blob: 429174c911356e92d23f1090d33cd003080726c9 [file] [log] [blame]
<!DOCTYPE HTML>
<html>
<head>
<title>Worker requestAnimationFrame after GPU crash</title>
<style type="text/css">
.nomargin {
margin: 0px auto;
}
</style>
<script id="worker" type="text/worker">
// This test kills the GPU process, which takes some time to recover,
// so give it a few seconds before proceeding.
var numFramesBeforeEnd = 200;
function frame() {
if (--numFramesBeforeEnd == 0) {
postMessage("DONE");
} else {
requestAnimationFrame(frame);
}
}
frame();
postMessage("READY");
</script>
<script>
var numFramesBeforeFail = 500;
function sendResult(status, detail) {
console.log(detail);
if (window.domAutomationController) {
window.domAutomationController.send(status);
} else {
console.log(status);
}
}
function main() {
var blob = new Blob([document.getElementById('worker').textContent]);
var worker = new Worker(URL.createObjectURL(blob));
var done = false;
worker.addEventListener("message", (ev) => {
if (ev.data == "READY") {
// Sending READY will make the GPU crash.
sendResult("READY");
frame();
} else {
sendResult("SUCCESS", "Test complete");
done = true;
}
});
function frame() {
if (done) return;
if (--numFramesBeforeFail == 0) {
sendResult("FAILURE", "Worker.requestAnimationFrame didn't recover");
} else {
requestAnimationFrame(frame);
}
}
}
</script>
</head>
<body onload="main()">
<canvas id="c" width="300" height="300" class="nomargin" style="position:absolute; top:0px; left:0px;"></canvas>
</div>
</body>
</html>