blob: ef18662363c14e58cf473c848f7917bb25f85e05 [file] [log] [blame]
/*
* This file is part of the layout object implementation for KHTML.
*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* Copyright (C) 2003 Apple Computer, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "core/layout/LayoutDeprecatedFlexibleBox.h"
#include <algorithm>
#include "core/frame/UseCounter.h"
#include "core/layout/LayoutView.h"
#include "core/layout/TextAutosizer.h"
#include "core/layout/TextRunConstructor.h"
#include "core/layout/api/LineLayoutBlockFlow.h"
#include "core/paint/PaintLayer.h"
#include "platform/fonts/Font.h"
#include "platform/wtf/StdLibExtras.h"
#include "platform/wtf/text/CharacterNames.h"
namespace blink {
class FlexBoxIterator {
public:
FlexBoxIterator(LayoutDeprecatedFlexibleBox* parent)
: box_(parent), largest_ordinal_(1) {
if (box_->Style()->BoxOrient() == EBoxOrient::kHorizontal &&
!box_->Style()->IsLeftToRightDirection())
forward_ = box_->Style()->BoxDirection() != EBoxDirection::kNormal;
else
forward_ = box_->Style()->BoxDirection() == EBoxDirection::kNormal;
if (!forward_) {
// No choice, since we're going backwards, we have to find out the highest
// ordinal up front.
LayoutBox* child = box_->FirstChildBox();
while (child) {
if (child->Style()->BoxOrdinalGroup() > largest_ordinal_)
largest_ordinal_ = child->Style()->BoxOrdinalGroup();
child = child->NextSiblingBox();
}
}
Reset();
}
void Reset() {
current_child_ = 0;
ordinal_iteration_ = -1;
}
LayoutBox* First() {
Reset();
return Next();
}
LayoutBox* Next() {
do {
if (!current_child_) {
++ordinal_iteration_;
if (!ordinal_iteration_) {
current_ordinal_ = forward_ ? 1 : largest_ordinal_;
} else {
if (static_cast<size_t>(ordinal_iteration_) >=
ordinal_values_.size() + 1)
return nullptr;
// Only copy+sort the values once per layout even if the iterator is
// reset.
if (ordinal_values_.size() != sorted_ordinal_values_.size()) {
CopyToVector(ordinal_values_, sorted_ordinal_values_);
std::sort(sorted_ordinal_values_.begin(),
sorted_ordinal_values_.end());
}
current_ordinal_ =
forward_ ? sorted_ordinal_values_[ordinal_iteration_ - 1]
: sorted_ordinal_values_[sorted_ordinal_values_.size() -
ordinal_iteration_];
}
current_child_ =
forward_ ? box_->FirstChildBox() : box_->LastChildBox();
} else {
current_child_ = forward_ ? current_child_->NextSiblingBox()
: current_child_->PreviousSiblingBox();
}
if (current_child_ && NotFirstOrdinalValue())
ordinal_values_.insert(current_child_->Style()->BoxOrdinalGroup());
} while (!current_child_ ||
(!current_child_->IsAnonymous() &&
current_child_->Style()->BoxOrdinalGroup() != current_ordinal_));
return current_child_;
}
private:
bool NotFirstOrdinalValue() {
unsigned first_ordinal_value = forward_ ? 1 : largest_ordinal_;
return current_ordinal_ == first_ordinal_value &&
current_child_->Style()->BoxOrdinalGroup() != first_ordinal_value;
}
LayoutDeprecatedFlexibleBox* box_;
LayoutBox* current_child_;
bool forward_;
unsigned current_ordinal_;
unsigned largest_ordinal_;
HashSet<unsigned> ordinal_values_;
Vector<unsigned> sorted_ordinal_values_;
int ordinal_iteration_;
};
// Helper methods for obtaining the last line, computing line counts and heights
// for line counts
// (crawling into blocks).
static bool ShouldCheckLines(LayoutBlockFlow* block_flow) {
return !block_flow->IsFloatingOrOutOfFlowPositioned() &&
block_flow->Style()->Height().IsAuto();
}
static int GetHeightForLineCount(const LayoutBlockFlow* block_flow,
int line_count,
bool include_bottom,
int& count) {
if (block_flow->Style()->Visibility() != EVisibility::kVisible)
return -1;
if (block_flow->ChildrenInline()) {
for (RootInlineBox* box = block_flow->FirstRootBox(); box;
box = box->NextRootBox()) {
if (++count == line_count)
return (box->LineBottom() + (include_bottom
? (block_flow->BorderBottom() +
block_flow->PaddingBottom())
: LayoutUnit()))
.ToInt();
}
return -1;
}
LayoutBox* normal_flow_child_without_lines = nullptr;
for (LayoutBox* obj = block_flow->FirstChildBox(); obj;
obj = obj->NextSiblingBox()) {
if (obj->IsLayoutBlockFlow() && ShouldCheckLines(ToLayoutBlockFlow(obj))) {
int result = GetHeightForLineCount(ToLayoutBlockFlow(obj), line_count,
false, count);
if (result != -1)
return (result + obj->Location().Y() +
(include_bottom ? (block_flow->BorderBottom() +
block_flow->PaddingBottom())
: LayoutUnit()))
.ToInt();
} else if (!obj->IsFloatingOrOutOfFlowPositioned()) {
normal_flow_child_without_lines = obj;
}
}
if (normal_flow_child_without_lines && line_count == 0)
return (normal_flow_child_without_lines->Location().Y() +
normal_flow_child_without_lines->Size().Height())
.ToInt();
return -1;
}
static RootInlineBox* LineAtIndex(const LayoutBlockFlow* block_flow, int i) {
DCHECK_GE(i, 0);
if (block_flow->Style()->Visibility() != EVisibility::kVisible)
return nullptr;
if (block_flow->ChildrenInline()) {
for (RootInlineBox* box = block_flow->FirstRootBox(); box;
box = box->NextRootBox()) {
if (!i--)
return box;
}
return nullptr;
}
for (LayoutObject* child = block_flow->FirstChild(); child;
child = child->NextSibling()) {
if (!child->IsLayoutBlockFlow())
continue;
