blob: 1e2a5a7c4d3e3b076d75009394a38f81e8bd4aa5 [file] [log] [blame]
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/ipc/service/stream_texture_android.h"
#include <string.h>
#include "base/android/scoped_hardware_buffer_fence_sync.h"
#include "base/bind.h"
#include "base/feature_list.h"
#include "base/threading/thread_task_runner_handle.h"
#include "components/viz/common/resources/resource_sizes.h"
#include "gpu/command_buffer/common/shared_image_usage.h"
#include "gpu/command_buffer/service/abstract_texture_impl.h"
#include "gpu/command_buffer/service/context_state.h"
#include "gpu/command_buffer/service/feature_info.h"
#include "gpu/command_buffer/service/mailbox_manager.h"
#include "gpu/command_buffer/service/ref_counted_lock.h"
#include "gpu/command_buffer/service/scheduler.h"
#include "gpu/command_buffer/service/scheduler_task_runner.h"
#include "gpu/command_buffer/service/shared_context_state.h"
#include "gpu/command_buffer/service/shared_image_backing.h"
#include "gpu/command_buffer/service/shared_image_factory.h"
#include "gpu/command_buffer/service/shared_image_video.h"
#include "gpu/config/gpu_finch_features.h"
#include "gpu/ipc/common/android/scoped_surface_request_conduit.h"
#include "gpu/ipc/common/command_buffer_id.h"
#include "gpu/ipc/common/gpu_channel.mojom.h"
#include "gpu/ipc/service/gpu_channel.h"
#include "gpu/ipc/service/gpu_channel_manager.h"
#include "ui/gfx/color_space.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/scoped_binders.h"
#include "ui/gl/scoped_make_current.h"
namespace gpu {
namespace {
std::unique_ptr<ui::ScopedMakeCurrent> MakeCurrent(
SharedContextState* context_state) {
std::unique_ptr<ui::ScopedMakeCurrent> scoped_make_current;
bool needs_make_current =
!context_state->IsCurrent(nullptr, /*needs_gl=*/true);
if (needs_make_current) {
scoped_make_current = std::make_unique<ui::ScopedMakeCurrent>(
context_state->context(), context_state->surface());
}
return scoped_make_current;
}
TextureOwner::Mode GetTextureOwnerMode() {
return features::IsAImageReaderEnabled()
? TextureOwner::Mode::kAImageReaderInsecure
: TextureOwner::Mode::kSurfaceTextureInsecure;
}
} // namespace
// static
scoped_refptr<StreamTexture> StreamTexture::Create(
GpuChannel* channel,
int stream_id,
mojo::PendingAssociatedReceiver<mojom::StreamTexture> receiver) {
ContextResult result;
auto context_state =
channel->gpu_channel_manager()->GetSharedContextState(&result);
if (result != ContextResult::kSuccess)
return nullptr;
auto scoped_make_current = MakeCurrent(context_state.get());
if (scoped_make_current && !scoped_make_current->IsContextCurrent())
return nullptr;
return new StreamTexture(channel, stream_id, std::move(receiver),
std::move(context_state));
}
// static
void StreamTexture::RunCallback(
scoped_refptr<base::SingleThreadTaskRunner> task_runner,
base::WeakPtr<StreamTexture> weak_stream_texture) {
if (task_runner->BelongsToCurrentThread()) {
if (weak_stream_texture)
weak_stream_texture->OnFrameAvailable();
} else {
task_runner->PostTask(
FROM_HERE, base::BindOnce(&StreamTexture::RunCallback, task_runner,
std::move(weak_stream_texture)));
}
}
StreamTexture::StreamTexture(
GpuChannel* channel,
int32_t route_id,
mojo::PendingAssociatedReceiver<mojom::StreamTexture> receiver,
scoped_refptr<SharedContextState> context_state)
: texture_owner_(
TextureOwner::Create(TextureOwner::CreateTexture(context_state),
GetTextureOwnerMode(),
context_state)),
has_pending_frame_(false),
channel_(channel),
route_id_(route_id),
context_state_(std::move(context_state)),
sequence_(channel_->scheduler()->CreateSequence(SchedulingPriority::kLow,
channel_->task_runner())),
receiver_(
this,
std::move(receiver),
base::MakeRefCounted<SchedulerTaskRunner>(*channel_->scheduler(),
sequence_)) {
channel_->AddRoute(route_id, sequence_);
texture_owner_->SetFrameAvailableCallback(base::BindRepeating(
&StreamTexture::RunCallback, base::ThreadTaskRunnerHandle::Get(),
weak_factory_.GetWeakPtr()));
}
StreamTexture::~StreamTexture() {
DCHECK_CALLED_ON_VALID_THREAD(gpu_main_thread_checker_);
// |channel_| is always released before GpuChannel releases its reference to
// this class.
