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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// The basis for all native run loops on macOS/iOS is the CFRunLoop. It can
// be used directly, it can be used as the driving force behind the similar
// Foundation NSRunLoop, and it can be used to implement higher-level event
// loops such as the NSApplication event loop.
//
// This file introduces a basic CFRunLoop-based implementation of the
// MessagePump interface called CFRunLoopBase. CFRunLoopBase contains all of
// the machinery necessary to dispatch events to a delegate, but does not
// implement the specific run loop. Concrete subclasses must provide their own
// DoRun and DoQuit implementations.
//
// A concrete subclass that just runs a CFRunLoop loop is provided in
// MessagePumpCFRunLoop. For an NSRunLoop, the similar MessagePumpNSRunLoop is
// provided.
//
// For the application's event loop, an implementation based on AppKit's
// NSApplication event system is provided in MessagePumpNSApplication.
//
// Typically, MessagePumpNSApplication only makes sense on a Cocoa application's
// main thread. If a CFRunLoop-based message pump is needed on any other
// thread, one of the other concrete subclasses is preferable.
// message_pump_apple::Create is defined, which returns a new
// NSApplication-based or NSRunLoop-based MessagePump subclass depending on
// which thread it is called on.
#ifndef BASE_MESSAGE_LOOP_MESSAGE_PUMP_APPLE_H_
#define BASE_MESSAGE_LOOP_MESSAGE_PUMP_APPLE_H_
#include <CoreFoundation/CoreFoundation.h>
#include <memory>
#include <optional>
#include "base/apple/scoped_cftyperef.h"
#include "base/containers/stack.h"
#include "base/memory/raw_ptr.h"
#include "base/message_loop/message_pump.h"
#include "base/run_loop.h"
#include "build/build_config.h"
#if defined(__OBJC__)
#if BUILDFLAG(IS_IOS)
#import <Foundation/Foundation.h>
#else
#import <AppKit/AppKit.h>
// Clients must subclass NSApplication and implement this protocol if they use
// MessagePumpMac.
@protocol CrAppProtocol
// Must return true if -[NSApplication sendEvent:] is currently on the stack.
// See the comment for |CreateAutoreleasePool()| in the cc file for why this is
// necessary.
- (BOOL)isHandlingSendEvent;
@end
#endif // BUILDFLAG(IS_IOS)
#endif // defined(__OBJC__)
namespace base {
class BASE_EXPORT MessagePumpCFRunLoopBase : public MessagePump {
public:
MessagePumpCFRunLoopBase(const MessagePumpCFRunLoopBase&) = delete;
MessagePumpCFRunLoopBase& operator=(const MessagePumpCFRunLoopBase&) = delete;
static void InitializeFeatures();
// MessagePump:
void Run(Delegate* delegate) override;
void Quit() override;
void ScheduleWork() override;
void ScheduleDelayedWork(
const Delegate::NextWorkInfo& next_work_info) override;
TimeTicks AdjustDelayedRunTime(TimeTicks earliest_time,
TimeTicks run_time,
TimeTicks latest_time) override;
#if BUILDFLAG(IS_IOS)
// Some iOS message pumps do not support calling |Run()| to spin the main
// message loop directly. Instead, call |Attach()| to set up a delegate, then
// |Detach()| before destroying the message pump. These methods do nothing if
// the message pump supports calling |Run()| and |Quit()|.
virtual void Attach(Delegate* delegate);
virtual void Detach();
#endif // BUILDFLAG(IS_IOS)
protected:
// Needs access to CreateAutoreleasePool.
friend class OptionalAutoreleasePool;
friend class TestMessagePumpCFRunLoopBase;
// Tasks will be pumped in the run loop modes described by
// |initial_mode_mask|, which maps bits to the index of an internal array of
// run loop mode identifiers.
explicit MessagePumpCFRunLoopBase(int initial_mode_mask);
~MessagePumpCFRunLoopBase() override;
// Subclasses should implement the work they need to do in MessagePump::Run
// in the DoRun method. MessagePumpCFRunLoopBase::Run calls DoRun directly.
