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// Copyright 2019 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_GPU_V4L2_V4L2_SLICE_VIDEO_DECODER_H_
#define MEDIA_GPU_V4L2_V4L2_SLICE_VIDEO_DECODER_H_
#include <linux/videodev2.h>
#include <map>
#include <memory>
#include <string>
#include <utility>
#include <vector>
#include "base/bind_helpers.h"
#include "base/containers/mru_cache.h"
#include "base/containers/queue.h"
#include "base/memory/scoped_refptr.h"
#include "base/memory/weak_ptr.h"
#include "base/optional.h"
#include "base/sequence_checker.h"
#include "base/sequenced_task_runner.h"
#include "base/threading/thread.h"
#include "base/time/time.h"
#include "media/base/video_decoder.h"
#include "media/base/video_frame_layout.h"
#include "media/base/video_types.h"
#include "media/gpu/media_gpu_export.h"
#include "media/gpu/v4l2/v4l2_decode_surface_handler.h"
#include "media/gpu/v4l2/v4l2_device.h"
#include "media/video/supported_video_decoder_config.h"
namespace media {
class AcceleratedVideoDecoder;
class DmabufVideoFramePool;
class V4L2DecodeSurface;
class MEDIA_GPU_EXPORT V4L2SliceVideoDecoder : public VideoDecoder,
public V4L2DecodeSurfaceHandler {
public:
using GetFramePoolCB = base::RepeatingCallback<DmabufVideoFramePool*()>;
// Create V4L2SliceVideoDecoder instance. The success of the creation doesn't
// ensure V4L2SliceVideoDecoder is available on the device. It will be
// determined in Initialize().
static std::unique_ptr<VideoDecoder> Create(
scoped_refptr<base::SequencedTaskRunner> client_task_runner,
scoped_refptr<base::SequencedTaskRunner> decoder_task_runner,
GetFramePoolCB get_pool_cb);
static SupportedVideoDecoderConfigs GetSupportedConfigs();
// VideoDecoder implementation.
std::string GetDisplayName() const override;
bool IsPlatformDecoder() const override;
int GetMaxDecodeRequests() const override;
bool NeedsBitstreamConversion() const override;
bool CanReadWithoutStalling() const override;
void Initialize(const VideoDecoderConfig& config,
bool low_delay,
CdmContext* cdm_context,
InitCB init_cb,
const OutputCB& output_cb,
const WaitingCB& waiting_cb) override;
void Reset(base::OnceClosure closure) override;
void Decode(scoped_refptr<DecoderBuffer> buffer, DecodeCB decode_cb) override;
// V4L2DecodeSurfaceHandler implementation.
scoped_refptr<V4L2DecodeSurface> CreateSurface() override;
bool SubmitSlice(const scoped_refptr<V4L2DecodeSurface>& dec_surface,
const uint8_t* data,
size_t size) override;
void DecodeSurface(
const scoped_refptr<V4L2DecodeSurface>& dec_surface) override;
void SurfaceReady(const scoped_refptr<V4L2DecodeSurface>& dec_surface,
int32_t bitstream_id,
const gfx::Rect& visible_rect,
const VideoColorSpace& /* color_space */) override;
private:
friend class V4L2SliceVideoDecoderTest;
V4L2SliceVideoDecoder(
scoped_refptr<base::SequencedTaskRunner> client_task_runner,
scoped_refptr<base::SequencedTaskRunner> decoder_task_runner,
scoped_refptr<V4L2Device> device,
GetFramePoolCB get_pool_cb);
~V4L2SliceVideoDecoder() override;
void Destroy() override;
// Request for decoding buffer. Every Decode() call generates 1 DecodeRequest.
struct DecodeRequest {
// The decode buffer passed from Decode().
scoped_refptr<DecoderBuffer> buffer;
// The callback function passed from Decode().
