blob: df4a865778e5e2e53b9f945f151d294d77e3035e [file] [log] [blame]
<!doctype html>
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this software and associated documentation files (the "Software"), to deal in
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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<html>
<head>
<meta charset='utf-8'>
<meta name='viewport' content='width=device-width, initial-scale=1, user-scalable=no'>
<meta name='mobile-web-app-capable' content='yes'>
<meta name='apple-mobile-web-app-capable' content='yes'>
<title>Unresponsive Page</title>
<link href='../css/common.css' rel='stylesheet'></link>
<!--The polyfill is not needed for browser that have native API support,
but is linked by these samples for wider compatibility.-->
<!--script src='https://cdn.jsdelivr.net/npm/webxr-polyfill@latest/build/webxr-polyfill.js'></script-->
<script src='../js/xrray-polyfill.js' type='module'></script>
<script src='../js/webxr-polyfill.js'></script>
<script src='../js/webxr-button.js'></script>
</head>
<body>
<header>
<details open>
<summary>Unresponsive Page</summary>
<p>
This page mimics a poorly behaved page which requests a session but
never begins requesting or processing frames.
<a class="back" href="./index.html">Back</a>
</p>
</details>
</header>
<main style='text-align: center;'>
<p>Click 'Enter XR' to see content</p>
</main>
<script type="module">
import {createWebGLContext} from '../js/cottontail/src/core/renderer.js';
import {QueryArgs} from '../js/cottontail/src/util/query-args.js';
// If requested, initialize the WebXR polyfill
if (QueryArgs.getBool('allowPolyfill', false)) {
var polyfill = new WebXRPolyfill();
}
// XR globals.
let xrButton = null;
// Checks to see if WebXR is available and, if so, queries a list of
// XRDevices that are connected to the system.
function initXR() {
// Adds a helper button to the page that indicates if any XRDevices are
// available and let's the user pick between them if there's multiple.
xrButton = new XRDeviceButton({
onRequestSession: onRequestSession,
onEndSession: onEndSession,
supportedSessionTypes: ['immersive-vr']
});
document.querySelector('header').appendChild(xrButton.domElement);
}
// Called when the user selects a device to present to. In response we
// will request an exclusive session from that device.
function onRequestSession() {
navigator.xr.requestSession('immersive-vr').then(onSessionStarted);
}
// Called when we've successfully acquired a XRSession. In response we
// will set up the necessary session state and kick off the frame loop.
function onSessionStarted(session) {
session.mode = 'immersive-vr';
// This informs the 'Enter XR' button that the session has started and
// that it should display 'Exit XR' instead.
xrButton.setSession(session);
// Listen for the sessions 'end' event so we can respond if the user
// or UA ends the session for any reason.
session.addEventListener('end', onSessionEnded);
// Normally we'd set up our context, request a reference space, and then
// start a frame loop here, but we want to pretend to be stalled.
}
// Called when the user clicks the 'Exit XR' button. In response we end
// the session.
function onEndSession(session) {
session.end();
}
// Called either when the user has explicitly ended the session (like in
// onEndSession()) or when the UA has ended the session for any reason.
// At this point the session object is no longer usable and should be
// discarded.
function onSessionEnded(event) {
xrButton.setSession(null);
}
// Start the XR application.
initXR();
</script>
</body>
</html>