blob: 0c2aeb878929f199c91472a7e3b9175baddd7633 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/audio/audio_manager.h"
#include "base/bind.h"
#include "base/bind_helpers.h"
#include "base/command_line.h"
#include "base/debug/alias.h"
#include "base/lazy_instance.h"
#include "base/logging.h"
#include "base/message_loop/message_loop.h"
#include "base/power_monitor/power_monitor.h"
#include "build/build_config.h"
#include "media/audio/audio_manager_factory.h"
#include "media/audio/fake_audio_log_factory.h"
#include "media/base/media_switches.h"
#if defined(OS_WIN)
#include "base/win/scoped_com_initializer.h"
#endif
namespace media {
namespace {
// The singleton instance of AudioManager. This is set when Create() is called.
AudioManager* g_last_created = NULL;
// The singleton instance of AudioManagerFactory. This is only set if
// SetFactory() is called. If it is set when Create() is called, its
// CreateInstance() function is used to set |g_last_created|. Otherwise, the
// linked implementation of media::CreateAudioManager is used to set
// |g_last_created|.
AudioManagerFactory* g_audio_manager_factory = NULL;
// Maximum number of failed pings to the audio thread allowed. A crash will be
// issued once this count is reached. We require at least two pings before
// crashing to ensure unobservable power events aren't mistakenly caught (e.g.,
// the system suspends before a OnSuspend() event can be fired.).
const int kMaxHangFailureCount = 2;
// Helper class for managing global AudioManager data and hang timers. If the
// audio thread is unresponsive for more than two minutes we want to crash the
// process so we can catch offenders quickly in the field.
class AudioManagerHelper : public base::PowerObserver {
public:
AudioManagerHelper()
: max_hung_task_time_(base::TimeDelta::FromMinutes(1)),
hang_detection_enabled_(true),
io_task_running_(false),
audio_task_running_(false) {}
~AudioManagerHelper() override {}
void StartHangTimer(
const scoped_refptr<base::SingleThreadTaskRunner>& monitor_task_runner) {
CHECK(!monitor_task_runner_);
monitor_task_runner_ = monitor_task_runner;
base::PowerMonitor::Get()->AddObserver(this);
hang_failures_ = 0;
io_task_running_ = audio_task_running_ = true;
UpdateLastAudioThreadTimeTick();
CrashOnAudioThreadHang();
}
// Disable hang detection when the system goes into the suspend state.
void OnSuspend() override {
base::AutoLock lock(hang_lock_);
hang_detection_enabled_ = false;
hang_failures_ = 0;
}
// Reenable hang detection once the system comes out of the suspend state.
void OnResume() override {
base::AutoLock lock(hang_lock_);
hang_detection_enabled_ = true;
last_audio_thread_timer_tick_ = base::TimeTicks::Now();
hang_failures_ = 0;
// If either of the tasks were stopped during suspend, start them now.
if (!audio_task_running_) {
audio_task_running_ = true;
base::AutoUnlock unlock(hang_lock_);
UpdateLastAudioThreadTimeTick();
}
if (!io_task_running_) {
io_task_running_ = true;
base::AutoUnlock unlock(hang_lock_);
CrashOnAudioThreadHang();
}
}
// Runs on |monitor_task_runner| typically, but may be started on any thread.
void CrashOnAudioThreadHang() {
{
base::AutoLock lock(hang_lock_);
// Don't attempt to verify the tick time or post our task if the system is
// in the process of suspending or resuming.
if (!hang_detection_enabled_) {
io_task_running_ = false;
return;
}
DCHECK(io_task_running_);
const base::TimeTicks now = base::TimeTicks::Now();
const base::TimeDelta tick_delta = now - last_audio_thread_timer_tick_;
if (tick_delta > max_hung_task_time_) {
CHECK_LT(++hang_failures_, kMaxHangFailureCount);
} else {
hang_failures_ = 0;
}
}
// Don't hold the lock while posting the next task.
monitor_task_runner_->PostDelayedTask(
FROM_HERE, base::Bind(&AudioManagerHelper::CrashOnAudioThreadHang,
base::Unretained(this)),
max_hung_task_time_);
}
// Runs on the audio thread typically, but may be started on any thread.
