blob: 11e143c1701de207b3c22d149eb699e365320df4 [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/views/animation/ink_drop_impl.h"
#include "base/auto_reset.h"
#include "base/timer/timer.h"
#include "ui/compositor/layer.h"
#include "ui/views/animation/ink_drop_highlight.h"
#include "ui/views/animation/ink_drop_host_view.h"
#include "ui/views/animation/square_ink_drop_ripple.h"
#include "ui/views/style/platform_style.h"
namespace views {
namespace {
// The duration, in milliseconds for the highlight state fade in/out animations
// when it is triggered by a hover changed event.
const int kHighlightFadeInOnHoverChangeDurationMs = 250;
const int kHighlightFadeOutOnHoverChangeDurationMs = 250;
// The duration, in milliseconds for the highlight state fade in/out animations
// when it is triggered by a focus changed event.
const int kHighlightFadeInOnFocusChangeDurationMs = 0;
const int kHighlightFadeOutOnFocusChangeDurationMs = 0;
// The duration, in milliseconds, for showing/hiding the highlight when
// triggered by ripple visibility changes for the HIDE_ON_RIPPLE
// AutoHighlightMode.
const int kHighlightFadeInOnRippleHidingDurationMs = 250;
const int kHighlightFadeOutOnRippleShowingDurationMs = 120;
// The duration, in milliseconds, for showing/hiding the highlight when
// triggered by ripple visibility changes for the SHOW_ON_RIPPLE
// AutoHighlightMode.
const int kHighlightFadeInOnRippleShowingDurationMs = 250;
const int kHighlightFadeOutOnRippleHidingDurationMs = 120;
// The amount of time in milliseconds that |highlight_| should delay after a
// ripple animation before fading in, for highlight due to mouse hover.
const int kHoverFadeInAfterRippleDelayMs = 1000;
// Returns true if an ink drop with the given |ink_drop_state| should
// automatically transition to the InkDropState::HIDDEN state.
bool ShouldAnimateToHidden(InkDropState ink_drop_state) {
switch (ink_drop_state) {
case views::InkDropState::ACTION_TRIGGERED:
case views::InkDropState::ALTERNATE_ACTION_TRIGGERED:
case views::InkDropState::DEACTIVATED:
return true;
default:
return false;
}
}
} // namespace
// HighlightState definition
InkDropImpl* InkDropImpl::HighlightState::GetInkDrop() {
return state_factory_->ink_drop();
}
// A HighlightState to be used during InkDropImpl destruction. All event
// handlers are no-ops so as to avoid triggering animations during tear down.
class InkDropImpl::DestroyingHighlightState
: public InkDropImpl::HighlightState {
public:
DestroyingHighlightState() : HighlightState(nullptr) {}
// InkDropImpl::HighlightState:
void Enter() override {}
void ShowOnHoverChanged() override {}
void OnHoverChanged() override {}
void ShowOnFocusChanged() override {}
void OnFocusChanged() override {}
void AnimationStarted(InkDropState ink_drop_state) override {}
void AnimationEnded(InkDropState ink_drop_state,
InkDropAnimationEndedReason reason) override {}
private:
DISALLOW_COPY_AND_ASSIGN(DestroyingHighlightState);
};
//
// AutoHighlightMode::NONE states
//
// Animates the highlight to hidden upon entering this state. Transitions to a
// visible state based on hover/focus changes.
class InkDropImpl::NoAutoHighlightHiddenState
: public InkDropImpl::HighlightState {
public:
NoAutoHighlightHiddenState(HighlightStateFactory* state_factory,
base::TimeDelta animation_duration,
bool explode);
// InkDropImpl::HighlightState:
void Enter() override;
void ShowOnHoverChanged() override;
void OnHoverChanged() override;
void ShowOnFocusChanged() override;
void OnFocusChanged() override;
void AnimationStarted(InkDropState ink_drop_state) override;
void AnimationEnded(InkDropState ink_drop_state,
InkDropAnimationEndedReason reason) override;
private:
// Handles all changes to the hover/focus status and transitions to a visible
// state if necessary.
void HandleHoverAndFocusChangeChanges(int animation_duration_ms);
// The fade out animation duration.
