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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_DNS_MOCK_HOST_RESOLVER_H_
#define NET_DNS_MOCK_HOST_RESOLVER_H_
#include <stddef.h>
#include <stdint.h>
#include <list>
#include <map>
#include <memory>
#include <set>
#include <string>
#include <vector>
#include "base/memory/raw_ptr.h"
#include "base/memory/weak_ptr.h"
#include "base/strings/string_piece.h"
#include "base/synchronization/lock.h"
#include "base/synchronization/waitable_event.h"
#include "base/threading/thread_checker.h"
#include "net/base/address_family.h"
#include "net/base/completion_once_callback.h"
#include "net/base/host_port_pair.h"
#include "net/base/net_errors.h"
#include "net/base/network_isolation_key.h"
#include "net/dns/host_resolver.h"
#include "net/dns/host_resolver_proc.h"
#include "net/dns/host_resolver_results.h"
#include "net/dns/public/dns_query_type.h"
#include "net/dns/public/host_resolver_source.h"
#include "net/dns/public/mdns_listener_update_type.h"
#include "net/dns/public/secure_dns_policy.h"
#include "net/log/net_log_with_source.h"
#include "third_party/abseil-cpp/absl/types/optional.h"
#include "third_party/abseil-cpp/absl/types/variant.h"
#include "url/scheme_host_port.h"
namespace base {
class TickClock;
} // namespace base
namespace net {
class HostCache;
class IPEndPoint;
class URLRequestContext;
// Fills `*addrlist` with a socket address for `host_list` which should be a
// comma-separated list of IPv4 or IPv6 literal(s) without enclosing brackets.
// If `dns_aliases` is non-empty, its first entry is considered the DNS
// canonical name (i.e. address record name) for the host, and the alias
// chain is listed in reverse order through to the last entry, the query name.
// Returns OK on success, ERR_UNEXPECTED otherwise.
int ParseAddressList(base::StringPiece host_list,
const std::vector<std::string>& dns_aliases,
AddressList* addrlist);
// In most cases, it is important that unit tests avoid relying on making actual
// DNS queries since the resulting tests can be flaky, especially if the network
// is unreliable for some reason. To simplify writing tests that avoid making
// actual DNS queries, pass a MockHostResolver as the HostResolver dependency.
// The socket addresses returned can be configured using the
// MockHostResolverBase::RuleResolver:
//
// host_resolver->rules()->AddRule("foo.com", "1.2.3.4");
// host_resolver->rules()->AddRule("bar.com", "2.3.4.5");
//
// The above rules define a static mapping from hostnames to IP address
// literals. The first parameter to AddRule specifies a host pattern to match
// against, and the second parameter indicates what IP address should be used to
// replace the given hostname. So, the following is also supported:
//
// host_mapper->AddRule("*.com", "127.0.0.1");
//
// For more advanced matching, the first parameter may be replaced with a
// MockHostResolverBase::RuleResolver::RuleKey. For more advanced responses, the
// second parameter may be replaced with a
// MockHostResolverBase::RuleResolver::RuleResult.
//
// MockHostResolvers may optionally be created with a default result:
//
// MockHostResolver(ERR_NAME_NOT_RESOLVED);
// MockHostResolver(AddressList(ip_endpoint));
// MockHostResolver(MockHostResolverBase::RuleResolver::GetLocalhostResult());
//
// If no default result is given, every resolve request must match a configured
// rule, otherwise DCHECKs will fire.
// Base class shared by MockHostResolver and MockCachingHostResolver.
class MockHostResolverBase
: public HostResolver,
public base::SupportsWeakPtr<MockHostResolverBase> {
private:
class RequestImpl;
class ProbeRequestImpl;
class MdnsListenerImpl;
public:
class RuleResolver {
public:
struct RuleKey {
struct WildcardScheme : absl::monostate {};
struct NoScheme : absl::monostate {};
using Scheme = std::string;
RuleKey();
~RuleKey();
RuleKey(const RuleKey&);
RuleKey& operator=(const RuleKey&);
RuleKey(RuleKey&&);
RuleKey& operator=(RuleKey&&);
auto GetTuple() const {
return std::tie(scheme, hostname_pattern, port, query_type,
query_source);
}
bool operator<(const RuleKey& other) const {
return GetTuple() < other.GetTuple();
}
// If `WildcardScheme`, scheme is wildcard and any query will match,
// whether made with url::SchemeHostPort or HostPortPair. If `NoScheme`,
// queries will only match if made using HostPortPair. Else, queries will
// only match if made using url::SchemeHostPort with matching scheme
// value.