// This arrangement is used because MessagePumpCFRunLoopBase needs to set
// up and tear down things before and after the "meat" of DoRun.
virtual void DoRun(Delegate* delegate) = 0;
// Similar to DoRun, this allows subclasses to perform custom handling when
// quitting a run loop. Return true if the quit took effect immediately;
// otherwise call OnDidQuit() when the quit is actually applied (e.g., a
// nested native runloop exited).
virtual bool DoQuit() = 0;
// Should be called by subclasses to signal when a deferred quit takes place.
void OnDidQuit();
// Accessors for private data members to be used by subclasses.
CFRunLoopRef run_loop() const { return run_loop_.get(); }
int nesting_level() const { return nesting_level_; }
int run_nesting_level() const { return run_nesting_level_; }
bool keep_running() const { return keep_running_; }
#if BUILDFLAG(IS_IOS)
void OnAttach();
void OnDetach();
#endif
// Sets this pump's delegate. Signals the appropriate sources if
// |delegateless_work_| is true. |delegate| can be NULL.
void SetDelegate(Delegate* delegate);
// Return whether an autorelease pool should be created to wrap around any
// work being performed. If false is returned to prevent an autorelease pool
// from being created, any objects autoreleased by work will fall into the
// current autorelease pool.
virtual bool ShouldCreateAutoreleasePool();
// Enable and disable entries in |enabled_modes_| to match |mode_mask|.
void SetModeMask(int mode_mask);
// Get the current mode mask from |enabled_modes_|.
int GetModeMask() const;
protected:
raw_ptr<Delegate> delegate() { return delegate_; }
private:
class ScopedModeEnabler;
// The maximum number of run loop modes that can be monitored.
static constexpr int kNumModes = 3;
// Timer callback scheduled by ScheduleDelayedWork. This does not do any
// work, but it signals |work_source_| so that delayed work can be performed
// within the appropriate priority constraints.
static void RunDelayedWorkTimer(CFRunLoopTimerRef timer, void* info);
// Perform highest-priority work. This is associated with |work_source_|
// signalled by ScheduleWork or RunDelayedWorkTimer. The static method calls
// the instance method; the instance method returns true if it resignalled
// |work_source_| to be called again from the loop.
static void RunWorkSource(void* info);
bool RunWork();
// Perform idle-priority work. This is normally called by PreWaitObserver,
// but can also be invoked from RunNestingDeferredWork when returning from a
// nested loop. When this function actually does perform idle work, it will
// re-signal the |work_source_|.
void RunIdleWork();
// Perform work that may have been deferred because it was not runnable
// within a nested run loop. This is associated with
// |nesting_deferred_work_source_| and is signalled by
// MaybeScheduleNestingDeferredWork when returning from a nested loop,
// so that an outer loop will be able to perform the necessary tasks if it
// permits nestable tasks.
static void RunNestingDeferredWorkSource(void* info);
void RunNestingDeferredWork();
// Called before the run loop goes to sleep to notify delegate.
void BeforeWait();
// Schedules possible nesting-deferred work to be processed before the run
// loop goes to sleep, exits, or begins processing sources at the top of its
// loop. If this function detects that a nested loop had run since the
// previous attempt to schedule nesting-deferred work, it will schedule a
// call to RunNestingDeferredWorkSource.
void MaybeScheduleNestingDeferredWork();
// Observer callback responsible for performing idle-priority work, before
// the run loop goes to sleep. Associated with |pre_wait_observer_|.
static void PreWaitObserver(CFRunLoopObserverRef observer,
CFRunLoopActivity activity,
void* info);
static void AfterWaitObserver(CFRunLoopObserverRef observer,
CFRunLoopActivity activity,
void* info);
// Observer callback called before the run loop processes any sources.
// Associated with |pre_source_observer_|.
static void PreSourceObserver(CFRunLoopObserverRef observer,
CFRunLoopActivity activity,
void* info);
// Observer callback called when the run loop starts and stops, at the
// beginning and end of calls to CFRunLoopRun. This is used to maintain
// |nesting_level_|. Associated with |enter_exit_observer_|.
static void EnterExitObserver(CFRunLoopObserverRef observer,
CFRunLoopActivity activity,
void* info);
// Called by EnterExitObserver after performing maintenance on
// |nesting_level_|. This allows subclasses an opportunity to perform
// additional processing on the basis of run loops starting and stopping.