LayoutBlockFlow* child_block_flow = ToLayoutBlockFlow(child);
if (!ShouldCheckLines(child_block_flow))
continue;
if (RootInlineBox* box = LineAtIndex(child_block_flow, i))
return box;
}
return nullptr;
}
static int LineCount(const LayoutBlockFlow* block_flow,
const RootInlineBox* stop_root_inline_box = nullptr,
bool* found = nullptr) {
if (block_flow->Style()->Visibility() != EVisibility::kVisible)
return 0;
int count = 0;
if (block_flow->ChildrenInline()) {
for (RootInlineBox* box = block_flow->FirstRootBox(); box;
box = box->NextRootBox()) {
count++;
if (box == stop_root_inline_box) {
if (found)
*found = true;
break;
}
}
return count;
}
for (LayoutObject* obj = block_flow->FirstChild(); obj;
obj = obj->NextSibling()) {
if (!obj->IsLayoutBlockFlow())
continue;
LayoutBlockFlow* child_block_flow = ToLayoutBlockFlow(obj);
if (!ShouldCheckLines(child_block_flow))
continue;
bool recursive_found = false;
count +=
LineCount(child_block_flow, stop_root_inline_box, &recursive_found);
if (recursive_found) {
if (found)
*found = true;
break;
}
}
return count;
}
static void ClearTruncation(LayoutBlockFlow* block_flow) {
if (block_flow->Style()->Visibility() != EVisibility::kVisible)
return;
if (block_flow->ChildrenInline() && block_flow->HasMarkupTruncation()) {
block_flow->SetHasMarkupTruncation(false);
for (RootInlineBox* box = block_flow->FirstRootBox(); box;
box = box->NextRootBox())
box->ClearTruncation();
return;
}
for (LayoutObject* obj = block_flow->FirstChild(); obj;
obj = obj->NextSibling()) {
if (!obj->IsLayoutBlockFlow())
continue;
LayoutBlockFlow* child_block_flow = ToLayoutBlockFlow(obj);
if (ShouldCheckLines(child_block_flow))
ClearTruncation(child_block_flow);
}
}
LayoutDeprecatedFlexibleBox::LayoutDeprecatedFlexibleBox(Element& element)
: LayoutBlock(&element) {
DCHECK(!ChildrenInline());
stretching_children_ = false;
if (!IsAnonymous()) {
const KURL& url = GetDocument().Url();
if (url.ProtocolIs("chrome")) {
UseCounter::Count(GetDocument(), WebFeature::kDeprecatedFlexboxChrome);
} else if (url.ProtocolIs("chrome-extension")) {
UseCounter::Count(GetDocument(),
WebFeature::kDeprecatedFlexboxChromeExtension);
} else {
UseCounter::Count(GetDocument(),
WebFeature::kDeprecatedFlexboxWebContent);
}
}
}
LayoutDeprecatedFlexibleBox::~LayoutDeprecatedFlexibleBox() {}
static LayoutUnit MarginWidthForChild(LayoutBox* child) {
// A margin basically has three types: fixed, percentage, and auto (variable).
// Auto and percentage margins simply become 0 when computing min/max width.
// Fixed margins can be added in as is.
Length margin_left = child->Style()->MarginLeft();
Length margin_right = child->Style()->MarginRight();
LayoutUnit margin;
if (margin_left.IsFixed())
margin += margin_left.Value();
if (margin_right.IsFixed())
margin += margin_right.Value();
return margin;
}
static bool ChildDoesNotAffectWidthOrFlexing(LayoutObject* child) {
// Positioned children and collapsed children don't affect the min/max width.
return child->IsOutOfFlowPositioned() ||
child->Style()->Visibility() == EVisibility::kCollapse;
}
static LayoutUnit ContentWidthForChild(LayoutBox* child) {
if (child->HasOverrideLogicalContentWidth())
return child->OverrideLogicalContentWidth();
return child->LogicalWidth() - child->BorderAndPaddingLogicalWidth();
}
static LayoutUnit ContentHeightForChild(LayoutBox* child) {
if (child->HasOverrideLogicalContentHeight())
return child->OverrideLogicalContentHeight();
return child->LogicalHeight() - child->BorderAndPaddingLogicalHeight();
}
void LayoutDeprecatedFlexibleBox::StyleWillChange(
StyleDifference diff,
const ComputedStyle& new_style) {
const ComputedStyle* old_style = Style();
if (old_style && !old_style->LineClamp().IsNone() &&
new_style.LineClamp().IsNone())
ClearLineClamp();
LayoutBlock::StyleWillChange(diff, new_style);
}
void LayoutDeprecatedFlexibleBox::ComputeIntrinsicLogicalWidths(
LayoutUnit& min_logical_width,
LayoutUnit& max_logical_width) const {
if (HasMultipleLines() || IsVertical()) {
for (LayoutBox* child = FirstChildBox(); child;
child = child->NextSiblingBox()) {
if (ChildDoesNotAffectWidthOrFlexing(child))
continue;
LayoutUnit margin = MarginWidthForChild(child);
LayoutUnit width = child->MinPreferredLogicalWidth() + margin;
min_logical_width = std::max(width, min_logical_width);
width = child->MaxPreferredLogicalWidth() + margin;
max_logical_width = std::max(width, max_logical_width);
}
} else {
for (LayoutBox* child = FirstChildBox(); child;
child = child->NextSiblingBox()) {
if (ChildDoesNotAffectWidthOrFlexing(child))
continue;
LayoutUnit margin = MarginWidthForChild(child);
min_logical_width += child->MinPreferredLogicalWidth() + margin;
max_logical_width += child->MaxPreferredLogicalWidth() + margin;
}
}
max_logical_width = std::max(min_logical_width, max_logical_width);
LayoutUnit scrollbar_width(ScrollbarLogicalWidth());
max_logical_width += scrollbar_width;
min_logical_width += scrollbar_width;
}
void LayoutDeprecatedFlexibleBox::UpdateBlockLayout(bool relayout_children) {
DCHECK(NeedsLayout());
if (!relayout_children && SimplifiedLayout())
return;
{
// LayoutState needs this deliberate scope to pop before paint invalidation.
