blob: 4aa391a6bfe2408b84da4ffe5b3dc27a0544d0ca [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/browser/gpu/gpu_process_host.h"
#include <stddef.h>
#include <algorithm>
#include <list>
#include <utility>
#include "base/base64.h"
#include "base/base_switches.h"
#include "base/bind.h"
#include "base/callback_helpers.h"
#include "base/command_line.h"
#include "base/feature_list.h"
#include "base/logging.h"
#include "base/memory/ref_counted.h"
#include "base/message_loop/message_loop.h"
#include "base/metrics/field_trial.h"
#include "base/metrics/histogram_functions.h"
#include "base/metrics/histogram_macros.h"
#include "base/no_destructor.h"
#include "base/stl_util.h"
#include "base/strings/utf_string_conversions.h"
#include "base/task/post_task.h"
#include "base/threading/thread.h"
#include "base/threading/thread_task_runner_handle.h"
#include "base/trace_event/trace_event.h"
#include "build/build_config.h"
#include "components/discardable_memory/service/discardable_shared_memory_manager.h"
#include "components/tracing/common/tracing_switches.h"
#include "components/viz/common/features.h"
#include "components/viz/common/switches.h"
#include "content/browser/browser_child_process_host_impl.h"
#include "content/browser/browser_main_loop.h"
#include "content/browser/compositor/image_transport_factory.h"
#include "content/browser/field_trial_recorder.h"
#include "content/browser/gpu/compositor_util.h"
#include "content/browser/gpu/gpu_data_manager_impl.h"
#include "content/browser/gpu/gpu_main_thread_factory.h"
#include "content/browser/gpu/gpu_memory_buffer_manager_singleton.h"
#include "content/browser/gpu/shader_cache_factory.h"
#include "content/browser/service_manager/service_manager_context.h"
#include "content/common/child_process_host_impl.h"
#include "content/common/in_process_child_thread_params.h"
#include "content/common/service_manager/child_connection.h"
#include "content/common/view_messages.h"
#include "content/public/browser/browser_task_traits.h"
#include "content/public/browser/browser_thread.h"
#include "content/public/browser/content_browser_client.h"
#include "content/public/browser/gpu_utils.h"
#include "content/public/common/bind_interface_helpers.h"
#include "content/public/common/connection_filter.h"
#include "content/public/common/content_client.h"
#include "content/public/common/content_switches.h"
#include "content/public/common/result_codes.h"
#include "content/public/common/sandboxed_process_launcher_delegate.h"
#include "content/public/common/service_manager_connection.h"
#include "content/public/common/service_names.mojom.h"
#include "gpu/command_buffer/service/gpu_switches.h"
#include "gpu/config/gpu_driver_bug_list.h"
#include "gpu/config/gpu_driver_bug_workaround_type.h"
#include "gpu/config/gpu_finch_features.h"
#include "gpu/config/gpu_preferences.h"
#include "gpu/ipc/common/gpu_client_ids.h"
#include "gpu/ipc/host/shader_disk_cache.h"
#include "gpu/ipc/in_process_command_buffer.h"
#include "media/base/media_switches.h"
#include "media/media_buildflags.h"
#include "services/service_manager/public/cpp/binder_registry.h"
#include "services/service_manager/public/cpp/connector.h"
#include "services/service_manager/public/cpp/interface_provider.h"
#include "services/service_manager/runner/common/client_util.h"
#include "services/service_manager/sandbox/sandbox_type.h"
#include "services/service_manager/sandbox/switches.h"
#include "services/ws/public/mojom/constants.mojom.h"
#include "ui/base/ui_base_features.h"
#include "ui/base/ui_base_switches.h"
#include "ui/display/display_switches.h"
#include "ui/gfx/font_render_params.h"
#include "ui/gfx/switches.h"
#include "ui/gl/gl_switches.h"
#include "ui/latency/latency_info.h"
#if defined(OS_ANDROID)
#include "content/public/browser/android/java_interfaces.h"
#include "media/mojo/interfaces/android_overlay.mojom.h"
#endif
#if defined(OS_WIN)
#include "sandbox/win/src/sandbox_policy.h"
#include "sandbox/win/src/window.h"
#include "services/service_manager/sandbox/win/sandbox_win.h"
#include "ui/gfx/win/rendering_window_manager.h"
#endif
#if defined(USE_OZONE)
#include "ui/ozone/public/gpu_platform_support_host.h"
#include "ui/ozone/public/ozone_platform.h"
#include "ui/ozone/public/ozone_switches.h"
#endif
#if defined(USE_X11)
#include "ui/gfx/x/x11_switches.h" // nogncheck
#endif
#if defined(OS_MACOSX) || defined(OS_ANDROID)
#include "gpu/ipc/common/gpu_surface_tracker.h"
#endif
#if defined(OS_MACOSX)
#include "content/browser/gpu/ca_transaction_gpu_coordinator.h"
#endif
namespace content {
base::subtle::Atomic32 GpuProcessHost::gpu_crash_count_ = 0;
bool GpuProcessHost::crashed_before_ = false;
int GpuProcessHost::hardware_accelerated_recent_crash_count_ = 0;
int GpuProcessHost::swiftshader_recent_crash_count_ = 0;
int GpuProcessHost::display_compositor_recent_crash_count_ = 0;
namespace {
// UMA histogram names.
