blob: 5c1a8781bcc4a96ca743aaf7f81aad9bc741f321 [file] [log] [blame]
// Copyright 2020 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/capture_mode/capture_mode_session.h"
#include <tuple>
#include "ash/accessibility/accessibility_controller_impl.h"
#include "ash/accessibility/magnifier/magnifier_glass.h"
#include "ash/capture_mode/capture_label_view.h"
#include "ash/capture_mode/capture_mode_bar_view.h"
#include "ash/capture_mode/capture_mode_camera_controller.h"
#include "ash/capture_mode/capture_mode_camera_preview_view.h"
#include "ash/capture_mode/capture_mode_constants.h"
#include "ash/capture_mode/capture_mode_controller.h"
#include "ash/capture_mode/capture_mode_menu_group.h"
#include "ash/capture_mode/capture_mode_session_focus_cycler.h"
#include "ash/capture_mode/capture_mode_settings_view.h"
#include "ash/capture_mode/capture_mode_toggle_button.h"
#include "ash/capture_mode/capture_mode_type_view.h"
#include "ash/capture_mode/capture_mode_util.h"
#include "ash/capture_mode/capture_window_observer.h"
#include "ash/capture_mode/folder_selection_dialog_controller.h"
#include "ash/capture_mode/user_nudge_controller.h"
#include "ash/constants/ash_features.h"
#include "ash/display/mouse_cursor_event_filter.h"
#include "ash/display/screen_orientation_controller.h"
#include "ash/display/window_tree_host_manager.h"
#include "ash/keyboard/ui/keyboard_ui_controller.h"
#include "ash/projector/projector_controller_impl.h"
#include "ash/public/cpp/resources/grit/ash_public_unscaled_resources.h"
#include "ash/public/cpp/shell_window_ids.h"
#include "ash/resources/vector_icons/vector_icons.h"
#include "ash/root_window_controller.h"
#include "ash/shell.h"
#include "ash/strings/grit/ash_strings.h"
#include "ash/style/ash_color_provider.h"
#include "ash/wm/mru_window_tracker.h"
#include "ash/wm/tablet_mode/tablet_mode_controller.h"
#include "ash/wm/window_dimmer.h"
#include "base/bind.h"
#include "base/callback_helpers.h"
#include "base/check.h"
#include "base/memory/ptr_util.h"
#include "cc/paint/paint_flags.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/client/capture_client.h"
#include "ui/aura/cursor/cursor_util.h"
#include "ui/aura/env.h"
#include "ui/aura/window.h"
#include "ui/aura/window_delegate.h"
#include "ui/aura/window_observer.h"
#include "ui/aura/window_tracker.h"
#include "ui/base/cursor/cursor_factory.h"
#include "ui/base/l10n/l10n_util.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/layer_animation_element.h"
#include "ui/compositor/layer_type.h"
#include "ui/compositor/paint_recorder.h"
#include "ui/compositor/scoped_layer_animation_settings.h"
#include "ui/display/screen.h"
#include "ui/display/types/display_constants.h"
#include "ui/events/types/event_type.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/geometry/insets.h"
#include "ui/gfx/geometry/point.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/transform_util.h"
#include "ui/gfx/paint_vector_icon.h"
#include "ui/gfx/scoped_canvas.h"
#include "ui/gfx/shadow_value.h"
#include "ui/gfx/skia_paint_util.h"
#include "ui/views/animation/animation_builder.h"
#include "ui/views/background.h"
#include "ui/views/controls/button/label_button.h"
#include "ui/views/controls/label.h"
#include "ui/views/widget/widget.h"
#include "ui/wm/core/coordinate_conversion.h"
namespace ash {
namespace {
// The visual radius of the drag affordance circles which are shown while
// resizing a drag region.
constexpr int kAffordanceCircleRadiusDp = 4;
// The hit radius of the drag affordance circles touch events.
constexpr int kAffordanceCircleTouchHitRadiusDp = 16;
// Capture region magnifier parameters.
constexpr MagnifierGlass::Params kMagnifierParams{
/*scale=*/2.f,
/*radius=*/60,
/*border_size=*/2,
/*border_outline_thickness=*/0,
/*border_color=*/SK_ColorWHITE,
/*border_outline_color=*/SK_ColorTRANSPARENT,
/*bottom_shadow=*/
gfx::ShadowValue(gfx::Vector2d(0, 1),
2,
SkColorSetARGB(0x4C, 0x00, 0x00, 0x00)),
/*top_shadow=*/
gfx::ShadowValue(gfx::Vector2d(0, 1),
3,
SkColorSetARGB(0x26, 0x00, 0x00, 0x00))};
constexpr int kSizeLabelBorderRadius = 4;
constexpr int kSizeLabelHorizontalPadding = 8;
// Values for the shadows of the capture region components.
constexpr int kRegionAffordanceCircleShadow2Blur = 6;
constexpr gfx::ShadowValue kRegionOutlineShadow(gfx::Vector2d(0, 0),
2,
SkColorSetARGB(41, 0, 0, 0));
constexpr gfx::ShadowValue kRegionAffordanceCircleShadow1(
gfx::Vector2d(0, 1),
2,
SkColorSetARGB(76, 0, 0, 0));
constexpr gfx::ShadowValue kRegionAffordanceCircleShadow2(
gfx::Vector2d(0, 2),
kRegionAffordanceCircleShadow2Blur,
SkColorSetARGB(38, 0, 0, 0));
// Values of the focus ring draw around the region or affordance circles.
constexpr int kFocusRingStrokeWidthDp = 2;
constexpr int kFocusRingSpacingDp = 2;
// When updating the capture region, request a repaint on the region and inset
// such that the border, affordance circles and affordance circle shadows are
// all repainted as well.
constexpr int kDamageInsetDp = capture_mode::kCaptureRegionBorderStrokePx +
kAffordanceCircleRadiusDp +
kRegionAffordanceCircleShadow2Blur;
// The minimum padding on each side of the capture region. If the capture button
// cannot be placed in the center of the capture region and maintain this
// padding, it will be placed below or above the capture region.
constexpr int kCaptureRegionMinimumPaddingDp = 16;
// Animation parameters needed when countdown starts.
// The animation duration that the label fades out and scales down before count
// down starts.
constexpr base::TimeDelta kCaptureLabelCountdownStartDuration =
base::Milliseconds(267);
// The animation duration that the capture widgets (capture bar, capture
// settings) fade out before count down starts.
constexpr base::TimeDelta kCaptureWidgetFadeOutDuration =
base::Milliseconds(167);
// The animation duration that the fullscreen shield fades out before count down
// starts.
constexpr base::TimeDelta kCaptureShieldFadeOutDuration =
base::Milliseconds(333);
// If there is no text message was showing when count down starts, the label
// widget will shrink down from 120% -> 100% and fade in.
constexpr float kLabelScaleUpOnCountdown = 1.2;
// The animation duration that the label fades out and scales up when going from
// the selection phase to the fine tune phase.
constexpr base::TimeDelta kCaptureLabelRegionPhaseChangeDuration =
base::Milliseconds(167);
// The delay before the label fades out and scales up.
constexpr base::TimeDelta kCaptureLabelRegionPhaseChangeDelay =
base::Milliseconds(67);
// When going from the select region phase to the fine tune phase, the label
// widget will scale up from 80% -> 100%.
constexpr float kLabelScaleDownOnPhaseChange = 0.8;
// Animation parameters for capture UI (capture bar, capture label) overlapping
// the user capture region or camera preview. The default animation duration for
// opacity changes to the capture UI.
constexpr base::TimeDelta kCaptureUIOpacityChangeDuration =
base::Milliseconds(100);
// If the user is using keyboard only and they are on the selecting region
// phase, they can create default region which is centered and sized to this
// value times the root window's width and height.
constexpr float kRegionDefaultRatio = 0.24f;
// Mouse cursor warping is disabled when the capture source is a custom region.
// Sets the mouse warp status to |enable| and return the original value.
bool SetMouseWarpEnabled(bool enable) {
auto* mouse_cursor_filter = Shell::Get()->mouse_cursor_filter();
const bool old_value = mouse_cursor_filter->mouse_warp_enabled();
mouse_cursor_filter->set_mouse_warp_enabled(enable);
return old_value;
}
// Gets the menu container inside |root|.
aura::Window* GetParentContainer(aura::Window* root) {
DCHECK(root);
DCHECK(root->IsRootWindow());
return root->GetChildById(kShellWindowId_MenuContainer);
}
// Returns the smallest rect that contains all of |points|.
gfx::Rect GetRectEnclosingPoints(const std::vector<gfx::Point>& points) {
DCHECK_GE(points.size(), 2u);
int x = INT_MAX;
int y = INT_MAX;
int right = INT_MIN;
int bottom = INT_MIN;
for (const gfx::Point& point : points) {
x = std::min(point.x(), x);
y = std::min(point.y(), y);
right = std::max(point.x(), right);
bottom = std::max(point.y(), bottom);
}
return gfx::Rect(x, y, right - x, bottom - y);
}
// Returns the widget init params needed to create a widget associated with a
// capture session.
views::Widget::InitParams CreateWidgetParams(aura::Window* parent,
const gfx::Rect& bounds,
const std::string& name) {
// Use a popup widget to get transient properties, such as not needing to
// click on the widget first to get capture before receiving events.
views::Widget::InitParams params(views::Widget::InitParams::TYPE_POPUP);
params.opacity = views::Widget::InitParams::WindowOpacity::kTranslucent;
params.parent = parent;
params.bounds = bounds;
params.name = name;
return params;
}
// Gets the root window associated |location_in_screen| if given, otherwise gets
// the root window associated with the CursorManager.
aura::Window* GetPreferredRootWindow(
absl::optional<gfx::Point> location_in_screen = absl::nullopt) {
int64_t display_id =
(location_in_screen
? display::Screen::GetScreen()->GetDisplayNearestPoint(
*location_in_screen)
: Shell::Get()->cursor_manager()->GetDisplay())
.id();
// The Display object returned by CursorManager::GetDisplay may be stale, but
// will have the correct id.
DCHECK_NE(display::kInvalidDisplayId, display_id);
return Shell::GetRootWindowForDisplayId(display_id);
}
// In fullscreen or window capture mode, the mouse will change to a camera
// image icon if we're capturing image, or a video record image icon if we're
// capturing video.
ui::Cursor GetCursorForFullscreenOrWindowCapture(bool capture_image) {
ui::Cursor cursor(ui::mojom::CursorType::kCustom);
const display::Display display =
display::Screen::GetScreen()->GetDisplayNearestWindow(
GetPreferredRootWindow());
const float device_scale_factor = display.device_scale_factor();
const gfx::ImageSkia* icon =
ui::ResourceBundle::GetSharedInstance().GetImageSkiaNamed(
capture_image ? IDR_CAPTURE_IMAGE_CURSOR : IDR_CAPTURE_VIDEO_CURSOR);
SkBitmap bitmap = *icon->bitmap();
gfx::Point hotspot(bitmap.width() / 2, bitmap.height() / 2);
aura::ScaleAndRotateCursorBitmapAndHotpoint(
device_scale_factor, display.panel_rotation(), &bitmap, &hotspot);
auto* cursor_factory = ui::CursorFactory::GetInstance();
cursor.SetPlatformCursor(
cursor_factory->CreateImageCursor(cursor.type(), bitmap, hotspot));
cursor.set_custom_bitmap(bitmap);
cursor.set_custom_hotspot(hotspot);
return cursor;
}
// Returns the expected cursor type for |position| in region capture.
ui::mojom::CursorType GetCursorTypeForFineTunePosition(
FineTunePosition position) {
switch (position) {
case FineTunePosition::kTopLeft:
return ui::mojom::CursorType::kNorthWestResize;
case FineTunePosition::kBottomRight:
return ui::mojom::CursorType::kSouthEastResize;
case FineTunePosition::kTopCenter:
case FineTunePosition::kBottomCenter:
return ui::mojom::CursorType::kNorthSouthResize;
case FineTunePosition::kTopRight:
return ui::mojom::CursorType::kNorthEastResize;
case FineTunePosition::kBottomLeft:
return ui::mojom::CursorType::kSouthWestResize;
case FineTunePosition::kLeftCenter:
case FineTunePosition::kRightCenter:
return ui::mojom::CursorType::kEastWestResize;
case FineTunePosition::kCenter:
return ui::mojom::CursorType::kMove;
default:
return ui::mojom::CursorType::kCell;
}
}
// Gets the amount of change that should happen to a region given |event_flags|.
int GetArrowKeyPressChange(int event_flags) {
if ((event_flags & ui::EF_SHIFT_DOWN) != 0)
return capture_mode::kShiftArrowKeyboardRegionChangeDp;
if ((event_flags & ui::EF_CONTROL_DOWN) != 0)
return capture_mode::kCtrlArrowKeyboardRegionChangeDp;
return capture_mode::kArrowKeyboardRegionChangeDp;
}
// Clips |out_bounds| to fit |rect|. Similar to
// gfx::Rect::AdjustToFit() but does not shift the output rect to maintain the
// rect size.
void ClipRectToFit(gfx::Rect* out_bounds, const gfx::Rect& rect) {
out_bounds->SetByBounds(std::max(rect.x(), out_bounds->x()),
std::max(rect.y(), out_bounds->y()),
std::min(rect.right(), out_bounds->right()),
std::min(rect.bottom(), out_bounds->bottom()));
}
// Returns the `message_id` for the chromevox alert when capture session starts.
int GetMessageIdForInitialCaptureSource(CaptureModeSource source) {
switch (source) {
case CaptureModeSource::kFullscreen:
return IDS_ASH_SCREEN_CAPTURE_SOURCE_FULLSCREEN;
case CaptureModeSource::kRegion:
return IDS_ASH_SCREEN_CAPTURE_SOURCE_PARTIAL;
default:
return IDS_ASH_SCREEN_CAPTURE_SOURCE_WINDOW;
}
}
void UpdateFloatingPanelBoundsIfNeeded() {
Shell::Get()->accessibility_controller()->UpdateFloatingPanelBoundsIfNeeded();
}
views::Widget* GetCameraPreviewWidget() {
auto* camera_controller = CaptureModeController::Get()->camera_controller();
return camera_controller ? camera_controller->camera_preview_widget()
: nullptr;
}
bool ShouldPassEventToCameraPreview(ui::LocatedEvent* event) {
auto* controller = CaptureModeController::Get();
// If there's a video recording in progress, return false immediately, since
// even camera preview exists, it doesn't belong to the current capture
// session.
if (controller->is_recording_in_progress())
return false;
auto* camera_preview_widget = GetCameraPreviewWidget();
if (!camera_preview_widget || !camera_preview_widget->IsVisible())
return false;
auto* camera_controller = controller->camera_controller();
if (camera_controller && camera_controller->is_drag_in_progress())
return true;
// If the event is targeted on the camera preview, even it's not located
// on the camera preview, we should still pass the event to camera preview
// to handle it. For example, when pressing on the resize button inside camera
// preview, but release the press outside of camera preview, even the release
// event is not on the camera preview, we should still pass the event to it,
// otherwise camera preview will wait for the release event forever which will
// make the regular drag for camera preview not work.
auto* target = static_cast<aura::Window*>(event->target());
if (camera_preview_widget->GetNativeWindow()->Contains(target))
return true;
return false;
}
// Returns true if the given `widget` intersects with the camera preview.