LayoutState state(*this);
LayoutSize previous_size = Size();
UpdateLogicalWidth();
UpdateLogicalHeight();
TextAutosizer::LayoutScope text_autosizer_layout_scope(this);
if (previous_size != Size() ||
(Parent()->IsDeprecatedFlexibleBox() &&
Parent()->Style()->BoxOrient() == EBoxOrient::kHorizontal &&
Parent()->Style()->BoxAlign() == EBoxAlignment::kStretch))
relayout_children = true;
SetHeight(LayoutUnit());
stretching_children_ = false;
if (IsHorizontal())
LayoutHorizontalBox(relayout_children);
else
LayoutVerticalBox(relayout_children);
LayoutUnit old_client_after_edge = ClientLogicalBottom();
UpdateLogicalHeight();
if (previous_size.Height() != Size().Height())
relayout_children = true;
LayoutPositionedObjects(relayout_children || IsDocumentElement());
ComputeOverflow(old_client_after_edge);
}
UpdateAfterLayout();
ClearNeedsLayout();
}
// The first walk over our kids is to find out if we have any flexible children.
static void GatherFlexChildrenInfo(FlexBoxIterator& iterator,
bool relayout_children,
unsigned& highest_flex_group,
unsigned& lowest_flex_group,
bool& have_flex) {
for (LayoutBox* child = iterator.First(); child; child = iterator.Next()) {
// Check to see if this child flexes.
if (!ChildDoesNotAffectWidthOrFlexing(child) &&
child->Style()->BoxFlex() > 0.0f) {
// We always have to lay out flexible objects again, since the flex
// distribution
// may have changed, and we need to reallocate space.
child->ClearOverrideSize();
if (!relayout_children)
child->SetChildNeedsLayout(kMarkOnlyThis);
have_flex = true;
unsigned flex_group = child->Style()->BoxFlexGroup();
if (lowest_flex_group == 0)
lowest_flex_group = flex_group;
if (flex_group < lowest_flex_group)
lowest_flex_group = flex_group;
if (flex_group > highest_flex_group)
highest_flex_group = flex_group;
}
}
}
void LayoutDeprecatedFlexibleBox::LayoutHorizontalBox(bool relayout_children) {
LayoutUnit to_add =
BorderBottom() + PaddingBottom() + HorizontalScrollbarHeight();
LayoutUnit y_pos = BorderTop() + PaddingTop();
LayoutUnit x_pos = BorderLeft() + PaddingLeft();
bool height_specified = false;
bool paginated = View()->GetLayoutState()->IsPaginated();
LayoutUnit old_height;
LayoutUnit remaining_space;
FlexBoxIterator iterator(this);
unsigned highest_flex_group = 0;
unsigned lowest_flex_group = 0;
bool have_flex = false, flexing_children = false;
GatherFlexChildrenInfo(iterator, relayout_children, highest_flex_group,
lowest_flex_group, have_flex);
PaintLayerScrollableArea::DelayScrollOffsetClampScope delay_clamp_scope;
// We do 2 passes. The first pass is simply to lay everyone out at
// their preferred widths. The second pass handles flexing the children.
do {
// Reset our height.
SetHeight(y_pos);
x_pos = BorderLeft() + PaddingLeft();
// Our first pass is done without flexing. We simply lay the children
// out within the box. We have to do a layout first in order to determine
// our box's intrinsic height.
LayoutUnit max_ascent;
LayoutUnit max_descent;
for (LayoutBox* child = iterator.First(); child; child = iterator.Next()) {
if (child->IsOutOfFlowPositioned())
continue;
SubtreeLayoutScope layout_scope(*child);
// TODO(jchaffraix): It seems incorrect to check isAtomicInlineLevel in
// this file.