constexpr char kProcessLifetimeEventsHardwareAccelerated[] =
"GPU.ProcessLifetimeEvents.HardwareAccelerated";
constexpr char kProcessLifetimeEventsSwiftShader[] =
"GPU.ProcessLifetimeEvents.SwiftShader";
constexpr char kProcessLifetimeEventsDisplayCompositor[] =
"GPU.ProcessLifetimeEvents.DisplayCompositor";
// Forgive one GPU process crash after this many minutes.
constexpr int kForgiveGpuCrashMinutes = 60;
// Forgive one GPU process crash, when the GPU process is launched to run only
// the display compositor, after this many minutes.
constexpr int kForgiveDisplayCompositorCrashMinutes = 10;
// This matches base::TerminationStatus.
// These values are persisted to logs. Entries (except MAX_ENUM) should not be
// renumbered and numeric values should never be reused. Should also avoid
// OS-defines in this enum to keep the values consistent on all platforms.
enum class GpuTerminationStatus {
NORMAL_TERMINATION = 0,
ABNORMAL_TERMINATION = 1,
PROCESS_WAS_KILLED = 2,
PROCESS_CRASHED = 3,
STILL_RUNNING = 4,
PROCESS_WAS_KILLED_BY_OOM = 5,
OOM_PROTECTED = 6,
LAUNCH_FAILED = 7,
OOM = 8,
MAX_ENUM = 9,
};
GpuTerminationStatus ConvertToGpuTerminationStatus(
base::TerminationStatus status) {
switch (status) {
case base::TERMINATION_STATUS_NORMAL_TERMINATION:
return GpuTerminationStatus::NORMAL_TERMINATION;
case base::TERMINATION_STATUS_ABNORMAL_TERMINATION:
return GpuTerminationStatus::ABNORMAL_TERMINATION;
case base::TERMINATION_STATUS_PROCESS_WAS_KILLED:
return GpuTerminationStatus::PROCESS_WAS_KILLED;
case base::TERMINATION_STATUS_PROCESS_CRASHED:
return GpuTerminationStatus::PROCESS_CRASHED;
case base::TERMINATION_STATUS_STILL_RUNNING:
return GpuTerminationStatus::STILL_RUNNING;
#if defined(OS_CHROMEOS)
case base::TERMINATION_STATUS_PROCESS_WAS_KILLED_BY_OOM:
return GpuTerminationStatus::PROCESS_WAS_KILLED_BY_OOM;
#endif
#if defined(OS_ANDROID)
case base::TERMINATION_STATUS_OOM_PROTECTED:
return GpuTerminationStatus::OOM_PROTECTED;
#endif
case base::TERMINATION_STATUS_LAUNCH_FAILED:
return GpuTerminationStatus::LAUNCH_FAILED;
case base::TERMINATION_STATUS_OOM:
return GpuTerminationStatus::OOM;
case base::TERMINATION_STATUS_MAX_ENUM:
NOTREACHED();
return GpuTerminationStatus::MAX_ENUM;
// Do not add default.
}
NOTREACHED();
return GpuTerminationStatus::ABNORMAL_TERMINATION;
}
// Command-line switches to propagate to the GPU process.
