| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "third_party/blink/renderer/modules/worklet/animation_and_paint_worklet_thread.h" |
| |
| #include <memory> |
| #include "testing/gtest/include/gtest/gtest.h" |
| #include "third_party/blink/public/platform/platform.h" |
| #include "third_party/blink/public/platform/web_url_request.h" |
| #include "third_party/blink/renderer/bindings/core/v8/script_module.h" |
| #include "third_party/blink/renderer/bindings/core/v8/script_source_code.h" |
| #include "third_party/blink/renderer/bindings/core/v8/source_location.h" |
| #include "third_party/blink/renderer/bindings/core/v8/v8_gc_controller.h" |
| #include "third_party/blink/renderer/bindings/core/v8/worker_or_worklet_script_controller.h" |
| #include "third_party/blink/renderer/core/inspector/console_message.h" |
| #include "third_party/blink/renderer/core/inspector/worker_devtools_params.h" |
| #include "third_party/blink/renderer/core/origin_trials/origin_trial_context.h" |
| #include "third_party/blink/renderer/core/script/script.h" |
| #include "third_party/blink/renderer/core/testing/page_test_base.h" |
| #include "third_party/blink/renderer/core/workers/global_scope_creation_params.h" |
| #include "third_party/blink/renderer/core/workers/parent_execution_context_task_runners.h" |
| #include "third_party/blink/renderer/core/workers/worker_backing_thread.h" |
| #include "third_party/blink/renderer/core/workers/worker_or_worklet_global_scope.h" |
| #include "third_party/blink/renderer/core/workers/worker_reporting_proxy.h" |
| #include "third_party/blink/renderer/core/workers/worklet_module_responses_map.h" |
| #include "third_party/blink/renderer/core/workers/worklet_thread_holder.h" |
| #include "third_party/blink/renderer/modules/animationworklet/animation_worklet_proxy_client.h" |
| #include "third_party/blink/renderer/platform/cross_thread_functional.h" |
| #include "third_party/blink/renderer/platform/loader/fetch/resource_loader_options.h" |
| #include "third_party/blink/renderer/platform/testing/unit_test_helpers.h" |
| #include "third_party/blink/renderer/platform/waitable_event.h" |
| #include "third_party/blink/renderer/platform/web_thread_supporting_gc.h" |
| #include "third_party/blink/renderer/platform/wtf/text/text_position.h" |
| |
| namespace blink { |
| namespace { |
| |
| class TestAnimationWorkletProxyClient : public AnimationWorkletProxyClient { |
| public: |
| TestAnimationWorkletProxyClient() |
| : AnimationWorkletProxyClient(0, nullptr, nullptr, nullptr, nullptr){}; |
| void SetGlobalScope(WorkletGlobalScope*) override {} |
| }; |
| |
| } // namespace |
| |
| class AnimationAndPaintWorkletThreadTest : public PageTestBase { |
| public: |
| void SetUp() override { |
| PageTestBase::SetUp(IntSize()); |
| Document* document = &GetDocument(); |
| document->SetURL(KURL("https://example.com/")); |
| document->UpdateSecurityOrigin(SecurityOrigin::Create(document->Url())); |
| reporting_proxy_ = std::make_unique<WorkerReportingProxy>(); |
| } |
| |
| std::unique_ptr<AnimationAndPaintWorkletThread> |
| CreateAnimationAndPaintWorkletThread() { |
| WorkerClients* clients = WorkerClients::Create(); |
| ProvideAnimationWorkletProxyClientTo( |
| clients, MakeGarbageCollected<TestAnimationWorkletProxyClient>()); |
| |
| std::unique_ptr<AnimationAndPaintWorkletThread> thread = |
| AnimationAndPaintWorkletThread::CreateForAnimationWorklet( |
| *reporting_proxy_); |
| Document* document = &GetDocument(); |
| thread->Start( |
| std::make_unique<GlobalScopeCreationParams>( |
| document->Url(), mojom::ScriptType::kModule, document->UserAgent(), |
| nullptr /* web_worker_fetch_context */, Vector<CSPHeaderAndType>(), |
| document->GetReferrerPolicy(), document->GetSecurityOrigin(), |
| document->IsSecureContext(), document->GetHttpsState(), clients, |
| document->AddressSpace(), |