DecodeCB decode_cb;
// The identifier for the decoder buffer.
int32_t bitstream_id;
DecodeRequest(scoped_refptr<DecoderBuffer> buf, DecodeCB cb, int32_t id);
// Allow move, but not copy
DecodeRequest(DecodeRequest&&);
DecodeRequest& operator=(DecodeRequest&&);
~DecodeRequest();
DISALLOW_COPY_AND_ASSIGN(DecodeRequest);
};
// Request for displaying the surface or calling the decode callback.
struct OutputRequest;
enum class State {
// Initial state. Transitions to |kDecoding| if Initialize() is successful,
// |kError| otherwise.
kUninitialized,
// Transitions to |kFlushing| when flushing or changing resolution,
// |kError| if any unexpected error occurs.
kDecoding,
// Transitions to |kDecoding| when flushing or changing resolution is
// finished. Do not process new input buffer in this state.
kFlushing,
// Error state. Cannot transition to other state anymore.
kError,
};
// The reason the decoding is paused.
enum class PauseReason {
// Not stopped, decoding normally.
kNone,
// Cannot create a new V4L2 surface. Waiting for surfaces to be released.
kRanOutOfSurfaces,
// A VP9 superframe contains multiple subframes. Before decoding the next
// subframe, we need to wait for previous subframes decoded and update the
// context.
kWaitSubFrameDecoded,
};
// Initialize on decoder thread.
void InitializeTask(const VideoDecoderConfig& config,
InitCB init_cb,
const OutputCB& output_cb);
// Setup format for input queue.
bool SetupInputFormat(uint32_t input_format_fourcc);
// Call VIDIOC_S_FMT with |format_fourcc| and |size|. Returns v4l2_format
// returned by VIDIOC_S_FMT on success, otherwise returns base::nullopt.
// This should be called only from SetupOutputFormat().
base::Optional<struct v4l2_format> SetV4L2FormatOnOutputQueue(
uint32_t format_fourcc,
const gfx::Size& size);
// Setup format for output queue. This function sets output format on output
// queue that is supported by a v4l2 driver, can be allocatable by
// VideoFramePool and can be composited by chrome. This also updates format
// in VideoFramePool. The returned VideoFrameLayout is one of VideoFrame that
// VideoFramePool will allocate. Returns base::nullopt on failure of if there
// is no format that satisfies the above conditions.
base::Optional<VideoFrameLayout> SetupOutputFormat(
const gfx::Size& size,
const gfx::Rect& visible_rect);
// Update the format of frames in |frame_pool_| with |output_format_fourcc|,
// |size| and |visible_rect|.
base::Optional<VideoFrameLayout> UpdateVideoFramePoolFormat(
uint32_t output_format_fourcc,
const gfx::Size& size,
const gfx::Rect& visible_rect);
// Destroy on decoder thread.
void DestroyTask();
// Reset on decoder thread.
void ResetTask(base::OnceClosure closure);
// Reset |avd_|, clear all pending requests, and call all pending decode
// callback with |status| argument.
void ClearPendingRequests(DecodeStatus status);
// Enqueue |request| to the pending decode request queue, and try to decode
// from the queue.
void EnqueueDecodeTask(DecodeRequest request);
// Try to decode buffer from the pending decode request queue.
// This method stops decoding when:
// - Run out of surface
// - Flushing or changing resolution
// Invoke this method again when these situation ends.
void PumpDecodeTask();
// Try to output surface from |output_request_queue_|.
// This method stops outputting surface when the first surface is not dequeued
// from the V4L2 device. Invoke this method again when any surface is
// dequeued from the V4L2 device.
void PumpOutputSurfaces();
// Setup the format of V4L2 output buffer, and allocate new buffer set.
bool ChangeResolution();
// Callback which is called when V4L2 surface is destroyed.
void ReuseOutputBuffer(V4L2ReadableBufferRef buffer);
// Start streaming V4L2 input and output queues. Attempt to start
// |device_poll_thread_| before starting streaming.
bool StartStreamV4L2Queue();
// Stop streaming V4L2 input and output queues. Stop |device_poll_thread_|
// before stopping streaming.
bool StopStreamV4L2Queue();
// Try to dequeue input and output buffers from device.