static const char* const kSwitchNames[] = {
service_manager::switches::kDisableSeccompFilterSandbox,
service_manager::switches::kGpuSandboxAllowSysVShm,
service_manager::switches::kGpuSandboxFailuresFatal,
service_manager::switches::kDisableGpuSandbox,
service_manager::switches::kNoSandbox,
#if defined(OS_WIN)
service_manager::switches::kAddGpuAppContainerCaps,
service_manager::switches::kDisableGpuAppContainer,
service_manager::switches::kDisableGpuLpac,
service_manager::switches::kEnableGpuAppContainer,
#endif // defined(OS_WIN)
switches::kDisableBreakpad,
switches::kDisableGpuRasterization,
switches::kDisableGLExtensions,
switches::kDisableLogging,
switches::kDisableShaderNameHashing,
switches::kDisableSkiaRuntimeOpts,
switches::kDisableWebRtcHWEncoding,
#if defined(OS_WIN)
switches::kEnableAcceleratedVpxDecode,
#endif
switches::kEnableGpuRasterization,
switches::kEnableLogging,
switches::kEnableVizDevTools,
switches::kHeadless,
switches::kLoggingLevel,
switches::kEnableLowEndDeviceMode,
switches::kDisableLowEndDeviceMode,
switches::kProfilingAtStart,
switches::kProfilingFile,
switches::kProfilingFlush,
switches::kRunAllCompositorStagesBeforeDraw,
switches::kSkiaFontCacheLimitMb,
switches::kSkiaResourceCacheLimitMb,
switches::kTestGLLib,
switches::kTraceToConsole,
switches::kUseFakeJpegDecodeAccelerator,
switches::kUseGpuInTests,
switches::kV,
switches::kVModule,
#if defined(OS_MACOSX)
service_manager::switches::kEnableSandboxLogging,
switches::kDisableAVFoundationOverlays,
switches::kDisableMacOverlays,
switches::kDisableRemoteCoreAnimation,
switches::kShowMacOverlayBorders,
#endif
#if defined(USE_OZONE)
switches::kOzonePlatform,
switches::kDisableExplicitDmaFences,
switches::kOzoneDumpFile,
#endif
#if defined(USE_X11)
switches::kX11Display,
#endif
switches::kGpuBlacklistTestGroup,
switches::kGpuDriverBugListTestGroup,
switches::kUseCmdDecoder,
switches::kForceVideoOverlays,
#if defined(OS_ANDROID)
switches::kOrderfileMemoryOptimization,
#endif
switches::kWebglAntialiasingMode,
switches::kWebglMSAASampleCount,
};
// These values are persisted to logs. Entries should not be renumbered and
// numeric values should never be reused.
enum GPUProcessLifetimeEvent {
LAUNCHED = 0,
// When the GPU process crashes the (DIED_FIRST_TIME + recent_crash_count - 1)
// bucket in the appropriate UMA histogram will be incremented. The first
// crash will be DIED_FIRST_TIME, the second DIED_FIRST_TIME+1, etc.
DIED_FIRST_TIME = 1,
GPU_PROCESS_LIFETIME_EVENT_MAX = 100,
};
// Indexed by GpuProcessKind. There is one of each kind maximum. This array may
// only be accessed from the IO thread.
GpuProcessHost* g_gpu_process_hosts[GpuProcessHost::GPU_PROCESS_KIND_COUNT];
void RunCallbackOnIO(GpuProcessHost::GpuProcessKind kind,
bool force_create,
const base::Callback<void(GpuProcessHost*)>& callback) {
GpuProcessHost* host = GpuProcessHost::Get(kind, force_create);
callback.Run(host);
}
void OnGpuProcessHostDestroyedOnUI(int host_id, const std::string& message) {
DCHECK(BrowserThread::CurrentlyOn(BrowserThread::UI));
GpuDataManagerImpl::GetInstance()->AddLogMessage(
logging::LOG_ERROR, "GpuProcessHostUIShim", message);
#if defined(USE_OZONE)
ui::OzonePlatform::GetInstance()
->GetGpuPlatformSupportHost()
->OnChannelDestroyed(host_id);
#endif
}
// NOTE: changes to this class need to be reviewed by the security team.
class GpuSandboxedProcessLauncherDelegate
: public SandboxedProcessLauncherDelegate {
public:
explicit GpuSandboxedProcessLauncherDelegate(
const base::CommandLine& cmd_line)
#if defined(OS_WIN)
: cmd_line_(cmd_line),
enable_appcontainer_(true)
#endif
{
}
~GpuSandboxedProcessLauncherDelegate() override {}
#if defined(OS_WIN)
bool DisableDefaultPolicy() override { return true; }
enum GPUAppContainerEnableState{
AC_ENABLED = 0,
AC_DISABLED_GL = 1,
AC_DISABLED_FORCE = 2,
MAX_ENABLE_STATE = 3,
};
bool GetAppContainerId(std::string* appcontainer_id) override {
if (UseOpenGLRenderer()) {
base::UmaHistogramEnumeration("GPU.AppContainer.EnableState",
AC_DISABLED_GL, MAX_ENABLE_STATE);
return false;
}
if (!enable_appcontainer_) {
base::UmaHistogramEnumeration("GPU.AppContainer.EnableState",
AC_DISABLED_FORCE, MAX_ENABLE_STATE);
return false;
}
*appcontainer_id = base::WideToUTF8(cmd_line_.GetProgram().value());
base::UmaHistogramEnumeration("GPU.AppContainer.EnableState", AC_ENABLED,
MAX_ENABLE_STATE);
return true;
}
// For the GPU process we gotten as far as USER_LIMITED. The next level
// which is USER_RESTRICTED breaks both the DirectX backend and the OpenGL
// backend. Note that the GPU process is connected to the interactive
// desktop.
