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// Copyright (c) 2020 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_VIEWS_TEST_WIDGET_ANIMATION_WAITER_H_
#define UI_VIEWS_TEST_WIDGET_ANIMATION_WAITER_H_
#include "base/run_loop.h"
#include "ui/compositor/layer_animation_observer.h"
namespace gfx {
class Rect;
}
namespace views {
class Widget;
// Class which waits until for a widget to finish animating and verifies
// that the layer transform animation was valid.
class WidgetAnimationWaiter : ui::LayerAnimationObserver {
public:
explicit WidgetAnimationWaiter(Widget* widget);
WidgetAnimationWaiter(Widget* widget, const gfx::Rect& target_bounds);
~WidgetAnimationWaiter() override;
// ui::LayerAnimationObserver:
void OnLayerAnimationEnded(ui::LayerAnimationSequence* sequence) override;
void OnLayerAnimationAborted(ui::LayerAnimationSequence* sequence) override;
void OnLayerAnimationScheduled(ui::LayerAnimationSequence* sequence) override;
void WaitForAnimation();
// Returns true if the animation has completed.
bool WasValidAnimation();
private:
gfx::Rect target_bounds_;
// Unowned
Widget* const widget_;
base::RunLoop run_loop_;
bool is_valid_animation_ = false;
bool animation_scheduled_ = false;
};
} // namespace views
#endif // UI_VIEWS_TEST_WIDGET_ANIMATION_WAITER_H_