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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_H_
#define CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_H_
#include <map>
#include <utility>
#include <vector>
#include "base/basictypes.h"
#include "base/strings/string16.h"
#include "base/strings/string_split.h"
#include "build/build_config.h"
#include "content/common/content_export.h"
#include "third_party/WebKit/public/web/WebAXEnums.h"
#include "ui/accessibility/ax_node.h"
#include "ui/accessibility/ax_node_data.h"
#include "ui/accessibility/ax_text_utils.h"
#if defined(OS_MACOSX) && __OBJC__
@class BrowserAccessibilityCocoa;
#endif
namespace content {
class BrowserAccessibilityManager;
#if defined(OS_WIN)
class BrowserAccessibilityWin;
#elif defined(OS_LINUX) && !defined(OS_CHROMEOS) && defined(USE_X11)
class BrowserAccessibilityAuraLinux;
#endif
////////////////////////////////////////////////////////////////////////////////
//
// BrowserAccessibility
//
// A BrowserAccessibility object represents one node in the accessibility
// tree on the browser side. It exactly corresponds to one WebAXObject from
// Blink. It's owned by a BrowserAccessibilityManager.
//
// There are subclasses of BrowserAccessibility for each platform where
// we implement native accessibility APIs. This base class is used occasionally
// for tests.
//
////////////////////////////////////////////////////////////////////////////////
class CONTENT_EXPORT BrowserAccessibility {
public:
// Creates a platform specific BrowserAccessibility. Ownership passes to the
// caller.
static BrowserAccessibility* Create();
virtual ~BrowserAccessibility();
// Called only once, immediately after construction. The constructor doesn't
// take any arguments because in the Windows subclass we use a special
// function to construct a COM object.
virtual void Init(BrowserAccessibilityManager* manager, ui::AXNode* node);
// Called after the object is first initialized and again every time
// its data changes.
virtual void OnDataChanged() {}
virtual void OnSubtreeWillBeDeleted() {}
// Called when the location changed.
virtual void OnLocationChanged() {}
// Return true if this object is equal to or a descendant of |ancestor|.
bool IsDescendantOf(const BrowserAccessibility* ancestor) const;
// Returns true if this object is used only for representing text.
bool IsTextOnlyObject() const;
// Returns true if this is a leaf node on this platform, meaning any
// children should not be exposed to this platform's native accessibility
// layer. Each platform subclass should implement this itself.
// The definition of a leaf may vary depending on the platform,
// but a leaf node should never have children that are focusable or
// that might send notifications.
virtual bool PlatformIsLeaf() const;
// Returns the number of children of this object, or 0 if PlatformIsLeaf()
// returns true.
uint32 PlatformChildCount() const;
// Return a pointer to the child at the given index, or NULL for an
// invalid index. Returns NULL if PlatformIsLeaf() returns true.
BrowserAccessibility* PlatformGetChild(uint32 child_index) const;
// Returns true if an ancestor of this node (not including itself) is a
// leaf node, meaning that this node is not actually exposed to the
// platform.
bool PlatformIsChildOfLeaf() const;
BrowserAccessibility* GetPreviousSibling() const;
BrowserAccessibility* GetNextSibling() const;
// Returns nullptr if there are no children.
BrowserAccessibility* PlatformDeepestFirstChild() const;
// Returns nullptr if there are no children.
BrowserAccessibility* PlatformDeepestLastChild() const;
// Returns the bounds of this object in coordinates relative to the
// top-left corner of the overall web area.
gfx::Rect GetLocalBoundsRect() const;
// Returns the bounds of this object in screen coordinates.
gfx::Rect GetGlobalBoundsRect() const;
// Returns the bounds of the given range in coordinates relative to the
// top-left corner of the overall web area. Only valid when the
// role is WebAXRoleStaticText.
gfx::Rect GetLocalBoundsForRange(int start, int len) const;
// Same as GetLocalBoundsForRange, in screen coordinates. Only valid when
// the role is WebAXRoleStaticText.
gfx::Rect GetGlobalBoundsForRange(int start, int len) const;
// Searches in the given text and from the given offset until the start of
// the next or previous word is found and returns its position.
// In case there is no word boundary before or after the given offset, it
// returns one past the last character, i.e. the text's length.
// If the given offset is already at the start of a word, returns the start
// of the next word if the search is forwards and the given offset if it is
// backwards.
// If the start offset is equal to -1 and the search is in the forwards
// direction, returns the start boundary of the first word.
// Start offsets that are not in the range -1 to text length are invalid.
int GetWordStartBoundary(
int start, ui::TextBoundaryDirection direction) const;
// Returns the deepest descendant that contains the specified point
// (in global screen coordinates).
BrowserAccessibility* BrowserAccessibilityForPoint(const gfx::Point& point);
// Marks this object for deletion, releases our reference to it, and
// nulls out the pointer to the underlying AXNode. May not delete
// the object immediately due to reference counting.
//
// Reference counting is used on some platforms because the
// operating system may hold onto a reference to a BrowserAccessibility
// object even after we're through with it. When a BrowserAccessibility
// has had Destroy() called but its reference count is not yet zero,
// instance_active() returns false and queries on this object return failure.
virtual void Destroy();
// Subclasses should override this to support platform reference counting.
virtual void NativeAddReference() { }
// Subclasses should override this to support platform reference counting.
virtual void NativeReleaseReference();
//
// Accessors
//
BrowserAccessibilityManager* manager() const { return manager_; }
bool instance_active() const { return node_ != NULL; }
ui::AXNode* node() const { return node_; }
// These access the internal accessibility tree, which doesn't necessarily
// reflect the accessibility tree that should be exposed on each platform.