void ServiceDeviceTask(bool event);
// Get the next bitsream ID.
int32_t GetNextBitstreamId();
// Convert the frame and call the output callback.
void RunOutputCB(scoped_refptr<VideoFrame> frame,
const gfx::Rect& visible_rect,
base::TimeDelta timestamp);
// Call the decode callback and count the number of pending callbacks.
void RunDecodeCB(DecodeCB cb, DecodeStatus status);
// Change the state and check the state transition is valid.
void SetState(State new_state);
// Check whether request api is supported or not.
bool CheckRequestAPISupport();
// Allocate necessary request buffers is request api is supported.
bool AllocateRequests();
// V4L2 device in use.
scoped_refptr<V4L2Device> device_;
// VideoFrame manager used to allocate and recycle video frame.
GetFramePoolCB get_pool_cb_;
DmabufVideoFramePool* frame_pool_ = nullptr;
// Video decoder used to parse stream headers by software.
std::unique_ptr<AcceleratedVideoDecoder> avd_;
// Client task runner. All public methods of VideoDecoder interface are
// executed at this task runner.
const scoped_refptr<base::SequencedTaskRunner> client_task_runner_;
// Thread to communicate with the device on. Most of internal methods and data
// members are manipulated on this thread.
const scoped_refptr<base::SequencedTaskRunner> decoder_task_runner_;
// State of the instance.
State state_ = State::kUninitialized;
// Indicates why decoding is currently paused.
PauseReason pause_reason_ = PauseReason::kNone;
// Parameters for generating output VideoFrame.
base::Optional<VideoFrameLayout> frame_layout_;
// Ratio of natural_size to visible_rect of the output frame.
double pixel_aspect_ratio_ = 0.0;
// Callbacks passed from Initialize().
OutputCB output_cb_;
// Callbacks of EOS buffer passed from Decode().
DecodeCB flush_cb_;
// V4L2 input and output queue.
scoped_refptr<V4L2Queue> input_queue_;
scoped_refptr<V4L2Queue> output_queue_;
// The time at which each buffer decode operation started. Not each decode
// operation leads to a frame being output and frames might be reordered, so
// we don't know when it's safe to drop a timestamp. This means we need to use
// a cache here, with a size large enough to account for frame reordering.
base::MRUCache<int32_t, base::TimeDelta> bitstream_id_to_timestamp_;
// Queue of pending decode request.
base::queue<DecodeRequest> decode_request_queue_;
// Surfaces enqueued to V4L2 device. Since we are stateless, they are
// guaranteed to be proceeded in FIFO order.
base::queue<scoped_refptr<V4L2DecodeSurface>> surfaces_at_device_;
// The decode request which is currently processed.
base::Optional<DecodeRequest> current_decode_request_;
// Queue of pending output request.
base::queue<OutputRequest> output_request_queue_;
// The number of planes, which is the number of DMA-buf fds we enqueue into
// the V4L2 device.
size_t num_output_planes_ = 0;
// True if the decoder needs bitstream conversion before decoding.
bool needs_bitstream_conversion_ = false;
// Next bitstream ID.
int32_t next_bitstream_buffer_id_ = 0;
// Set to true by CreateInputBuffers() if the codec driver supports requests.
bool supports_requests_ = false;
// FIFO queue of requests, only used if supports_requests_ is true.
std::queue<base::ScopedFD> requests_;
// Stores the media file descriptor, only used if supports_requests_ is true.
base::ScopedFD media_fd_;
SEQUENCE_CHECKER(client_sequence_checker_);
SEQUENCE_CHECKER(decoder_sequence_checker_);
// |weak_this_| must be dereferenced and invalidated on
// |decoder_task_runner_|.
base::WeakPtr<V4L2SliceVideoDecoder> weak_this_;
base::WeakPtrFactory<V4L2SliceVideoDecoder> weak_this_factory_;
};
} // namespace media
#endif // MEDIA_GPU_V4L2_V4L2_SLICE_VIDEO_DECODER_H_