DCHECK(!channel_);
}
void StreamTexture::ReleaseChannel() {
DCHECK_CALLED_ON_VALID_THREAD(gpu_main_thread_checker_);
DCHECK(channel_);
receiver_.ResetFromAnotherSequenceUnsafe();
channel_->RemoveRoute(route_id_);
channel_->scheduler()->DestroySequence(sequence_);
sequence_ = SequenceId();
channel_ = nullptr;
}
bool StreamTexture::IsUsingGpuMemory() const {
// Once the image is bound during the first update, we just replace/update the
// same image every time in future and hence the image is always bound to a
// texture. This means that it always uses gpu memory.
return true;
}
void StreamTexture::UpdateAndBindTexImage(GLuint service_id) {
// UpdateTexImage happens via OnFrameAvailable callback now. So we
// just need to ensure that image is bound to the correct texture id.
DCHECK_GT(service_id, static_cast<unsigned>(0));
texture_owner_->EnsureTexImageBound(service_id);
}
bool StreamTexture::HasTextureOwner() const {
return !!texture_owner_;
}
TextureBase* StreamTexture::GetTextureBase() const {
return texture_owner_->GetTextureBase();
}
void StreamTexture::NotifyOverlayPromotion(bool promotion,
const gfx::Rect& bounds) {}
bool StreamTexture::RenderToOverlay() {
NOTREACHED();
return false;
}
bool StreamTexture::TextureOwnerBindsTextureOnUpdate() {
DCHECK(texture_owner_);
return texture_owner_->binds_texture_on_update();
}
bool StreamTexture::CopyTexImage(unsigned target) {
DCHECK_CALLED_ON_VALID_THREAD(gpu_main_thread_checker_);
if (target != GL_TEXTURE_EXTERNAL_OES)
return false;
if (!texture_owner_.get())
return false;
GLint texture_id;
glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texture_id);
// CopyTexImage will only be called for TextureOwner's SurfaceTexture
// implementation which binds texture to TextureOwner's texture_id on update.
// Also ensure that the CopyTexImage() is always called on TextureOwner's
// context.
DCHECK(texture_owner_->binds_texture_on_update());
DCHECK(texture_owner_->GetContext()->IsCurrent(nullptr));
if (texture_id > 0 &&
static_cast<unsigned>(texture_id) != texture_owner_->GetTextureId())
return false;
// UpdateTexImage happens via OnFrameAvailable callback now. And this code
// only runs if |texture_owner| binds texture on update, so there is nothing
// else to do here.
return true;
}
void StreamTexture::OnFrameAvailable() {
DCHECK_CALLED_ON_VALID_THREAD(gpu_main_thread_checker_);
has_pending_frame_ = true;
if (!client_ || !texture_owner_)
return;
// We haven't received size for first time yet from the MediaPlayer we will
// defer this sending OnFrameAvailable till then.
if (rotated_visible_size_.IsEmpty())
return;
texture_owner_->UpdateTexImage();
has_pending_frame_ = false;
gfx::Rect visible_rect;
gfx::Size coded_size;
if (!texture_owner_->GetCodedSizeAndVisibleRect(rotated_visible_size_,
&coded_size, &visible_rect)) {
// if we failed to get right size fallback to visible size.