| OriginTrialContext::GetTokens(document).get(), |
| base::UnguessableToken::Create(), nullptr /* worker_settings */, |
| kV8CacheOptionsDefault, |
| MakeGarbageCollected<WorkletModuleResponsesMap>()), |
| base::nullopt, std::make_unique<WorkerDevToolsParams>(), |
| ParentExecutionContextTaskRunners::Create()); |
| return thread; |
| } |
| |
| // Attempts to run some simple script for |thread|. |
| void CheckWorkletCanExecuteScript(WorkerThread* thread) { |
| std::unique_ptr<WaitableEvent> wait_event = |
| std::make_unique<WaitableEvent>(); |
| thread->GetWorkerBackingThread().BackingThread().PostTask( |
| FROM_HERE, |
| CrossThreadBind( |
| &AnimationAndPaintWorkletThreadTest::ExecuteScriptInWorklet, |
| CrossThreadUnretained(this), CrossThreadUnretained(thread), |
| CrossThreadUnretained(wait_event.get()))); |
| wait_event->Wait(); |
| } |
| |
| private: |
| void ExecuteScriptInWorklet(WorkerThread* thread, WaitableEvent* wait_event) { |
| ScriptState* script_state = |
| thread->GlobalScope()->ScriptController()->GetScriptState(); |
| EXPECT_TRUE(script_state); |
| ScriptState::Scope scope(script_state); |
| const KURL js_url("https://example.com/foo.js"); |
| ScriptModule module = ScriptModule::Compile( |
| script_state->GetIsolate(), "var counter = 0; ++counter;", js_url, |
| js_url, ScriptFetchOptions(), TextPosition::MinimumPosition(), |
| ASSERT_NO_EXCEPTION); |
| EXPECT_FALSE(module.IsNull()); |
| ScriptValue exception = module.Instantiate(script_state); |
| EXPECT_TRUE(exception.IsEmpty()); |
| ScriptValue value = module.Evaluate(script_state); |
| EXPECT_TRUE(value.IsEmpty()); |
| wait_event->Signal(); |
| } |
| |
| std::unique_ptr<WorkerReportingProxy> reporting_proxy_; |
| }; |
| |
| TEST_F(AnimationAndPaintWorkletThreadTest, Basic) { |
| std::unique_ptr<AnimationAndPaintWorkletThread> worklet = |
| CreateAnimationAndPaintWorkletThread(); |
| CheckWorkletCanExecuteScript(worklet.get()); |
| worklet->Terminate(); |
| worklet->WaitForShutdownForTesting(); |
| } |
| |
| // Tests that the same WebThread is used for new worklets if the WebThread is |
| // still alive. |
| TEST_F(AnimationAndPaintWorkletThreadTest, CreateSecondAndTerminateFirst) { |
| // Create the first worklet and wait until it is initialized. |
| std::unique_ptr<AnimationAndPaintWorkletThread> first_worklet = |
| CreateAnimationAndPaintWorkletThread(); |
| WebThreadSupportingGC* first_thread = |
| &first_worklet->GetWorkerBackingThread().BackingThread(); |
| CheckWorkletCanExecuteScript(first_worklet.get()); |
| v8::Isolate* first_isolate = first_worklet->GetIsolate(); |
| ASSERT_TRUE(first_isolate); |
| |
| // Create the second worklet and immediately destroy the first worklet. |
| std::unique_ptr<AnimationAndPaintWorkletThread> second_worklet = |
| CreateAnimationAndPaintWorkletThread(); |
| // We don't use terminateAndWait here to avoid forcible termination. |
| first_worklet->Terminate(); |
| first_worklet->WaitForShutdownForTesting(); |
| |
| // Wait until the second worklet is initialized. Verify that the second |
| // worklet is using the same thread and Isolate as the first worklet. |
| WebThreadSupportingGC* second_thread = |
| &second_worklet->GetWorkerBackingThread().BackingThread(); |
| ASSERT_EQ(first_thread, second_thread); |
| |
| v8::Isolate* second_isolate = second_worklet->GetIsolate(); |
| ASSERT_TRUE(second_isolate); |
| EXPECT_EQ(first_isolate, second_isolate); |
| |
| // Verify that the worklet can still successfully execute script. |
| CheckWorkletCanExecuteScript(second_worklet.get()); |
| |
| second_worklet->Terminate(); |
| second_worklet->WaitForShutdownForTesting(); |
| } |
| |
| // Tests that the WebThread is reused if all existing worklets are terminated |
| // before a new worklet is created, as long as the worklets are not destructed. |
| TEST_F(AnimationAndPaintWorkletThreadTest, TerminateFirstAndCreateSecond) { |