absl::variant<WildcardScheme, NoScheme, Scheme> scheme = WildcardScheme();
// Pattern matched via `base::MatchPattern()`.
std::string hostname_pattern = "*";
// `nullopt` represents wildcard and all queries will match.
absl::optional<uint16_t> port;
absl::optional<DnsQueryType> query_type;
absl::optional<HostResolverSource> query_source;
};
using ErrorResult = Error;
using RuleResult = absl::variant<AddressList,
std::vector<HostResolverEndpointResult>,
ErrorResult>;
// If `default_result` is nullopt, every resolve must match an added rule.
explicit RuleResolver(
absl::optional<RuleResult> default_result = absl::nullopt);
~RuleResolver();
RuleResolver(const RuleResolver&);
RuleResolver& operator=(const RuleResolver&);
RuleResolver(RuleResolver&&);
RuleResolver& operator=(RuleResolver&&);
const RuleResult& Resolve(const Host& request_endpoint,
DnsQueryTypeSet request_types,
HostResolverSource request_source) const;
void ClearRules();
static RuleResult GetLocalhostResult();
void AddRule(RuleKey key, RuleResult result);
void AddRule(RuleKey key, base::StringPiece ip_literal);
void AddRule(base::StringPiece hostname_pattern, RuleResult result);
void AddRule(base::StringPiece hostname_pattern,
base::StringPiece ip_literal);
void AddRule(base::StringPiece hostname_pattern, Error error);
// Legacy rule creation. Only for compatibility with tests written for use
// with RuleBasedHostResolverProc. New code should use the AddRule() calls
// above.
void AddIPLiteralRule(base::StringPiece hostname_pattern,
base::StringPiece ip_literal,
base::StringPiece canonical_name);
void AddIPLiteralRuleWithDnsAliases(base::StringPiece hostname_pattern,
base::StringPiece ip_literal,
std::vector<std::string> dns_aliases);
void AddIPLiteralRuleWithDnsAliases(base::StringPiece hostname_pattern,
base::StringPiece ip_literal,
std::set<std::string> dns_aliases);
void AddSimulatedFailure(base::StringPiece hostname_pattern);
void AddSimulatedTimeoutFailure(base::StringPiece hostname_pattern);
void AddRuleWithFlags(base::StringPiece host_pattern,
base::StringPiece ip_literal,
HostResolverFlags flags,
std::vector<std::string> dns_aliases = {});
private:
std::map<RuleKey, RuleResult> rules_;
absl::optional<RuleResult> default_result_;
};
using RequestMap = std::map<size_t, RequestImpl*>;
// A set of states in MockHostResolver. This is used to observe the internal
// state variables after destructing a MockHostResolver.
class State : public base::RefCounted<State> {
public:
State();
bool has_pending_requests() const { return !requests_.empty(); }
bool IsDohProbeRunning() const { return !!doh_probe_request_; }
size_t num_resolve() const { return num_resolve_; }
size_t num_resolve_from_cache() const { return num_resolve_from_cache_; }
size_t num_non_local_resolves() const { return num_non_local_resolves_; }
RequestMap& mutable_requests() { return requests_; }
void IncrementNumResolve() { ++num_resolve_; }
void IncrementNumResolveFromCache() { ++num_resolve_from_cache_; }
void IncrementNumNonLocalResolves() { ++num_non_local_resolves_; }
void ClearDohProbeRequest() { doh_probe_request_ = nullptr; }
void ClearDohProbeRequestIfMatching(ProbeRequestImpl* request) {
if (request == doh_probe_request_) {
doh_probe_request_ = nullptr;
}
}
void set_doh_probe_request(ProbeRequestImpl* request) {
DCHECK(request);
DCHECK(!doh_probe_request_);
doh_probe_request_ = request;
}
private:
friend class RefCounted<State>;
~State();
// Maintain non-owning pointers to outstanding requests and listeners to
// allow completing/notifying them. The objects are owned by callers, and
// should be removed from |this| on destruction by calling DetachRequest()
// or RemoveCancelledListener().