// Use PlatformChildCount and PlatformGetChild to implement platform
// accessibility APIs.
uint32 InternalChildCount() const;
BrowserAccessibility* InternalGetChild(uint32 child_index) const;
BrowserAccessibility* GetParent() const;
int32 GetIndexInParent() const;
int32 GetId() const;
const ui::AXNodeData& GetData() const;
gfx::Rect GetLocation() const;
int32 GetRole() const;
int32 GetState() const;
typedef base::StringPairs HtmlAttributes;
const HtmlAttributes& GetHtmlAttributes() const;
// Returns true if this is a native platform-specific object, vs a
// cross-platform generic object. Don't call ToBrowserAccessibilityXXX if
// IsNative returns false.
virtual bool IsNative() const;
#if defined(OS_MACOSX) && __OBJC__
BrowserAccessibilityCocoa* ToBrowserAccessibilityCocoa();
#elif defined(OS_WIN)
BrowserAccessibilityWin* ToBrowserAccessibilityWin();
#elif defined(OS_LINUX) && !defined(OS_CHROMEOS) && defined(USE_X11)
BrowserAccessibilityAuraLinux* ToBrowserAccessibilityAuraLinux();
#endif
// Accessing accessibility attributes:
//
// There are dozens of possible attributes for an accessibility node,
// but only a few tend to apply to any one object, so we store them
// in sparse arrays of <attribute id, attribute value> pairs, organized
// by type (bool, int, float, string, int list).
//
// There are three accessors for each type of attribute: one that returns
// true if the attribute is present and false if not, one that takes a
// pointer argument and returns true if the attribute is present (if you
// need to distinguish between the default value and a missing attribute),
// and another that returns the default value for that type if the
// attribute is not present. In addition, strings can be returned as
// either std::string or base::string16, for convenience.
bool HasBoolAttribute(ui::AXBoolAttribute attr) const;
bool GetBoolAttribute(ui::AXBoolAttribute attr) const;
bool GetBoolAttribute(ui::AXBoolAttribute attr, bool* value) const;
bool HasFloatAttribute(ui::AXFloatAttribute attr) const;
float GetFloatAttribute(ui::AXFloatAttribute attr) const;
bool GetFloatAttribute(ui::AXFloatAttribute attr, float* value) const;
bool HasIntAttribute(ui::AXIntAttribute attribute) const;
int GetIntAttribute(ui::AXIntAttribute attribute) const;
bool GetIntAttribute(ui::AXIntAttribute attribute, int* value) const;
bool HasStringAttribute(
ui::AXStringAttribute attribute) const;
const std::string& GetStringAttribute(ui::AXStringAttribute attribute) const;
bool GetStringAttribute(ui::AXStringAttribute attribute,
std::string* value) const;
bool GetString16Attribute(ui::AXStringAttribute attribute,
base::string16* value) const;
base::string16 GetString16Attribute(
ui::AXStringAttribute attribute) const;
bool HasIntListAttribute(ui::AXIntListAttribute attribute) const;
const std::vector<int32>& GetIntListAttribute(
ui::AXIntListAttribute attribute) const;
bool GetIntListAttribute(ui::AXIntListAttribute attribute,
std::vector<int32>* value) const;
// Retrieve the value of a html attribute from the attribute map and
// returns true if found.
bool GetHtmlAttribute(const char* attr, base::string16* value) const;
bool GetHtmlAttribute(const char* attr, std::string* value) const;
// Utility method to handle special cases for ARIA booleans, tristates and
// booleans which have a "mixed" state.
//
// Warning: the term "Tristate" is used loosely by the spec and here,
// as some attributes support a 4th state.
//
// The following attributes are appropriate to use with this method:
// aria-selected (selectable)
// aria-grabbed (grabbable)
// aria-expanded (expandable)
// aria-pressed (toggleable/pressable) -- supports 4th "mixed" state
// aria-checked (checkable) -- supports 4th "mixed state"
bool GetAriaTristate(const char* attr_name,
bool* is_defined,
bool* is_mixed) const;
// Returns true if the bit corresponding to the given state enum is 1.
bool HasState(ui::AXState state_enum) const;
// Returns true if this node is an cell or an table header.
bool IsCellOrTableHeaderRole() const;
// Returns true if this node is an editable text field of any kind.
bool IsEditableText() const;
// True if this is a web area, and its grandparent is a presentational iframe.
bool IsWebAreaForPresentationalIframe() const;
// Is any control, like a button, text field, etc.
bool IsControl() const;
protected:
BrowserAccessibility();
// The manager of this tree of accessibility objects.
BrowserAccessibilityManager* manager_;
// The underlying node.
ui::AXNode* node_;
private:
// Return the sum of the lengths of all static text descendants,
// including this object if it's static text.
int GetStaticTextLenRecursive() const;
// If a bounding rectangle is empty, compute it based on the union of its
// children, since most accessibility APIs don't like elements with no
// bounds, but "virtual" elements in the accessibility tree that don't
// correspond to a layed-out element sometimes don't have bounds.
void FixEmptyBounds(gfx::Rect* bounds) const;
// Convert the bounding rectangle of an element (which is relative to
// its nearest scrollable ancestor) to local bounds (which are relative
// to the top of the web accessibility tree).
gfx::Rect ElementBoundsToLocalBounds(gfx::Rect bounds) const;
DISALLOW_COPY_AND_ASSIGN(BrowserAccessibility);
};
} // namespace content
#endif // CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_H_