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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GL_INIT_OZONE_UTIL_H_
#define UI_GL_INIT_OZONE_UTIL_H_
#include "base/macros.h"
#include "ui/gl/gl_implementation.h"
#include "ui/ozone/public/gl_ozone.h"
#include "ui/ozone/public/ozone_platform.h"
#include "ui/ozone/public/surface_factory_ozone.h"
namespace gl {
namespace init {
inline ui::SurfaceFactoryOzone* GetSurfaceFactoryOzone() {
return ui::OzonePlatform::GetInstance()->GetSurfaceFactoryOzone();
}
// Returns true if there is an GLOzone for the specified GL implementation.
inline bool HasGLOzone(const GLImplementationParts& impl) {
return GetSurfaceFactoryOzone() && GetSurfaceFactoryOzone()->GetGLOzone(impl);
}
// Returns true if there is an GLOzone for the set GL implementation.
inline bool HasGLOzone() {
return HasGLOzone(GetGLImplementationParts());
}
// Returns the GLOzone for the specified GL implementation or null if none
// exists.
inline ui::GLOzone* GetGLOzone(const GLImplementationParts& impl) {
return GetSurfaceFactoryOzone()->GetGLOzone(impl);
}
// Returns the GLOzone for the set GL implementation or null if none exists.
inline ui::GLOzone* GetGLOzone() {
return GetGLOzone(GetGLImplementationParts());
}
} // namespace init
} // namespace gl
#endif // UI_GL_INIT_OZONE_UTIL_H_