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// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/android/delegated_frame_host_android.h"
#include "base/test/test_mock_time_task_runner.h"
#include "cc/layers/layer.h"
#include "cc/layers/solid_color_layer.h"
#include "components/viz/host/host_frame_sink_manager.h"
#include "components/viz/service/frame_sinks/frame_sink_manager_impl.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/android/resources/resource_manager.h"
#include "ui/android/view_android.h"
#include "ui/android/window_android_compositor.h"
namespace ui {
namespace {
using ::testing::Return;
using ::testing::_;
using ::testing::NiceMock;
using ::testing::Invoke;
class MockDelegatedFrameHostAndroidClient
: public DelegatedFrameHostAndroid::Client {
public:
MOCK_METHOD1(SetBeginFrameSource, void(viz::BeginFrameSource*));
MOCK_METHOD0(DidReceiveCompositorFrameAck, void());
MOCK_METHOD4(DidPresentCompositorFrame,
void(uint32_t, base::TimeTicks, base::TimeDelta, uint32_t));
MOCK_METHOD1(DidDiscardCompositorFrame, void(uint32_t));
MOCK_METHOD1(ReclaimResources,
void(const std::vector<viz::ReturnedResource>&));
MOCK_METHOD1(OnFrameTokenChanged, void(uint32_t));
};
class MockWindowAndroidCompositor : public WindowAndroidCompositor {
public:
MOCK_METHOD0(GetWeakPtr, base::WeakPtr<ui::WindowAndroidCompositor>());
MOCK_METHOD0(IncrementReadbackRequestCount, void());
MOCK_METHOD0(DecrementReadbackRequestCount, void());
MOCK_METHOD1(DoRequestCopyOfOutputOnRootLayer, void(viz::CopyOutputRequest*));
MOCK_METHOD0(SetNeedsAnimate, void());
MOCK_METHOD0(GetResourceManager, ResourceManager&());
MOCK_METHOD0(GetFrameSinkId, viz::FrameSinkId());
MOCK_METHOD1(AddChildFrameSink, void(const viz::FrameSinkId&));
MOCK_METHOD1(RemoveChildFrameSink, void(const viz::FrameSinkId&));
MOCK_METHOD2(DoGetCompositorLock,
CompositorLock*(CompositorLockClient*, base::TimeDelta));
MOCK_CONST_METHOD0(IsDrawingFirstVisibleFrame, bool());
// Helpers for move-only types:
void RequestCopyOfOutputOnRootLayer(
std::unique_ptr<viz::CopyOutputRequest> request) override {
return DoRequestCopyOfOutputOnRootLayer(request.get());
}
std::unique_ptr<CompositorLock> GetCompositorLock(
CompositorLockClient* client,
base::TimeDelta time_delta) override {
return std::unique_ptr<CompositorLock>(
DoGetCompositorLock(client, time_delta));
}
};
class MockCompositorLockManagerClient : public ui::CompositorLockManagerClient {
public:
MOCK_METHOD1(OnCompositorLockStateChanged, void(bool));
};
class DelegatedFrameHostAndroidTest : public testing::Test {
public:
DelegatedFrameHostAndroidTest()
: frame_sink_id_(1, 1),
task_runner_(new base::TestMockTimeTaskRunner()),
lock_manager_(task_runner_, &lock_manager_client_) {
host_frame_sink_manager_.SetLocalManager(&frame_sink_manager_impl_);
view_.SetLayer(cc::SolidColorLayer::Create());
frame_host_ = std::make_unique<DelegatedFrameHostAndroid>(
&view_, &host_frame_sink_manager_, &client_, frame_sink_id_);
}
static viz::LocalSurfaceId GetFakeId() {
return viz::LocalSurfaceId(1, 1, base::UnguessableToken::Create());
}
ui::CompositorLock* GetLock(CompositorLockClient* client,
base::TimeDelta time_delta) {
return lock_manager_.GetCompositorLock(client, time_delta).release();
}
void SubmitCompositorFrame() {
viz::CompositorFrame frame;
auto render_pass = viz::RenderPass::Create();
render_pass->output_rect = gfx::Rect(10, 10);
frame.render_pass_list.push_back(std::move(render_pass));
frame.metadata.begin_frame_ack.sequence_number = 1;
frame.metadata.device_scale_factor = 1;
frame_host_->SubmitCompositorFrame(GetFakeId(), std::move(frame),
viz::mojom::HitTestRegionList::New());
}
protected:
MockWindowAndroidCompositor compositor_;
ui::ViewAndroid view_;
viz::FrameSinkManagerImpl frame_sink_manager_impl_;
viz::HostFrameSinkManager host_frame_sink_manager_;
MockDelegatedFrameHostAndroidClient client_;
viz::FrameSinkId frame_sink_id_;
std::unique_ptr<DelegatedFrameHostAndroid> frame_host_;
MockCompositorLockManagerClient lock_manager_client_;
scoped_refptr<base::TestMockTimeTaskRunner> task_runner_;
CompositorLockManager lock_manager_;
};
TEST_F(DelegatedFrameHostAndroidTest, CompositorLockDuringFirstFrame) {
// Attach during the first frame, lock will be taken.
EXPECT_CALL(compositor_, IsDrawingFirstVisibleFrame()).WillOnce(Return(true));
EXPECT_CALL(compositor_, DoGetCompositorLock(frame_host_.get(), _))
.WillOnce(Invoke(this, &DelegatedFrameHostAndroidTest::GetLock));
EXPECT_CALL(lock_manager_client_, OnCompositorLockStateChanged(true))
.Times(1);
frame_host_->AttachToCompositor(&compositor_);
// Lock should be released when we submit a compositor frame.
EXPECT_CALL(lock_manager_client_, OnCompositorLockStateChanged(false))
.Times(1);
SubmitCompositorFrame();
}
TEST_F(DelegatedFrameHostAndroidTest, CompositorLockDuringLaterFrame) {
// Attach after the first frame, lock will not be taken.
EXPECT_CALL(compositor_, IsDrawingFirstVisibleFrame())
.WillOnce(Return(false));
EXPECT_CALL(compositor_, DoGetCompositorLock(_, _)).Times(0);
frame_host_->AttachToCompositor(&compositor_);
}
TEST_F(DelegatedFrameHostAndroidTest, CompositorLockWithDelegatedContent) {
// Submit a compositor frame to ensure we have delegated content.
SubmitCompositorFrame();
// Even though it's the first frame, we won't take the lock as we already have
// delegated content.
EXPECT_CALL(compositor_, IsDrawingFirstVisibleFrame()).WillOnce(Return(true));
EXPECT_CALL(compositor_, DoGetCompositorLock(_, _)).Times(0);
frame_host_->AttachToCompositor(&compositor_);
}
TEST_F(DelegatedFrameHostAndroidTest, CompositorLockReleasedWithDetach) {
// Attach during the first frame, lock will be taken.
EXPECT_CALL(compositor_, IsDrawingFirstVisibleFrame()).WillOnce(Return(true));
EXPECT_CALL(compositor_, DoGetCompositorLock(frame_host_.get(), _))
.WillOnce(Invoke(this, &DelegatedFrameHostAndroidTest::GetLock));
EXPECT_CALL(lock_manager_client_, OnCompositorLockStateChanged(true))
.Times(1);
frame_host_->AttachToCompositor(&compositor_);
// Lock should be released when we detach.
EXPECT_CALL(lock_manager_client_, OnCompositorLockStateChanged(false))
.Times(1);
frame_host_->DetachFromCompositor();
}
} // namespace
} // namespace ui