RequestMap requests_;
raw_ptr<ProbeRequestImpl> doh_probe_request_ = nullptr;
size_t num_resolve_ = 0;
size_t num_resolve_from_cache_ = 0;
size_t num_non_local_resolves_ = 0;
};
MockHostResolverBase(const MockHostResolverBase&) = delete;
MockHostResolverBase& operator=(const MockHostResolverBase&) = delete;
~MockHostResolverBase() override;
RuleResolver* rules() { return &rule_resolver_; }
scoped_refptr<const State> state() const { return state_; }
// Controls whether resolutions complete synchronously or asynchronously.
void set_synchronous_mode(bool is_synchronous) {
synchronous_mode_ = is_synchronous;
}
// Asynchronous requests are automatically resolved by default.
// If set_ondemand_mode() is set then Resolve() returns IO_PENDING and
// ResolveAllPending() must be explicitly invoked to resolve all requests
// that are pending.
void set_ondemand_mode(bool is_ondemand) {
ondemand_mode_ = is_ondemand;
}
// HostResolver methods:
void OnShutdown() override;
std::unique_ptr<ResolveHostRequest> CreateRequest(
url::SchemeHostPort host,
NetworkIsolationKey network_isolation_key,
NetLogWithSource net_log,
absl::optional<ResolveHostParameters> optional_parameters) override;
std::unique_ptr<ResolveHostRequest> CreateRequest(
const HostPortPair& host,
const NetworkIsolationKey& network_isolation_key,
const NetLogWithSource& net_log,
const absl::optional<ResolveHostParameters>& optional_parameters)
override;
std::unique_ptr<ProbeRequest> CreateDohProbeRequest() override;
std::unique_ptr<MdnsListener> CreateMdnsListener(
const HostPortPair& host,
DnsQueryType query_type) override;
HostCache* GetHostCache() override;
void SetRequestContext(URLRequestContext* request_context) override {}
// Preloads the cache with what would currently be the result of a request
// with the given parameters. Returns the net error of the cached result.
int LoadIntoCache(
const Host& endpoint,
const NetworkIsolationKey& network_isolation_key,
const absl::optional<ResolveHostParameters>& optional_parameters);
// Returns true if there are pending requests that can be resolved by invoking
// ResolveAllPending().
bool has_pending_requests() const { return state_->has_pending_requests(); }
// Resolves all pending requests. It is only valid to invoke this if
// set_ondemand_mode was set before. The requests are resolved asynchronously,
// after this call returns.
void ResolveAllPending();
// Each request is assigned an ID when started and stored with the resolver
// for async resolution, starting with 1. IDs are not reused. Once a request
// completes, it is destroyed, and can no longer be accessed.
// Returns the ID of the most recently started still-active request. Zero if
// no requests are currently active.
size_t last_id();
// Resolve request stored in |requests_|. Pass rv to callback.
void ResolveNow(size_t id);
// Detach cancelled request.
void DetachRequest(size_t id);
// Returns the hostname of the request with the given id.
base::StringPiece request_host(size_t id);
// Returns the priority of the request with the given id.
RequestPriority request_priority(size_t id);
// Returns NetworkIsolationKey of the request with the given id.
const NetworkIsolationKey& request_network_isolation_key(size_t id);
// Like ResolveNow, but doesn't take an ID. DCHECKs if there's more than one
// pending request.
void ResolveOnlyRequestNow();
// The number of times that Resolve() has been called.
size_t num_resolve() const { return state_->num_resolve(); }
// The number of times that ResolveFromCache() has been called.
size_t num_resolve_from_cache() const {
return state_->num_resolve_from_cache();
}
// The number of times resolve was attempted non-locally.
size_t num_non_local_resolves() const {
return state_->num_non_local_resolves();
}
// Returns the RequestPriority of the last call to Resolve() (or
// DEFAULT_PRIORITY if Resolve() hasn't been called yet).
RequestPriority last_request_priority() const {
return last_request_priority_;
}
// Returns the NetworkIsolationKey passed in to the last call to Resolve() (or
// absl::nullopt if Resolve() hasn't been called yet).
const absl::optional<NetworkIsolationKey>&
last_request_network_isolation_key() {
return last_request_network_isolation_key_;
}
// Returns the SecureDnsPolicy of the last call to Resolve() (or
// absl::nullopt if Resolve() hasn't been called yet).