base::TimeDelta animation_duration_;
// True when the highlight should explode while fading out.
bool explode_;
DISALLOW_COPY_AND_ASSIGN(NoAutoHighlightHiddenState);
};
// Animates the highlight to visible upon entering this state. Transitions to a
// hidden state based on hover/focus changes.
class InkDropImpl::NoAutoHighlightVisibleState
: public InkDropImpl::HighlightState {
public:
NoAutoHighlightVisibleState(HighlightStateFactory* state_factory,
base::TimeDelta animation_duration,
bool explode);
// InkDropImpl::HighlightState:
void Enter() override;
void Exit() override {}
void ShowOnHoverChanged() override;
void OnHoverChanged() override;
void ShowOnFocusChanged() override;
void OnFocusChanged() override;
void AnimationStarted(InkDropState ink_drop_state) override;
void AnimationEnded(InkDropState ink_drop_state,
InkDropAnimationEndedReason reason) override;
private:
// Handles all changes to the hover/focus status and transitions to a hidden
// state if necessary.
void HandleHoverAndFocusChangeChanges(int animation_duration_ms);
// The fade in animation duration.
base::TimeDelta animation_duration_;
// True when the highlight should explode while fading in.
bool explode_;
DISALLOW_COPY_AND_ASSIGN(NoAutoHighlightVisibleState);
};
// NoAutoHighlightHiddenState definition
InkDropImpl::NoAutoHighlightHiddenState::NoAutoHighlightHiddenState(
HighlightStateFactory* state_factory,
base::TimeDelta animation_duration,
bool explode)
: InkDropImpl::HighlightState(state_factory),
animation_duration_(animation_duration),
explode_(explode) {}
void InkDropImpl::NoAutoHighlightHiddenState::Enter() {
GetInkDrop()->SetHighlight(false, animation_duration_, explode_);
}
void InkDropImpl::NoAutoHighlightHiddenState::ShowOnHoverChanged() {
HandleHoverAndFocusChangeChanges(
GetInkDrop()->hover_highlight_fade_duration_ms().value_or(
kHighlightFadeInOnHoverChangeDurationMs));
}
void InkDropImpl::NoAutoHighlightHiddenState::OnHoverChanged() {
HandleHoverAndFocusChangeChanges(
GetInkDrop()->hover_highlight_fade_duration_ms().value_or(
kHighlightFadeInOnHoverChangeDurationMs));
}
void InkDropImpl::NoAutoHighlightHiddenState::ShowOnFocusChanged() {
HandleHoverAndFocusChangeChanges(kHighlightFadeInOnFocusChangeDurationMs);
}
void InkDropImpl::NoAutoHighlightHiddenState::OnFocusChanged() {
HandleHoverAndFocusChangeChanges(kHighlightFadeInOnFocusChangeDurationMs);
}
void InkDropImpl::NoAutoHighlightHiddenState::HandleHoverAndFocusChangeChanges(
int animation_duration_ms) {
if (GetInkDrop()->ShouldHighlight()) {
GetInkDrop()->SetHighlightState(state_factory()->CreateVisibleState(
base::TimeDelta::FromMilliseconds(animation_duration_ms), false));
}
}
void InkDropImpl::NoAutoHighlightHiddenState::AnimationStarted(
InkDropState ink_drop_state) {}
void InkDropImpl::NoAutoHighlightHiddenState::AnimationEnded(
InkDropState ink_drop_state,
InkDropAnimationEndedReason reason) {}
// NoAutoHighlightVisibleState definition
