blob: 0320210f8394c7439353a6e1efd0eba339b27e20 [file] [log] [blame]
<!DOCTYPE html>
<meta charset=utf-8>
<title>Test basic functionality of scroll linked animation.</title>
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="/web-animations/testcommon.js"></script>
<style>
.scroller {
overflow: auto;
height: 100px;
width: 100px;
}
.contents {
height: 1000px;
width: 100%;
}
</style>
<div id="log"></div>
<script>
'use strict';
function createScroller(test) {
var scroller = createDiv(test);
scroller.innerHTML = "<div class='contents'></div>";
scroller.classList.add('scroller');
return scroller;
}
function createScrollTimeline(test) {
return new ScrollTimeline({
scrollSource: createScroller(test),
timeRange: 1000
});
}
function createScrollLinkedAnimation(test, timeline) {
if(timeline === undefined)
timeline = createScrollTimeline(test);
const DURATION = 1000; // ms
const KEYFRAMES = { opacity: [1, 0] };
return new Animation(
new KeyframeEffect(createDiv(test), KEYFRAMES, DURATION), timeline);
}
promise_test(async t => {
const animation = createScrollLinkedAnimation(t);
const scroller = animation.timeline.scrollSource;
const maxScroll = scroller.scrollHeight - scroller.clientHeight;
const timeRange = animation.timeline.timeRange;
// Verify initial start and current times in Idle state.
assert_equals(animation.currentTime, null,
"The current time is null in Idle state.");
assert_equals(animation.startTime, null,
"The start time is null in Idle state.");
animation.play();
// Verify initial start and current times in Pending state.
assert_equals(animation.currentTime, 0,
"The current time is a hold time in Pending state.");
assert_equals(animation.startTime, null,
"The start time is null in Pending state.");
await animation.ready;
// Verify initial start and current times in Playing state.
assert_equals(animation.currentTime, 0,
"The current time is zero in Playing state.");
assert_equals(animation.startTime, 0,
"The start time is zero in Playing state.");
// Now do some scrolling and make sure that the Animation current time is
// correct.
scroller.scrollTop = 0.2 * maxScroll;
assert_equals(animation.currentTime, animation.timeline.currentTime,
"The current time corresponds to the scroll position of the scroller.");
}, 'Animation start and current times are correct for each animation state.');
promise_test(async t => {
const animation = createScrollLinkedAnimation(t);
const scroller = animation.timeline.scrollSource;
const maxScroll = scroller.scrollHeight - scroller.clientHeight;
const timeRange = animation.timeline.timeRange;
// Advance the scroller.
scroller.scrollTop = 0.2 * maxScroll;
// Verify initial start and current times in Idle state.
assert_equals(animation.currentTime, null,
"The current time is null in Idle state.");
assert_equals(animation.startTime, null,
"The start time is null in Idle state.");
animation.play();
// Verify initial start and current times in Pending state.
assert_equals(animation.currentTime, 0,
"The current time is a hold time in Pending state.");
assert_equals(animation.startTime, null,
"The start time is null in Pending state.");
await animation.ready;
// Verify initial start and current times in Playing state.
assert_equals(animation.currentTime, animation.timeline.currentTime,
"The current corresponds to the scroll position of the scroller.");
assert_equals(animation.startTime, 0,
"The start time is zero in Playing state.");
}, 'Animation start and current times are correct for each animation state' +
' when the animation starts playing with advanced scroller.');
promise_test(async t => {
const timeline = createScrollTimeline(t);
const animation1 = createScrollLinkedAnimation(t, timeline);
const animation2 = createScrollLinkedAnimation(t, timeline);
const scroller = timeline.scrollSource;
const maxScroll = scroller.scrollHeight - scroller.clientHeight;
const timeRange = timeline.timeRange;
// Advance the scroller.
scroller.scrollTop = 0.2 * maxScroll;
// Verify initial start and current times in Idle state.
assert_equals(animation1.currentTime, null,
"The current time is null in Idle state.");
assert_equals(animation1.startTime, null,
"The start time is null in Idle state.");
assert_equals(animation2.currentTime, null,
"The current time is null in Idle state.");
assert_equals(animation2.startTime, null,
"The start time is null in Idle state.");
animation1.play();
animation2.play();
// Verify initial start and current times in Pending state.
assert_equals(animation1.currentTime, 0,
"The current time is a hold time in Pending state.");
assert_equals(animation1.startTime, null,
"The start time is null in Pending state.");
assert_equals(animation2.currentTime, 0,
"The current time is a hold time in Pending state.");
assert_equals(animation2.startTime, null,
"The start time is null in Pending state.");
await animation1.ready;
await animation2.ready;
// Verify initial start and current times in Playing state.
assert_equals(animation1.currentTime, timeline.currentTime,
"The current corresponds to the scroll position of the scroller.");
assert_equals(animation1.startTime, 0,
"The start time is zero in Playing state.");
assert_equals(animation2.currentTime, timeline.currentTime,
"The current corresponds to the scroll position of the scroller.");
assert_equals(animation2.startTime, 0,
"The start time is zero in Playing state.");
}, 'Animation start and current times are correct when multiple animations' +
' are attached to the same timeline.');
</script>