blob: e6be38d6dcfd03958ec254c98f4242709007b547 [file] [log] [blame]
// Copyright 2020 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/capture_mode/capture_window_observer.h"
#include "ash/app_list/app_list_controller_impl.h"
#include "ash/capture_mode/capture_mode_camera_controller.h"
#include "ash/capture_mode/capture_mode_controller.h"
#include "ash/capture_mode/capture_mode_session.h"
#include "ash/capture_mode/capture_mode_util.h"
#include "ash/public/cpp/shell_window_ids.h"
#include "ash/shell.h"
#include "ui/compositor/layer.h"
#include "ui/wm/public/activation_client.h"
namespace ash {
CaptureWindowObserver::CaptureWindowObserver(
CaptureModeSession* capture_mode_session)
: capture_mode_session_(capture_mode_session) {
Shell::Get()->activation_client()->AddObserver(this);
}
CaptureWindowObserver::~CaptureWindowObserver() {
auto* shell = Shell::Get();
shell->activation_client()->RemoveObserver(this);
StopObserving();
}
void CaptureWindowObserver::UpdateSelectedWindowAtPosition(
const gfx::Point& location_in_screen,
const std::set<aura::Window*>& ignore_windows) {
if (capture_mode_session_->IsInCountDownAnimation())
return;
location_in_screen_ = location_in_screen;
SetSelectedWindow(
capture_mode_util::GetTopMostCapturableWindowAtPoint(location_in_screen));
capture_mode_session_->UpdateCursor(location_in_screen, /*is_touch=*/false);
}
void CaptureWindowObserver::SetSelectedWindow(aura::Window* window) {
if (window_ == window)
return;
// Don't capture wallpaper window.
if (window && window->parent() &&
window->parent()->GetId() == kShellWindowId_WallpaperContainer) {
window = nullptr;
}
// Don't capture home screen window.
if (window &&
window == Shell::Get()->app_list_controller()->GetHomeScreenWindow()) {
window = nullptr;
}
// Stop observing the current selected window if there is one.
StopObserving();
if (window) {
StartObserving(window);
capture_mode_session_->A11yAlertCaptureSource(/*trigger_now=*/true);
}
RepaintCaptureRegion();
auto* controller = CaptureModeController::Get();
auto* camera_controller = controller->camera_controller();
if (camera_controller && !controller->is_recording_in_progress())
camera_controller->MaybeReparentPreviewWidget();
capture_mode_session_->MaybeUpdateCaptureUisOpacity(
display::Screen::GetScreen()->GetCursorScreenPoint());
}
void CaptureWindowObserver::OnWindowBoundsChanged(
aura::Window* window,
const gfx::Rect& old_bounds,
const gfx::Rect& new_bounds,
ui::PropertyChangeReason reason) {
DCHECK_EQ(window, window_);
RepaintCaptureRegion();
// The bounds of camera preview should be updated accordingly if the bounds of
// the selected window has been updated.
auto* controller = CaptureModeController::Get();
auto* camera_controller = controller->camera_controller();
if (camera_controller && !controller->is_recording_in_progress())
camera_controller->MaybeUpdatePreviewWidget();
}
void CaptureWindowObserver::OnWindowVisibilityChanging(aura::Window* window,
bool visible) {
DCHECK_EQ(window, window_);
DCHECK(!visible);
if (capture_mode_session_->IsInCountDownAnimation()) {
CaptureModeController::Get()->Stop();
return;
}
StopObserving();
UpdateSelectedWindowAtPosition(location_in_screen_,
/*ignore_windows=*/{window});
}
void CaptureWindowObserver::OnWindowDestroying(aura::Window* window) {
DCHECK_EQ(window, window_);
if (capture_mode_session_->IsInCountDownAnimation()) {
CaptureModeController::Get()->Stop();
return;
}
StopObserving();
UpdateSelectedWindowAtPosition(location_in_screen_,
/*ignore_windows=*/{window});
}
void CaptureWindowObserver::OnWindowActivated(ActivationReason reason,
aura::Window* gained_active,
aura::Window* lost_active) {
// If another window is activated on top of the current selected window, we
// may change the selected window to the activated window if it's under the
// current event location. If there is no selected window at the moment, we
// also want to check if new activated window should be focused.
UpdateSelectedWindowAtPosition(location_in_screen_, /*ignore_windows=*/{});
}
void CaptureWindowObserver::StartObserving(aura::Window* window) {
window_ = window;
window_->AddObserver(this);
}
void CaptureWindowObserver::StopObserving() {
if (window_) {
window_->RemoveObserver(this);
window_ = nullptr;
}
}
void CaptureWindowObserver::RepaintCaptureRegion() {
ui::Layer* layer = capture_mode_session_->layer();
layer->SchedulePaint(layer->bounds());
}
} // namespace ash