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// Copyright 2022 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_CAPTURE_MODE_CAMERA_VIDEO_FRAME_RENDERER_H_
#define ASH_CAPTURE_MODE_CAMERA_VIDEO_FRAME_RENDERER_H_
#include <memory>
#include "ash/capture_mode/camera_video_frame_handler.h"
#include "base/memory/scoped_refptr.h"
#include "cc/trees/layer_tree_frame_sink_client.h"
#include "components/viz/client/client_resource_provider.h"
#include "components/viz/common/frame_sinks/begin_frame_source.h"
#include "components/viz/common/quads/compositor_frame.h"
#include "ui/aura/window.h"
#include "ui/gfx/geometry/size.h"
namespace cc {
class LayerTreeFrameSink;
} // namespace cc
namespace media {
class VideoResourceUpdater;
} // namespace media
namespace viz {
class ContextProvider;
class RasterContextProvider;
} // namespace viz
namespace ash {
// Renders the video frames received from the camera video device by creating
// independent compositor frames containing the video frames and submitting them
// on a layer tree frame sink created on the `host_window_`.
class CameraVideoFrameRenderer : public CameraVideoFrameHandler::Delegate,
public viz::BeginFrameObserverBase,
public cc::LayerTreeFrameSinkClient {
public:
CameraVideoFrameRenderer(
mojo::Remote<video_capture::mojom::VideoSource> camera_video_source,
const media::VideoCaptureFormat& capture_format,
bool should_flip_frames_horizontally);
CameraVideoFrameRenderer(const CameraVideoFrameRenderer&) = delete;
CameraVideoFrameRenderer& operator=(const CameraVideoFrameRenderer&) = delete;
~CameraVideoFrameRenderer() override;
aura::Window* host_window() { return &host_window_; }
bool should_flip_frames_horizontally() const {
return should_flip_frames_horizontally_;
}
// Initializes this renderer by creating the `layer_tree_frame_sink_` and
// starts receiving video frames from the camera device.
void Initialize();
// CameraVideoFrameHandler::Delegate:
void OnCameraVideoFrame(scoped_refptr<media::VideoFrame> frame) override;
// viz::BeginFrameObserverBase:
void OnBeginFrameSourcePausedChanged(bool paused) override;
bool OnBeginFrameDerivedImpl(const viz::BeginFrameArgs& args) override;
// cc::LayerTreeFrameSinkClient:
void SetBeginFrameSource(viz::BeginFrameSource* source) override;
absl::optional<viz::HitTestRegionList> BuildHitTestData() override;
void ReclaimResources(std::vector<viz::ReturnedResource> resources) override;
void SetTreeActivationCallback(base::RepeatingClosure callback) override;
void DidReceiveCompositorFrameAck() override;
void DidPresentCompositorFrame(
uint32_t frame_token,
const viz::FrameTimingDetails& details) override;
void DidLoseLayerTreeFrameSink() override;
void OnDraw(const gfx::Transform& transform,
const gfx::Rect& viewport,
bool resourceless_software_draw,
bool skip_draw) override;
void SetMemoryPolicy(const cc::ManagedMemoryPolicy& policy) override;
void SetExternalTilePriorityConstraints(
const gfx::Rect& viewport_rect,
const gfx::Transform& transform) override;
private:
friend class CaptureModeTestApi;
// Creates and returns a compositor frame for the given `video_frame`.
viz::CompositorFrame CreateCompositorFrame(
const viz::BeginFrameAck& begin_frame_ack,
scoped_refptr<media::VideoFrame> video_frame);
// The window hosting the rendered video frames.
aura::Window host_window_;
// The handler that subscribes to the camera video device.
CameraVideoFrameHandler video_frame_handler_;
// Used to identify gpu or software resources obtained from a video frame in
// order for these resources to be given to the Viz display compositor.
viz::ClientResourceProvider client_resource_provider_;
// Generates a frame token for the next compositor frame we create.
viz::FrameTokenGenerator compositor_frame_token_generator_;
// If not empty, the video frame that will be rendered next when
// `OnBeginFrameDerivedImpl()` is called.
scoped_refptr<media::VideoFrame> current_video_frame_;
// The pixel size and the DSF of the most recent submitted compositor frame.
// If either changes, we'll need to allocate a new local surface ID.
gfx::Size last_compositor_frame_size_pixels_;
float last_compositor_frame_dsf_ = 1.0f;
scoped_refptr<viz::ContextProvider> context_provider_;
scoped_refptr<viz::RasterContextProvider> raster_context_provider_;
// The layer tree frame sink created from `host_window_`, which is used to
// submit compositor frames for the camera video frames.
std::unique_ptr<cc::LayerTreeFrameSink> layer_tree_frame_sink_;
// Used to produce the camera video frame's content as resources consumable by
// the Viz display compositor.
std::unique_ptr<media::VideoResourceUpdater> video_resource_updater_;
// The currently observed `BeginFrameSource` which will notify us with
// `OnBeginFrameDerivedImpl()`.
viz::BeginFrameSource* begin_frame_source_ = nullptr;
// A callback used for tests to be called after `frame` has been rendered.
base::OnceCallback<void(scoped_refptr<media::VideoFrame> frame)>
on_video_frame_rendered_for_test_;
// True if we submitted a compositor frame and are waiting for a call to
// `DidReceiveCompositorFrameAck()`.
bool pending_compositor_frame_ack_ = false;
// Whether the camera video frames should be flipped horizontally around the Y
// axis so that the camera behaves like a mirror. This can be false for world-
// facing cameras.
bool should_flip_frames_horizontally_ = true;
};
} // namespace ash
#endif // ASH_CAPTURE_MODE_CAMERA_VIDEO_FRAME_RENDERER_H_