SecureDnsPolicy last_secure_dns_policy() const {
return last_secure_dns_policy_;
}
bool IsDohProbeRunning() const { return state_->IsDohProbeRunning(); }
void TriggerMdnsListeners(const HostPortPair& host,
DnsQueryType query_type,
MdnsListenerUpdateType update_type,
const IPEndPoint& address_result);
void TriggerMdnsListeners(const HostPortPair& host,
DnsQueryType query_type,
MdnsListenerUpdateType update_type,
const std::vector<std::string>& text_result);
void TriggerMdnsListeners(const HostPortPair& host,
DnsQueryType query_type,
MdnsListenerUpdateType update_type,
const HostPortPair& host_result);
void TriggerMdnsListeners(const HostPortPair& host,
DnsQueryType query_type,
MdnsListenerUpdateType update_type);
void set_tick_clock(const base::TickClock* tick_clock) {
tick_clock_ = tick_clock;
}
private:
friend class MockHostResolver;
friend class MockCachingHostResolver;
friend class MockHostResolverFactory;
// Returns the request with the given id.
RequestImpl* request(size_t id);
// If > 0, |cache_invalidation_num| is the number of times a cached entry can
// be read before it invalidates itself. Useful to force cache expiration
// scenarios.
MockHostResolverBase(bool use_caching,
int cache_invalidation_num,
RuleResolver rule_resolver);
// Handle resolution for |request|. Expected to be called only the RequestImpl
// object itself.
int Resolve(RequestImpl* request);
// Resolve as IP or from |cache_| return cached error or
// DNS_CACHE_MISS if failed.
int ResolveFromIPLiteralOrCache(
const Host& endpoint,
const NetworkIsolationKey& network_isolation_key,
DnsQueryType dns_query_type,
HostResolverFlags flags,
HostResolverSource source,
HostResolver::ResolveHostParameters::CacheUsage cache_usage,
AddressList* addresses,
absl::optional<HostCache::EntryStaleness>* stale_info);
int DoSynchronousResolution(RequestImpl& request);
void AddListener(MdnsListenerImpl* listener);
void RemoveCancelledListener(MdnsListenerImpl* listener);
RequestPriority last_request_priority_ = DEFAULT_PRIORITY;
absl::optional<NetworkIsolationKey> last_request_network_isolation_key_;
SecureDnsPolicy last_secure_dns_policy_ = SecureDnsPolicy::kAllow;
bool synchronous_mode_ = false;
bool ondemand_mode_ = false;
RuleResolver rule_resolver_;
std::unique_ptr<HostCache> cache_;
const int initial_cache_invalidation_num_;
std::map<HostCache::Key, int> cache_invalidation_nums_;
std::set<MdnsListenerImpl*> listeners_;
size_t next_request_id_ = 1;
raw_ptr<const base::TickClock> tick_clock_;
scoped_refptr<State> state_;
THREAD_CHECKER(thread_checker_);
};
class MockHostResolver : public MockHostResolverBase {
public:
explicit MockHostResolver(
absl::optional<RuleResolver::RuleResult> default_result = absl::nullopt)
: MockHostResolverBase(/*use_caching=*/false,
/*cache_invalidation_num=*/0,
RuleResolver(std::move(default_result))) {}
~MockHostResolver() override = default;
};
// Same as MockHostResolver, except internally it uses a host-cache.
//
// Note that tests are advised to use MockHostResolver instead, since it is
// more predictable. (MockHostResolver also can be put into synchronous
// operation mode in case that is what you needed from the caching version).
class MockCachingHostResolver : public MockHostResolverBase {
public:
// If > 0, |cache_invalidation_num| is the number of times a cached entry can
// be read before it invalidates itself. Useful to force cache expiration
// scenarios.
explicit MockCachingHostResolver(
int cache_invalidation_num = 0,
absl::optional<RuleResolver::RuleResult> default_result = absl::nullopt)
: MockHostResolverBase(/*use_caching=*/true,
cache_invalidation_num,
RuleResolver(std::move(default_result))) {}
~MockCachingHostResolver() override = default;
};
// Factory that will always create and return Mock(Caching)HostResolvers.