// Otherwise, returns false;
bool IsWidgetOverlappedWithCameraPreview(views::Widget* widget) {
// Return false immediately if there's a video recording in propress since
// the camera preview doesn't belong to the current capture session.
if (CaptureModeController::Get()->is_recording_in_progress())
return false;
auto* camera_preview_widget = GetCameraPreviewWidget();
if (!camera_preview_widget)
return false;
return camera_preview_widget->IsVisible() &&
camera_preview_widget->GetLayer()->GetTargetOpacity() > 0.f &&
camera_preview_widget->GetWindowBoundsInScreen().Intersects(
widget->GetWindowBoundsInScreen());
}
} // namespace
// -----------------------------------------------------------------------------
// CaptureModeSession::CursorSetter:
class CaptureModeSession::CursorSetter {
public:
CursorSetter()
: cursor_manager_(Shell::Get()->cursor_manager()),
original_cursor_(cursor_manager_->GetCursor()),
original_cursor_visible_(cursor_manager_->IsCursorVisible()),
original_cursor_locked_(cursor_manager_->IsCursorLocked()),
current_orientation_(GetCurrentScreenOrientation()) {
if (!cursor_manager_->IsMouseEventsEnabled())
cursor_manager_->EnableMouseEvents();
}
CursorSetter(const CursorSetter&) = delete;
CursorSetter& operator=(const CursorSetter&) = delete;
~CursorSetter() { ResetCursor(); }
// Note that this will always make the cursor visible if it is not |kNone|.
void UpdateCursor(const ui::Cursor& cursor) {
if (original_cursor_locked_)
return;
if (in_cursor_update_)
return;
base::AutoReset<bool> auto_reset_in_cursor_update(&in_cursor_update_, true);
const ui::mojom::CursorType current_cursor_type =
cursor_manager_->GetCursor().type();
const ui::mojom::CursorType new_cursor_type = cursor.type();
const CaptureModeType capture_type = CaptureModeController::Get()->type();
const float device_scale_factor =
display::Screen::GetScreen()
->GetDisplayNearestWindow(GetPreferredRootWindow())
.device_scale_factor();
// For custom cursors, update the cursor if we need to change between image
// capture and video capture, if the device scale factor changes, or if the
// screen orientation changes.
const chromeos::OrientationType orientation = GetCurrentScreenOrientation();
const bool is_cursor_changed =
current_cursor_type != new_cursor_type ||
(current_cursor_type == ui::mojom::CursorType::kCustom &&
(custom_cursor_capture_type_ != capture_type ||
custom_cursor_device_scale_factor_ != device_scale_factor ||
current_orientation_ != orientation));
const bool is_cursor_visibility_changed =
cursor_manager_->IsCursorVisible() !=
(new_cursor_type != ui::mojom::CursorType::kNone);
if (new_cursor_type == ui::mojom::CursorType::kCustom) {
custom_cursor_capture_type_ = capture_type;
custom_cursor_device_scale_factor_ = device_scale_factor;
}
current_orientation_ = orientation;
if (!is_cursor_changed && !is_cursor_visibility_changed)
return;
if (cursor_manager_->IsCursorLocked())
cursor_manager_->UnlockCursor();
if (new_cursor_type == ui::mojom::CursorType::kNone) {
cursor_manager_->HideCursor();
} else {
cursor_manager_->SetCursor(cursor);
cursor_manager_->ShowCursor();
}
cursor_manager_->LockCursor();
was_cursor_reset_to_original_ = false;
}
// Resets to its original cursor.
void ResetCursor() {
// Only unlock the cursor if it wasn't locked before.
if (original_cursor_locked_)
return;
// Only reset cursor if it hasn't been reset before.
if (was_cursor_reset_to_original_)
return;
if (cursor_manager_->IsCursorLocked())
cursor_manager_->UnlockCursor();
cursor_manager_->SetCursor(original_cursor_);
if (original_cursor_visible_)
cursor_manager_->ShowCursor();
else
cursor_manager_->HideCursor();
was_cursor_reset_to_original_ = true;
}
bool IsCursorVisible() const { return cursor_manager_->IsCursorVisible(); }
void HideCursor() {
if (original_cursor_locked_ || !IsCursorVisible())
return;
if (cursor_manager_->IsCursorLocked())
cursor_manager_->UnlockCursor();
cursor_manager_->HideCursor();
cursor_manager_->LockCursor();
was_cursor_reset_to_original_ = false;
}
bool IsUsingCustomCursor(CaptureModeType type) const {
return cursor_manager_->GetCursor().type() ==
ui::mojom::CursorType::kCustom &&
custom_cursor_capture_type_ == type;
}
private:
wm::CursorManager* const cursor_manager_;
const gfx::NativeCursor original_cursor_;
const bool original_cursor_visible_;
// If the original cursor is already locked, don't make any changes to it.
const bool original_cursor_locked_;
// The current custom cursor type. kImage if we're using image capture icon as
// the mouse cursor, and kVideo if we're using video record icon as the mouse
// cursor.
CaptureModeType custom_cursor_capture_type_ = CaptureModeType::kImage;
// Records the current device scale factor. If the DSF changes, we will need
// to update the cursor if we're using a custom cursor.
float custom_cursor_device_scale_factor_ = 1.f;
// Records the current screen orientation. If screen orientation changes, we
// will need to update the cursor if we're using custom cursor.
chromeos::OrientationType current_orientation_;
// True if the cursor has reset back to its original cursor. It's to prevent
// Reset() from setting the cursor to |original_cursor_| more than once.
bool was_cursor_reset_to_original_ = true;
// True if the cursor is currently being updated. This is to prevent
// UpdateCursor() is called nestly more than once and the mouse is locked
// multiple times.
bool in_cursor_update_ = false;
};
// -----------------------------------------------------------------------------
// CaptureModeSession::ParentContainerObserver:
// The observer class to observer window added to or removed from the parent
// container `kShellWindowId_MenuContainer`. Capture UIs (capture bar, capture
// label, capture settings, camera preview) are all parented to the parent
// container, thus whenever there's a window added or removed, we need to call
// `RefreshStackingOrder` to ensure the stacking order is correct for them.
class CaptureModeSession::ParentContainerObserver
: public aura::WindowObserver {
public:
ParentContainerObserver(aura::Window* parent_container,
CaptureModeSession* capture_mode_session)
: parent_container_(parent_container),
capture_mode_session_(capture_mode_session) {
parent_container_->AddObserver(this);
}
ParentContainerObserver(const ParentContainerObserver&) = delete;
ParentContainerObserver& operator=(const ParentContainerObserver&) = delete;
~ParentContainerObserver() override {
if (parent_container_)
parent_container_->RemoveObserver(this);
}
// aura::WindowObserver:
void OnWindowAdded(aura::Window* window) override {
capture_mode_session_->RefreshStackingOrder();
capture_mode_session_->MaybeUpdateCaptureUisOpacity();
}
void OnWindowRemoved(aura::Window* window) override {
capture_mode_session_->RefreshStackingOrder();
capture_mode_session_->MaybeUpdateCaptureUisOpacity();
}
void OnWindowDestroying(aura::Window* window) override {
parent_container_->RemoveObserver(this);
parent_container_ = nullptr;
}
private:
aura::Window* parent_container_;
// Pointer to current capture session. Not nullptr during this lifecycle.
// Capture session owns `this`.
CaptureModeSession* const capture_mode_session_;
};
// -----------------------------------------------------------------------------
// CaptureModeSession:
CaptureModeSession::CaptureModeSession(CaptureModeController* controller,
bool projector_mode)
: controller_(controller),
current_root_(GetPreferredRootWindow()),
magnifier_glass_(kMagnifierParams),
is_in_projector_mode_(projector_mode),
cursor_setter_(std::make_unique<CursorSetter>()),
focus_cycler_(std::make_unique<CaptureModeSessionFocusCycler>(this)),
capture_toast_controller_(this) {}
CaptureModeSession::~CaptureModeSession() = default;
void CaptureModeSession::Initialize() {
// Trigger this before creating `capture_mode_bar_widget_` as we want to read
// out this message before reading out the first view of
// `capture_mode_bar_widget_`.
capture_mode_util::TriggerAccessibilityAlert(l10n_util::GetStringFUTF8(
IDS_ASH_SCREEN_CAPTURE_ALERT_OPEN,
l10n_util::GetStringUTF16(
GetMessageIdForInitialCaptureSource(controller_->source())),
l10n_util::GetStringUTF16(
controller_->type() == CaptureModeType::kImage
? IDS_ASH_SCREEN_CAPTURE_TYPE_SCREENSHOT
: IDS_ASH_SCREEN_CAPTURE_TYPE_SCREEN_RECORDING)));
// A context menu may have input capture when entering a session. Remove
// capture from it, otherwise subsequent mouse events will cause it to close,
// and then we won't be able to take a screenshot of the menu. Store it so we
// can return capture to it when exiting the session.
// Note that some windows gets destroyed when they lose the capture (e.g. a
// window created for capturing events while drag-drop in progress), so we
// need to account for that.
auto* capture_client = aura::client::GetCaptureClient(current_root_);
input_capture_window_ = capture_client->GetCaptureWindow();
if (input_capture_window_) {
aura::WindowTracker tracker({input_capture_window_});
capture_client->ReleaseCapture(input_capture_window_);
if (tracker.windows().empty())
input_capture_window_ = nullptr;
else
input_capture_window_->AddObserver(this);
}
SetLayer(std::make_unique<ui::Layer>(ui::LAYER_TEXTURED));
layer()->SetFillsBoundsOpaquely(false);
layer()->set_delegate(this);
auto* parent = GetParentContainer(current_root_);
parent_container_observer_ =
std::make_unique<ParentContainerObserver>(parent, this);
parent->layer()->Add(layer());
layer()->SetBounds(parent->bounds());
layer()->SetName("CaptureModeSession");
// The last region selected could have been on a larger display. Ensure that
// the region is not larger than the current display.
ClampCaptureRegionToRootWindowSize();
capture_mode_bar_widget_->Init(CreateWidgetParams(
parent,
CaptureModeBarView::GetBounds(current_root_, is_in_projector_mode_),
"CaptureModeBarWidget"));
capture_mode_bar_view_ = capture_mode_bar_widget_->SetContentsView(
std::make_unique<CaptureModeBarView>(is_in_projector_mode_));
capture_mode_bar_widget_->GetNativeWindow()->SetTitle(
l10n_util::GetStringUTF16(IDS_ASH_SCREEN_CAPTURE_A11Y_TITLE));
capture_mode_bar_widget_->Show();
// Advance focus once if spoken feedback is on so that the capture bar takes
// spoken feedback focus.
if (Shell::Get()->accessibility_controller()->spoken_feedback().enabled())
focus_cycler_->AdvanceFocus(/*reverse=*/false);
UpdateCaptureLabelWidget(CaptureLabelAnimation::kNone);
UpdateCursor(display::Screen::GetScreen()->GetCursorScreenPoint(),
/*is_touch=*/false);
if (controller_->source() == CaptureModeSource::kWindow)
capture_window_observer_ = std::make_unique<CaptureWindowObserver>(this);
UpdateRootWindowDimmers();
TabletModeController::Get()->AddObserver(this);
display_observer_.emplace(this);
// Our event handling code assumes the capture bar widget has been initialized
// already. So we start handling events after everything has been setup.
aura::Env::GetInstance()->AddPreTargetHandler(
this, ui::EventTarget::Priority::kSystem);
UpdateFloatingPanelBoundsIfNeeded();
// call `OnCaptureTypeChanged` after capture bar's initialization is done
// instead of in the initialization of the capture mode type view, since
// `OnCaptureTypeChanged` may trigger `ShowCaptureToast` which depends on the
// capture bar.