InkDropImpl::NoAutoHighlightVisibleState::NoAutoHighlightVisibleState(
HighlightStateFactory* state_factory,
base::TimeDelta animation_duration,
bool explode)
: InkDropImpl::HighlightState(state_factory),
animation_duration_(animation_duration),
explode_(explode) {}
void InkDropImpl::NoAutoHighlightVisibleState::Enter() {
GetInkDrop()->SetHighlight(true, animation_duration_, explode_);
}
void InkDropImpl::NoAutoHighlightVisibleState::ShowOnHoverChanged() {
HandleHoverAndFocusChangeChanges(
GetInkDrop()->hover_highlight_fade_duration_ms().value_or(
kHighlightFadeOutOnHoverChangeDurationMs));
}
void InkDropImpl::NoAutoHighlightVisibleState::OnHoverChanged() {
HandleHoverAndFocusChangeChanges(
GetInkDrop()->hover_highlight_fade_duration_ms().value_or(
kHighlightFadeOutOnHoverChangeDurationMs));
}
void InkDropImpl::NoAutoHighlightVisibleState::ShowOnFocusChanged() {
HandleHoverAndFocusChangeChanges(kHighlightFadeOutOnFocusChangeDurationMs);
}
void InkDropImpl::NoAutoHighlightVisibleState::OnFocusChanged() {
HandleHoverAndFocusChangeChanges(kHighlightFadeOutOnFocusChangeDurationMs);
}
void InkDropImpl::NoAutoHighlightVisibleState::HandleHoverAndFocusChangeChanges(
int animation_duration_ms) {
if (!GetInkDrop()->ShouldHighlight()) {
GetInkDrop()->SetHighlightState(state_factory()->CreateHiddenState(
base::TimeDelta::FromMilliseconds(animation_duration_ms), false));
}
}
void InkDropImpl::NoAutoHighlightVisibleState::AnimationStarted(
InkDropState ink_drop_state) {}
void InkDropImpl::NoAutoHighlightVisibleState::AnimationEnded(
InkDropState ink_drop_state,
InkDropAnimationEndedReason reason) {}
//
// AutoHighlightMode::HIDE_ON_RIPPLE states
//
// Extends the base hidden state to re-show the highlight after the ripple
// becomes hidden.
class InkDropImpl::HideHighlightOnRippleHiddenState
: public InkDropImpl::NoAutoHighlightHiddenState {
public:
HideHighlightOnRippleHiddenState(HighlightStateFactory* state_factory,
base::TimeDelta animation_duration,
bool explode);
// InkDropImpl::NoAutoHighlightHiddenState:
void ShowOnHoverChanged() override;
void OnHoverChanged() override;
void ShowOnFocusChanged() override;
void OnFocusChanged() override;
void AnimationStarted(InkDropState ink_drop_state) override;
void AnimationEnded(InkDropState ink_drop_state,
InkDropAnimationEndedReason reason) override;
private:
// Starts the |highlight_after_ripple_timer_|. This will stop the current
// |highlight_after_ripple_timer_| instance if it exists.
void StartHighlightAfterRippleTimer();
// Callback for when the |highlight_after_ripple_timer_| fires. Transitions to
// a visible state if the ink drop should be highlighted.
void HighlightAfterRippleTimerFired();
// The timer used to delay the highlight fade in after an ink drop ripple
// animation.
std::unique_ptr<base::OneShotTimer> highlight_after_ripple_timer_;
DISALLOW_COPY_AND_ASSIGN(HideHighlightOnRippleHiddenState);
};
// Extends the base visible state to hide the highlight when the ripple becomes
// visible.