// We probably want to check if the element is replaced.
if (relayout_children || (child->IsAtomicInlineLevel() &&
(child->Style()->Width().IsPercentOrCalc() ||
child->Style()->Height().IsPercentOrCalc())))
layout_scope.SetChildNeedsLayout(child);
// Compute the child's vertical margins.
child->ComputeAndSetBlockDirectionMargins(this);
if (!child->NeedsLayout())
MarkChildForPaginationRelayoutIfNeeded(*child, layout_scope);
// Now do the layout.
child->LayoutIfNeeded();
// Update our height and overflow height.
if (Style()->BoxAlign() == EBoxAlignment::kBaseline) {
LayoutUnit ascent(child->FirstLineBoxBaseline());
if (ascent == -1)
ascent = child->Size().Height() + child->MarginBottom();
ascent += child->MarginTop();
LayoutUnit descent =
(child->Size().Height() + child->MarginHeight()) - ascent;
// Update our maximum ascent.
max_ascent = std::max(max_ascent, ascent);
// Update our maximum descent.
max_descent = std::max(max_descent, descent);
// Now update our height.
SetHeight(std::max(y_pos + max_ascent + max_descent, Size().Height()));
} else {
SetHeight(std::max(Size().Height(), y_pos + child->Size().Height() +
child->MarginHeight()));
}
if (paginated)
UpdateFragmentationInfoForChild(*child);
}
if (!iterator.First() && HasLineIfEmpty())
SetHeight(Size().Height() + LineHeight(true,
Style()->IsHorizontalWritingMode()
? kHorizontalLine
: kVerticalLine,
kPositionOfInteriorLineBoxes));
SetHeight(Size().Height() + to_add);
old_height = Size().Height();
UpdateLogicalHeight();
relayout_children = false;
if (old_height != Size().Height())
height_specified = true;
// Now that our height is actually known, we can place our boxes.
stretching_children_ = (Style()->BoxAlign() == EBoxAlignment::kStretch);
for (LayoutBox* child = iterator.First(); child; child = iterator.Next()) {
if (child->IsOutOfFlowPositioned()) {
child->ContainingBlock()->InsertPositionedObject(child);
PaintLayer* child_layer = child->Layer();
child_layer->SetStaticInlinePosition(x_pos);
if (child_layer->StaticBlockPosition() != y_pos) {
child_layer->SetStaticBlockPosition(y_pos);
if (child->Style()->HasStaticBlockPosition(
Style()->IsHorizontalWritingMode()))
child->SetChildNeedsLayout(kMarkOnlyThis);
}
continue;
}
if (child->Style()->Visibility() == EVisibility::kCollapse) {
// visibility: collapsed children do not participate in our positioning.
// But we need to lay them down.
child->LayoutIfNeeded();
continue;
}
SubtreeLayoutScope layout_scope(*child);
// We need to see if this child's height will change, since we make block
// elements fill the height of a containing box by default. We cannot
// actually *set* the new height here, though. Need to do that from
// within layout, or we won't be able to detect the change and duly
// notify any positioned descendants that are affected by it.
LayoutUnit old_child_height = child->LogicalHeight();
LogicalExtentComputedValues computed_values;
child->ComputeLogicalHeight(child->LogicalHeight(), child->LogicalTop(),
computed_values);
LayoutUnit new_child_height = computed_values.extent_;
if (old_child_height != new_child_height)
layout_scope.SetChildNeedsLayout(child);
if (!child->NeedsLayout())
MarkChildForPaginationRelayoutIfNeeded(*child, layout_scope);
child->LayoutIfNeeded();
// We can place the child now, using our value of box-align.
x_pos += child->MarginLeft();
LayoutUnit child_y = y_pos;
switch (Style()->BoxAlign()) {
case EBoxAlignment::kCenter:
child_y += child->MarginTop() +
((ContentHeight() -
(child->Size().Height() + child->MarginHeight())) /
2)
.ClampNegativeToZero();
break;
case EBoxAlignment::kBaseline: {
LayoutUnit ascent(child->FirstLineBoxBaseline());
if (ascent == -1)
ascent = child->Size().Height() + child->MarginBottom();
ascent += child->MarginTop();
child_y += child->MarginTop() + (max_ascent - ascent);
break;
}
case EBoxAlignment::kEnd:
child_y +=
ContentHeight() - child->MarginBottom() - child->Size().Height();
break;
default: // BSTART
child_y += child->MarginTop();
break;
}
PlaceChild(child, LayoutPoint(x_pos, child_y));
x_pos += child->Size().Width() + child->MarginRight();
}
remaining_space = Size().Width() - BorderRight() - PaddingRight() -
VerticalScrollbarWidth() - x_pos;
stretching_children_ = false;
if (flexing_children) {
have_flex = false; // We're done.
} else if (have_flex) {
// We have some flexible objects. See if we need to grow/shrink them at
// all.
if (!remaining_space)
break;
// Allocate the remaining space among the flexible objects. If we are
// trying to grow, then we go from the lowest flex group to the highest
// flex group. For shrinking, we go from the highest flex group to the
// lowest group.
bool expanding = remaining_space > 0;
unsigned start = expanding ? lowest_flex_group : highest_flex_group;
unsigned end = expanding ? highest_flex_group : lowest_flex_group;
for (unsigned i = start; i <= end && remaining_space; i++) {
// Always start off by assuming the group can get all the remaining
// space.
LayoutUnit group_remaining_space = remaining_space;
do {
// Flexing consists of multiple passes, since we have to change
// ratios every time an object hits its max/min-width For a given
// pass, we always start off by computing the totalFlex of all
// objects that can grow/shrink at all, and computing the allowed
// growth before an object hits its min/max width (and thus forces a
// totalFlex recomputation).