// Also please note we should call `OnCaptureTypeChanged` in
// `CaptureModeTypeView` instead of `CaptureModeSession`, since this is during
// the initialization of the capture session, the type change is not triggered
// by the user.
capture_mode_bar_view_->capture_type_view()->OnCaptureTypeChanged(
controller_->type());
MaybeCreateUserNudge();
auto* camera_controller = controller_->camera_controller();
if (is_in_projector_mode_ && camera_controller)
camera_controller->MaybeSelectFirstCamera();
Shell::Get()->AddShellObserver(this);
}
void CaptureModeSession::Shutdown() {
is_shutting_down_ = true;
aura::Env::GetInstance()->RemovePreTargetHandler(this);
display_observer_.reset();
user_nudge_controller_.reset();
TabletModeController::Get()->RemoveObserver(this);
if (input_capture_window_) {
input_capture_window_->RemoveObserver(this);
aura::client::GetCaptureClient(current_root_)
->SetCapture(input_capture_window_);
}
// This may happen if we hit esc while dragging.
if (old_mouse_warp_status_)
SetMouseWarpEnabled(*old_mouse_warp_status_);
// Close all widgets immediately to avoid having them show up in the captured
// screenshots or video.
for (auto* widget : GetAvailableWidgets())
widget->CloseNow();
if (a11y_alert_on_session_exit_) {
capture_mode_util::TriggerAccessibilityAlert(
IDS_ASH_SCREEN_CAPTURE_ALERT_CLOSE);
}
UpdateFloatingPanelBoundsIfNeeded();
if (!is_stopping_to_start_video_recording_) {
// Stopping the session for any reason other than starting video recording
// means a cancellation to an ongoing projector session (if any).
if (is_in_projector_mode_)
ProjectorControllerImpl::Get()->OnRecordingStartAborted();
// Kill the camera preview when the capture mode session ends without
// starting any recording.
if (controller_->camera_controller() &&
!controller_->is_recording_in_progress()) {
controller_->camera_controller()->SetShouldShowPreview(false);
}
}
Shell::Get()->RemoveShellObserver(this);
}
aura::Window* CaptureModeSession::GetSelectedWindow() const {
return capture_window_observer_ ? capture_window_observer_->window()
: nullptr;
}
void CaptureModeSession::A11yAlertCaptureSource(bool trigger_now) {
auto* controller = CaptureModeController::Get();
const bool is_capturing_image = controller->type() == CaptureModeType::kImage;
std::string message;
switch (controller->source()) {
case CaptureModeSource::kFullscreen:
message = l10n_util::GetStringUTF8(
is_capturing_image
? IDS_ASH_SCREEN_CAPTURE_ALERT_FULLSCREEN_SCREENSHOT
: IDS_ASH_SCREEN_CAPTURE_ALERT_FULLSCREEN_RECORD);
break;
case CaptureModeSource::kRegion:
if (!controller->user_capture_region().IsEmpty()) {
message = l10n_util::GetStringUTF8(
is_capturing_image ? IDS_ASH_SCREEN_CAPTURE_ALERT_REGION_SCREENSHOT
: IDS_ASH_SCREEN_CAPTURE_ALERT_REGION_RECORD);
}
break;
case CaptureModeSource::kWindow:
// Selected window could be non-empty when switching to capture type.
if (GetSelectedWindow()) {
message = l10n_util::GetStringUTF8(
is_capturing_image ? IDS_ASH_SCREEN_CAPTURE_ALERT_WINDOW_SCREENSHOT
: IDS_ASH_SCREEN_CAPTURE_ALERT_WINDOW_RECORD);
}
break;
}
if (!message.empty()) {
if (trigger_now)
capture_mode_util::TriggerAccessibilityAlert(message);
else
capture_mode_util::TriggerAccessibilityAlertSoon(message);
}
}
void CaptureModeSession::A11yAlertCaptureType() {
capture_mode_util::TriggerAccessibilityAlert(
CaptureModeController::Get()->type() == CaptureModeType::kImage
? IDS_ASH_SCREEN_CAPTURE_ALERT_SELECT_TYPE_IMAGE
: IDS_ASH_SCREEN_CAPTURE_ALERT_SELECT_TYPE_VIDEO);
A11yAlertCaptureSource(/*trigger_now=*/false);
}
void CaptureModeSession::OnCaptureSourceChanged(CaptureModeSource new_source) {
capture_source_changed_ = true;
if (new_source == CaptureModeSource::kWindow)
capture_window_observer_ = std::make_unique<CaptureWindowObserver>(this);
else
capture_window_observer_.reset();
if (new_source == CaptureModeSource::kRegion)
num_capture_region_adjusted_ = 0;
capture_mode_bar_view_->OnCaptureSourceChanged(new_source);
UpdateDimensionsLabelWidget(/*is_resizing=*/false);
layer()->SchedulePaint(layer()->bounds());
UpdateCaptureLabelWidget(CaptureLabelAnimation::kNone);
UpdateCursor(display::Screen::GetScreen()->GetCursorScreenPoint(),
/*is_touch=*/false);
if (focus_cycler_->RegionGroupFocused())
focus_cycler_->ClearFocus();
A11yAlertCaptureSource(/*trigger_now=*/true);
MaybeReparentCameraPreviewWidget();
}
void CaptureModeSession::OnCaptureTypeChanged(CaptureModeType new_type) {
capture_mode_bar_view_->OnCaptureTypeChanged(new_type);
UpdateCaptureLabelWidget(CaptureLabelAnimation::kNone);
UpdateCursor(display::Screen::GetScreen()->GetCursorScreenPoint(),
/*is_touch=*/false);
A11yAlertCaptureType();
}
void CaptureModeSession::OnWaitingForDlpConfirmationStarted() {
is_waiting_for_dlp_confirmation_ = true;
HideAllUis();
}
void CaptureModeSession::OnWaitingForDlpConfirmationEnded(bool reshow_uis) {
is_waiting_for_dlp_confirmation_ = false;
if (reshow_uis)
ShowAllUis();
}
void CaptureModeSession::SetSettingsMenuShown(bool shown) {
capture_mode_bar_view_->SetSettingsMenuShown(shown);
if (!shown) {
capture_mode_settings_widget_.reset();
capture_mode_settings_view_ = nullptr;
// After closing CaptureMode settings view, show CaptureLabel view if it has
// been hidden.
if (capture_label_widget_ && !capture_label_widget_->IsVisible())
capture_label_widget_->Show();
return;
}
if (!capture_mode_settings_widget_) {
auto* parent = GetParentContainer(current_root_);
capture_mode_settings_widget_ = std::make_unique<views::Widget>();
MaybeDismissUserNudgeForever();
capture_toast_controller_.DismissCurrentToastIfAny();
capture_mode_settings_widget_->Init(CreateWidgetParams(
parent, CaptureModeSettingsView::GetBounds(capture_mode_bar_view_),
"CaptureModeSettingsWidget"));
capture_mode_settings_view_ =
capture_mode_settings_widget_->SetContentsView(
std::make_unique<CaptureModeSettingsView>(this,
is_in_projector_mode_));
OnCaptureFolderMayHaveChanged();
parent->layer()->StackAtTop(capture_mode_settings_widget_->GetLayer());
focus_cycler_->OnSettingsMenuWidgetCreated();
if (capture_label_widget_ && capture_label_widget_->IsVisible()) {
// Hide CaptureLabel view if it overlaps with CaptureMode settings view.
if (capture_mode_settings_widget_->GetWindowBoundsInScreen().Intersects(
capture_label_widget_->GetWindowBoundsInScreen())) {
capture_label_widget_->Hide();
}
}
capture_mode_settings_widget_->GetNativeWindow()->SetTitle(
l10n_util::GetStringUTF16(IDS_ASH_SCREEN_CAPTURE_SETTINGS_A11Y_TITLE));
capture_mode_settings_widget_->Show();
}
}
void CaptureModeSession::ReportSessionHistograms() {
if (controller_->source() == CaptureModeSource::kRegion) {
RecordNumberOfCaptureRegionAdjustments(num_capture_region_adjusted_,
is_in_projector_mode_);
}
num_capture_region_adjusted_ = 0;
RecordCaptureModeSwitchesFromInitialMode(capture_source_changed_);
RecordCaptureModeConfiguration(controller_->type(), controller_->source(),
controller_->enable_audio_recording(),
is_in_projector_mode_);
}
void CaptureModeSession::StartCountDown(
base::OnceClosure countdown_finished_callback) {
DCHECK(capture_label_widget_);
// Show CaptureLabel view if it has been hidden. Since `capture_label_widget_`
// is the only widget which should be shown on 3-seconds count down starts,
// there's no need to consider if it insects with
// `capture_mode_settings_widget_` or not here.
if (!capture_label_widget_->IsVisible())
capture_label_widget_->Show();
CaptureLabelView* label_view =
static_cast<CaptureLabelView*>(capture_label_widget_->GetContentsView());
label_view->StartCountDown(std::move(countdown_finished_callback));
UpdateCaptureLabelWidgetBounds(CaptureLabelAnimation::kCountdownStart);
UpdateCursor(display::Screen::GetScreen()->GetCursorScreenPoint(),
/*is_touch=*/false);
// Fade out the capture bar, capture settings and capture toast if they exist.
std::vector<ui::Layer*> layers_to_fade_out{
capture_mode_bar_widget_->GetLayer()};
if (capture_mode_settings_widget_)
layers_to_fade_out.push_back(capture_mode_settings_widget_->GetLayer());
if (auto* toast_layer = capture_toast_controller_.MaybeGetToastLayer())
layers_to_fade_out.push_back(toast_layer);
for (auto* layer : layers_to_fade_out) {
ui::ScopedLayerAnimationSettings layer_settings(layer->GetAnimator());
layer_settings.SetTransitionDuration(kCaptureWidgetFadeOutDuration);
layer_settings.SetTweenType(gfx::Tween::FAST_OUT_SLOW_IN);
layer_settings.SetPreemptionStrategy(
ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
layer->SetOpacity(0.f);
}
// Do a repaint to hide the affordance circles.
RepaintRegion();
// Fade out the shield if it's recording fullscreen.
if (controller_->source() == CaptureModeSource::kFullscreen) {
ui::ScopedLayerAnimationSettings shield_settings(layer()->GetAnimator());
shield_settings.SetTransitionDuration(kCaptureShieldFadeOutDuration);
shield_settings.SetTweenType(gfx::Tween::FAST_OUT_SLOW_IN);
shield_settings.SetPreemptionStrategy(
ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
layer()->SetOpacity(0.f);
}
}
void CaptureModeSession::OpenFolderSelectionDialog() {
DCHECK(!folder_selection_dialog_controller_);
folder_selection_dialog_controller_ =
std::make_unique<FolderSelectionDialogController>(/*delegate=*/this,
current_root_);
// We have to call `MaybeUpdateCameraPreviewBounds()` here after
// `folder_selection_dialog_controller_` has been set, since
// `CalculateCameraPreviewTargetVisibility()` checks its existence to
// determine the target visibility of the camera preview. We cannot however
// call it in `OnSelectionWindowAdded()` since this function can be called
// inside the constructor of `FolderSelectionDialogController` before the
// `folder_selection_dialog_controller_` member is set above.
MaybeUpdateCameraPreviewBounds();
}
bool CaptureModeSession::IsInCountDownAnimation() const {
if (is_shutting_down_)
return false;
CaptureLabelView* label_view =
static_cast<CaptureLabelView*>(capture_label_widget_->GetContentsView());
return label_view->IsInCountDownAnimation();
}
void CaptureModeSession::OnCaptureFolderMayHaveChanged() {
if (!capture_mode_settings_widget_)
return;
DCHECK(capture_mode_settings_view_);
capture_mode_settings_view_->OnCaptureFolderMayHaveChanged();
MaybeUpdateSettingsBounds();
}
void CaptureModeSession::OnDefaultCaptureFolderSelectionChanged() {
if (!capture_mode_settings_widget_)
return;
DCHECK(capture_mode_settings_view_);
capture_mode_settings_view_->OnDefaultCaptureFolderSelectionChanged();
}
aura::Window* CaptureModeSession::GetCameraPreviewParentWindow() const {
auto* controller = CaptureModeController::Get();
DCHECK(!controller->is_recording_in_progress());
auto* menu_container =
current_root_->GetChildById(kShellWindowId_MenuContainer);
auto* unparented_container =
current_root_->GetChildById(kShellWindowId_UnparentedContainer);
switch (controller->source()) {
case CaptureModeSource::kFullscreen:
return menu_container;
case CaptureModeSource::kRegion:
return controller_->user_capture_region().IsEmpty() ? unparented_container
: menu_container;
case CaptureModeSource::kWindow:
aura::Window* selected_window = GetSelectedWindow();
return selected_window ? selected_window : unparented_container;
}
}
gfx::Rect CaptureModeSession::GetCameraPreviewConfineBounds() const {
auto* controller = CaptureModeController::Get();
DCHECK(!controller->is_recording_in_progress());
switch (controller->source()) {
case CaptureModeSource::kFullscreen: {
auto* parent = GetCameraPreviewParentWindow();
DCHECK(parent);
return display::Screen::GetScreen()
->GetDisplayNearestWindow(parent)
.work_area();
}
case CaptureModeSource::kWindow: {
aura::Window* selected_window = GetSelectedWindow();
return selected_window ? gfx::Rect(selected_window->bounds().size())
: gfx::Rect();
}
case CaptureModeSource::kRegion: {
gfx::Rect capture_region = controller->user_capture_region();
wm::ConvertRectToScreen(current_root_, &capture_region);
return capture_region;
}
}
}
bool CaptureModeSession::CalculateCameraPreviewTargetVisibility() const {
// A screenshot-only-session opened during recording should not affect the
// visibility of a camera preview created for that on-going recording.