class InkDropImpl::HideHighlightOnRippleVisibleState
: public InkDropImpl::NoAutoHighlightVisibleState {
public:
HideHighlightOnRippleVisibleState(HighlightStateFactory* state_factory,
base::TimeDelta animation_duration,
bool explode);
// InkDropImpl::NoAutoHighlightVisibleState:
void AnimationStarted(InkDropState ink_drop_state) override;
private:
DISALLOW_COPY_AND_ASSIGN(HideHighlightOnRippleVisibleState);
};
// HideHighlightOnRippleHiddenState definition
InkDropImpl::HideHighlightOnRippleHiddenState::HideHighlightOnRippleHiddenState(
HighlightStateFactory* state_factory,
base::TimeDelta animation_duration,
bool explode)
: InkDropImpl::NoAutoHighlightHiddenState(state_factory,
animation_duration,
explode),
highlight_after_ripple_timer_(nullptr) {}
void InkDropImpl::HideHighlightOnRippleHiddenState::ShowOnHoverChanged() {
if (GetInkDrop()->GetTargetInkDropState() != InkDropState::HIDDEN)
return;
NoAutoHighlightHiddenState::ShowOnHoverChanged();
}
void InkDropImpl::HideHighlightOnRippleHiddenState::OnHoverChanged() {
if (GetInkDrop()->GetTargetInkDropState() != InkDropState::HIDDEN)
return;
NoAutoHighlightHiddenState::OnHoverChanged();
}
void InkDropImpl::HideHighlightOnRippleHiddenState::ShowOnFocusChanged() {
if (GetInkDrop()->GetTargetInkDropState() != InkDropState::HIDDEN)
return;
NoAutoHighlightHiddenState::ShowOnFocusChanged();
}
void InkDropImpl::HideHighlightOnRippleHiddenState::OnFocusChanged() {
if (GetInkDrop()->GetTargetInkDropState() != InkDropState::HIDDEN)
return;
NoAutoHighlightHiddenState::OnFocusChanged();
}
void InkDropImpl::HideHighlightOnRippleHiddenState::AnimationStarted(
InkDropState ink_drop_state) {
if (ink_drop_state == views::InkDropState::DEACTIVATED &&
GetInkDrop()->ShouldHighlightBasedOnFocus()) {
// It's possible to get animation started events when destroying the
// |ink_drop_ripple_|.
// TODO(bruthig): Investigate if the animation framework can address this
// issue instead. See https://crbug.com/663335.
if (GetInkDrop()->ink_drop_ripple_)
GetInkDrop()->ink_drop_ripple_->SnapToHidden();
GetInkDrop()->SetHighlightState(
state_factory()->CreateVisibleState(base::TimeDelta(), false));
}
}
void InkDropImpl::HideHighlightOnRippleHiddenState::AnimationEnded(
InkDropState ink_drop_state,
InkDropAnimationEndedReason reason) {
if (ink_drop_state == InkDropState::HIDDEN) {
// Re-highlight, as necessary. For hover, there's a delay; for focus, jump
// straight into the animation.
if (GetInkDrop()->ShouldHighlightBasedOnFocus()) {
GetInkDrop()->SetHighlightState(
state_factory()->CreateVisibleState(base::TimeDelta(), false));
return;
} else {
StartHighlightAfterRippleTimer();
}
}
}
void InkDropImpl::HideHighlightOnRippleHiddenState::
StartHighlightAfterRippleTimer() {
highlight_after_ripple_timer_.reset(new base::OneShotTimer);
highlight_after_ripple_timer_->Start(
FROM_HERE,
base::TimeDelta::FromMilliseconds(kHoverFadeInAfterRippleDelayMs),
base::Bind(&InkDropImpl::HideHighlightOnRippleHiddenState::
HighlightAfterRippleTimerFired,
base::Unretained(this)));
}
void InkDropImpl::HideHighlightOnRippleHiddenState::
HighlightAfterRippleTimerFired() {
highlight_after_ripple_timer_.reset();
if (GetInkDrop()->GetTargetInkDropState() == InkDropState::HIDDEN &&
GetInkDrop()->ShouldHighlight()) {
GetInkDrop()->SetHighlightState(state_factory()->CreateVisibleState(
base::TimeDelta::FromMilliseconds(
kHighlightFadeInOnRippleHidingDurationMs),
true));
}
}
// HideHighlightOnRippleVisibleState definition
InkDropImpl::HideHighlightOnRippleVisibleState::
HideHighlightOnRippleVisibleState(HighlightStateFactory* state_factory,
base::TimeDelta animation_duration,
bool explode)
: InkDropImpl::NoAutoHighlightVisibleState(state_factory,
animation_duration,
explode) {}
void InkDropImpl::HideHighlightOnRippleVisibleState::AnimationStarted(
InkDropState ink_drop_state) {
if (ink_drop_state != InkDropState::HIDDEN) {
GetInkDrop()->SetHighlightState(state_factory()->CreateHiddenState(
base::TimeDelta::FromMilliseconds(
kHighlightFadeOutOnRippleShowingDurationMs),
true));
}
}
//
// AutoHighlightMode::SHOW_ON_RIPPLE states
//
// Extends the base hidden state to show the highlight when the ripple becomes
// visible.
