| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "components/ui_devtools/devtools_client.h" |
| |
| #include "components/ui_devtools/devtools_server.h" |
| |
| namespace ui_devtools { |
| |
| UiDevToolsClient::UiDevToolsClient(const std::string& name, |
| UiDevToolsServer* server) |
| : name_(name), |
| connection_id_(kNotConnected), |
| dispatcher_(this), |
| server_(server) { |
| DCHECK(server_); |
| } |
| |
| UiDevToolsClient::~UiDevToolsClient() {} |
| |
| void UiDevToolsClient::AddAgent(std::unique_ptr<UiDevToolsAgent> agent) { |
| agent->Init(&dispatcher_); |
| agents_.push_back(std::move(agent)); |
| } |
| |
| void UiDevToolsClient::Disconnect() { |
| connection_id_ = kNotConnected; |
| DisableAllAgents(); |
| } |
| |
| void UiDevToolsClient::Dispatch(const std::string& data) { |
| int call_id; |
| std::string method; |
| std::unique_ptr<protocol::Value> protocolCommand = |
| protocol::StringUtil::parseJSON(data); |
| if (dispatcher_.parseCommand(protocolCommand.get(), &call_id, &method)) { |
| dispatcher_.dispatch(call_id, method, std::move(protocolCommand), data); |
| } |
| } |
| |
| bool UiDevToolsClient::connected() const { |
| return connection_id_ != kNotConnected; |
| } |
| |
| void UiDevToolsClient::set_connection_id(int connection_id) { |
| connection_id_ = connection_id; |
| } |
| |
| const std::string& UiDevToolsClient::name() const { |
| return name_; |
| } |
| |
| void UiDevToolsClient::DisableAllAgents() { |
| for (std::unique_ptr<UiDevToolsAgent>& agent : agents_) |
| agent->Disable(); |
| } |
| |
| void UiDevToolsClient::sendProtocolResponse( |
| int callId, |
| std::unique_ptr<protocol::Serializable> message) { |
| if (connected()) |
| server_->SendOverWebSocket(connection_id_, message->serialize()); |
| } |
| |
| void UiDevToolsClient::sendProtocolNotification( |
| std::unique_ptr<protocol::Serializable> message) { |
| if (connected()) |
| server_->SendOverWebSocket(connection_id_, message->serialize()); |
| } |
| |
| void UiDevToolsClient::flushProtocolNotifications() { |
| NOTIMPLEMENTED(); |
| } |
| |
| void UiDevToolsClient::fallThrough(int call_id, |
| const std::string& method, |
| const std::string& message) { |
| NOTIMPLEMENTED(); |
| } |
| |
| } // namespace ui_devtools |