if (controller_->is_recording_in_progress())
return true;
// The camera preview should be hidden while the folder selection dialog is
// shown in order to avoid it being on top of the dialog and blocking
// interacting with it. This is consistent with what we do with the rest of
// the capture mode UIs (see OnSelectionWindowAdded()).
if (folder_selection_dialog_controller_)
return false;
// For fullscreen and window sources, the visibility of the camera preview is
// determined by the preview's size specs, and whether there's a window source
// selected. We only care about region sources here, since the visibility of
// the preview in this case depends on what's happening to the region during
// this session.
if (controller_->source() != CaptureModeSource::kRegion)
return true;
if (controller_->user_capture_region().IsEmpty())
return false;
// Adjusting the region from any of its affordance points should result in
// hiding the preview. However, dragging it around from its center should not
// change the visibility.
return !is_drag_in_progress_ ||
fine_tune_position_ == FineTunePosition::kCenter;
}
void CaptureModeSession::OnPaintLayer(const ui::PaintContext& context) {
// If the drag of camera preview is in progress, we will hide other capture
// UIs (capture bar, capture label), but we should still paint the layer to
// indicate the capture surface where user can drag camera preview on.
if (!is_all_uis_visible_ &&
!(controller_->camera_controller() &&
controller_->camera_controller()->is_drag_in_progress())) {
return;
}
ui::PaintRecorder recorder(context, layer()->size());
recorder.canvas()->DrawColor(capture_mode::kDimmingShieldColor);
PaintCaptureRegion(recorder.canvas());
}
void CaptureModeSession::OnKeyEvent(ui::KeyEvent* event) {
// We don't consume any events while a DLP system-modal dialog might be shown,
// so that the user may interact with it.
if (is_waiting_for_dlp_confirmation_)
return;
if (folder_selection_dialog_controller_) {
if (folder_selection_dialog_controller_->ShouldConsumeEvent(event))
event->StopPropagation();
return;
}
if (event->type() != ui::ET_KEY_PRESSED)
return;
auto* camera_controller = controller_->camera_controller();
auto* camera_preview_view =
camera_controller ? camera_controller->camera_preview_view() : nullptr;
if (camera_preview_view && camera_preview_view->MaybeHandleKeyEvent(event)) {
event->StopPropagation();
return;
}
// We create an owned heap-allocated boolean to pass it to `deferred_runner`
// and hold a pointer to the boolean to be able to change its value to control
// whether the deferred runner should call `MaybeUpdateCaptureUisOpacity` or
// not.
auto should_update_opacity = std::make_unique<bool>(false);
auto* should_update_opacity_ptr = should_update_opacity.get();
// Run at the exit of this function to update opacity of capture UIs when
// necessary.
base::ScopedClosureRunner deferred_runner(base::BindOnce(
[](base::WeakPtr<CaptureModeSession> session,
std::unique_ptr<bool> should_update_opacity) {
if (*should_update_opacity && session)
session->MaybeUpdateCaptureUisOpacity();
},
weak_ptr_factory_.GetWeakPtr(), std::move(should_update_opacity)));
ui::KeyboardCode key_code = event->key_code();
switch (key_code) {
case ui::VKEY_ESCAPE: {
event->StopPropagation();
*should_update_opacity_ptr = true;
// We only dismiss the settings menu or clear the focus on ESC key if the
// count down is not in progress.
const bool is_in_count_down = IsInCountDownAnimation();
if (capture_mode_settings_widget_ && !is_in_count_down)
SetSettingsMenuShown(false);
else if (focus_cycler_->HasFocus() && !is_in_count_down)
focus_cycler_->ClearFocus();
else if (can_exit_on_escape_)
controller_->Stop(); // `this` is destroyed here.
return;
}
case ui::VKEY_RETURN: {
event->StopPropagation();
if (!IsInCountDownAnimation())
DoPerformCapture(); // `this` can be deleted after this.
return;
}
case ui::VKEY_SPACE: {
event->StopPropagation();
event->SetHandled();
if (focus_cycler_->OnSpacePressed()) {
*should_update_opacity_ptr = true;
return;
}
// Create a default region if we are in region mode and there is no
// existing region.
if (controller_->source() == CaptureModeSource::kRegion &&
controller_->user_capture_region().IsEmpty()) {
SelectDefaultRegion();
}
return;
}
case ui::VKEY_TAB: {
event->StopPropagation();
event->SetHandled();
focus_cycler_->AdvanceFocus(/*reverse=*/event->IsShiftDown());
*should_update_opacity_ptr = true;
return;
}
case ui::VKEY_UP:
case ui::VKEY_DOWN: {
event->StopPropagation();
event->SetHandled();
UpdateRegionVertically(/*up=*/key_code == ui::VKEY_UP, event->flags());
return;
}
case ui::VKEY_LEFT:
case ui::VKEY_RIGHT: {
event->StopPropagation();
event->SetHandled();
UpdateRegionHorizontally(/*left=*/key_code == ui::VKEY_LEFT,
event->flags());
return;
}
default:
return;
}
}
void CaptureModeSession::OnMouseEvent(ui::MouseEvent* event) {
// We don't consume any events while a DLP system-modal dialog might be shown,
// so that the user may interact with it.
if (is_waiting_for_dlp_confirmation_)
return;
OnLocatedEvent(event, /*is_touch=*/false);
}
void CaptureModeSession::OnTouchEvent(ui::TouchEvent* event) {
// We don't consume any events while a DLP system-modal dialog might be shown,
// so that the user may interact with it.
if (is_waiting_for_dlp_confirmation_)
return;
OnLocatedEvent(event, /*is_touch=*/true);
}
void CaptureModeSession::OnTabletModeStarted() {
UpdateCaptureLabelWidget(CaptureLabelAnimation::kNone);
UpdateCursor(display::Screen::GetScreen()->GetCursorScreenPoint(),
/*is_touch=*/false);
}
void CaptureModeSession::OnTabletModeEnded() {
UpdateCaptureLabelWidget(CaptureLabelAnimation::kNone);
UpdateCursor(display::Screen::GetScreen()->GetCursorScreenPoint(),
/*is_touch=*/false);
}
void CaptureModeSession::OnWindowDestroying(aura::Window* window) {
DCHECK_EQ(window, input_capture_window_);
input_capture_window_->RemoveObserver(this);
input_capture_window_ = nullptr;
}
void CaptureModeSession::OnRootWindowWillShutdown(aura::Window* root_window) {
if (root_window == current_root_) {
// There should always be a primary root window.
DCHECK_NE(Shell::GetPrimaryRootWindow(), current_root_);
MaybeChangeRoot(Shell::GetPrimaryRootWindow());
}
}
void CaptureModeSession::OnDisplayMetricsChanged(
const display::Display& display,
uint32_t metrics) {
if (!(metrics &
(DISPLAY_METRIC_BOUNDS | DISPLAY_METRIC_ROTATION |
DISPLAY_METRIC_DEVICE_SCALE_FACTOR | DISPLAY_METRIC_WORK_AREA))) {
return;
}
EndSelection();
UpdateCursor(display::Screen::GetScreen()->GetCursorScreenPoint(),
/*is_touch=*/false);
// Ensure the region still fits the root window after display changes.
ClampCaptureRegionToRootWindowSize();
// Update the bounds of all created widgets and repaint the entire layer.
auto* parent = GetParentContainer(current_root_);
DCHECK_EQ(parent->layer(), layer()->parent());
layer()->SetBounds(parent->bounds());
// We need to update the capture bar bounds first and then settings bounds.
// The sequence matters here since settings bounds depend on capture bar
// bounds.
RefreshBarWidgetBounds();
MaybeUpdateSettingsBounds();
// Only need to update the camera preview's bounds if the capture source is
// `kFullscreen`, since `ClampCaptureRegionToRootWindowSize` will take care of
// it if the source is `kRegion`.
// `CaptureWindowObserver::OnWindowBoundsChanged` will take care of it if the
// source is `kWindow`.
if (controller_->camera_controller() &&
controller_->source() == CaptureModeSource::kFullscreen &&
!controller_->is_recording_in_progress()) {
controller_->camera_controller()->MaybeUpdatePreviewWidget();
}
if (capture_label_widget_)
UpdateCaptureLabelWidget(CaptureLabelAnimation::kNone);
layer()->SchedulePaint(layer()->bounds());
MaybeUpdateCaptureUisOpacity();
}
void CaptureModeSession::OnFolderSelected(const base::FilePath& path) {
CaptureModeController::Get()->SetCustomCaptureFolder(path);
if (controller_->GetCurrentCaptureFolder().is_default_downloads_folder) {
RecordSwitchToDefaultFolderReason(
CaptureModeSwitchToDefaultReason::
kUserSelectedFromFolderSelectionDialog);
}
}
void CaptureModeSession::OnSelectionWindowAdded() {
// Hide all the capture session UIs so that they don't show on top of the
// selection dialog window and block it.
HideAllUis();
}
void CaptureModeSession::OnSelectionWindowClosed() {
DCHECK(folder_selection_dialog_controller_);
ShowAllUis();
const bool did_user_select_a_folder =
folder_selection_dialog_controller_->did_user_select_a_folder();
folder_selection_dialog_controller_.reset();
// This has to be called here after the `folder_selection_dialog_controller_`
// member was reset above, since `CalculateCameraPreviewTargetVisibility()`
// relies on its existence or lack thereof to determine the target visibility
// of the camera preview.
MaybeUpdateCameraPreviewBounds();
// If the selection window is closed by user selecting a folder, no need to
// update the capture folder settings menu here, since it's covered by
// `SetCustomCaptureFolder` via `OnFolderSelected`.
if (!did_user_select_a_folder)
OnCaptureFolderMayHaveChanged();
// Explicitly hide any virtual keyboard that may have remained open from
// interacting with the dialog selection window.
keyboard::KeyboardUIController::Get()->HideKeyboardExplicitlyBySystem();
}
void CaptureModeSession::UpdateCursor(const gfx::Point& location_in_screen,
bool is_touch) {
// No need to update cursor if `cursor_setter_` has been reset because of
// OpenFolderSelectionDialog.
if (is_shutting_down_ || !cursor_setter_)
return;
// Hide mouse cursor in tablet mode.
auto* tablet_mode_controller = Shell::Get()->tablet_mode_controller();
if (tablet_mode_controller->InTabletMode() &&
!tablet_mode_controller->IsInDevTabletMode()) {
cursor_setter_->HideCursor();
return;
}
if (IsInCountDownAnimation()) {
cursor_setter_->UpdateCursor(ui::mojom::CursorType::kPointer);
return;
}
// If the current located event should be handled by camera preview, use the
// pointer cursor.
if (should_pass_located_event_to_camera_preview_) {
cursor_setter_->UpdateCursor(ui::mojom::CursorType::kPointer);
return;
}
// If the current mouse event is on capture label button, and capture label
// button can handle the event, show the hand mouse cursor.
const bool is_event_on_capture_button =
capture_label_widget_->GetWindowBoundsInScreen().Contains(
location_in_screen) &&
static_cast<CaptureLabelView*>(capture_label_widget_->GetContentsView())
->ShouldHandleEvent();
if (is_event_on_capture_button) {
cursor_setter_->UpdateCursor(ui::mojom::CursorType::kHand);
return;
}
// As long as the settings menu is open, a pointer cursor should be used as
// long as the cursor is not on top of the capture button, since clicking
// anywhere outside the bounds of either of them (the menu or the clickable
// capture button) will dismiss the menu. Also if the event is on the bar, a
// pointer will also be used, as long as the bar is visible.
const bool is_event_on_capture_bar =
capture_mode_bar_widget_->GetLayer()->GetTargetOpacity() &&
capture_mode_bar_widget_->GetWindowBoundsInScreen().Contains(
location_in_screen);
if (capture_mode_settings_widget_ || is_event_on_capture_bar) {
cursor_setter_->UpdateCursor(ui::mojom::CursorType::kPointer);
return;
}
const CaptureModeSource source = controller_->source();
if (source == CaptureModeSource::kWindow && !GetSelectedWindow()) {
// If we're in window capture mode and there is no select window at the
// moment, we should use a pointer cursor.
cursor_setter_->UpdateCursor(ui::mojom::CursorType::kPointer);
return;
}
if (source == CaptureModeSource::kFullscreen ||
source == CaptureModeSource::kWindow) {
// For fullscreen and other window capture cases, we should either use
// image capture icon or screen record icon as the mouse icon.
cursor_setter_->UpdateCursor(GetCursorForFullscreenOrWindowCapture(
controller_->type() == CaptureModeType::kImage));
return;
}
DCHECK_EQ(source, CaptureModeSource::kRegion);
if (fine_tune_position_ != FineTunePosition::kNone) {
// We're in fine tuning process.
if (capture_mode_util::IsCornerFineTunePosition(fine_tune_position_)) {
cursor_setter_->HideCursor();
} else {
cursor_setter_->UpdateCursor(
GetCursorTypeForFineTunePosition(fine_tune_position_));
}
} else {
// Otherwise update the cursor depending on the current cursor location.