virtual void EnterExitRunLoop(CFRunLoopActivity activity);
// Gets rid of the top work item scope.
void PopWorkItemScope();
// Starts tracking a new work item.
void PushWorkItemScope();
// The thread's run loop.
apple::ScopedCFTypeRef<CFRunLoopRef> run_loop_;
// The enabled modes. Posted tasks may run in any non-null entry.
std::unique_ptr<ScopedModeEnabler> enabled_modes_[kNumModes];
// The timer, sources, and observers are described above alongside their
// callbacks.
apple::ScopedCFTypeRef<CFRunLoopTimerRef> delayed_work_timer_;
apple::ScopedCFTypeRef<CFRunLoopSourceRef> work_source_;
apple::ScopedCFTypeRef<CFRunLoopSourceRef> nesting_deferred_work_source_;
apple::ScopedCFTypeRef<CFRunLoopObserverRef> pre_wait_observer_;
apple::ScopedCFTypeRef<CFRunLoopObserverRef> after_wait_observer_;
apple::ScopedCFTypeRef<CFRunLoopObserverRef> pre_source_observer_;
apple::ScopedCFTypeRef<CFRunLoopObserverRef> enter_exit_observer_;
// (weak) Delegate passed as an argument to the innermost Run call.
raw_ptr<Delegate> delegate_ = nullptr;
// Time at which `delayed_work_timer_` is set to fire.
base::TimeTicks delayed_work_scheduled_at_ = base::TimeTicks::Max();
base::TimeDelta delayed_work_leeway_;
// The recursion depth of the currently-executing CFRunLoopRun loop on the
// run loop's thread. 0 if no run loops are running inside of whatever scope
// the object was created in.
int nesting_level_ = 0;
// The recursion depth (calculated in the same way as |nesting_level_|) of the
// innermost executing CFRunLoopRun loop started by a call to Run.
int run_nesting_level_ = 0;
// The deepest (numerically highest) recursion depth encountered since the
// most recent attempt to run nesting-deferred work.
int deepest_nesting_level_ = 0;
// Whether we should continue running application tasks. Set to false when
// Quit() is called for the innermost run loop.
bool keep_running_ = true;
// "Delegateless" work flags are set when work is ready to be performed but
// must wait until a delegate is available to process it. This can happen
// when a MessagePumpCFRunLoopBase is instantiated and work arrives without
// any call to Run on the stack. The Run method will check for delegateless
// work on entry and redispatch it as needed once a delegate is available.
bool delegateless_work_ = false;
// Used to keep track of the native event work items processed by the message
// pump. Made of optionals because tracking can be suspended when it's
// determined the loop is not processing a native event but the depth of the
// stack should match |nesting_level_| at all times. A nullopt is also used
// as a stand-in during delegateless operation.
base::stack<std::optional<base::MessagePump::Delegate::ScopedDoWorkItem>>
stack_;
};
class BASE_EXPORT MessagePumpCFRunLoop : public MessagePumpCFRunLoopBase {
public:
MessagePumpCFRunLoop();
MessagePumpCFRunLoop(const MessagePumpCFRunLoop&) = delete;
MessagePumpCFRunLoop& operator=(const MessagePumpCFRunLoop&) = delete;
~MessagePumpCFRunLoop() override;
void DoRun(Delegate* delegate) override;
bool DoQuit() override;
private:
void EnterExitRunLoop(CFRunLoopActivity activity) override;
// True if Quit is called to stop the innermost MessagePump
// (|innermost_quittable_|) but some other CFRunLoopRun loop
// (|nesting_level_|) is running inside the MessagePump's innermost Run call.
bool quit_pending_;
};
class BASE_EXPORT MessagePumpNSRunLoop : public MessagePumpCFRunLoopBase {
public:
MessagePumpNSRunLoop();
MessagePumpNSRunLoop(const MessagePumpNSRunLoop&) = delete;
MessagePumpNSRunLoop& operator=(const MessagePumpNSRunLoop&) = delete;
~MessagePumpNSRunLoop() override;
void DoRun(Delegate* delegate) override;
bool DoQuit() override;
private:
// A source that doesn't do anything but provide something signalable
// attached to the run loop. This source will be signalled when Quit
// is called, to cause the loop to wake up so that it can stop.
