| /* |
| * Copyright (C) 2009 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGL_WEBGL_PROGRAM_H_ |
| #define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGL_WEBGL_PROGRAM_H_ |
| |
| #include "base/memory/scoped_refptr.h" |
| #include "third_party/blink/renderer/modules/webgl/webgl_shader.h" |
| #include "third_party/blink/renderer/modules/webgl/webgl_shared_platform_3d_object.h" |
| |
| namespace blink { |
| |
| class WebGLProgram final : public WebGLSharedPlatform3DObject { |
| DEFINE_WRAPPERTYPEINFO(); |
| |
| public: |
| explicit WebGLProgram(WebGLRenderingContextBase*); |
| ~WebGLProgram() override; |
| |
| static WebGLProgram* Create(WebGLRenderingContextBase*); |
| |
| bool LinkStatus(WebGLRenderingContextBase*); |
| void setLinkStatus(bool link_status); |
| |
| bool CompletionStatus(WebGLRenderingContextBase*); |
| |
| unsigned LinkCount() const { return link_count_; } |
| |
| // This is to be called everytime after the program is successfully linked. |
| // We don't deal with integer overflow here, assuming in reality a program |
| // will never be linked so many times. |
| // Also, we invalidate the cached program info. |
| void IncreaseLinkCount(); |
| |
| unsigned ActiveTransformFeedbackCount() const { |
| return active_transform_feedback_count_; |
| } |
| void IncreaseActiveTransformFeedbackCount(); |
| void DecreaseActiveTransformFeedbackCount(); |
| |
| void SetRequiredTransformFeedbackBufferCount(int count) { |
| required_transform_feedback_buffer_count_after_next_link_ = count; |
| } |
| int GetRequiredTransformFeedbackBufferCount( |
| WebGLRenderingContextBase* context) { |
| CacheInfoIfNeeded(context); |
| return required_transform_feedback_buffer_count_; |
| } |
| |
| WebGLShader* GetAttachedShader(GLenum); |
| bool AttachShader(WebGLShader*); |
| bool DetachShader(WebGLShader*); |
| |
| void Trace(blink::Visitor*) override; |
| |
| protected: |
| void DeleteObjectImpl(gpu::gles2::GLES2Interface*) override; |
| |
| private: |
| bool IsProgram() const override { return true; } |
| |
| void CacheInfoIfNeeded(WebGLRenderingContextBase*); |
| |
| GLint link_status_; |
| |
| // This is used to track whether a WebGLUniformLocation belongs to this |
| // program or not. |
| unsigned link_count_; |
| |
| // This is used to track the program being used by active transform |
| // feedback objects. |
| unsigned active_transform_feedback_count_; |
| |
| Member<WebGLShader> vertex_shader_; |
| Member<WebGLShader> fragment_shader_; |
| Member<WebGLShader> compute_shader_; |
| |
| bool info_valid_; |
| |
| // The number of transform feedback buffers this program will write to. |
| int required_transform_feedback_buffer_count_; |
| int required_transform_feedback_buffer_count_after_next_link_; |
| }; |
| |
| } // namespace blink |
| |
| #endif // THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGL_WEBGL_PROGRAM_H_ |