class InkDropImpl::ShowHighlightOnRippleHiddenState
: public InkDropImpl::NoAutoHighlightHiddenState {
public:
ShowHighlightOnRippleHiddenState(HighlightStateFactory* state_factory,
base::TimeDelta animation_duration,
bool explode);
// InkDropImpl::NoAutoHighlightHiddenState:
void AnimationStarted(InkDropState ink_drop_state) override;
private:
DISALLOW_COPY_AND_ASSIGN(ShowHighlightOnRippleHiddenState);
};
// Extends the base visible state to hide the highlight when the ripple becomes
// hidden.
class InkDropImpl::ShowHighlightOnRippleVisibleState
: public InkDropImpl::NoAutoHighlightVisibleState {
public:
ShowHighlightOnRippleVisibleState(HighlightStateFactory* state_factory,
base::TimeDelta animation_duration,
bool explode);
// InkDropImpl::NoAutoHighlightVisibleState:
void ShowOnHoverChanged() override;
void OnHoverChanged() override;
void ShowOnFocusChanged() override;
void OnFocusChanged() override;
void AnimationStarted(InkDropState ink_drop_state) override;
private:
DISALLOW_COPY_AND_ASSIGN(ShowHighlightOnRippleVisibleState);
};
// ShowHighlightOnRippleHiddenState definition
InkDropImpl::ShowHighlightOnRippleHiddenState::ShowHighlightOnRippleHiddenState(
HighlightStateFactory* state_factory,
base::TimeDelta animation_duration,
bool explode)
: InkDropImpl::NoAutoHighlightHiddenState(state_factory,
animation_duration,
explode) {}
void InkDropImpl::ShowHighlightOnRippleHiddenState::AnimationStarted(
InkDropState ink_drop_state) {
if (ink_drop_state != views::InkDropState::HIDDEN) {
GetInkDrop()->SetHighlightState(state_factory()->CreateVisibleState(
base::TimeDelta::FromMilliseconds(
kHighlightFadeInOnRippleShowingDurationMs),
false));
}
}
// ShowHighlightOnRippleVisibleState definition
InkDropImpl::ShowHighlightOnRippleVisibleState::
ShowHighlightOnRippleVisibleState(HighlightStateFactory* state_factory,
base::TimeDelta animation_duration,
bool explode)
: InkDropImpl::NoAutoHighlightVisibleState(state_factory,
animation_duration,
explode) {}
void InkDropImpl::ShowHighlightOnRippleVisibleState::ShowOnHoverChanged() {
if (GetInkDrop()->GetTargetInkDropState() != InkDropState::HIDDEN)
return;
NoAutoHighlightVisibleState::ShowOnHoverChanged();
}
void InkDropImpl::ShowHighlightOnRippleVisibleState::OnHoverChanged() {
if (GetInkDrop()->GetTargetInkDropState() != InkDropState::HIDDEN)
return;
NoAutoHighlightVisibleState::OnHoverChanged();
}
void InkDropImpl::ShowHighlightOnRippleVisibleState::ShowOnFocusChanged() {
if (GetInkDrop()->GetTargetInkDropState() != InkDropState::HIDDEN)
return;
NoAutoHighlightVisibleState::ShowOnFocusChanged();
}
void InkDropImpl::ShowHighlightOnRippleVisibleState::OnFocusChanged() {
if (GetInkDrop()->GetTargetInkDropState() != InkDropState::HIDDEN)
return;
NoAutoHighlightVisibleState::OnFocusChanged();
}
void InkDropImpl::ShowHighlightOnRippleVisibleState::AnimationStarted(
InkDropState ink_drop_state) {
if (ink_drop_state == InkDropState::HIDDEN &&
!GetInkDrop()->ShouldHighlight()) {
GetInkDrop()->SetHighlightState(state_factory()->CreateHiddenState(
base::TimeDelta::FromMilliseconds(
kHighlightFadeOutOnRippleHidingDurationMs),
false));
}
}
InkDropImpl::HighlightStateFactory::HighlightStateFactory(
InkDropImpl::AutoHighlightMode highlight_mode,
InkDropImpl* ink_drop)
: highlight_mode_(highlight_mode), ink_drop_(ink_drop) {}
std::unique_ptr<InkDropImpl::HighlightState>
InkDropImpl::HighlightStateFactory::CreateStartState() {
switch (highlight_mode_) {
case InkDropImpl::AutoHighlightMode::NONE:
return std::make_unique<NoAutoHighlightHiddenState>(
this, base::TimeDelta(), false);
case InkDropImpl::AutoHighlightMode::HIDE_ON_RIPPLE:
return std::make_unique<HideHighlightOnRippleHiddenState>(
this, base::TimeDelta(), false);
case InkDropImpl::AutoHighlightMode::SHOW_ON_RIPPLE:
return std::make_unique<ShowHighlightOnRippleHiddenState>(
this, base::TimeDelta(), false);
}
// Required for some compilers.
