| /* |
| * Copyright (C) 2011 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "third_party/blink/renderer/modules/webgl/webgl_debug_shaders.h" |
| |
| #include "third_party/blink/renderer/modules/webgl/gl_string_query.h" |
| #include "third_party/blink/renderer/modules/webgl/webgl_rendering_context_base.h" |
| #include "third_party/blink/renderer/modules/webgl/webgl_shader.h" |
| #include "third_party/blink/renderer/platform/bindings/exception_state.h" |
| |
| namespace blink { |
| |
| WebGLDebugShaders::WebGLDebugShaders(WebGLRenderingContextBase* context) |
| : WebGLExtension(context) { |
| context->ExtensionsUtil()->EnsureExtensionEnabled( |
| "GL_ANGLE_translated_shader_source"); |
| } |
| |
| WebGLExtensionName WebGLDebugShaders::GetName() const { |
| return kWebGLDebugShadersName; |
| } |
| |
| WebGLDebugShaders* WebGLDebugShaders::Create( |
| WebGLRenderingContextBase* context) { |
| return MakeGarbageCollected<WebGLDebugShaders>(context); |
| } |
| |
| String WebGLDebugShaders::getTranslatedShaderSource(WebGLShader* shader) { |
| WebGLExtensionScopedContext scoped(this); |
| if (scoped.IsLost()) |
| return String(); |
| if (!scoped.Context()->ValidateWebGLObject("getTranslatedShaderSource", |
| shader)) |
| return ""; |
| GLStringQuery query(scoped.Context()->ContextGL()); |
| return query.Run<GLStringQuery::TranslatedShaderSourceANGLE>( |
| shader->Object()); |
| } |
| |
| bool WebGLDebugShaders::Supported(WebGLRenderingContextBase* context) { |
| return context->ExtensionsUtil()->SupportsExtension( |
| "GL_ANGLE_translated_shader_source"); |
| } |
| |
| const char* WebGLDebugShaders::ExtensionName() { |
| return "WEBGL_debug_shaders"; |
| } |
| |
| } // namespace blink |