LayoutUnit group_remaining_space_at_beginning = group_remaining_space;
float total_flex = 0.0f;
for (LayoutBox* child = iterator.First(); child;
child = iterator.Next()) {
if (AllowedChildFlex(child, expanding, i))
total_flex += child->Style()->BoxFlex();
}
LayoutUnit space_available_this_pass = group_remaining_space;
for (LayoutBox* child = iterator.First(); child;
child = iterator.Next()) {
LayoutUnit allowed_flex = AllowedChildFlex(child, expanding, i);
if (allowed_flex) {
LayoutUnit projected_flex =
(allowed_flex == LayoutUnit::Max())
? allowed_flex
: LayoutUnit(allowed_flex *
(total_flex / child->Style()->BoxFlex()));
space_available_this_pass =
expanding
? std::min(space_available_this_pass, projected_flex)
: std::max(space_available_this_pass, projected_flex);
}
}
// The flex groups may not have any flexible objects this time around.
if (!space_available_this_pass || total_flex == 0.0f) {
// If we just couldn't grow/shrink any more, then it's time to
// transition to the next flex group.
group_remaining_space = LayoutUnit();
continue;
}
// Now distribute the space to objects.
for (LayoutBox* child = iterator.First();
child && space_available_this_pass && total_flex;
child = iterator.Next()) {
if (child->Style()->Visibility() == EVisibility::kCollapse)
continue;
if (AllowedChildFlex(child, expanding, i)) {
LayoutUnit space_add =
LayoutUnit(space_available_this_pass *
(child->Style()->BoxFlex() / total_flex));
if (space_add) {
child->SetOverrideLogicalContentWidth(
ContentWidthForChild(child) + space_add);
flexing_children = true;
relayout_children = true;
}
space_available_this_pass -= space_add;
remaining_space -= space_add;
group_remaining_space -= space_add;
total_flex -= child->Style()->BoxFlex();
}
}
if (group_remaining_space == group_remaining_space_at_beginning) {
// This is not advancing, avoid getting stuck by distributing the
// remaining pixels.
LayoutUnit space_add =
LayoutUnit(group_remaining_space > 0 ? 1 : -1);
for (LayoutBox* child = iterator.First();
child && group_remaining_space; child = iterator.Next()) {
if (AllowedChildFlex(child, expanding, i)) {
child->SetOverrideLogicalContentWidth(
ContentWidthForChild(child) + space_add);
flexing_children = true;
relayout_children = true;
remaining_space -= space_add;
group_remaining_space -= space_add;
}
}
}
} while (AbsoluteValue(group_remaining_space) >= 1);
}
// We didn't find any children that could grow.
if (have_flex && !flexing_children)
have_flex = false;
}
} while (have_flex);
if (remaining_space > 0 && ((Style()->IsLeftToRightDirection() &&
Style()->BoxPack() != EBoxPack::kStart) ||
(!Style()->IsLeftToRightDirection() &&
Style()->BoxPack() != EBoxPack::kEnd))) {
// Children must be repositioned.
LayoutUnit offset;
if (Style()->BoxPack() == EBoxPack::kJustify) {
// Determine the total number of children.
int total_children = 0;
for (LayoutBox* child = iterator.First(); child;
child = iterator.Next()) {
if (ChildDoesNotAffectWidthOrFlexing(child))
continue;
++total_children;
}
// Iterate over the children and space them out according to the
// justification level.
if (total_children > 1) {
--total_children;
bool first_child = true;
for (LayoutBox* child = iterator.First(); child;
child = iterator.Next()) {
if (ChildDoesNotAffectWidthOrFlexing(child))
continue;
if (first_child) {
first_child = false;
continue;
}
offset += remaining_space / total_children;
remaining_space -= (remaining_space / total_children);
--total_children;
PlaceChild(child,
child->Location() + LayoutSize(offset, LayoutUnit()));
}
}
} else {
if (Style()->BoxPack() == EBoxPack::kCenter)
offset += remaining_space / 2;
else // END for LTR, START for RTL
offset += remaining_space;
for (LayoutBox* child = iterator.First(); child;
child = iterator.Next()) {
if (ChildDoesNotAffectWidthOrFlexing(child))
continue;
PlaceChild(child, child->Location() + LayoutSize(offset, LayoutUnit()));
}
}
}
// So that the computeLogicalHeight in layoutBlock() knows to relayout
// positioned objects because of a height change, we revert our height back
// to the intrinsic height before returning.
if (height_specified)
SetHeight(old_height);
}
void LayoutDeprecatedFlexibleBox::LayoutVerticalBox(bool relayout_children) {
LayoutUnit y_pos = BorderTop() + PaddingTop();
LayoutUnit to_add =
BorderBottom() + PaddingBottom() + HorizontalScrollbarHeight();
bool height_specified = false;
bool paginated = View()->GetLayoutState()->IsPaginated();
LayoutUnit old_height;
LayoutUnit remaining_space;
FlexBoxIterator iterator(this);
unsigned highest_flex_group = 0;
unsigned lowest_flex_group = 0;
bool have_flex = false, flexing_children = false;
GatherFlexChildrenInfo(iterator, relayout_children, highest_flex_group,
lowest_flex_group, have_flex);
// We confine the line clamp ugliness to vertical flexible boxes (thus keeping
// it out of
// mainstream block layout); this is not really part of the XUL box model.
bool have_line_clamp = !Style()->LineClamp().IsNone();
if (have_line_clamp)
ApplyLineClamp(iterator, relayout_children);
PaintLayerScrollableArea::DelayScrollOffsetClampScope delay_clamp_scope;
// We do 2 passes. The first pass is simply to lay everyone out at
// their preferred widths. The second pass handles flexing the children.