NOTREACHED();
return nullptr;
}
std::unique_ptr<InkDropImpl::HighlightState>
InkDropImpl::HighlightStateFactory::CreateHiddenState(
base::TimeDelta animation_duration,
bool explode) {
switch (highlight_mode_) {
case InkDropImpl::AutoHighlightMode::NONE:
return std::make_unique<NoAutoHighlightHiddenState>(
this, animation_duration, explode);
case InkDropImpl::AutoHighlightMode::HIDE_ON_RIPPLE:
return std::make_unique<HideHighlightOnRippleHiddenState>(
this, animation_duration, explode);
case InkDropImpl::AutoHighlightMode::SHOW_ON_RIPPLE:
return std::make_unique<ShowHighlightOnRippleHiddenState>(
this, animation_duration, explode);
}
// Required for some compilers.
NOTREACHED();
return nullptr;
}
std::unique_ptr<InkDropImpl::HighlightState>
InkDropImpl::HighlightStateFactory::CreateVisibleState(
base::TimeDelta animation_duration,
bool explode) {
switch (highlight_mode_) {
case InkDropImpl::AutoHighlightMode::NONE:
return std::make_unique<NoAutoHighlightVisibleState>(
this, animation_duration, explode);
case InkDropImpl::AutoHighlightMode::HIDE_ON_RIPPLE:
return std::make_unique<HideHighlightOnRippleVisibleState>(
this, animation_duration, explode);
case InkDropImpl::AutoHighlightMode::SHOW_ON_RIPPLE:
return std::make_unique<ShowHighlightOnRippleVisibleState>(
this, animation_duration, explode);
}
// Required for some compilers.
NOTREACHED();
return nullptr;
}
InkDropImpl::InkDropImpl(InkDropHostView* ink_drop_host,
const gfx::Size& host_size)
: ink_drop_host_(ink_drop_host),
root_layer_(new ui::Layer(ui::LAYER_NOT_DRAWN)),
root_layer_added_to_host_(false),
show_highlight_on_hover_(true),
show_highlight_on_focus_(false),
is_hovered_(false),
is_focused_(false),
exiting_highlight_state_(false),
destroying_(false) {
root_layer_->SetBounds(gfx::Rect(host_size));
SetAutoHighlightMode(AutoHighlightMode::NONE);
root_layer_->set_name("InkDropImpl:RootLayer");
}
InkDropImpl::~InkDropImpl() {
destroying_ = true;
// Setting a no-op state prevents animations from being triggered on a null
// |ink_drop_ripple_| as a side effect of the tear down.
SetHighlightState(std::make_unique<DestroyingHighlightState>());
// Explicitly destroy the InkDropRipple so that this still exists if
// views::InkDropRippleObserver methods are called on this.
DestroyInkDropRipple();
DestroyInkDropHighlight();
}
void InkDropImpl::SetAutoHighlightMode(AutoHighlightMode auto_highlight_mode) {
// Exit the current state completely first in case state tear down accesses
// the current |highlight_state_factory_| instance.
