blob: 3fde0255606e97c5623b346fd0831bff60f39b92 [file] [log] [blame]
// Copyright 2021 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_BROWSER_ICON_TRANSCODER_SVG_ICON_TRANSCODER_H_
#define CHROME_BROWSER_ICON_TRANSCODER_SVG_ICON_TRANSCODER_H_
#include <memory>
#include <string>
#include <vector>
#include "base/files/file_path.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/weak_ptr.h"
#include "content/public/browser/render_process_host.h"
#include "content/public/browser/render_process_host_observer.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/image/image.h"
#include "url/gurl.h"
class Profile;
namespace content {
class WebContents;
} // namespace content
namespace apps {
using IconContentCallback = base::OnceCallback<void(std::string)>;
// SvgIconTranscoder uses WebContents to transform an svg icon (as a file or
// as string data) into an SkBitmap and thence into png compressed data which
// can be written to a png file. In principal, this technique should work for
// any data:image/ mime-types supported by WebContents, but svg is all we need
// right now. File handling happens in the browser process.
// Some validation of svg data is performed prior to asking a WebContents
// renderer process (which could potentially die on bad data) to render the
// image. Since a renderer process can be destroyed for many valid reasons,
// SvgIconTranscoder always checks if its WebContents must be recreated.
class SvgIconTranscoder : public content::RenderProcessHostObserver {
public:
explicit SvgIconTranscoder(Profile* profile);
SvgIconTranscoder(const SvgIconTranscoder&) = delete;
SvgIconTranscoder& operator=(const SvgIconTranscoder&) = delete;
~SvgIconTranscoder() override;
// Reads the svg data at svg_path and invokes the string Transcode method.
// |callback| is invoked with and empty string on failure. Blocking call.
void Transcode(const base::FilePath&& svg_path,
const base::FilePath&& png_path,
gfx::Size preferred_size,
IconContentCallback callback);
// Validates and trims the svg_data before base64 encoding and dispatching to
// |web_contents_| in a data: URI. |callback| is invoked with and empty
// string on failure. Blocking call.
void Transcode(const std::string& svg_data,
const base::FilePath&& png_path,
gfx::Size preferred_size,
IconContentCallback callback);
base::WeakPtr<SvgIconTranscoder> GetWeakPtr() {
return weak_ptr_factory_.GetWeakPtr();
}
private:
void MaybeCreateWebContents();
bool PrepareWebContents();
void RemoveObserver();
// content::RenderProcessHostObserver:
void RenderProcessReady(content::RenderProcessHost* host) override;
// content::RenderProcessHostObserver:
void RenderProcessExited(
content::RenderProcessHost* host,
const content::ChildProcessTerminationInfo& info) override;
// Compresses the first received bitmap and saves compressed data to
// |png_path| if non-empty. If the file can't be saved, that's not considered
// and error. Next time lucky.
void OnDownloadImage(base::FilePath png_path,
IconContentCallback callback,
int id,
int http_status_code,
const GURL& image_url,
const std::vector<SkBitmap>& bitmaps,
const std::vector<gfx::Size>& sizes);
const raw_ptr<Profile> profile_;
std::unique_ptr<content::WebContents> web_contents_;
bool web_contents_ready_{false};
base::WeakPtrFactory<SvgIconTranscoder> weak_ptr_factory_{this};
};
} // namespace apps
#endif // CHROME_BROWSER_ICON_TRANSCODER_SVG_ICON_TRANSCODER_H_