// Our first pass is done without flexing. We simply lay the children
// out within the box.
do {
SetHeight(BorderTop() + PaddingTop());
LayoutUnit min_height = Size().Height() + to_add;
for (LayoutBox* child = iterator.First(); child; child = iterator.Next()) {
if (child->IsOutOfFlowPositioned()) {
child->ContainingBlock()->InsertPositionedObject(child);
PaintLayer* child_layer = child->Layer();
child_layer->SetStaticInlinePosition(BorderStart() + PaddingStart());
if (child_layer->StaticBlockPosition() != Size().Height()) {
child_layer->SetStaticBlockPosition(Size().Height());
if (child->Style()->HasStaticBlockPosition(
Style()->IsHorizontalWritingMode()))
child->SetChildNeedsLayout(kMarkOnlyThis);
}
continue;
}
SubtreeLayoutScope layout_scope(*child);
if (!have_line_clamp &&
(relayout_children || (child->IsAtomicInlineLevel() &&
(child->Style()->Width().IsPercentOrCalc() ||
child->Style()->Height().IsPercentOrCalc()))))
layout_scope.SetChildNeedsLayout(child);
if (child->Style()->Visibility() == EVisibility::kCollapse) {
// visibility: collapsed children do not participate in our positioning.
// But we need to lay them down.
child->LayoutIfNeeded();
continue;
}
// Compute the child's vertical margins.
child->ComputeAndSetBlockDirectionMargins(this);
// Add in the child's marginTop to our height.
SetHeight(Size().Height() + child->MarginTop());
if (!child->NeedsLayout())
MarkChildForPaginationRelayoutIfNeeded(*child, layout_scope);
// Now do a layout.
child->LayoutIfNeeded();
// We can place the child now, using our value of box-align.
LayoutUnit child_x = BorderLeft() + PaddingLeft();
switch (Style()->BoxAlign()) {
case EBoxAlignment::kCenter:
case EBoxAlignment::kBaseline: // Baseline just maps to center for
// vertical boxes
child_x += child->MarginLeft() +
((ContentWidth() -
(child->Size().Width() + child->MarginWidth())) /
2)
.ClampNegativeToZero();
break;
case EBoxAlignment::kEnd:
if (!Style()->IsLeftToRightDirection()) {
child_x += child->MarginLeft();
} else {
child_x +=
ContentWidth() - child->MarginRight() - child->Size().Width();
}
break;
default: // BSTART/BSTRETCH
if (Style()->IsLeftToRightDirection()) {
child_x += child->MarginLeft();
} else {
child_x +=
ContentWidth() - child->MarginRight() - child->Size().Width();
}
break;
}
// Place the child.
PlaceChild(child, LayoutPoint(child_x, Size().Height()));
SetHeight(Size().Height() + child->Size().Height() +
child->MarginBottom());
if (paginated)
UpdateFragmentationInfoForChild(*child);
}
y_pos = Size().Height();
if (!iterator.First() && HasLineIfEmpty())
SetHeight(Size().Height() + LineHeight(true,
Style()->IsHorizontalWritingMode()
? kHorizontalLine
: kVerticalLine,
kPositionOfInteriorLineBoxes));
SetHeight(Size().Height() + to_add);
// Negative margins can cause our height to shrink below our minimal height
// (border/padding). If this happens, ensure that the computed height is
// increased to the minimal height.
if (Size().Height() < min_height)
SetHeight(min_height);
// Now we have to calc our height, so we know how much space we have
// remaining.
old_height = Size().Height();
UpdateLogicalHeight();
if (old_height != Size().Height())
height_specified = true;
remaining_space = Size().Height() - BorderBottom() - PaddingBottom() -
HorizontalScrollbarHeight() - y_pos;
if (flexing_children) {
have_flex = false; // We're done.
} else if (have_flex) {
// We have some flexible objects. See if we need to grow/shrink them at
// all.
if (!remaining_space)
break;
// Allocate the remaining space among the flexible objects. If we are
// trying to grow, then we go from the lowest flex group to the highest
// flex group. For shrinking, we go from the highest flex group to the
// lowest group.
bool expanding = remaining_space > 0;
unsigned start = expanding ? lowest_flex_group : highest_flex_group;
unsigned end = expanding ? highest_flex_group : lowest_flex_group;
for (unsigned i = start; i <= end && remaining_space; i++) {
// Always start off by assuming the group can get all the remaining
// space.
LayoutUnit group_remaining_space = remaining_space;
do {
// Flexing consists of multiple passes, since we have to change
// ratios every time an object hits its max/min-width For a given
// pass, we always start off by computing the totalFlex of all
// objects that can grow/shrink at all, and computing the allowed
// growth before an object hits its min/max width (and thus forces a
// totalFlex recomputation).
LayoutUnit group_remaining_space_at_beginning = group_remaining_space;
float total_flex = 0.0f;
for (LayoutBox* child = iterator.First(); child;
child = iterator.Next()) {
if (AllowedChildFlex(child, expanding, i))
total_flex += child->Style()->BoxFlex();
}
LayoutUnit space_available_this_pass = group_remaining_space;
for (LayoutBox* child = iterator.First(); child;
child = iterator.Next()) {
LayoutUnit allowed_flex = AllowedChildFlex(child, expanding, i);
if (allowed_flex) {
LayoutUnit projected_flex =
(allowed_flex == LayoutUnit::Max())
? allowed_flex
: static_cast<LayoutUnit>(
allowed_flex *
(total_flex / child->Style()->BoxFlex()));
space_available_this_pass =
expanding
? std::min(space_available_this_pass, projected_flex)
: std::max(space_available_this_pass, projected_flex);
}
}
// The flex groups may not have any flexible objects this time around.