ExitHighlightState();
highlight_state_factory_ =
std::make_unique<HighlightStateFactory>(auto_highlight_mode, this);
SetHighlightState(highlight_state_factory_->CreateStartState());
}
void InkDropImpl::HostSizeChanged(const gfx::Size& new_size) {
// |root_layer_| should fill the entire host because it affects the clipping
// when a mask layer is applied to it. This will not affect clipping if no
// mask layer is set.
root_layer_->SetBounds(gfx::Rect(new_size));
const bool create_ink_drop_ripple = !!ink_drop_ripple_;
const InkDropState state = GetTargetInkDropState();
DestroyInkDropRipple();
if (highlight_) {
bool visible = highlight_->IsFadingInOrVisible();
DestroyInkDropHighlight();
// Both the ripple and the highlight must have been destroyed before
// recreating either of them otherwise the mask will not get recreated.
CreateInkDropHighlight();
if (visible)
highlight_->FadeIn(base::TimeDelta());
}
if (create_ink_drop_ripple) {
CreateInkDropRipple();
ink_drop_ripple_->SnapToState(state);
}
}
InkDropState InkDropImpl::GetTargetInkDropState() const {
if (!ink_drop_ripple_)
return InkDropState::HIDDEN;
return ink_drop_ripple_->target_ink_drop_state();
}
void InkDropImpl::AnimateToState(InkDropState ink_drop_state) {
// Never animate hidden -> hidden, since that will add layers which may never
// be needed. Other same-state transitions may restart animations.
if (ink_drop_state == InkDropState::HIDDEN &&
GetTargetInkDropState() == InkDropState::HIDDEN)
return;
DestroyHiddenTargetedAnimations();
if (!ink_drop_ripple_)
CreateInkDropRipple();
ink_drop_ripple_->AnimateToState(ink_drop_state);
}
void InkDropImpl::SetHoverHighlightFadeDurationMs(int duration_ms) {
hover_highlight_fade_duration_ms_ = duration_ms;
}
void InkDropImpl::UseDefaultHoverHighlightFadeDuration() {
hover_highlight_fade_duration_ms_.reset();
}
void InkDropImpl::SnapToActivated() {
DestroyHiddenTargetedAnimations();
if (!ink_drop_ripple_)
CreateInkDropRipple();
ink_drop_ripple_->SnapToActivated();
}
void InkDropImpl::SnapToHidden() {
DestroyHiddenTargetedAnimations();
if (!ink_drop_ripple_)
return;
ink_drop_ripple_->SnapToHidden();
}
void InkDropImpl::SetHovered(bool is_hovered) {
is_hovered_ = is_hovered;
highlight_state_->OnHoverChanged();
}
void InkDropImpl::SetFocused(bool is_focused) {
is_focused_ = is_focused;
highlight_state_->OnFocusChanged();
}
bool InkDropImpl::IsHighlightFadingInOrVisible() const {
return highlight_ && highlight_->IsFadingInOrVisible();
}
void InkDropImpl::SetShowHighlightOnHover(bool show_highlight_on_hover) {
show_highlight_on_hover_ = show_highlight_on_hover;
highlight_state_->ShowOnHoverChanged();
}
void InkDropImpl::SetShowHighlightOnFocus(bool show_highlight_on_focus) {
show_highlight_on_focus_ = show_highlight_on_focus;
highlight_state_->ShowOnFocusChanged();
}
void InkDropImpl::DestroyHiddenTargetedAnimations() {
if (ink_drop_ripple_ &&
(ink_drop_ripple_->target_ink_drop_state() == InkDropState::HIDDEN ||
ShouldAnimateToHidden(ink_drop_ripple_->target_ink_drop_state()))) {
DestroyInkDropRipple();
}
}
void InkDropImpl::CreateInkDropRipple() {
DCHECK(!destroying_);
DestroyInkDropRipple();
ink_drop_ripple_ = ink_drop_host_->CreateInkDropRipple();
ink_drop_ripple_->set_observer(this);
root_layer_->Add(ink_drop_ripple_->GetRootLayer());
AddRootLayerToHostIfNeeded();
}
void InkDropImpl::DestroyInkDropRipple() {
if (!ink_drop_ripple_)
return;
root_layer_->Remove(ink_drop_ripple_->GetRootLayer());
ink_drop_ripple_.reset();
RemoveRootLayerFromHostIfNeeded();