cursor_setter_->UpdateCursor(GetCursorTypeForFineTunePosition(
GetFineTunePosition(location_in_screen, is_touch)));
}
}
void CaptureModeSession::HighlightWindowForTab(aura::Window* window) {
DCHECK(window);
DCHECK_EQ(CaptureModeSource::kWindow, controller_->source());
MaybeChangeRoot(window->GetRootWindow());
capture_window_observer_->SetSelectedWindow(window);
}
void CaptureModeSession::MaybeUpdateSettingsBounds() {
if (!capture_mode_settings_widget_)
return;
capture_mode_settings_widget_->SetBounds(CaptureModeSettingsView::GetBounds(
capture_mode_bar_view_, capture_mode_settings_view_));
}
void CaptureModeSession::MaybeUpdateCaptureUisOpacity(
absl::optional<gfx::Point> cursor_screen_location) {
if (is_shutting_down_)
return;
// TODO(conniekxu): Handle this for tablet mode which doesn't have a cursor
// screen point.
if (!cursor_screen_location) {
cursor_screen_location =
display::Screen::GetScreen()->GetCursorScreenPoint();
}
base::flat_map<views::Widget*, /*opacity=*/float> widget_opacity_map;
if (capture_mode_bar_widget_)
widget_opacity_map[capture_mode_bar_widget_.get()] = 1.f;
if (capture_label_widget_)
widget_opacity_map[capture_label_widget_.get()] = 1.f;
const bool is_settings_visible = capture_mode_settings_widget_ &&
capture_mode_settings_widget_->IsVisible();
gfx::Rect capture_region = controller_->user_capture_region();
wm::ConvertRectToScreen(current_root_, &capture_region);
for (auto& pair : widget_opacity_map) {
views::Widget* widget = pair.first;
float& opacity = pair.second;
DCHECK(widget->GetLayer());
const gfx::Rect window_bounds_in_screen = widget->GetWindowBoundsInScreen();
const bool is_cursor_on_top_of_widget =
window_bounds_in_screen.Contains(*cursor_screen_location);
if (widget == capture_mode_bar_widget_.get()) {
// If capture setting is visible, capture bar should be fully opaque even
// if it's overlapped with camera preview.
if (is_settings_visible)
continue;
// If drag for capture region is in progress, capture bar should be
// hidden.
if (is_drag_in_progress_) {
opacity = 0.f;
continue;
}
if (is_cursor_on_top_of_widget)
continue;
// If the cursor is hovering on top of the capture label, capture bar
// should be fully opaque.
if (capture_label_widget_ &&
capture_label_widget_->GetWindowBoundsInScreen().Contains(
*cursor_screen_location)) {
continue;
}
const bool capture_bar_intersects_region =
controller_->source() == CaptureModeSource::kRegion &&
window_bounds_in_screen.Intersects(capture_region);
if (capture_bar_intersects_region) {
opacity = capture_mode::kCaptureUiOverlapOpacity;
continue;
}
if (focus_cycler_->CaptureBarFocused())
continue;
}
if (widget == capture_label_widget_.get() &&
(is_cursor_on_top_of_widget || focus_cycler_->CaptureLabelFocused())) {
continue;
}
if (IsWidgetOverlappedWithCameraPreview(widget))
opacity = capture_mode::kCaptureUiOverlapOpacity;
}
for (const auto& pair : widget_opacity_map) {
ui::Layer* layer = pair.first->GetLayer();
const float& opacity = pair.second;
if (layer->GetTargetOpacity() == opacity)
continue;
views::AnimationBuilder()
.SetPreemptionStrategy(
ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET)
.Once()
.SetDuration(kCaptureUIOpacityChangeDuration)
.SetOpacity(layer, opacity, gfx::Tween::FAST_OUT_SLOW_IN);
}
}
void CaptureModeSession::OnCameraPreviewDragStarted() {
DCHECK(!controller_->is_recording_in_progress());
// If settings menu is shown at the beginning of drag, we should close it.
if (capture_mode_settings_widget_)
SetSettingsMenuShown(false);
// Hide capture UIs while dragging camera preview.
HideAllUis();
}
void CaptureModeSession::OnCameraPreviewDragEnded(
const gfx::Point& screen_location,
bool is_touch) {
// When drag for camera preview is ended, camera preview will be snapped to
// one of the snap position, but cursor will leave at where the drag is
// released. In order to update cursor type correctly after camera preview is
// snapped, we should update `should_pass_located_event_to_camera_preview_` to
// false if cursor is not on top of camera preview, since `UpdateCursor` will
// rely on its value to decide whether cursor should be updated for camera
// preview.
auto* camera_preview_widget = GetCameraPreviewWidget();
DCHECK(camera_preview_widget);
if (!camera_preview_widget->GetWindowBoundsInScreen().Contains(
screen_location)) {
should_pass_located_event_to_camera_preview_ = false;
}
// If CaptureUIs (capture bar, capture label) are overlapped with camera
// preview and cursor is not on top of it, its opacity should be updated to
// `kCaptureUiOverlapOpacity` instead of fully opaque.
MaybeUpdateCaptureUisOpacity(screen_location);
// Show capture UIs which are hidden in `OnCameraPreviewDragStarted`.
ShowAllUis();
// Make sure cursor is updated correctly after camera preview is snapped.
UpdateCursor(screen_location, is_touch);
}
void CaptureModeSession::OnCameraPreviewBoundsOrVisibilityChanged(
bool capture_surface_became_too_small,
bool did_bounds_or_visibility_change) {
auto* camera_preview_widget = GetCameraPreviewWidget();
DCHECK(camera_preview_widget);
const bool is_parented_to_unparented_container =
camera_preview_widget->GetNativeWindow()->parent()->GetId() ==
kShellWindowId_UnparentedContainer;
if (capture_surface_became_too_small && !is_drag_in_progress_ &&
!is_parented_to_unparented_container) {
// Since the user nudge toast has lower priority, if the toast for the
// camera preview needs to be shown, user nudge toast should be dismissed
// forever when applicable.
MaybeDismissUserNudgeForever();
capture_toast_controller_.ShowCaptureToast(
CaptureToastType::kCameraPreview);
} else {
capture_toast_controller_.MaybeDismissCaptureToast(
CaptureToastType::kCameraPreview);
}
if (did_bounds_or_visibility_change)
MaybeUpdateCaptureUisOpacity();
}
void CaptureModeSession::OnCameraPreviewDestroyed() {
capture_toast_controller_.MaybeDismissCaptureToast(
CaptureToastType::kCameraPreview);
}
std::vector<views::Widget*> CaptureModeSession::GetAvailableWidgets() {
std::vector<views::Widget*> result;
DCHECK(capture_mode_bar_widget_);
result.push_back(capture_mode_bar_widget_.get());
if (capture_label_widget_)
result.push_back(capture_label_widget_.get());
if (capture_mode_settings_widget_)
result.push_back(capture_mode_settings_widget_.get());
if (dimensions_label_widget_)
result.push_back(dimensions_label_widget_.get());
if (auto* toast = capture_toast_controller_.capture_toast_widget())
result.push_back(toast);
return result;
}
void CaptureModeSession::HideAllUis() {
is_all_uis_visible_ = false;
cursor_setter_.reset();
for (auto* widget : GetAvailableWidgets()) {
// The order here matters. We need to disable the animation before we hide
// to avoid any hide animation here, or until the widgets are shown (also
// without animation) when ShowAllUis() is called.
widget->GetNativeWindow()->SetProperty(aura::client::kAnimationsDisabledKey,
true);
// The layer's opacity could be less than 1.f if the widget was hidden
// before we disabled the animations above. We need to reset the opacity
// back to 1.f as we will hide the widget without animation.
widget->GetLayer()->SetOpacity(1.f);
widget->Hide();
}
// Refresh painting the layer, since we don't paint anything while a DLP
// dialog might be shown.
layer()->SchedulePaint(layer()->bounds());
}
void CaptureModeSession::ShowAllUis() {
is_all_uis_visible_ = true;
cursor_setter_ = std::make_unique<CursorSetter>();
for (auto* widget : GetAvailableWidgets()) {
// The order here matters. See HideAllUis() above.
// At this point the animation is still disabled, so we show the window now
// before we re-enable the animations. This is to avoid having those widgets
// show up in the captured images or videos in case this is used right
// before ending the session to perform the capture.
if (CanShowWidget(widget))
widget->Show();
widget->GetNativeWindow()->SetProperty(aura::client::kAnimationsDisabledKey,
false);
}
layer()->SchedulePaint(layer()->bounds());
}
bool CaptureModeSession::CanShowWidget(views::Widget* widget) const {
// If `widget` is the toast widget, we shouldn't show it again in
// `ShowAllUis()` unless there is an available toast type, and the toast was
// never fully dismissed.
if (widget == capture_toast_controller_.capture_toast_widget())
return !!capture_toast_controller_.current_toast_type();
// If widget is the capture label widget, we will show it only if it doesn't
// intersect with the settings widget.
return !(capture_label_widget_ && capture_mode_settings_widget_ &&
capture_label_widget_.get() == widget &&
capture_mode_settings_widget_->GetWindowBoundsInScreen().Intersects(
capture_label_widget_->GetWindowBoundsInScreen()));
}
void CaptureModeSession::RefreshBarWidgetBounds() {
DCHECK(capture_mode_bar_widget_);
capture_mode_bar_widget_->SetBounds(
CaptureModeBarView::GetBounds(current_root_, is_in_projector_mode_));
auto* parent = GetParentContainer(current_root_);
parent->StackChildAtTop(capture_mode_bar_widget_->GetNativeWindow());
if (user_nudge_controller_)
user_nudge_controller_->Reposition();
capture_toast_controller_.MaybeRepositionCaptureToast();
}
void CaptureModeSession::MaybeCreateUserNudge() {
user_nudge_controller_.reset();
if (is_in_projector_mode_)
return;
if (!controller_->CanShowUserNudge())
return;
user_nudge_controller_ = std::make_unique<UserNudgeController>(
this, capture_mode_bar_view_->settings_button());
user_nudge_controller_->SetVisible(true);
}
void CaptureModeSession::MaybeDismissUserNudgeForever() {
if (user_nudge_controller_)
user_nudge_controller_->set_should_dismiss_nudge_forever(true);
user_nudge_controller_.reset();
}
void CaptureModeSession::DoPerformCapture() {
MaybeDismissUserNudgeForever();
controller_->PerformCapture(); // `this` can be deleted after this.
}
gfx::Rect CaptureModeSession::GetSelectedWindowBounds() const {
auto* window = GetSelectedWindow();
return window ? window->bounds() : gfx::Rect();
}
void CaptureModeSession::RefreshStackingOrder() {
if (is_shutting_down_)
return;
auto* parent_container = GetParentContainer(current_root_);
DCHECK(parent_container);
auto* session_layer = layer();
auto* parent_container_layer = parent_container->layer();
parent_container_layer->StackAtTop(session_layer);
std::vector<views::Widget*> widget_in_order;
auto* camera_preview_widget = GetCameraPreviewWidget();
// We don't need to update the stacking order for camera preview if
// there's a video recording in progress, since the camera preview don't
// belong to the current capture session.
if (camera_preview_widget && !controller_->is_recording_in_progress())
widget_in_order.emplace_back(camera_preview_widget);
if (auto* toast = capture_toast_controller_.capture_toast_widget())
widget_in_order.emplace_back(toast);
if (capture_label_widget_)
widget_in_order.emplace_back(capture_label_widget_.get());
if (capture_mode_bar_widget_)
widget_in_order.emplace_back(capture_mode_bar_widget_.get());
if (capture_mode_settings_widget_)
widget_in_order.emplace_back(capture_mode_settings_widget_.get());
for (auto* widget : widget_in_order) {
auto* widget_window = widget->GetNativeWindow();
// Make sure the order of `widget` layer and the order of `widget` window
// match. Also notice we should stack layer later since when stacking
// window, it will also stack window's layer which may mess the layer's
// order if we stack layer first.
if (widget_window->parent() == parent_container) {
parent_container->StackChildAtTop(widget_window);
parent_container_layer->StackAtTop(widget_window->layer());
}
}
}
void CaptureModeSession::PaintCaptureRegion(gfx::Canvas* canvas) {
gfx::Rect region;
bool adjustable_region = false;
switch (controller_->source()) {
case CaptureModeSource::kFullscreen:
region = current_root_->bounds();
break;
case CaptureModeSource::kWindow:
region = GetSelectedWindowBounds();
break;
case CaptureModeSource::kRegion:
region = controller_->user_capture_region();
adjustable_region = true;
break;
}
if (region.IsEmpty())
return;
gfx::ScopedCanvas scoped_canvas(canvas);
const float dsf = canvas->UndoDeviceScaleFactor();
region = gfx::ScaleToEnclosingRect(region, dsf);
if (!adjustable_region) {
canvas->FillRect(region, SK_ColorTRANSPARENT, SkBlendMode::kClear);
canvas->FillRect(
region, AshColorProvider::Get()->GetContentLayerColor(
AshColorProvider::ContentLayerType::kCaptureRegionColor));
return;
}
region.Inset(-capture_mode::kCaptureRegionBorderStrokePx);
canvas->FillRect(region, SK_ColorTRANSPARENT, SkBlendMode::kClear);
// Draw the region border.
cc::PaintFlags border_flags;
border_flags.setColor(capture_mode::kRegionBorderColor);
border_flags.setStyle(cc::PaintFlags::kStroke_Style);
border_flags.setStrokeWidth(capture_mode::kCaptureRegionBorderStrokePx);
border_flags.setLooper(gfx::CreateShadowDrawLooper({kRegionOutlineShadow}));
canvas->DrawRect(gfx::RectF(region), border_flags);
// Draws the focus ring if the region or one of the affordance circles
// currently has focus.