if (!space_available_this_pass || total_flex == 0.0f) {
// If we just couldn't grow/shrink any more, then it's time to
// transition to the next flex group.
group_remaining_space = LayoutUnit();
continue;
}
// Now distribute the space to objects.
for (LayoutBox* child = iterator.First();
child && space_available_this_pass && total_flex;
child = iterator.Next()) {
if (AllowedChildFlex(child, expanding, i)) {
LayoutUnit space_add = static_cast<LayoutUnit>(
space_available_this_pass *
(child->Style()->BoxFlex() / total_flex));
if (space_add) {
child->SetOverrideLogicalContentHeight(
ContentHeightForChild(child) + space_add);
flexing_children = true;
relayout_children = true;
}
space_available_this_pass -= space_add;
remaining_space -= space_add;
group_remaining_space -= space_add;
total_flex -= child->Style()->BoxFlex();
}
}
if (group_remaining_space == group_remaining_space_at_beginning) {
// This is not advancing, avoid getting stuck by distributing the
// remaining pixels.
LayoutUnit space_add =
LayoutUnit(group_remaining_space > 0 ? 1 : -1);
for (LayoutBox* child = iterator.First();
child && group_remaining_space; child = iterator.Next()) {
if (AllowedChildFlex(child, expanding, i)) {
child->SetOverrideLogicalContentHeight(
ContentHeightForChild(child) + space_add);
flexing_children = true;
relayout_children = true;
remaining_space -= space_add;
group_remaining_space -= space_add;
}
}
}
} while (AbsoluteValue(group_remaining_space) >= 1);
}
// We didn't find any children that could grow.
if (have_flex && !flexing_children)
have_flex = false;
}
} while (have_flex);
if (Style()->BoxPack() != EBoxPack::kStart && remaining_space > 0) {
// Children must be repositioned.
LayoutUnit offset;
if (Style()->BoxPack() == EBoxPack::kJustify) {
// Determine the total number of children.
int total_children = 0;
for (LayoutBox* child = iterator.First(); child;
child = iterator.Next()) {
if (ChildDoesNotAffectWidthOrFlexing(child))
continue;
++total_children;
}
// Iterate over the children and space them out according to the
// justification level.
if (total_children > 1) {
--total_children;
bool first_child = true;
for (LayoutBox* child = iterator.First(); child;
child = iterator.Next()) {
if (ChildDoesNotAffectWidthOrFlexing(child))
continue;
if (first_child) {
first_child = false;
continue;
}
offset += remaining_space / total_children;
remaining_space -= (remaining_space / total_children);
--total_children;
PlaceChild(child,
child->Location() + LayoutSize(LayoutUnit(), offset));
}
}
} else {
if (Style()->BoxPack() == EBoxPack::kCenter)
offset += remaining_space / 2;
else // END
offset += remaining_space;
for (LayoutBox* child = iterator.First(); child;
child = iterator.Next()) {
if (ChildDoesNotAffectWidthOrFlexing(child))
continue;
PlaceChild(child, child->Location() + LayoutSize(LayoutUnit(), offset));
}
}
}
// So that the computeLogicalHeight in layoutBlock() knows to relayout
// positioned objects because of a height change, we revert our height back
// to the intrinsic height before returning.
if (height_specified)
SetHeight(old_height);
}
void LayoutDeprecatedFlexibleBox::ApplyLineClamp(FlexBoxIterator& iterator,
bool relayout_children) {
UseCounter::Count(GetDocument(), WebFeature::kLineClamp);
int max_line_count = 0;
for (LayoutBox* child = iterator.First(); child; child = iterator.Next()) {
if (ChildDoesNotAffectWidthOrFlexing(child))
continue;
child->ClearOverrideSize();
if (relayout_children ||
(child->IsAtomicInlineLevel() &&
(child->Style()->Width().IsPercentOrCalc() ||
child->Style()->Height().IsPercentOrCalc())) ||
(child->Style()->Height().IsAuto() && child->IsLayoutBlock())) {
child->SetChildNeedsLayout(kMarkOnlyThis);
// Dirty all the positioned objects.
if (child->IsLayoutBlockFlow()) {
ToLayoutBlockFlow(child)->MarkPositionedObjectsForLayout();
ClearTruncation(ToLayoutBlockFlow(child));
}
}
child->LayoutIfNeeded();
if (child->Style()->Height().IsAuto() && child->IsLayoutBlockFlow())
max_line_count =
std::max(max_line_count, LineCount(ToLayoutBlockFlow(child)));
}
// Get the number of lines and then alter all block flow children with auto
// height to use the
// specified height. We always try to leave room for at least one line.
