blob: b3a122e61ec6def46ab6a44b02e64c4b58682b11 [file] [log] [blame]
/*
* Copyright (c) 2013, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "platform/graphics/ImageBufferSurface.h"
#include "platform/graphics/GraphicsContext.h"
#include "platform/graphics/ImageBuffer.h"
#include "platform/graphics/StaticBitmapImage.h"
#include "third_party/skia/include/core/SkColorSpace.h"
#include "third_party/skia/include/core/SkImage.h"
namespace blink {
ImageBufferSurface::ImageBufferSurface(const IntSize& size,
const CanvasColorParams& color_params)
: size_(size), color_params_(color_params) {
SetIsHidden(false);
}
ImageBufferSurface::~ImageBufferSurface() {}
sk_sp<PaintRecord> ImageBufferSurface::GetRecord() {
return nullptr;
}
void ImageBufferSurface::Clear() {
// Clear the background transparent or opaque, as required. It would be nice
// if this wasn't required, but the canvas is currently filled with the magic
// transparency color. Can we have another way to manage this?
if (IsValid()) {
if (color_params_.GetOpacityMode() == kOpaque) {
Canvas()->clear(SK_ColorBLACK);
} else {
Canvas()->clear(SK_ColorTRANSPARENT);
}
DidDraw(FloatRect(FloatPoint(0, 0), FloatSize(Size())));
}
}
void ImageBufferSurface::Draw(GraphicsContext& context,
const FloatRect& dest_rect,
const FloatRect& src_rect,
SkBlendMode op) {
scoped_refptr<StaticBitmapImage> snapshot =
NewImageSnapshot(kPreferAcceleration, kSnapshotReasonPaint);
if (!snapshot)
return;
// GraphicsContext cannot handle gpu resource serialization.
snapshot = snapshot->MakeUnaccelerated();
DCHECK(!snapshot->IsTextureBacked());
context.DrawImage(snapshot.get(), Image::kSyncDecode, dest_rect, &src_rect,
op);
}
void ImageBufferSurface::Flush(FlushReason) {
Canvas()->flush();
}
} // namespace blink