| // Copyright 2017 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_KEYBOARD_CONTAINER_BEHAVIOR_H_ |
| #define UI_KEYBOARD_CONTAINER_BEHAVIOR_H_ |
| |
| #include "ui/display/display.h" |
| #include "ui/gfx/geometry/rect.h" |
| #include "ui/gfx/geometry/vector2d.h" |
| #include "ui/keyboard/keyboard_export.h" |
| #include "ui/keyboard/public/keyboard_controller_types.mojom.h" |
| |
| namespace aura { |
| class Window; |
| } |
| |
| namespace ui { |
| class LocatedEvent; |
| class ScopedLayerAnimationSettings; |
| } // namespace ui |
| |
| namespace wm { |
| class ScopedHidingAnimationSettings; |
| } |
| |
| namespace keyboard { |
| |
| // Represents and encapsulates how the keyboard container should visually behave |
| // within the workspace window. |
| class KEYBOARD_EXPORT ContainerBehavior { |
| public: |
| class Delegate { |
| public: |
| virtual ~Delegate() {} |
| virtual gfx::Rect GetBoundsInScreen() const = 0; |
| virtual bool IsKeyboardLocked() const = 0; |
| virtual void MoveKeyboardWindow(const gfx::Rect& new_bounds) = 0; |
| virtual void MoveKeyboardWindowToDisplay(const display::Display& display, |
| const gfx::Rect& new_bounds) = 0; |
| }; |
| |
| explicit ContainerBehavior(Delegate* delegate); |
| virtual ~ContainerBehavior(); |
| |
| // Apply changes to the animation settings to animate the keyboard container |
| // showing. |
| virtual void DoShowingAnimation( |
| aura::Window* window, |
| ui::ScopedLayerAnimationSettings* animation_settings) = 0; |
| |
| // Apply changes to the animation settings to animate the keyboard container |
| // hiding. |
| virtual void DoHidingAnimation( |
| aura::Window* window, |
| wm::ScopedHidingAnimationSettings* animation_settings) = 0; |
| |
| // Initialize the starting state of the keyboard container for the showing |
| // animation. |
| virtual void InitializeShowAnimationStartingState( |
| aura::Window* container) = 0; |
| |
| // Used by the layout manager to intercept any bounds setting request to |
| // adjust the request to different bounds, if necessary. This method gets |
| // called at any time during the keyboard's life cycle. The bounds are in |
| // global screen coordinates. |
| virtual gfx::Rect AdjustSetBoundsRequest( |
| const gfx::Rect& display_bounds, |
| const gfx::Rect& requested_bounds_in_screen_coords) = 0; |
| |
| // Used to set the bounds to the default location. This is generally called |
| // during initialization, but may also be have identical behavior to |
| // AdjustSetBoundsRequest in the case of constant layouts such as the fixed |
| // full-width keyboard. |
| virtual void SetCanonicalBounds(aura::Window* container, |
| const gfx::Rect& display_bounds) = 0; |
| |
| // A ContainerBehavior can choose to not allow overscroll to be used. It is |
| // important to note that the word "Allowed" is used because whether or not |
| // overscroll is "enabled" depends on multiple external factors. |
| virtual bool IsOverscrollAllowed() const = 0; |
| |
| virtual void SavePosition(const gfx::Rect& keyboard_bounds_in_screen, |
| const gfx::Size& screen_size) = 0; |
| |
| virtual bool HandlePointerEvent(const ui::LocatedEvent& event, |
| const display::Display& current_display) = 0; |
| |
| virtual mojom::ContainerType GetType() const = 0; |
| |
| // Removing focus from a text field should cause the keyboard to be dismissed. |
| virtual bool TextBlurHidesKeyboard() const = 0; |
| |
| // Sets a region of the keyboard window that is occluded by the keyboard. |
| // This is called by the IME extension code. By default, this call is ignored. |
| // Container behaviors that listen for this call should override this method. |
| virtual void SetOccludedBounds(const gfx::Rect& occluded_bounds_in_window) {} |
| |
| // Gets the region of the keyboard window that is occluded by the keyboard, or |
| // an empty rectangle if nothing is occluded. The occluded region is |
| // considered to be 'unusable', so the window manager or other system UI |
| // should respond to the occluded bounds (e.g. by moving windows out of the |
| // occluded region). |
| // |
| // The occluded bounds must be completely contained in the visual bounds. |
| virtual gfx::Rect GetOccludedBounds( |
| const gfx::Rect& visual_bounds_in_window) const = 0; |
| |
| // Any region of the screen that is occluded by the keyboard should cause the |
| // workspace to change its layout. |
| virtual bool OccludedBoundsAffectWorkspaceLayout() const = 0; |
| |
| // Sets floating keyboard drggable rect. |
| virtual void SetDraggableArea(const gfx::Rect& rect) = 0; |
| |
| protected: |
| Delegate* delegate_; |
| |
| // The opacity of virtual keyboard container when show animation |
| // starts or hide animation finishes. This cannot be zero because we |
| // call Show() on the keyboard window before setting the opacity |
| // back to 1.0. Since windows are not allowed to be shown with zero |
| // opacity, we always animate to 0.01 instead. |
| static constexpr float kAnimationStartOrAfterHideOpacity = 0.01f; |
| }; |
| |
| } // namespace keyboard |
| |
| #endif // UI_KEYBOARD_CONTAINER_BEHAVIOR_H_ |