auto maybe_draw_focus_ring = [&canvas, &region,
&dsf](FineTunePosition position) {
if (position == FineTunePosition::kNone)
return;
cc::PaintFlags focus_ring_flags;
focus_ring_flags.setAntiAlias(true);
focus_ring_flags.setColor(AshColorProvider::Get()->GetControlsLayerColor(
AshColorProvider::ControlsLayerType::kFocusRingColor));
focus_ring_flags.setStyle(cc::PaintFlags::kStroke_Style);
focus_ring_flags.setStrokeWidth(kFocusRingStrokeWidthDp);
if (position == FineTunePosition::kCenter) {
gfx::RectF focus_rect(region);
focus_rect.Inset(
gfx::InsetsF(-kFocusRingSpacingDp - kFocusRingStrokeWidthDp / 2));
canvas->DrawRect(focus_rect, focus_ring_flags);
return;
}
const float radius =
dsf * (kAffordanceCircleRadiusDp + kFocusRingSpacingDp +
kFocusRingStrokeWidthDp / 2);
canvas->DrawCircle(
capture_mode_util::GetLocationForFineTunePosition(region, position),
radius, focus_ring_flags);
};
const FineTunePosition focused_fine_tune_position =
focus_cycler_->GetFocusedFineTunePosition();
if (is_selecting_region_ || fine_tune_position_ != FineTunePosition::kNone) {
maybe_draw_focus_ring(focused_fine_tune_position);
return;
}
if (IsInCountDownAnimation())
return;
// Draw the drag affordance circles.
cc::PaintFlags circle_flags;
circle_flags.setColor(capture_mode::kRegionBorderColor);
circle_flags.setStyle(cc::PaintFlags::kFill_Style);
circle_flags.setAntiAlias(true);
circle_flags.setLooper(gfx::CreateShadowDrawLooper(
{kRegionAffordanceCircleShadow1, kRegionAffordanceCircleShadow2}));
auto draw_circle = [&canvas, &circle_flags,
&dsf](const gfx::Point& location) {
canvas->DrawCircle(location, dsf * kAffordanceCircleRadiusDp, circle_flags);
};
draw_circle(region.origin());
draw_circle(region.top_center());
draw_circle(region.top_right());
draw_circle(region.right_center());
draw_circle(region.bottom_right());
draw_circle(region.bottom_center());
draw_circle(region.bottom_left());
draw_circle(region.left_center());
maybe_draw_focus_ring(focused_fine_tune_position);
}
void CaptureModeSession::OnLocatedEvent(ui::LocatedEvent* event,
bool is_touch) {
if (folder_selection_dialog_controller_) {
if (folder_selection_dialog_controller_->ShouldConsumeEvent(event))
event->StopPropagation();
return;
}
// If we're currently in countdown animation, don't further handle any
// located events. However we should stop the event propagation here to
// prevent other event handlers from handling this event.
if (IsInCountDownAnimation()) {
event->StopPropagation();
return;
}
// |ui::ET_MOUSE_EXITED| and |ui::ET_MOUSE_ENTERED| events will be generated
// during moving capture mode bar to another display. We should ignore them
// here, since they will overwrite the capture mode bar's root change during
// keyboard tabbing in capture window mode.
if (event->type() == ui::ET_MOUSE_CAPTURE_CHANGED ||
event->type() == ui::ET_MOUSE_EXITED ||
event->type() == ui::ET_MOUSE_ENTERED) {
return;
}
// We should ignore synthesized events here. Otherwise, synthesized events
// will overwrite the change by the actual event because of the
// asynchronism (please check |WindowEventDispatcher::PostSynthesizeMouseMove|
// for more information).
// For example, during keyboard navigation in capture window mode, changing
// root of capture mode bar will generate the synthesized mouse move event. It
// will overwrite the root change since the location of the synthesized event
// is still on the previous root.
// For the window related synthesized events (window activation, window
// destroy), |capture_window_observer_| can take care of them.
if (event->flags() & ui::EF_IS_SYNTHESIZED)
return;
gfx::Point screen_location = event->location();
aura::Window* event_target = static_cast<aura::Window*>(event->target());
wm::ConvertPointToScreen(event_target, &screen_location);
// For fullscreen/window mode, change the root window as soon as we detect the
// cursor on a new display. For region mode, wait until the user taps down to
// try to select a new region on the new display.
const CaptureModeSource capture_source = controller_->source();
const bool is_capture_region = capture_source == CaptureModeSource::kRegion;
const bool is_press_event = event->type() == ui::ET_MOUSE_PRESSED ||
event->type() == ui::ET_TOUCH_PRESSED;
// Clear keyboard focus on presses.
if (is_press_event && focus_cycler_->HasFocus())
focus_cycler_->ClearFocus();
const bool can_change_root = !is_capture_region || is_press_event;
if (can_change_root)
MaybeChangeRoot(GetPreferredRootWindow(screen_location));
// The root may have switched while pressing the mouse down. Move the capture
// bar to the current display if that is the case and make sure it is stacked
// at the top. The dimensions label and capture button have been moved and
// stacked on tap down so manually stack at top instead of calling
// RefreshStackingOrder.
const bool is_release_event = event->type() == ui::ET_MOUSE_RELEASED ||
event->type() == ui::ET_TOUCH_RELEASED;
if (is_release_event && is_capture_region &&
current_root_ !=
capture_mode_bar_widget_->GetNativeWindow()->GetRootWindow()) {
RefreshBarWidgetBounds();
}
MaybeUpdateCaptureUisOpacity(screen_location);
// Update the value of `should_pass_located_event_to_camera_preview_` here
// before calling `UpdateCursor` which uses it.
should_pass_located_event_to_camera_preview_ =
ShouldPassEventToCameraPreview(event);
// From here on, no matter where the function exists, the cursor must be
// updated at the end.
base::ScopedClosureRunner deferred_cursor_updater(base::BindOnce(
&CaptureModeSession::UpdateCursor, weak_ptr_factory_.GetWeakPtr(),
screen_location, is_touch));
if (should_pass_located_event_to_camera_preview_) {
DCHECK(!controller_->is_recording_in_progress());
return;
}
// Let the capture button handle any events it can handle first.
if (ShouldCaptureLabelHandleEvent(event_target))
return;
// Also allow events that target the settings menu (if present) to go through.
if (IsEventTargetedOnSettingsMenu(*event))
return;
// Here we know that the event doesn't target the settings menu, so if it's a
// press event, we will use it to dismiss the settings menu, unless it's on
// the settings button (since in this case, the settings button handler will
// take care of dismissing the menu).
const bool is_event_on_settings_button =
capture_mode_bar_view_->settings_button()->GetBoundsInScreen().Contains(
screen_location);
const bool should_close_settings = is_press_event &&
!is_event_on_settings_button &&
capture_mode_settings_widget_;
if (should_close_settings) {
// All future located events up to and including a released events will be
// consumed and ignored (i.e. won't be used to update the capture region,
// the selected window, or perform capture ... etc.), unless it's targeting
// the capture button.
ignore_located_events_ = true;
SetSettingsMenuShown(/*shown=*/false);
}
const bool old_ignore_located_events = ignore_located_events_;
if (ignore_located_events_) {
if (is_release_event)
ignore_located_events_ = false;
}
// Events targeting the capture bar should also go through.
if (IsEventTargetedOnCaptureBar(*event))
return;
event->SetHandled();
event->StopPropagation();
if (should_close_settings || old_ignore_located_events) {
// Note that these ignored events have already been consumed above.
return;
}
const bool is_capture_fullscreen =
capture_source == CaptureModeSource::kFullscreen;
const bool is_capture_window = capture_source == CaptureModeSource::kWindow;
if (is_capture_fullscreen || is_capture_window) {
switch (event->type()) {
case ui::ET_MOUSE_MOVED:
case ui::ET_TOUCH_PRESSED:
case ui::ET_TOUCH_MOVED: {
if (is_capture_window) {
capture_window_observer_->UpdateSelectedWindowAtPosition(
screen_location, {});
}
break;
}
case ui::ET_MOUSE_RELEASED:
case ui::ET_TOUCH_RELEASED:
if (is_capture_fullscreen ||
(is_capture_window && GetSelectedWindow())) {
DoPerformCapture(); // `this` can be deleted after this.
}
break;
default:
break;
}
return;
}
DCHECK(is_capture_region);
// `OnLocatedEventPressed()` and `OnLocatedEventDragged()` used root locations
// since `CaptureModeController::user_capture_region()` is stored in root
// coordinates.
const gfx::Point& location_in_root = event->root_location();
switch (event->type()) {
case ui::ET_MOUSE_PRESSED:
case ui::ET_TOUCH_PRESSED:
old_mouse_warp_status_ = SetMouseWarpEnabled(false);
OnLocatedEventPressed(location_in_root, is_touch);
break;
case ui::ET_MOUSE_DRAGGED:
case ui::ET_TOUCH_MOVED:
OnLocatedEventDragged(location_in_root);
break;
case ui::ET_MOUSE_RELEASED:
case ui::ET_TOUCH_RELEASED:
// Reenable mouse warping.
if (old_mouse_warp_status_)
SetMouseWarpEnabled(*old_mouse_warp_status_);
old_mouse_warp_status_.reset();
OnLocatedEventReleased(location_in_root);
break;
default:
break;
}
}
FineTunePosition CaptureModeSession::GetFineTunePosition(
const gfx::Point& location_in_screen,
bool is_touch) const {
// When the region is empty, this is a brand new selection rather than a fine
// tune.
if (controller_->user_capture_region().IsEmpty())
return FineTunePosition::kNone;
gfx::Rect capture_region_in_screen = controller_->user_capture_region();
wm::ConvertRectToScreen(current_root_, &capture_region_in_screen);
// In the case of overlapping affordances, prioritize the bottomm right
// corner, then the rest of the corners, then the edges.
static const std::vector<FineTunePosition> drag_positions = {
FineTunePosition::kBottomRight, FineTunePosition::kBottomLeft,
FineTunePosition::kTopLeft, FineTunePosition::kTopRight,
FineTunePosition::kBottomCenter, FineTunePosition::kLeftCenter,
FineTunePosition::kTopCenter, FineTunePosition::kRightCenter};
const int hit_radius =
is_touch ? kAffordanceCircleTouchHitRadiusDp : kAffordanceCircleRadiusDp;
const int hit_radius_squared = hit_radius * hit_radius;
for (FineTunePosition position : drag_positions) {
const gfx::Point position_location =
capture_mode_util::GetLocationForFineTunePosition(
capture_region_in_screen, position);
// If `location_in_screen` is within `hit_radius` of `position_location` for
// both x and y, then `position` is the current pressed down affordance.
if ((position_location - location_in_screen).LengthSquared() <=
hit_radius_squared) {
return position;
}
}
if (capture_region_in_screen.Contains(location_in_screen))
return FineTunePosition::kCenter;
return FineTunePosition::kNone;
}
void CaptureModeSession::OnLocatedEventPressed(
const gfx::Point& location_in_root,
bool is_touch) {
initial_location_in_root_ = location_in_root;
previous_location_in_root_ = location_in_root;
// Use cursor compositing instead of the platform cursor when dragging to
// ensure the cursor is aligned with the region.
is_drag_in_progress_ = true;
Shell::Get()->UpdateCursorCompositingEnabled();
if (user_nudge_controller_)
user_nudge_controller_->SetVisible(false);
gfx::Point screen_location = location_in_root;
wm::ConvertPointToScreen(current_root_, &screen_location);
MaybeUpdateCaptureUisOpacity(screen_location);
// Run `MaybeUpdateCameraPreviewBounds` at the exit of this function's
// scope since the camera preview should be hidden if user is dragging to
// update the capture region. The reason we want to run it at the exit of this
// function is if `is_selecting_region_` is false, we want
// `fine_tune_position_` to be updated first since it can affect whether we
// should hide camera preview or not.
base::ScopedClosureRunner deferred_runner(
base::BindOnce(&CaptureModeSession::MaybeUpdateCameraPreviewBounds,
weak_ptr_factory_.GetWeakPtr()));
if (is_selecting_region_)
return;
fine_tune_position_ = GetFineTunePosition(screen_location, is_touch);
if (fine_tune_position_ == FineTunePosition::kNone) {
// If the point is outside the capture region and not on the capture bar or
// settings menu, restart to the select phase.
is_selecting_region_ = true;
UpdateCaptureRegion(gfx::Rect(), /*is_resizing=*/true, /*by_user=*/true);
num_capture_region_adjusted_ = 0;
return;
}
// In order to hide the drag affordance circles on click, we need to repaint
// the capture region.
if (fine_tune_position_ != FineTunePosition::kNone) {
++num_capture_region_adjusted_;
RepaintRegion();
}
if (fine_tune_position_ != FineTunePosition::kCenter &&
fine_tune_position_ != FineTunePosition::kNone) {
anchor_points_ = GetAnchorPointsForPosition(fine_tune_position_);
const gfx::Point position_location =
capture_mode_util::GetLocationForFineTunePosition(
controller_->user_capture_region(), fine_tune_position_);
MaybeShowMagnifierGlassAtPoint(position_location);
}
}
void CaptureModeSession::OnLocatedEventDragged(
const gfx::Point& location_in_root) {
const gfx::Point previous_location_in_root = previous_location_in_root_;
previous_location_in_root_ = location_in_root;
// For the select phase, the select region is the rectangle formed by the
// press location and the current location.