//
// The default behavior is to create a non-caching mock, even if the tested code
// requests caching enabled (via the |enable_caching| parameter in the creation
// methods). A caching mock will only be created if both |use_caching| is set on
// factory construction and |enable_caching| is set in the creation method.
class MockHostResolverFactory : public HostResolver::Factory {
public:
explicit MockHostResolverFactory(MockHostResolverBase::RuleResolver rules =
MockHostResolverBase::RuleResolver(),
bool use_caching = false,
int cache_invalidation_num = 0);
MockHostResolverFactory(const MockHostResolverFactory&) = delete;
MockHostResolverFactory& operator=(const MockHostResolverFactory&) = delete;
~MockHostResolverFactory() override;
std::unique_ptr<HostResolver> CreateResolver(
HostResolverManager* manager,
base::StringPiece host_mapping_rules,
bool enable_caching) override;
std::unique_ptr<HostResolver> CreateStandaloneResolver(
NetLog* net_log,
const HostResolver::ManagerOptions& options,
base::StringPiece host_mapping_rules,
bool enable_caching) override;
private:
const MockHostResolverBase::RuleResolver rules_;
const bool use_caching_;
const int cache_invalidation_num_;
};
// RuleBasedHostResolverProc applies a set of rules to map a host string to
// a replacement host string. It then uses the system host resolver to return
// a socket address. Generally the replacement should be an IPv4 literal so
// there is no network dependency.
//
// RuleBasedHostResolverProc is thread-safe, to a limited degree. Rules can be
// added or removed on any thread.
class RuleBasedHostResolverProc : public HostResolverProc {
public:
// If `allow_fallback` is false, no Proc fallback is allowed except to
// `previous`.
explicit RuleBasedHostResolverProc(HostResolverProc* previous,
bool allow_fallback = true);
// Any hostname matching the given pattern will be replaced with the given
// |ip_literal|.
void AddRule(const std::string& host_pattern, const std::string& ip_literal);
// Same as AddRule(), but further restricts to |address_family|.
void AddRuleForAddressFamily(const std::string& host_pattern,
AddressFamily address_family,
const std::string& ip_literal);
void AddRuleWithFlags(const std::string& host_pattern,
const std::string& ip_literal,
HostResolverFlags flags,
std::vector<std::string> dns_aliases = {});
// Same as AddRule(), but the replacement is expected to be an IPv4 or IPv6
// literal. This can be used in place of AddRule() to bypass the system's
// host resolver (the address list will be constructed manually).
// If |canonical_name| is non-empty, it is copied to the resulting AddressList
// but does not impact DNS resolution.
// |ip_literal| can be a single IP address like "192.168.1.1" or a comma
// separated list of IP addresses, like "::1,192:168.1.2".
void AddIPLiteralRule(const std::string& host_pattern,
const std::string& ip_literal,
const std::string& canonical_name);
// Same as AddIPLiteralRule, but with a parameter allowing multiple DNS
// aliases, such as CNAME aliases, instead of only the canonical name. While
// a simulation using HostResolverProc to obtain more than a single DNS alias
// is currently unrealistic, this capability is useful for clients of
// MockHostResolver who need to be able to obtain aliases and can be
// agnostic about how the host resolution took place, as the alternative,
// MockDnsClient, is not currently hooked up to MockHostResolver.
void AddIPLiteralRuleWithDnsAliases(const std::string& host_pattern,
const std::string& ip_literal,
std::vector<std::string> dns_aliases);
void AddRuleWithLatency(const std::string& host_pattern,
const std::string& replacement,
int latency_ms);
// Make sure that |host| will not be re-mapped or even processed by underlying
// host resolver procedures. It can also be a pattern.
void AllowDirectLookup(const std::string& host);
// Simulate a lookup failure for |host| (it also can be a pattern).
void AddSimulatedFailure(
const std::string& host,
HostResolverFlags flags = HOST_RESOLVER_LOOPBACK_ONLY);
// Simulate a lookup timeout failure for |host| (it also can be a pattern).
void AddSimulatedTimeoutFailure(
const std::string& host,
HostResolverFlags flags = HOST_RESOLVER_LOOPBACK_ONLY);
// Deletes all the rules that have been added.
void ClearRules();
// Causes method calls that add or delete rules to assert.