void UpdateLastAudioThreadTimeTick() {
{
base::AutoLock lock(hang_lock_);
last_audio_thread_timer_tick_ = base::TimeTicks::Now();
hang_failures_ = 0;
// Don't post our task if the system is or will be suspended.
if (!hang_detection_enabled_) {
audio_task_running_ = false;
return;
}
DCHECK(audio_task_running_);
}
// Don't hold the lock while posting the next task.
g_last_created->GetTaskRunner()->PostDelayedTask(
FROM_HERE,
base::Bind(&AudioManagerHelper::UpdateLastAudioThreadTimeTick,
base::Unretained(this)),
max_hung_task_time_ / 5);
}
AudioLogFactory* fake_log_factory() { return &fake_log_factory_; }
#if defined(OS_WIN)
// This should be called before creating an AudioManager in tests to ensure
// that the creating thread is COM initialized.
void InitializeCOMForTesting() {
com_initializer_for_testing_.reset(new base::win::ScopedCOMInitializer());
}
#endif
private:
FakeAudioLogFactory fake_log_factory_;
const base::TimeDelta max_hung_task_time_;
scoped_refptr<base::SingleThreadTaskRunner> monitor_task_runner_;
base::Lock hang_lock_;
bool hang_detection_enabled_;
base::TimeTicks last_audio_thread_timer_tick_;
int hang_failures_;
bool io_task_running_;
bool audio_task_running_;
#if defined(OS_WIN)
scoped_ptr<base::win::ScopedCOMInitializer> com_initializer_for_testing_;
#endif
DISALLOW_COPY_AND_ASSIGN(AudioManagerHelper);
};
static bool g_hang_monitor_enabled = false;
static base::LazyInstance<AudioManagerHelper>::Leaky g_helper =
LAZY_INSTANCE_INITIALIZER;
} // namespace
// Forward declaration of the platform specific AudioManager factory function.
AudioManager* CreateAudioManager(AudioLogFactory* audio_log_factory);
AudioManager::AudioManager() {}
AudioManager::~AudioManager() {
CHECK(!g_last_created || g_last_created == this);
g_last_created = NULL;
}
// static
void AudioManager::SetFactory(AudioManagerFactory* factory) {
CHECK(factory);
CHECK(!g_last_created);
CHECK(!g_audio_manager_factory);
g_audio_manager_factory = factory;
}
// static
void AudioManager::ResetFactoryForTesting() {
if (g_audio_manager_factory) {
delete g_audio_manager_factory;
g_audio_manager_factory = nullptr;
}
}
// static
AudioManager* AudioManager::Create(AudioLogFactory* audio_log_factory) {
CHECK(!g_last_created);
if (g_audio_manager_factory)
g_last_created = g_audio_manager_factory->CreateInstance(audio_log_factory);
else
g_last_created = CreateAudioManager(audio_log_factory);
return g_last_created;
}
// static
AudioManager* AudioManager::CreateWithHangTimer(
AudioLogFactory* audio_log_factory,
const scoped_refptr<base::SingleThreadTaskRunner>& monitor_task_runner) {
AudioManager* manager = Create(audio_log_factory);
if (g_hang_monitor_enabled ||
base::CommandLine::ForCurrentProcess()->HasSwitch(
switches::kEnableAudioHangMonitor)) {
g_helper.Pointer()->StartHangTimer(monitor_task_runner);
}
return manager;
}
// static
AudioManager* AudioManager::CreateForTesting() {
#if defined(OS_WIN)
g_helper.Pointer()->InitializeCOMForTesting();
#endif
return Create(g_helper.Pointer()->fake_log_factory());
}
// static
void AudioManager::EnableHangMonitor() {
CHECK(!g_last_created);
// On OSX the audio thread is the UI thread, for which a hang monitor is not
// necessary or recommended. If it's manually requested, we should allow it
// to start though.
#if !defined(OS_MACOSX)
g_hang_monitor_enabled = true;
#endif
}
// static
AudioManager* AudioManager::Get() {
return g_last_created;
}
} // namespace media