coded_size = rotated_visible_size_;
visible_rect = gfx::Rect(coded_size);
}
if (coded_size != coded_size_ || visible_rect != visible_rect_) {
coded_size_ = coded_size;
visible_rect_ = visible_rect;
auto mailbox = CreateSharedImage(coded_size);
auto ycbcr_info =
SharedImageVideo::GetYcbcrInfo(texture_owner_.get(), context_state_);
client_->OnFrameWithInfoAvailable(mailbox, coded_size, visible_rect,
ycbcr_info);
} else {
client_->OnFrameAvailable();
}
}
gfx::Size StreamTexture::GetSize() {
DCHECK_CALLED_ON_VALID_THREAD(gpu_main_thread_checker_);
return coded_size_;
}
unsigned StreamTexture::GetInternalFormat() {
return GL_RGBA;
}
unsigned StreamTexture::GetDataType() {
return GL_UNSIGNED_BYTE;
}
void StreamTexture::StartListening(
mojo::PendingAssociatedRemote<mojom::StreamTextureClient> client) {
client_.Bind(std::move(client));
}
void StreamTexture::ForwardForSurfaceRequest(
const base::UnguessableToken& request_token) {
if (!channel_)
return;
ScopedSurfaceRequestConduit::GetInstance()
->ForwardSurfaceOwnerForSurfaceRequest(request_token,
texture_owner_.get());
}
gpu::Mailbox StreamTexture::CreateSharedImage(const gfx::Size& coded_size) {
DCHECK_CALLED_ON_VALID_THREAD(gpu_main_thread_checker_);
// We do not update |texture_owner_texture_|'s internal gles2::Texture's
// size. This is because the gles2::Texture is never used directly, the
// associated |texture_owner_texture_id_| being the only part of that
// object we interact with. If we ever use |texture_owner_texture_|, we
// need to ensure that it gets updated here.
auto scoped_make_current = MakeCurrent(context_state_.get());
auto mailbox = gpu::Mailbox::GenerateForSharedImage();
// TODO(vikassoni): Hardcoding colorspace to SRGB. Figure how if we have a
// colorspace and wire it here.
auto shared_image = SharedImageVideo::Create(
mailbox, coded_size, gfx::ColorSpace::CreateSRGB(),
kTopLeft_GrSurfaceOrigin, kPremul_SkAlphaType, this, context_state_,
/*lock=*/nullptr);
channel_->shared_image_stub()->factory()->RegisterBacking(
std::move(shared_image), /*allow_legacy_mailbox=*/false);
return mailbox;
}
void StreamTexture::UpdateRotatedVisibleSize(
const gfx::Size& rotated_visible_size) {
DCHECK_CALLED_ON_VALID_THREAD(gpu_main_thread_checker_);
DCHECK(channel_);
bool was_empty = rotated_visible_size_.IsEmpty();
rotated_visible_size_ = rotated_visible_size;
// It's possible that first OnUpdateRotatedVisibleSize will come after first
// OnFrameAvailable. We delay sending OnFrameWithInfoAvailable if it comes
// first so now it's time to send it.
if (was_empty && has_pending_frame_)
OnFrameAvailable();
}
StreamTexture::BindOrCopy StreamTexture::ShouldBindOrCopy() {
return COPY;
}
bool StreamTexture::BindTexImage(unsigned target) {
NOTREACHED();
return false;
}
void StreamTexture::ReleaseTexImage(unsigned target) {
}
bool StreamTexture::CopyTexSubImage(unsigned target,
const gfx::Point& offset,
const gfx::Rect& rect) {
return false;
}
void StreamTexture::OnMemoryDump(base::trace_event::ProcessMemoryDump* pmd,
uint64_t process_tracing_id,
const std::string& dump_name) {
// TODO(ericrk): Add OnMemoryDump for GLImages. crbug.com/514914
}
bool StreamTexture::HasMutableState() const {
return false;
}
std::unique_ptr<base::android::ScopedHardwareBufferFenceSync>
StreamTexture::GetAHardwareBuffer() {
DCHECK(texture_owner_);
return texture_owner_->GetAHardwareBuffer();
}
} // namespace gpu