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/*
* Copyright (C) 2003, 2004, 2005, 2006, 2010 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef ColorBlend_h
#define ColorBlend_h
#include "platform/animation/AnimationUtilities.h"
#include "platform/graphics/Color.h"
namespace blink {
inline Color Blend(const Color& from,
const Color& to,
double progress,
bool blend_premultiplied = true) {
if (blend_premultiplied) {
// Contrary to the name, RGBA32 actually stores ARGB, so we can initialize
// Color directly from premultipliedARGBFromColor(). Also,
// premultipliedARGBFromColor() bails on zero alpha, so special-case that.
Color premult_from = from.Alpha() ? PremultipliedARGBFromColor(from) : 0;
Color premult_to = to.Alpha() ? PremultipliedARGBFromColor(to) : 0;
Color premult_blended(
Blend(premult_from.Red(), premult_to.Red(), progress),
Blend(premult_from.Green(), premult_to.Green(), progress),
Blend(premult_from.Blue(), premult_to.Blue(), progress),
Blend(premult_from.Alpha(), premult_to.Alpha(), progress));
return Color(ColorFromPremultipliedARGB(premult_blended.Rgb()));
}
return Color(Blend(from.Red(), to.Red(), progress),
Blend(from.Green(), to.Green(), progress),
Blend(from.Blue(), to.Blue(), progress),
Blend(from.Alpha(), to.Alpha(), progress));
}
} // namespace blink
#endif // ColorBlend_h