if (is_selecting_region_) {
UpdateCaptureRegion(
GetRectEnclosingPoints({initial_location_in_root_, location_in_root}),
/*is_resizing=*/true, /*by_user=*/true);
return;
}
if (fine_tune_position_ == FineTunePosition::kNone)
return;
// For a reposition, offset the old select region by the difference between
// the current location and the previous location, but do not let the select
// region go offscreen.
if (fine_tune_position_ == FineTunePosition::kCenter) {
gfx::Rect new_capture_region = controller_->user_capture_region();
new_capture_region.Offset(location_in_root - previous_location_in_root);
new_capture_region.AdjustToFit(current_root_->bounds());
UpdateCaptureRegion(new_capture_region, /*is_resizing=*/false,
/*by_user=*/true);
return;
}
// The new region is defined by the rectangle which encloses the anchor
// point(s) and |resizing_point|, which is based off of |location_in_root| but
// prevents edge drags from resizing the region in the non-desired direction.
std::vector<gfx::Point> points = anchor_points_;
DCHECK(!points.empty());
gfx::Point resizing_point = location_in_root;
// For edge dragging, there will be two anchor points with the same primary
// axis value. Setting |resizing_point|'s secondary axis value to match either
// one of the anchor points secondary axis value will ensure that for the
// duration of a drag, GetRectEnclosingPoints will return a rect whose
// secondary dimension does not change.
if (fine_tune_position_ == FineTunePosition::kLeftCenter ||
fine_tune_position_ == FineTunePosition::kRightCenter) {
resizing_point.set_y(points.front().y());
} else if (fine_tune_position_ == FineTunePosition::kTopCenter ||
fine_tune_position_ == FineTunePosition::kBottomCenter) {
resizing_point.set_x(points.front().x());
}
points.push_back(resizing_point);
UpdateCaptureRegion(GetRectEnclosingPoints(points), /*is_resizing=*/true,
/*by_user=*/true);
MaybeShowMagnifierGlassAtPoint(location_in_root);
}
void CaptureModeSession::OnLocatedEventReleased(
const gfx::Point& location_in_root) {
// TODO(conniekxu): Handle the opacity of the toast widget when it's
// overlapped with the capture region.
if (user_nudge_controller_)
user_nudge_controller_->SetVisible(true);
gfx::Point screen_location = location_in_root;
wm::ConvertPointToScreen(current_root_, &screen_location);
EndSelection(screen_location);
// Do a repaint to show the affordance circles.
RepaintRegion();
// Run `MaybeUpdateCameraPreviewBounds` when user releases the drag at
// the exit of this function's scope to show the camera preview which may have
// been hidden in `OnLocatedEventPressed`. The reason we want to run it at the
// exit of this function is if `is_selecting_region_` is true, we want to wait
// until the capture label is updated since capture label's opacity may need
// to be updated based on if it's overlapped with camera preview or not.
base::ScopedClosureRunner deferred_runner(
base::BindOnce(&CaptureModeSession::MaybeUpdateCameraPreviewBounds,
weak_ptr_factory_.GetWeakPtr()));
if (!is_selecting_region_)
return;
// After first release event, we advance to the next phase.
is_selecting_region_ = false;
UpdateCaptureLabelWidget(CaptureLabelAnimation::kRegionPhaseChange);
A11yAlertCaptureSource(/*trigger_now=*/true);
}
void CaptureModeSession::UpdateCaptureRegion(
const gfx::Rect& new_capture_region,
bool is_resizing,
bool by_user) {
const gfx::Rect old_capture_region = controller_->user_capture_region();
if (old_capture_region == new_capture_region)
return;
// Calculate the region that has been damaged and repaint the layer. Add some
// extra padding to make sure the border and affordance circles are also
// repainted.
gfx::Rect damage_region = old_capture_region;
damage_region.Union(new_capture_region);
damage_region.Inset(gfx::Insets(-kDamageInsetDp));
layer()->SchedulePaint(damage_region);
controller_->SetUserCaptureRegion(new_capture_region, by_user);
UpdateDimensionsLabelWidget(is_resizing);
UpdateCaptureLabelWidget(CaptureLabelAnimation::kNone);
}
void CaptureModeSession::UpdateDimensionsLabelWidget(bool is_resizing) {
const bool should_not_show =
!is_resizing || controller_->source() != CaptureModeSource::kRegion ||
controller_->user_capture_region().IsEmpty();
if (should_not_show) {
dimensions_label_widget_.reset();
return;
}
if (!dimensions_label_widget_) {
auto* parent = GetParentContainer(current_root_);
dimensions_label_widget_ = std::make_unique<views::Widget>();
dimensions_label_widget_->Init(
CreateWidgetParams(parent, gfx::Rect(), "CaptureModeDimensionsLabel"));
auto size_label = std::make_unique<views::Label>();
auto* color_provider = AshColorProvider::Get();
size_label->SetEnabledColor(color_provider->GetContentLayerColor(
AshColorProvider::ContentLayerType::kTextColorPrimary));
size_label->SetBackground(views::CreateRoundedRectBackground(
color_provider->GetBaseLayerColor(
AshColorProvider::BaseLayerType::kTransparent80),
kSizeLabelBorderRadius));
size_label->SetAutoColorReadabilityEnabled(false);
dimensions_label_widget_->SetContentsView(std::move(size_label));
dimensions_label_widget_->Show();
// When moving to a new display, the dimensions label gets created/moved
// onto the new display on press, while the capture bar gets moved on
// release. In this case, we do not have to stack the dimensions label.
if (parent == capture_mode_bar_widget_->GetNativeWindow()->parent()) {
parent->StackChildBelow(dimensions_label_widget_->GetNativeWindow(),
capture_mode_bar_widget_->GetNativeWindow());
}
}
views::Label* size_label =
static_cast<views::Label*>(dimensions_label_widget_->GetContentsView());
const gfx::Rect capture_region = controller_->user_capture_region();
size_label->SetText(base::UTF8ToUTF16(base::StringPrintf(
"%d x %d", capture_region.width(), capture_region.height())));
UpdateDimensionsLabelBounds();
}
void CaptureModeSession::UpdateDimensionsLabelBounds() {
DCHECK(dimensions_label_widget_ &&
dimensions_label_widget_->GetContentsView());
gfx::Rect bounds(
dimensions_label_widget_->GetContentsView()->GetPreferredSize());
const gfx::Rect capture_region = controller_->user_capture_region();
gfx::Rect screen_region = current_root_->bounds();
bounds.set_width(bounds.width() + 2 * kSizeLabelHorizontalPadding);
bounds.set_x(capture_region.CenterPoint().x() - bounds.width() / 2);
bounds.set_y(capture_region.bottom() + kSizeLabelYDistanceFromRegionDp);
// The dimension label should always be within the screen and at the bottom of
// the capture region. If it does not fit below the bottom edge fo the region,
// move it above the bottom edge into the capture region.
screen_region.Inset(
gfx::Insets::TLBR(0, 0, kSizeLabelYDistanceFromRegionDp, 0));
bounds.AdjustToFit(screen_region);
wm::ConvertRectToScreen(current_root_, &bounds);
dimensions_label_widget_->SetBounds(bounds);
}
void CaptureModeSession::MaybeShowMagnifierGlassAtPoint(
const gfx::Point& location_in_root) {
if (!capture_mode_util::IsCornerFineTunePosition(fine_tune_position_))
return;
magnifier_glass_.ShowFor(current_root_, location_in_root);
}
void CaptureModeSession::CloseMagnifierGlass() {
magnifier_glass_.Close();
}
std::vector<gfx::Point> CaptureModeSession::GetAnchorPointsForPosition(
FineTunePosition position) {
std::vector<gfx::Point> anchor_points;
// For a vertex, the anchor point is the opposite vertex on the rectangle
// (ex. bottom left vertex -> top right vertex anchor point). For an edge, the
// anchor points are the two vertices of the opposite edge (ex. bottom edge ->
// top left and top right anchor points).
const gfx::Rect rect = controller_->user_capture_region();
switch (position) {
case FineTunePosition::kNone:
case FineTunePosition::kCenter:
break;
case FineTunePosition::kTopLeft:
anchor_points.push_back(rect.bottom_right());
break;
case FineTunePosition::kTopCenter:
anchor_points.push_back(rect.bottom_left());
anchor_points.push_back(rect.bottom_right());
break;
case FineTunePosition::kTopRight:
anchor_points.push_back(rect.bottom_left());
break;
case FineTunePosition::kLeftCenter:
anchor_points.push_back(rect.top_right());
anchor_points.push_back(rect.bottom_right());
break;
case FineTunePosition::kRightCenter:
anchor_points.push_back(rect.origin());
anchor_points.push_back(rect.bottom_left());
break;
case FineTunePosition::kBottomLeft:
anchor_points.push_back(rect.top_right());
break;
case FineTunePosition::kBottomCenter:
anchor_points.push_back(rect.origin());
anchor_points.push_back(rect.top_right());
break;
case FineTunePosition::kBottomRight:
anchor_points.push_back(rect.origin());
break;
}
DCHECK(!anchor_points.empty());
DCHECK_LE(anchor_points.size(), 2u);
return anchor_points;
}
void CaptureModeSession::UpdateCaptureLabelWidget(
CaptureLabelAnimation animation_type) {
if (!capture_label_widget_) {
capture_label_widget_ = std::make_unique<views::Widget>();
auto* parent = GetParentContainer(current_root_);
capture_label_widget_->Init(
CreateWidgetParams(parent, gfx::Rect(), "CaptureLabel"));
capture_label_widget_->SetContentsView(std::make_unique<CaptureLabelView>(
this, base::BindRepeating(&CaptureModeSession::DoPerformCapture,
base::Unretained(this))));
capture_label_widget_->GetNativeWindow()->SetTitle(
l10n_util::GetStringUTF16(IDS_ASH_SCREEN_CAPTURE_A11Y_TITLE));
capture_label_widget_->Show();
}
CaptureLabelView* label_view =
static_cast<CaptureLabelView*>(capture_label_widget_->GetContentsView());
label_view->UpdateIconAndText();
UpdateCaptureLabelWidgetBounds(animation_type);
focus_cycler_->OnCaptureLabelWidgetUpdated();
}
void CaptureModeSession::UpdateCaptureLabelWidgetBounds(
CaptureLabelAnimation animation_type) {
DCHECK(capture_label_widget_);
const gfx::Rect bounds = CalculateCaptureLabelWidgetBounds();
const gfx::Rect old_bounds =
capture_label_widget_->GetNativeWindow()->GetBoundsInScreen();
if (old_bounds == bounds)
return;
if (animation_type == CaptureLabelAnimation::kNone) {
capture_label_widget_->SetBounds(bounds);
return;
}
ui::Layer* layer = capture_label_widget_->GetLayer();
ui::LayerAnimator* animator = layer->GetAnimator();
if (animation_type == CaptureLabelAnimation::kRegionPhaseChange) {
capture_label_widget_->SetBounds(bounds);
const gfx::Point center_point = bounds.CenterPoint();
layer->SetTransform(
gfx::GetScaleTransform(gfx::Point(center_point.x() - bounds.x(),
center_point.y() - bounds.y()),
kLabelScaleDownOnPhaseChange));
layer->SetOpacity(0.f);
ui::ScopedLayerAnimationSettings settings(animator);
settings.SetTransitionDuration(kCaptureLabelRegionPhaseChangeDuration);
settings.SetTweenType(gfx::Tween::ACCEL_LIN_DECEL_100);
settings.SetPreemptionStrategy(ui::LayerAnimator::ENQUEUE_NEW_ANIMATION);
animator->SchedulePauseForProperties(
kCaptureLabelRegionPhaseChangeDelay,
ui::LayerAnimationElement::TRANSFORM |
ui::LayerAnimationElement::OPACITY);
layer->SetTransform(gfx::Transform());
layer->SetOpacity(1.f);
return;
}
DCHECK_EQ(CaptureLabelAnimation::kCountdownStart, animation_type);
if (!old_bounds.IsEmpty()) {
// This happens if there is a label or a label button showing when count
// down starts. In this case we'll do a bounds change animation.
ui::ScopedLayerAnimationSettings settings(animator);
settings.SetTweenType(gfx::Tween::LINEAR_OUT_SLOW_IN);
settings.SetPreemptionStrategy(
ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
settings.SetTransitionDuration(kCaptureLabelCountdownStartDuration);
capture_label_widget_->SetBounds(bounds);
} else {
// This happens when no text message was showing when count down starts, in
// this case we'll do a fade in + shrinking down animation.
capture_label_widget_->SetBounds(bounds);
const gfx::Point center_point = bounds.CenterPoint();
layer->SetTransform(
gfx::GetScaleTransform(gfx::Point(center_point.x() - bounds.x(),
center_point.y() - bounds.y()),
kLabelScaleUpOnCountdown));
layer->SetOpacity(0.f);
// Fade in.
ui::ScopedLayerAnimationSettings settings(animator);
settings.SetTransitionDuration(kCaptureLabelCountdownStartDuration);
settings.SetTweenType(gfx::Tween::LINEAR);
settings.SetPreemptionStrategy(
ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
layer->SetOpacity(1.f);
// Scale down from 120% -> 100%.