}
void InkDropImpl::CreateInkDropHighlight() {
DCHECK(!destroying_);
DestroyInkDropHighlight();
highlight_ = ink_drop_host_->CreateInkDropHighlight();
DCHECK(highlight_);
highlight_->set_observer(this);
root_layer_->Add(highlight_->layer());
AddRootLayerToHostIfNeeded();
}
void InkDropImpl::DestroyInkDropHighlight() {
if (!highlight_)
return;
root_layer_->Remove(highlight_->layer());
highlight_->set_observer(nullptr);
highlight_.reset();
RemoveRootLayerFromHostIfNeeded();
}
void InkDropImpl::AddRootLayerToHostIfNeeded() {
DCHECK(highlight_ || ink_drop_ripple_);
DCHECK(!root_layer_->children().empty());
if (!root_layer_added_to_host_) {
root_layer_added_to_host_ = true;
ink_drop_host_->AddInkDropLayer(root_layer_.get());
}
}
void InkDropImpl::RemoveRootLayerFromHostIfNeeded() {
if (root_layer_added_to_host_ && !highlight_ && !ink_drop_ripple_) {
root_layer_added_to_host_ = false;
ink_drop_host_->RemoveInkDropLayer(root_layer_.get());
}
}
// -----------------------------------------------------------------------------
// views::InkDropRippleObserver:
void InkDropImpl::AnimationStarted(InkDropState ink_drop_state) {
highlight_state_->AnimationStarted(ink_drop_state);
NotifyInkDropAnimationStarted();
}
void InkDropImpl::AnimationEnded(InkDropState ink_drop_state,
InkDropAnimationEndedReason reason) {
highlight_state_->AnimationEnded(ink_drop_state, reason);
NotifyInkDropRippleAnimationEnded(ink_drop_state);
if (reason != InkDropAnimationEndedReason::SUCCESS)
return;
// |ink_drop_ripple_| might be null during destruction.
if (!ink_drop_ripple_)
return;
if (ShouldAnimateToHidden(ink_drop_state)) {
ink_drop_ripple_->AnimateToState(views::InkDropState::HIDDEN);
} else if (ink_drop_state == views::InkDropState::HIDDEN) {
// TODO(bruthig): Investigate whether creating and destroying
// InkDropRipples is expensive and consider creating an
// InkDropRipplePool. See www.crbug.com/522175.
DestroyInkDropRipple();
}
}
// -----------------------------------------------------------------------------
// views::InkDropHighlightObserver:
void InkDropImpl::AnimationStarted(
InkDropHighlight::AnimationType animation_type) {
NotifyInkDropAnimationStarted();
}
void InkDropImpl::AnimationEnded(InkDropHighlight::AnimationType animation_type,
InkDropAnimationEndedReason reason) {
if (animation_type == InkDropHighlight::FADE_OUT &&
reason == InkDropAnimationEndedReason::SUCCESS) {
DestroyInkDropHighlight();
}
}
void InkDropImpl::SetHighlight(bool should_highlight,
base::TimeDelta animation_duration,
bool explode) {
if (IsHighlightFadingInOrVisible() == should_highlight)
return;
if (should_highlight) {
CreateInkDropHighlight();
highlight_->FadeIn(animation_duration);
} else {
highlight_->FadeOut(animation_duration, explode);
}
}
bool InkDropImpl::ShouldHighlight() const {
return ShouldHighlightBasedOnFocus() ||
(show_highlight_on_hover_ && is_hovered_);
}
bool InkDropImpl::ShouldHighlightBasedOnFocus() const {
return show_highlight_on_focus_ && is_focused_;
}
void InkDropImpl::SetHighlightState(
std::unique_ptr<HighlightState> highlight_state) {
ExitHighlightState();
highlight_state_ = std::move(highlight_state);
highlight_state_->Enter();
}
void InkDropImpl::ExitHighlightState() {
DCHECK(!exiting_highlight_state_) << "HighlightStates should not be changed "
"within a call to "
"HighlightState::Exit().";
if (highlight_state_) {
base::AutoReset<bool> exit_guard(&exiting_highlight_state_, true);
highlight_state_->Exit();
}
highlight_state_ = nullptr;
}
} // namespace views