventMetrics` associated |
| // with the event if it is interested in reporting event latency metrics for |
| // it. |
| virtual std::unique_ptr<EventsMetricsManager::ScopedMonitor> |
| GetScopedEventMetricsMonitor( |
| EventsMetricsManager::ScopedMonitor::DoneCallback done_callback) = 0; |
| |
| virtual ScrollElasticityHelper* CreateScrollElasticityHelper() = 0; |
| virtual void DestroyScrollElasticityHelper() = 0; |
| |
| // Called by the single-threaded UI Compositor to get or set the scroll offset |
| // on the impl side. Returns false if |element_id| isn't in the active tree. |
| virtual bool GetScrollOffsetForLayer(ElementId element_id, |
| gfx::Vector2dF* offset) = 0; |
| virtual bool ScrollLayerTo(ElementId element_id, |
| const gfx::Vector2dF& offset) = 0; |
| |
| virtual bool ScrollingShouldSwitchtoMainThread() = 0; |
| |
| // Sets the initial and target offset for scroll snapping for the currently |
| // scrolling node and the given natural displacement. Also sets the target |
| // element of the snap's scrolling animation. |
| // |natural_displacement_in_viewport| is the estimated total scrolling for |
| // the active scroll sequence. |
| // Returns false if their is no position to snap to. |
| virtual bool GetSnapFlingInfoAndSetAnimatingSnapTarget( |
| const gfx::Vector2dF& natural_displacement_in_viewport, |
| gfx::Vector2dF* initial_offset, |
| gfx::Vector2dF* target_offset) = 0; |
| |
| // |did_finish| is true if the animation reached its target position (i.e. |
| // it wasn't aborted). |
| virtual void ScrollEndForSnapFling(bool did_finish) = 0; |
| |
| // Notifies when any input event is received, irrespective of whether it is |
| // being handled by the InputHandler or not. |
| virtual void NotifyInputEvent() = 0; |
| |
| // Returns true if ScrollbarController is in the middle of a scroll operation. |
| virtual bool ScrollbarScrollIsActive() = 0; |
| |
| protected: |
| virtual ~InputHandler() = default; |
| InputHandler() = default; |
| }; |
| |
| } // namespace cc |
| |
| #endif // CC_INPUT_INPUT_HANDLER_H_ |