LineClampValue line_clamp = Style()->LineClamp();
int num_visible_lines =
line_clamp.IsPercentage()
? std::max(1, (max_line_count + 1) * line_clamp.Value() / 100)
: line_clamp.Value();
if (num_visible_lines >= max_line_count)
return;
for (LayoutBox* child = iterator.First(); child; child = iterator.Next()) {
if (ChildDoesNotAffectWidthOrFlexing(child) ||
!child->Style()->Height().IsAuto() || !child->IsLayoutBlockFlow())
continue;
LayoutBlockFlow* block_child = ToLayoutBlockFlow(child);
int line_count = blink::LineCount(block_child);
if (line_count <= num_visible_lines)
continue;
int dummy_count = 0;
LayoutUnit new_height(GetHeightForLineCount(block_child, num_visible_lines,
true, dummy_count));
if (new_height == child->Size().Height())
continue;
child->SetOverrideLogicalContentHeight(new_height -
child->BorderAndPaddingHeight());
child->ForceChildLayout();
// FIXME: For now don't support RTL.
if (Style()->Direction() != TextDirection::kLtr)
continue;
// Get the last line
RootInlineBox* last_line = LineAtIndex(block_child, line_count - 1);
if (!last_line)
continue;
RootInlineBox* last_visible_line =
LineAtIndex(block_child, num_visible_lines - 1);
if (!last_visible_line)
continue;
DEFINE_STATIC_LOCAL(AtomicString, ellipsis_str,
(&kHorizontalEllipsisCharacter, 1));
const Font& font = Style(num_visible_lines == 1)->GetFont();
float total_width =
font.Width(ConstructTextRun(font, &kHorizontalEllipsisCharacter, 1,
StyleRef(), Style()->Direction()));
// See if this width can be accommodated on the last visible line
LineLayoutBlockFlow dest_block = last_visible_line->Block();
LineLayoutBlockFlow src_block = last_line->Block();
// FIXME: Directions of src/destBlock could be different from our direction
// and from one another.
if (!src_block.Style()->IsLeftToRightDirection())
continue;
bool left_to_right = dest_block.Style()->IsLeftToRightDirection();
if (!left_to_right)
continue;
LayoutUnit block_right_edge = dest_block.LogicalRightOffsetForLine(
last_visible_line->Y(), kDoNotIndentText);
if (!last_visible_line->LineCanAccommodateEllipsis(
left_to_right, block_right_edge,
last_visible_line->X() + last_visible_line->LogicalWidth(),
LayoutUnit(total_width)))
continue;
// Let the truncation code kick in.
// FIXME: the text alignment should be recomputed after the width changes
// due to truncation.
LayoutUnit block_left_edge = dest_block.LogicalLeftOffsetForLine(
last_visible_line->Y(), kDoNotIndentText);
last_visible_line->PlaceEllipsis(
ellipsis_str, left_to_right, block_left_edge, block_right_edge,
LayoutUnit(total_width), LayoutUnit(), false, ForceEllipsis);
dest_block.SetHasMarkupTruncation(true);
}
}
void LayoutDeprecatedFlexibleBox::ClearLineClamp() {
FlexBoxIterator iterator(this);
for (LayoutBox* child = iterator.First(); child; child = iterator.Next()) {
if (ChildDoesNotAffectWidthOrFlexing(child))
continue;
child->ClearOverrideSize();
if ((child->IsAtomicInlineLevel() &&
(child->Style()->Width().IsPercentOrCalc() ||
child->Style()->Height().IsPercentOrCalc())) ||
(child->Style()->Height().IsAuto() && child->IsLayoutBlock())) {
child->SetChildNeedsLayout();
if (child->IsLayoutBlockFlow()) {
ToLayoutBlockFlow(child)->MarkPositionedObjectsForLayout();
ClearTruncation(ToLayoutBlockFlow(child));
}
}
}
}
void LayoutDeprecatedFlexibleBox::PlaceChild(LayoutBox* child,
const LayoutPoint& location) {
// FIXME Investigate if this can be removed based on other flags.
// crbug.com/370010
child->SetMayNeedPaintInvalidation();
// Place the child.
child->SetLocation(location);
}
LayoutUnit LayoutDeprecatedFlexibleBox::AllowedChildFlex(LayoutBox* child,
bool expanding,
unsigned group) {
if (ChildDoesNotAffectWidthOrFlexing(child) ||
child->Style()->BoxFlex() == 0.0f ||
child->Style()->BoxFlexGroup() != group)
return LayoutUnit();
if (expanding) {
if (IsHorizontal()) {
// FIXME: For now just handle fixed values.
LayoutUnit max_width = LayoutUnit::Max();
LayoutUnit width = ContentWidthForChild(child);
if (child->Style()->MaxWidth().IsFixed())
max_width = LayoutUnit(child->Style()->MaxWidth().Value());
if (max_width == LayoutUnit::Max())
return max_width;
return (max_width - width).ClampNegativeToZero();
}
// FIXME: For now just handle fixed values.
LayoutUnit max_height = LayoutUnit::Max();
LayoutUnit height = ContentHeightForChild(child);
if (child->Style()->MaxHeight().IsFixed())
max_height = LayoutUnit(child->Style()->MaxHeight().Value());
if (max_height == LayoutUnit::Max())
return max_height;
return (max_height - height).ClampNegativeToZero();
}
// FIXME: For now just handle fixed values.
if (IsHorizontal()) {
LayoutUnit min_width = child->MinPreferredLogicalWidth();
LayoutUnit width = ContentWidthForChild(child);
if (child->Style()->MinWidth().IsFixed())
min_width = LayoutUnit(child->Style()->MinWidth().Value());
else if (child->Style()->MinWidth().GetType() == kAuto)
min_width = LayoutUnit();
LayoutUnit allowed_shrinkage = (min_width - width).ClampPositiveToZero();
return allowed_shrinkage;
}
Length min_height = child->Style()->MinHeight();
if (min_height.IsFixed() || min_height.IsAuto()) {
LayoutUnit min_height(child->Style()->MinHeight().Value());
LayoutUnit height = ContentHeightForChild(child);
LayoutUnit allowed_shrinkage = (min_height - height).ClampPositiveToZero();
return allowed_shrinkage;
}
return LayoutUnit();
}
} // namespace blink