bool PreSpawnTarget(sandbox::TargetPolicy* policy) override {
if (UseOpenGLRenderer()) {
// Open GL path.
policy->SetTokenLevel(sandbox::USER_RESTRICTED_SAME_ACCESS,
sandbox::USER_LIMITED);
service_manager::SandboxWin::SetJobLevel(
cmd_line_, sandbox::JOB_UNPROTECTED, 0, policy);
} else {
policy->SetTokenLevel(sandbox::USER_RESTRICTED_SAME_ACCESS,
sandbox::USER_LIMITED);
// UI restrictions break when we access Windows from outside our job.
// However, we don't want a proxy window in this process because it can
// introduce deadlocks where the renderer blocks on the gpu, which in
// turn blocks on the browser UI thread. So, instead we forgo a window
// message pump entirely and just add job restrictions to prevent child
// processes.
service_manager::SandboxWin::SetJobLevel(
cmd_line_, sandbox::JOB_LIMITED_USER,
JOB_OBJECT_UILIMIT_SYSTEMPARAMETERS | JOB_OBJECT_UILIMIT_DESKTOP |
JOB_OBJECT_UILIMIT_EXITWINDOWS |
JOB_OBJECT_UILIMIT_DISPLAYSETTINGS,
policy);
}
// Check if we are running on the winlogon desktop and set a delayed
// integrity in this case. This is needed because a low integrity gpu
// process will not be allowed to access the winlogon desktop (gpu process
// integrity has to be at least medium in order to be able to access the
// winlogon desktop normally). So instead, let the gpu process start with
// the normal integrity and delay the switch to low integrity until after
// the gpu process has started and has access to the desktop.
if (ShouldSetDelayedIntegrity())
policy->SetDelayedIntegrityLevel(sandbox::INTEGRITY_LEVEL_LOW);
else
policy->SetIntegrityLevel(sandbox::INTEGRITY_LEVEL_LOW);
// Block this DLL even if it is not loaded by the browser process.
policy->AddDllToUnload(L"cmsetac.dll");
if (cmd_line_.HasSwitch(switches::kEnableLogging)) {
base::string16 log_file_path = logging::GetLogFileFullPath();
if (!log_file_path.empty()) {
sandbox::ResultCode result = policy->AddRule(
sandbox::TargetPolicy::SUBSYS_FILES,
sandbox::TargetPolicy::FILES_ALLOW_ANY, log_file_path.c_str());
if (result != sandbox::SBOX_ALL_OK)
return false;
}
}
return true;
}
// TODO: Remove this once AppContainer sandbox is enabled by default.
void DisableAppContainer() { enable_appcontainer_ = false; }
#endif // OS_WIN
service_manager::SandboxType GetSandboxType() override {
#if defined(OS_WIN)
if (cmd_line_.HasSwitch(service_manager::switches::kDisableGpuSandbox)) {
DVLOG(1) << "GPU sandbox is disabled";
return service_manager::SANDBOX_TYPE_NO_SANDBOX;
}
#endif
return service_manager::SANDBOX_TYPE_GPU;
}
private:
#if defined(OS_WIN)
bool UseOpenGLRenderer() {
return cmd_line_.GetSwitchValueASCII(switches::kUseGL) ==
gl::kGLImplementationDesktopName;
}
bool ShouldSetDelayedIntegrity() {
if (UseOpenGLRenderer())
return true;
HDESK thread_desktop = ::GetThreadDesktop(::GetCurrentThreadId());
if (!thread_desktop)
return false;
base::string16 desktop_name = sandbox::GetWindowObjectName(thread_desktop);
::CloseDesktop(thread_desktop);
return !lstrcmpi(desktop_name.c_str(), L"winlogon");
}
base::CommandLine cmd_line_;
bool enable_appcontainer_;
#endif // OS_WIN
};
#if defined(OS_ANDROID)
template <typename Interface>
void BindJavaInterface(mojo::InterfaceRequest<Interface> request) {
DCHECK_CURRENTLY_ON(BrowserThread::UI);
content::GetGlobalJavaInterfaces()->GetInterface(std::move(request));
}
#endif // defined(OS_ANDROID)
#if defined(OS_WIN)
void RecordAppContainerStatus(int error_code, bool crashed_before) {
base::CommandLine* command_line = base::CommandLine::ForCurrentProcess();
if (!crashed_before &&
service_manager::SandboxWin::IsAppContainerEnabledForSandbox(
*command_line, service_manager::SANDBOX_TYPE_GPU)) {
base::UmaHistogramSparse("GPU.AppContainer.Status", error_code);