settings.SetTweenType(gfx::Tween::LINEAR_OUT_SLOW_IN);
layer->SetTransform(gfx::Transform());
}
}
gfx::Rect CaptureModeSession::CalculateCaptureLabelWidgetBounds() {
DCHECK(capture_label_widget_);
CaptureLabelView* label_view =
static_cast<CaptureLabelView*>(capture_label_widget_->GetContentsView());
const gfx::Size preferred_size = label_view->GetPreferredSize();
const gfx::Rect capture_bar_bounds =
capture_mode_bar_widget_->GetNativeWindow()->bounds();
// Calculates the bounds for when the capture label is not placed in the
// middle of the screen.
auto calculate_bounds = [&preferred_size, &capture_bar_bounds](
const gfx::Rect& capture_bounds,
aura::Window* root) {
// The capture_bounds must be at least the size of |preferred_size| plus
// some padding for the capture label to be centered inside it.
gfx::Rect label_bounds(capture_bounds);
gfx::Size capture_bounds_min_size = preferred_size;
capture_bounds_min_size.Enlarge(kCaptureRegionMinimumPaddingDp,
kCaptureRegionMinimumPaddingDp);
// If the label fits into |capture_bounds| with a comfortable padding, and
// does not intersect the capture bar, we're good.
if (label_bounds.width() > capture_bounds_min_size.width() &&
label_bounds.height() > capture_bounds_min_size.height()) {
label_bounds.ClampToCenteredSize(preferred_size);
if (!label_bounds.Intersects(capture_bar_bounds))
return label_bounds;
}
// The capture button may be placed along the edge of a capture region if it
// cannot be placed in the middle. This enum represents the possible edges.
enum class Direction { kBottom, kTop, kLeft, kRight };
// Try placing the label slightly outside |capture_bounds|. The label will
// be |kCaptureButtonDistanceFromRegionDp| away from |capture_bounds| along
// one of the edges. The order we will try is bottom, top, left then right.
const std::vector<Direction> directions = {
Direction::kBottom, Direction::kTop, Direction::kLeft,
Direction::kRight};
// For each direction, start off with the label in the center of
// |capture_bounds| (matching centerpoints). We will shift the label to
// slighty outside |capture_bounds| for each direction.
gfx::Rect centered_label_bounds(preferred_size);
centered_label_bounds.set_x(capture_bounds.CenterPoint().x() -
preferred_size.width() / 2);
centered_label_bounds.set_y(capture_bounds.CenterPoint().y() -
preferred_size.height() / 2);
const int spacing = kCaptureButtonDistanceFromRegionDp;
// Try the directions in the preferred order. We will early out if one of
// them is viable.
for (Direction direction : directions) {
label_bounds = centered_label_bounds;
switch (direction) {
case Direction::kBottom:
label_bounds.set_y(capture_bounds.bottom() + spacing);
break;
case Direction::kTop:
label_bounds.set_y(capture_bounds.y() - spacing -
preferred_size.height());
break;
case Direction::kLeft:
label_bounds.set_x(capture_bounds.x() - spacing -
preferred_size.width());
break;
case Direction::kRight:
label_bounds.set_x(capture_bounds.right() + spacing);
break;
}
// If |label_bounds| does not overlap with |capture_bar_bounds| and is
// fully contained in root, we're good.
if (!label_bounds.Intersects(capture_bar_bounds) &&
root->bounds().Contains(label_bounds)) {
return label_bounds;
}
}
// Reaching here, we have not found a good edge to place the label at. The
// last attempt is to place it slightly above the capture bar.
label_bounds.set_size(preferred_size);
label_bounds.set_x(capture_bar_bounds.CenterPoint().x() -
preferred_size.width() / 2);
label_bounds.set_y(capture_bar_bounds.y() -
kCaptureButtonDistanceFromRegionDp -
preferred_size.height());
return label_bounds;
};
gfx::Rect bounds(current_root_->bounds());
const gfx::Rect capture_region = controller_->user_capture_region();
const gfx::Rect window_bounds = GetSelectedWindowBounds();
const CaptureModeSource source = controller_->source();
// For fullscreen mode, the capture label is placed in the middle of the
// screen. For region capture mode, if it's in select phase, the capture label
// is also placed in the middle of the screen, and if it's in fine tune phase,
// the capture label is ideally placed in the middle of the capture region. If
// it cannot fit, then it will be placed slightly above or below the capture
// region. For window capture mode, it is the same as the region capture mode
// fine tune phase logic, in that it will first try to place the label in the
// middle of the selected window bounds, otherwise it will be placed slightly
// away from one of the edges of the selected window.
if (source == CaptureModeSource::kRegion && !is_selecting_region_ &&
!capture_region.IsEmpty()) {
if (label_view->IsInCountDownAnimation()) {
// If countdown starts, calculate the bounds based on the old capture
// label's position, otherwise, since the countdown label bounds is
// smaller than the label bounds and may fit into the capture region even
// if the old capture label doesn't fit thus was place outside of the
// capture region, it's possible that we see the countdown label animates
// to inside of the capture region from outside of the capture region.
bounds = capture_label_widget_->GetNativeWindow()->bounds();
bounds.ClampToCenteredSize(preferred_size);
} else {
bounds = calculate_bounds(capture_region, current_root_);
}
} else if (source == CaptureModeSource::kWindow && !window_bounds.IsEmpty()) {
bounds = calculate_bounds(window_bounds, current_root_);
} else {
bounds.ClampToCenteredSize(preferred_size);
}
// User capture bounds are in root window coordinates so convert them here.
wm::ConvertRectToScreen(current_root_, &bounds);
return bounds;
}
bool CaptureModeSession::ShouldCaptureLabelHandleEvent(
aura::Window* event_target) {
if (!capture_label_widget_ ||
capture_label_widget_->GetNativeWindow() != event_target) {
return false;
}
CaptureLabelView* label_view =
static_cast<CaptureLabelView*>(capture_label_widget_->GetContentsView());
return label_view->ShouldHandleEvent();
}
void CaptureModeSession::MaybeChangeRoot(aura::Window* new_root) {
DCHECK(new_root->IsRootWindow());
if (new_root == current_root_)
return;
auto* new_parent = GetParentContainer(new_root);
parent_container_observer_ =
std::make_unique<ParentContainerObserver>(new_parent, this);
new_parent->layer()->Add(layer());
layer()->SetBounds(new_parent->bounds());
current_root_ = new_root;
// Update the bounds of the widgets after setting the new root. For region
// capture, the capture bar will move at a later time, when the mouse is
// released.
if (controller_->source() != CaptureModeSource::kRegion)
RefreshBarWidgetBounds();
// Because we use custom cursors for region and full screen capture, we need
// to update the cursor in case the display DSF changes.
UpdateCursor(display::Screen::GetScreen()->GetCursorScreenPoint(),
/*is_touch=*/false);
// The following call to UpdateCaptureRegion will update the capture label
// bounds, moving it onto the correct display, but will early return if the
// region is already empty.
if (controller_->user_capture_region().IsEmpty())
UpdateCaptureLabelWidgetBounds(CaptureLabelAnimation::kNone);
// Start with a new region when we switch displays.
is_selecting_region_ = true;
UpdateCaptureRegion(gfx::Rect(), /*is_resizing=*/false, /*by_user=*/false);
UpdateRootWindowDimmers();
MaybeReparentCameraPreviewWidget();
}
void CaptureModeSession::UpdateRootWindowDimmers() {
root_window_dimmers_.clear();
// Add dimmers for all root windows except |current_root_| if needed.
for (aura::Window* root_window : Shell::GetAllRootWindows()) {
if (root_window == current_root_)
continue;
auto dimmer = std::make_unique<WindowDimmer>(root_window);
dimmer->window()->Show();
root_window_dimmers_.emplace(std::move(dimmer));
}
}
bool CaptureModeSession::IsUsingCustomCursor(CaptureModeType type) const {
return cursor_setter_->IsUsingCustomCursor(type);
}
void CaptureModeSession::ClampCaptureRegionToRootWindowSize() {
gfx::Rect new_capture_region = controller_->user_capture_region();
new_capture_region.AdjustToFit(current_root_->bounds());
controller_->SetUserCaptureRegion(new_capture_region, /*by_user=*/false);
}
void CaptureModeSession::EndSelection(
absl::optional<gfx::Point> cursor_screen_location) {
fine_tune_position_ = FineTunePosition::kNone;
anchor_points_.clear();
is_drag_in_progress_ = false;
Shell::Get()->UpdateCursorCompositingEnabled();
MaybeUpdateCaptureUisOpacity(cursor_screen_location);
UpdateDimensionsLabelWidget(/*is_resizing=*/false);
CloseMagnifierGlass();
}
void CaptureModeSession::RepaintRegion() {
gfx::Rect damage_region = controller_->user_capture_region();
damage_region.Inset(gfx::Insets(-kDamageInsetDp));
layer()->SchedulePaint(damage_region);
}
void CaptureModeSession::SelectDefaultRegion() {
is_selecting_region_ = false;
// Default is centered in the root, and its width and height are
// |kRegionDefaultRatio| size of the root.
gfx::Rect default_capture_region = current_root_->bounds();
default_capture_region.ClampToCenteredSize(gfx::ScaleToCeiledSize(
default_capture_region.size(), kRegionDefaultRatio));
UpdateCaptureRegion(default_capture_region, /*is_resizing=*/false,
/*by_user=*/true);
}
void CaptureModeSession::UpdateRegionHorizontally(bool left, int event_flags) {
const FineTunePosition focused_fine_tune_position =
focus_cycler_->GetFocusedFineTunePosition();
if (focused_fine_tune_position == FineTunePosition::kNone ||
focused_fine_tune_position == FineTunePosition::kTopCenter ||
focused_fine_tune_position == FineTunePosition::kBottomCenter) {
return;
}
const int change = GetArrowKeyPressChange(event_flags);
gfx::Rect new_capture_region = controller_->user_capture_region();
if (focused_fine_tune_position == FineTunePosition::kCenter) {
new_capture_region.Offset(left ? -change : change, 0);
new_capture_region.AdjustToFit(current_root_->bounds());
} else {
const gfx::Point location =
capture_mode_util::GetLocationForFineTunePosition(
new_capture_region, focused_fine_tune_position);
// If an affordance circle on the left side of the capture region is
// focused, left presses will enlarge the existing region and right presses
// will shrink the existing region. If it is on the right side, right
// presses will enlarge and left presses will shrink.
const bool affordance_on_left = location.x() == new_capture_region.x();
const bool shrink = affordance_on_left ^ left;
if (shrink && new_capture_region.width() < change)
return;
const int inset = shrink ? change : -change;
auto insets = gfx::Insets::TLBR(0, affordance_on_left ? inset : 0, 0,
affordance_on_left ? 0 : inset);
new_capture_region.Inset(insets);
ClipRectToFit(&new_capture_region, current_root_->bounds());
}
UpdateCaptureRegion(new_capture_region, /*is_resizing=*/false,
/*by_user=*/true);
}
void CaptureModeSession::UpdateRegionVertically(bool up, int event_flags) {
const FineTunePosition focused_fine_tune_position =
focus_cycler_->GetFocusedFineTunePosition();
if (focused_fine_tune_position == FineTunePosition::kNone ||
focused_fine_tune_position == FineTunePosition::kLeftCenter ||
focused_fine_tune_position == FineTunePosition::kRightCenter) {
return;
}
const int change = GetArrowKeyPressChange(event_flags);
gfx::Rect new_capture_region = controller_->user_capture_region();
// TODO(sammiequon): The below is similar to UpdateRegionHorizontally() except
// we are acting on the y-axis. Investigate if we can remove the duplication.
if (focused_fine_tune_position == FineTunePosition::kCenter) {
new_capture_region.Offset(0, up ? -change : change);
new_capture_region.AdjustToFit(current_root_->bounds());
} else {
const gfx::Point location =
capture_mode_util::GetLocationForFineTunePosition(
new_capture_region, focused_fine_tune_position);
// If an affordance circle on the top side of the capture region is
// focused, up presses will enlarge the existing region and down presses
// will shrink the existing region. If it is on the bottom side, down
// presses will enlarge and up presses will shrink.
const bool affordance_on_top = location.y() == new_capture_region.y();
const bool shrink = affordance_on_top ^ up;
if (shrink && new_capture_region.height() < change)
return;
const int inset = shrink ? change : -change;
auto insets = gfx::Insets::TLBR(affordance_on_top ? inset : 0, 0,
affordance_on_top ? 0 : inset, 0);
new_capture_region.Inset(insets);
ClipRectToFit(&new_capture_region, current_root_->bounds());
}
UpdateCaptureRegion(new_capture_region, /*is_resizing=*/false,
/*by_user=*/true);
}
void CaptureModeSession::MaybeReparentCameraPreviewWidget() {
auto* camera_controller = controller_->camera_controller();
if (camera_controller && !controller_->is_recording_in_progress())
camera_controller->MaybeReparentPreviewWidget();
}
void CaptureModeSession::MaybeUpdateCameraPreviewBounds() {
auto* camera_controller = controller_->camera_controller();
if (camera_controller && !controller_->is_recording_in_progress())
camera_controller->MaybeUpdatePreviewWidget(/*animate=*/false);
}
bool CaptureModeSession::IsEventTargetedOnCaptureBar(
const ui::LocatedEvent& event) const {
DCHECK(capture_mode_bar_widget_);
auto* target = static_cast<aura::Window*>(event.target());
return capture_mode_bar_widget_->GetNativeWindow()->Contains(target);
}
bool CaptureModeSession::IsEventTargetedOnSettingsMenu(
const ui::LocatedEvent& event) const {
auto* target = static_cast<aura::Window*>(event.target());
return capture_mode_settings_widget_ &&
capture_mode_settings_widget_->GetNativeWindow()->Contains(target);
}
} // namespace ash