| // Create the first worklet, wait until it is initialized, and terminate it. |
| std::unique_ptr<AnimationAndPaintWorkletThread> worklet = |
| CreateAnimationAndPaintWorkletThread(); |
| WebThreadSupportingGC* first_thread = |
| &worklet->GetWorkerBackingThread().BackingThread(); |
| CheckWorkletCanExecuteScript(worklet.get()); |
| |
| // We don't use terminateAndWait here to avoid forcible termination. |
| worklet->Terminate(); |
| worklet->WaitForShutdownForTesting(); |
| |
| // Create the second worklet. The backing thread is same. |
| worklet = CreateAnimationAndPaintWorkletThread(); |
| WebThreadSupportingGC* second_thread = |
| &worklet->GetWorkerBackingThread().BackingThread(); |
| EXPECT_EQ(first_thread, second_thread); |
| CheckWorkletCanExecuteScript(worklet.get()); |
| |
| worklet->Terminate(); |
| worklet->WaitForShutdownForTesting(); |
| } |
| |
| // Tests that v8::Isolate and WebThread are correctly set-up if a worklet is |
| // created while another is terminating. |
| TEST_F(AnimationAndPaintWorkletThreadTest, |
| CreatingSecondDuringTerminationOfFirst) { |
| std::unique_ptr<AnimationAndPaintWorkletThread> first_worklet = |
| CreateAnimationAndPaintWorkletThread(); |
| CheckWorkletCanExecuteScript(first_worklet.get()); |
| v8::Isolate* first_isolate = first_worklet->GetIsolate(); |
| ASSERT_TRUE(first_isolate); |
| |
| // Request termination of the first worklet and create the second worklet |
| // as soon as possible. |
| first_worklet->Terminate(); |
| // We don't wait for its termination. |
| // Note: We rely on the assumption that the termination steps don't run |
| // on the worklet thread so quickly. This could be a source of flakiness. |
| |
| std::unique_ptr<AnimationAndPaintWorkletThread> second_worklet = |
| CreateAnimationAndPaintWorkletThread(); |
| |
| v8::Isolate* second_isolate = second_worklet->GetIsolate(); |
| ASSERT_TRUE(second_isolate); |
| EXPECT_EQ(first_isolate, second_isolate); |
| |
| // Verify that the isolate can run some scripts correctly in the second |
| // worklet. |
| CheckWorkletCanExecuteScript(second_worklet.get()); |
| second_worklet->Terminate(); |
| second_worklet->WaitForShutdownForTesting(); |
| } |
| |
| // Tests that the backing thread is correctly created, torn down, and recreated |
| // as AnimationWorkletThreads are created and destroyed. |
| TEST_F(AnimationAndPaintWorkletThreadTest, |
| WorkletThreadHolderIsRefCountedProperly) { |
| EXPECT_FALSE( |
| AnimationAndPaintWorkletThread::GetWorkletThreadHolderForTesting()); |
| |
| std::unique_ptr<AnimationAndPaintWorkletThread> worklet = |
| CreateAnimationAndPaintWorkletThread(); |
| ASSERT_TRUE(worklet.get()); |
| WorkletThreadHolder<AnimationAndPaintWorkletThread>* holder = |
| AnimationAndPaintWorkletThread::GetWorkletThreadHolderForTesting(); |
| EXPECT_TRUE(holder); |
| |
| std::unique_ptr<AnimationAndPaintWorkletThread> worklet2 = |
| CreateAnimationAndPaintWorkletThread(); |
| ASSERT_TRUE(worklet2.get()); |
| WorkletThreadHolder<AnimationAndPaintWorkletThread>* holder2 = |
| AnimationAndPaintWorkletThread::GetWorkletThreadHolderForTesting(); |
| EXPECT_EQ(holder, holder2); |
| |
| worklet->Terminate(); |
| worklet->WaitForShutdownForTesting(); |
| worklet.reset(); |
| EXPECT_TRUE( |
| AnimationAndPaintWorkletThread::GetWorkletThreadHolderForTesting()); |
| |
| worklet2->Terminate(); |
| worklet2->WaitForShutdownForTesting(); |
| worklet2.reset(); |
| EXPECT_FALSE( |
| AnimationAndPaintWorkletThread::GetWorkletThreadHolderForTesting()); |
| |
| std::unique_ptr<AnimationAndPaintWorkletThread> worklet3 = |
| CreateAnimationAndPaintWorkletThread(); |
| ASSERT_TRUE(worklet3.get()); |
| EXPECT_TRUE( |
| AnimationAndPaintWorkletThread::GetWorkletThreadHolderForTesting()); |
| |
| worklet3->Terminate(); |
| worklet3->WaitForShutdownForTesting(); |
| } |
| |
| } // namespace blink |