}
}
#endif // defined(OS_WIN)
void BindDiscardableMemoryRequestOnIO(
discardable_memory::mojom::DiscardableSharedMemoryManagerRequest request,
discardable_memory::DiscardableSharedMemoryManager* manager) {
DCHECK_CURRENTLY_ON(BrowserThread::IO);
service_manager::BindSourceInfo source_info;
manager->Bind(std::move(request), source_info);
}
void BindDiscardableMemoryRequestOnUI(
discardable_memory::mojom::DiscardableSharedMemoryManagerRequest request) {
DCHECK_CURRENTLY_ON(BrowserThread::UI);
#if defined(USE_AURA)
if (features::IsMultiProcessMash()) {
ServiceManagerConnection::GetForProcess()->GetConnector()->BindInterface(
ws::mojom::kServiceName, std::move(request));
return;
}
#endif
base::PostTaskWithTraits(
FROM_HERE, {BrowserThread::IO},
base::BindOnce(
&BindDiscardableMemoryRequestOnIO, std::move(request),
BrowserMainLoop::GetInstance()->discardable_shared_memory_manager()));
}
} // anonymous namespace
class GpuProcessHost::ConnectionFilterImpl : public ConnectionFilter {
public:
explicit ConnectionFilterImpl(int gpu_process_id) {
auto task_runner =
base::CreateSingleThreadTaskRunnerWithTraits({BrowserThread::UI});
registry_.AddInterface(base::Bind(&FieldTrialRecorder::Create),
task_runner);
#if defined(OS_ANDROID)
registry_.AddInterface(
base::Bind(&BindJavaInterface<media::mojom::AndroidOverlayProvider>),
task_runner);
#endif
}
private:
// ConnectionFilter:
void OnBindInterface(const service_manager::BindSourceInfo& source_info,
const std::string& interface_name,
mojo::ScopedMessagePipeHandle* interface_pipe,
service_manager::Connector* connector) override {
if (!registry_.TryBindInterface(interface_name, interface_pipe)) {
GetContentClient()->browser()->BindInterfaceRequest(
source_info, interface_name, interface_pipe);
}
}
service_manager::BinderRegistry registry_;
DISALLOW_COPY_AND_ASSIGN(ConnectionFilterImpl);
};
// static
bool GpuProcessHost::ValidateHost(GpuProcessHost* host) {
// The Gpu process is invalid if it's not using SwiftShader, the card is
// blacklisted, and we can kill it and start over.
if (base::CommandLine::ForCurrentProcess()->HasSwitch(
switches::kSingleProcess) ||
base::CommandLine::ForCurrentProcess()->HasSwitch(
switches::kInProcessGPU) ||
host->valid_) {
return true;
}
host->ForceShutdown();
return false;
}
// static
GpuProcessHost* GpuProcessHost::Get(GpuProcessKind kind, bool force_create) {
DCHECK_CURRENTLY_ON(BrowserThread::IO);
// Don't grant further access to GPU if it is not allowed.
GpuDataManagerImpl* gpu_data_manager = GpuDataManagerImpl::GetInstance();
DCHECK(gpu_data_manager);
if (!gpu_data_manager->GpuProcessStartAllowed()) {
DLOG(ERROR) << "!GpuDataManagerImpl::GpuProcessStartAllowed()";
return nullptr;
}
// Do not launch the unsandboxed GPU process if GPU is disabled
if (kind == GPU_PROCESS_KIND_UNSANDBOXED_NO_GL) {
auto* command_line = base::CommandLine::ForCurrentProcess();
if (command_line->HasSwitch(switches::kDisableGpu) ||
command_line->HasSwitch(switches::kSingleProcess) ||
command_line->HasSwitch(switches::kInProcessGPU))
return nullptr;
}
if (g_gpu_process_hosts[kind] && ValidateHost(g_gpu_process_hosts[kind]))
return g_gpu_process_hosts[kind];
if (!force_create)
return nullptr;
// Do not create a new process if browser is shutting down.
if (BrowserMainRunner::ExitedMainMessageLoop()) {
DLOG(ERROR) << "BrowserMainRunner::ExitedMainMessageLoop()";
return nullptr;
}
static int last_host_id = 0;
int host_id;
host_id = ++last_host_id;
GpuProcessHost* host = new GpuProcessHost(host_id, kind);
if (host->Init())
return host;
// TODO(sievers): Revisit this behavior. It's not really a crash, but we also
// want the fallback-to-sw behavior if we cannot initialize the GPU.