apple::ScopedCFTypeRef<CFRunLoopSourceRef> quit_source_;
};
#if BUILDFLAG(IS_IOS)
// This is a fake message pump. It attaches sources to the main thread's
// CFRunLoop, so PostTask() will work, but it is unable to drive the loop
// directly, so calling Run() or Quit() are errors.
class MessagePumpUIApplication : public MessagePumpCFRunLoopBase {
public:
MessagePumpUIApplication();
MessagePumpUIApplication(const MessagePumpUIApplication&) = delete;
MessagePumpUIApplication& operator=(const MessagePumpUIApplication&) = delete;
~MessagePumpUIApplication() override;
void DoRun(Delegate* delegate) override;
bool DoQuit() override;
// MessagePumpCFRunLoopBase.
// MessagePumpUIApplication can not spin the main message loop directly.
// Instead, call |Attach()| to set up a delegate. It is an error to call
// |Run()|.
void Attach(Delegate* delegate) override;
void Detach() override;
private:
std::optional<RunLoop> run_loop_;
};
#else
// While in scope, permits posted tasks to be run in private AppKit run loop
// modes that would otherwise make the UI unresponsive. E.g., menu fade out.
class BASE_EXPORT ScopedPumpMessagesInPrivateModes {
public:
ScopedPumpMessagesInPrivateModes();
ScopedPumpMessagesInPrivateModes(const ScopedPumpMessagesInPrivateModes&) =
delete;
ScopedPumpMessagesInPrivateModes& operator=(
const ScopedPumpMessagesInPrivateModes&) = delete;
~ScopedPumpMessagesInPrivateModes();
int GetModeMaskForTest();
};
class MessagePumpNSApplication : public MessagePumpCFRunLoopBase {
public:
MessagePumpNSApplication();
MessagePumpNSApplication(const MessagePumpNSApplication&) = delete;
MessagePumpNSApplication& operator=(const MessagePumpNSApplication&) = delete;
~MessagePumpNSApplication() override;
void DoRun(Delegate* delegate) override;
bool DoQuit() override;
private:
friend class ScopedPumpMessagesInPrivateModes;
void EnterExitRunLoop(CFRunLoopActivity activity) override;
// True if DoRun is managing its own run loop as opposed to letting
// -[NSApplication run] handle it. The outermost run loop in the application
// is managed by -[NSApplication run], inner run loops are handled by a loop
// in DoRun.
bool running_own_loop_ = false;
// True if Quit() was called while a modal window was shown and needed to be
// deferred.
bool quit_pending_ = false;
};
class MessagePumpCrApplication : public MessagePumpNSApplication {
public:
MessagePumpCrApplication();
MessagePumpCrApplication(const MessagePumpCrApplication&) = delete;
MessagePumpCrApplication& operator=(const MessagePumpCrApplication&) = delete;
~MessagePumpCrApplication() override;
protected:
// Returns false if NSApp is currently in the middle of calling -sendEvent.
// Requires NSApp implementing CrAppProtocol.
bool ShouldCreateAutoreleasePool() override;
};
#endif // BUILDFLAG(IS_IOS)
namespace message_pump_apple {
// If not on the main thread, returns a new instance of
// MessagePumpNSRunLoop.
//
// On the main thread, if NSApp exists and conforms to
// CrAppProtocol, creates an instances of MessagePumpCrApplication.
//
// Otherwise creates an instance of MessagePumpNSApplication using a
// default NSApplication.
BASE_EXPORT std::unique_ptr<MessagePump> Create();
#if !BUILDFLAG(IS_IOS)
// If a pump is created before the required CrAppProtocol is
// created, the wrong MessagePump subclass could be used.
// UsingCrApp() returns false if the message pump was created before
// NSApp was initialized, or if NSApp does not implement
// CrAppProtocol. NSApp must be initialized before calling.
BASE_EXPORT bool UsingCrApp();
// Wrapper to query -[NSApp isHandlingSendEvent] from C++ code.
// Requires NSApp to implement CrAppProtocol.
BASE_EXPORT bool IsHandlingSendEvent();
#endif // !BUILDFLAG(IS_IOS)
} // namespace message_pump_apple
} // namespace base
#endif // BASE_MESSAGE_LOOP_MESSAGE_PUMP_APPLE_H_