// TODO(jam): once this class isn't used by tests that use an out of process
// network service, remove this method and make Rule private.
void DisableModifications();
// HostResolverProc methods:
int Resolve(const std::string& host,
AddressFamily address_family,
HostResolverFlags host_resolver_flags,
AddressList* addrlist,
int* os_error) override;
struct Rule {
// TODO(https://crbug.com/1298106) Deduplicate this enum's definition.
enum ResolverType {
kResolverTypeFail,
kResolverTypeFailTimeout,
// TODO(mmenke): Is it really reasonable for a "mock" host resolver to
// fall back to the system resolver?
kResolverTypeSystem,
kResolverTypeIPLiteral,
};
Rule(ResolverType resolver_type,
const std::string& host_pattern,
AddressFamily address_family,
HostResolverFlags host_resolver_flags,
const std::string& replacement,
std::vector<std::string> dns_aliases,
int latency_ms);
Rule(const Rule& other);
~Rule();
ResolverType resolver_type;
std::string host_pattern;
AddressFamily address_family;
HostResolverFlags host_resolver_flags;
std::string replacement;
std::vector<std::string> dns_aliases;
int latency_ms; // In milliseconds.
};
typedef std::list<Rule> RuleList;
RuleList GetRules();
private:
~RuleBasedHostResolverProc() override;
void AddRuleInternal(const Rule& rule);
RuleList rules_;
// Must be obtained before writing to or reading from |rules_|.
base::Lock rule_lock_;
// Whether changes are allowed.
bool modifications_allowed_ = true;
};
// Create rules that map all requests to localhost.
RuleBasedHostResolverProc* CreateCatchAllHostResolverProc();
// HangingHostResolver never completes its |Resolve| request. As LOCAL_ONLY
// requests are not allowed to complete asynchronously, they will always result
// in |ERR_DNS_CACHE_MISS|.
class HangingHostResolver : public HostResolver {
public:
// A set of states in HangingHostResolver. This is used to observe the
// internal state variables after destructing a MockHostResolver.
class State : public base::RefCounted<State> {
public:
State();
int num_cancellations() const { return num_cancellations_; }
void IncrementNumCancellations() { ++num_cancellations_; }
private:
friend class RefCounted<State>;
~State();
int num_cancellations_ = 0;
};
HangingHostResolver();
~HangingHostResolver() override;
void OnShutdown() override;
std::unique_ptr<ResolveHostRequest> CreateRequest(
url::SchemeHostPort host,
NetworkIsolationKey network_isolation_key,
NetLogWithSource net_log,
absl::optional<ResolveHostParameters> optional_parameters) override;
std::unique_ptr<ResolveHostRequest> CreateRequest(
const HostPortPair& host,
const NetworkIsolationKey& network_isolation_key,
const NetLogWithSource& net_log,
const absl::optional<ResolveHostParameters>& optional_parameters)
override;
std::unique_ptr<ProbeRequest> CreateDohProbeRequest() override;
void SetRequestContext(URLRequestContext* url_request_context) override;
// Use to detect cancellations since there's otherwise no externally-visible
// differentiation between a cancelled and a hung task.
int num_cancellations() const { return state_->num_cancellations(); }
// Return the corresponding values passed to the most recent call to
// CreateRequest()
const HostPortPair& last_host() const { return last_host_; }
const NetworkIsolationKey& last_network_isolation_key() const {
return last_network_isolation_key_;
}
const scoped_refptr<const State> state() const { return state_; }
private:
class RequestImpl;
class ProbeRequestImpl;
HostPortPair last_host_;
NetworkIsolationKey last_network_isolation_key_;
scoped_refptr<State> state_;
bool shutting_down_ = false;
base::WeakPtrFactory<HangingHostResolver> weak_ptr_factory_{this};
};
// This class sets the default HostResolverProc for a particular scope. The
// chain of resolver procs starting at |proc| is placed in front of any existing
// default resolver proc(s). This means that if multiple
// ScopedDefaultHostResolverProcs are declared, then resolving will start with
// the procs given to the last-allocated one, then fall back to the procs given
// to the previously-allocated one, and so forth.
//
// NOTE: Only use this as a catch-all safety net. Individual tests should use
// MockHostResolver.
class ScopedDefaultHostResolverProc {
public:
ScopedDefaultHostResolverProc();
explicit ScopedDefaultHostResolverProc(HostResolverProc* proc);
~ScopedDefaultHostResolverProc();
void Init(HostResolverProc* proc);
private:
scoped_refptr<HostResolverProc> current_proc_;
scoped_refptr<HostResolverProc> previous_proc_;
};
} // namespace net
#endif // NET_DNS_MOCK_HOST_RESOLVER_H_