host->RecordProcessCrash();
delete host;
DLOG(ERROR) << "GpuProcessHost::Init() failed";
return nullptr;
}
// static
void GpuProcessHost::GetHasGpuProcess(base::OnceCallback<void(bool)> callback) {
if (!BrowserThread::CurrentlyOn(BrowserThread::IO)) {
base::PostTaskWithTraits(
FROM_HERE, {BrowserThread::IO},
base::BindOnce(&GpuProcessHost::GetHasGpuProcess, std::move(callback)));
return;
}
bool has_gpu = false;
for (size_t i = 0; i < base::size(g_gpu_process_hosts); ++i) {
GpuProcessHost* host = g_gpu_process_hosts[i];
if (host && ValidateHost(host)) {
has_gpu = true;
break;
}
}
std::move(callback).Run(has_gpu);
}
// static
void GpuProcessHost::CallOnIO(
GpuProcessKind kind,
bool force_create,
const base::Callback<void(GpuProcessHost*)>& callback) {
#if !defined(OS_WIN)
DCHECK_NE(kind, GpuProcessHost::GPU_PROCESS_KIND_UNSANDBOXED_NO_GL);
#endif
base::PostTaskWithTraits(
FROM_HERE, {BrowserThread::IO},
base::BindOnce(&RunCallbackOnIO, kind, force_create, callback));
}
void GpuProcessHost::BindInterface(
const std::string& interface_name,
mojo::ScopedMessagePipeHandle interface_pipe) {
if (interface_name ==
discardable_memory::mojom::DiscardableSharedMemoryManager::Name_) {
BindDiscardableMemoryRequest(
discardable_memory::mojom::DiscardableSharedMemoryManagerRequest(
std::move(interface_pipe)));
return;
}
process_->child_connection()->BindInterface(interface_name,
std::move(interface_pipe));
}
#if defined(USE_OZONE)
void GpuProcessHost::TerminateGpuProcess(const std::string& message) {
// At the moment, this path is only used by Ozone/Wayland. Once others start
// to use this, start to distinguish the origin of termination. By default,
// it's unknown.
termination_origin_ = GpuTerminationOrigin::kOzoneWaylandProxy;
process_->TerminateOnBadMessageReceived(message);
}
void GpuProcessHost::SendGpuProcessMessage(IPC::Message* message) {
Send(message);
}
#endif // defined(USE_OZONE)
// static
GpuProcessHost* GpuProcessHost::FromID(int host_id) {
DCHECK_CURRENTLY_ON(BrowserThread::IO);
for (int i = 0; i < GPU_PROCESS_KIND_COUNT; ++i) {
GpuProcessHost* host = g_gpu_process_hosts[i];
if (host && host->host_id_ == host_id && ValidateHost(host))
return host;
}
return nullptr;
}
// static
int GpuProcessHost::GetGpuCrashCount() {
return static_cast<int>(base::subtle::NoBarrier_Load(&gpu_crash_count_));
}
// static
void GpuProcessHost::IncrementCrashCount(int forgive_minutes,
int* crash_count) {
DCHECK_GT(forgive_minutes, 0);
// Last time the process crashed.
static base::TimeTicks last_crash_time;
// Remove one crash per |forgive_minutes| from the crash count, so occasional
// crashes won't add up and eventually prevent using the GPU process.
base::TimeTicks current_time = base::TimeTicks::Now();
if (crashed_before_) {
int minutes_delta = (current_time - last_crash_time).InMinutes();
int crashes_to_forgive = minutes_delta / forgive_minutes;
*crash_count = std::max(0, *crash_count - crashes_to_forgive);
}
++(*crash_count);
crashed_before_ = true;
last_crash_time = current_time;
}
GpuProcessHost::GpuProcessHost(int host_id, GpuProcessKind kind)
: host_id_(host_id),
valid_(true),
in_process_(false),
kind_(kind),
process_launched_(false),
connection_filter_id_(
ServiceManagerConnection::kInvalidConnectionFilterId),
weak_ptr_factory_(this) {
if (base::CommandLine::ForCurrentProcess()->HasSwitch(
switches::kSingleProcess) ||
base::CommandLine::ForCurrentProcess()->HasSwitch(
switches::kInProcessGPU)) {
in_process_ = true;
}
// If the 'single GPU process' policy ever changes, we still want to maintain
// it for 'gpu thread' mode and only create one instance of host and thread.
DCHECK(!in_process_ || g_gpu_process_hosts[kind] == nullptr);
g_gpu_process_hosts[kind] = this;
process_.reset(new BrowserChildProcessHostImpl(PROCESS_TYPE_GPU, this,
mojom::kGpuServiceName));
}
GpuProcessHost::~GpuProcessHost() {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
if (in_process_gpu_thread_)
DCHECK(process_);
SendOutstandingReplies();
#if defined(OS_MACOSX)
if (ca_transaction_gpu_coordinator_) {
ca_transaction_gpu_coordinator_->HostWillBeDestroyed();
ca_transaction_gpu_coordinator_ = nullptr;
}
#endif
// In case we never started, clean up.
while (!queued_messages_.empty()) {
delete queued_messages_.front();
queued_messages_.pop();
}
// This is only called on the IO thread so no race against the constructor
// for another GpuProcessHost.
if (g_gpu_process_hosts[kind_] == this)
g_gpu_process_hosts[kind_] = nullptr;
#if defined(OS_ANDROID)
UMA_HISTOGRAM_COUNTS_100("GPU.AtExitSurfaceCount",
gpu::GpuSurfaceTracker::Get()->GetSurfaceCount());
#endif
std::string message;
bool block_offscreen_contexts = true;
if (!in_process_ && process_launched_ &&
kind_ == GPU_PROCESS_KIND_SANDBOXED) {
ChildProcessTerminationInfo info =
process_->GetTerminationInfo(false /* known_dead */);
UMA_HISTOGRAM_ENUMERATION("GPU.GPUProcessTerminationStatus2",
ConvertToGpuTerminationStatus(info.status),
GpuTerminationStatus::MAX_ENUM);
if (info.status == base::TERMINATION_STATUS_NORMAL_TERMINATION ||
info.status == base::TERMINATION_STATUS_ABNORMAL_TERMINATION ||
info.status == base::TERMINATION_STATUS_PROCESS_CRASHED) {
// Windows always returns PROCESS_CRASHED on abnormal termination, as it
// doesn't have a way to distinguish the two.
base::UmaHistogramSparse("GPU.GPUProcessExitCode",
std::max(0, std::min(100, info.exit_code)));
}
switch (info.status) {
case base::TERMINATION_STATUS_NORMAL_TERMINATION:
// Don't block offscreen contexts (and force page reload for webgl)
// if this was an intentional shutdown or the OOM killer on Android
// killed us while Chrome was in the background.
// TODO(crbug.com/598400): Restrict this to Android for now, since other
// platforms might fall through here for the 'exit_on_context_lost' workaround.
#if defined(OS_ANDROID)
block_offscreen_contexts = false;
#endif
message = "The GPU process exited normally. Everything is okay.";
break;
case base::TERMINATION_STATUS_ABNORMAL_TERMINATION:
message = base::StringPrintf("The GPU process exited with code %d.",
info.exit_code);
break;
case base::TERMINATION_STATUS_PROCESS_WAS_KILLED:
UMA_HISTOGRAM_ENUMERATION("GPU.GPUProcessTerminationOrigin",
termination_origin_,
GpuTerminationOrigin::kMax);
message = "You killed the GPU process! Why?";
break;
#if defined(OS_CHROMEOS)
case base::TERMINATION_STATUS_PROCESS_WAS_KILLED_BY_OOM:
message = "The GUP process was killed due to out of memory.";
break;
#endif
case base::TERMINATION_STATUS_PROCESS_CRASHED:
message = "The GPU process crashed!";
break;
case base::TERMINATION_STATUS_LAUNCH_FAILED:
message = "The GPU process failed to start!";
break;
default:
break;
}
}
// If there are any remaining offscreen contexts at the point the GPU process
// exits, assume something went wrong, and block their URLs from accessing
// client 3D APIs without prompting.
if (block_offscreen_contexts && gpu_host_)
gpu_host_->BlockLiveOffscreenContexts();
base::PostTaskWithTraits(
FROM_HERE, {BrowserThread::UI},
base::BindOnce(&OnGpuProcessHostDestroyedOnUI, host_id_, message));
if (ServiceManagerConnection::GetForProcess()) {
ServiceManagerConnection::GetForProcess()->RemoveConnectionFilter(
connection_filter_id_);
}
}
bool GpuProcessHost::Init() {
init_start_time_ = base::TimeTicks::Now();
TRACE_EVENT_INSTANT0("gpu", "LaunchGpuProcess", TRACE_EVENT_SCOPE_THREAD);
// May be null during test execution.
if (ServiceManagerConnection::GetForProcess()) {
connection_filter_id_ =
ServiceManagerConnection::GetForProcess()->AddConnectionFilter(
std::make_unique<ConnectionFilterImpl>(process_->GetData().id));
}
process_->GetHost()->CreateChannelMojo();
mode_ = GpuDataManagerImpl::GetInstance()->GetGpuMode();
DCHECK_NE(mode_, gpu::GpuMode::DISABLED);
if (in_process_) {
DCHECK_CURRENTLY_ON(BrowserThread::IO);
DCHECK(GetGpuMainThreadFactory());
gpu::GpuPreferences gpu_preferences = GetGpuPreferencesFromCommandLine();
GpuDataManagerImpl::GetInstance()->UpdateGpuPreferences(&gpu_preferences);
in_process_gpu_thread_.reset(GetGpuMainThreadFactory()(
InProcessChildThreadParams(
base::ThreadTaskRunnerHandle::Get(),
process_->GetInProcessMojoInvitation(),
process_->child_connection()->service_token()),
gpu_preferences));
base::Thread::Options options;
#if defined(OS_WIN) || defined(OS_MACOSX)
// WGL needs to create its own window and pump messages on it.
options.message_loop_type = base::MessageLoop::TYPE_UI;
#endif
#if defined(OS_ANDROID) || defined(OS_CHROMEOS)
options.priority = base::ThreadPriority::DISPLAY;
#endif
in_process_gpu_thread_->StartWithOptions(options);
OnProcessLaunched(); // Fake a callback that the process is ready.
} else if (!LaunchGpuProcess()) {
return false;
}
viz::mojom::VizMainAssociatedPtr viz_main_ptr;
process_->child_channel()
->GetAssociatedInterfaceSupport()
->GetRemoteAssociatedInterface(&viz_main_ptr);
viz::GpuHostImpl::InitParams params;
params.restart_id = host_id_;
params.in_process = in_process_;
params.disable_gpu_shader_disk_cache =
base::CommandLine::ForCurrentProcess()->HasSwitch(
switches::kDisableGpuShaderDiskCache);
params.product = GetContentClient()->browser()->GetProduct();
params.deadline_to_synchronize_surfaces =
switches::GetDeadlineToSynchronizeSurfaces();
params.main_thread_task_runner =
base::CreateSingleThreadTaskRunnerWithTraits({BrowserThread::UI});
gpu_host_ = std::make_unique<viz::GpuHostImpl>(
this, std::make_unique<viz::VizMainWrapper>(std::move(viz_main_ptr)),
std::move(params));
#if defined(USE_VIZ_DEVTOOLS)
if (base::CommandLine::ForCurrentProcess()->HasSwitch(
switches::kEnableVizDevTools)) {
// Start creating a socket for the Viz DevTools server. If it is created
// before the FrameSinkManager, the socket will be stashed.
devtools_connector_ = std::make_unique<VizDevToolsConnector>();
devtools_connector_->ConnectVizDevTools();
}
#endif
#if defined(OS_MACOSX)
ca_transaction_gpu_coordinator_ = CATransactionGPUCoordinator::Create(this);
#endif
return true;
}
bool GpuProcessHost::Send(IPC::Message* msg) {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
if (process_->GetHost()->IsChannelOpening()) {
queued_messages_.push(msg);
return true;
}
bool result = process_->Send(msg);
if (!result) {
// Channel is hosed, but we may not get destroyed for a while. Send
// outstanding channel creation failures now so that the caller can restart
// with a new process/channel without waiting.
SendOutstandingReplies();
}
return result;
}
bool GpuProcessHost::OnMessageReceived(const IPC::Message& message) {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
#if defined(USE_OZONE)
ui::OzonePlatform::GetInstance()
->GetGpuPlatformSupportHost()
->OnMessageReceived(message);
#endif
return true;
}
void GpuProcessHost::OnChannelConnected(int32_t peer_pid) {
TRACE_EVENT0("gpu", "GpuProcessHost::OnChannelConnected");
while (!queued_messages_.empty()) {
Send(queued_messages_.front());
queued_messages_.pop();
}
}
void GpuProcessHost::OnProcessLaunched() {
UMA_HISTOGRAM_TIMES("GPU.GPUProcessLaunchTime",
base::TimeTicks::Now() - init_start_time_);
#if defined(OS_WIN)
if (kind_ == GPU_PROCESS_KIND_SANDBOXED)
RecordAppContainerStatus(sandbox::SBOX_ALL_OK, crashed_before_);
#endif // defined(OS_WIN)
if (!in_process_) {
process_id_ = process_->GetProcess().Pid();
DCHECK_NE(base::kNullProcessId, process_id_);
gpu_host_->OnProcessLaunched(process_id_);
}
}
void GpuProcessHost::OnProcessLaunchFailed(int error_code) {
#if defined(OS_WIN)
if (kind_ == GPU_PROCESS_KIND_SANDBOXED)
RecordAppContainerStatus(error_code, crashed_before_);
#endif // defined(OS_WIN)
RecordProcessCrash();
}
void GpuProcessHost::OnProcessCrashed(int exit_code) {
// Record crash before doing anything that could start a new GPU process.
RecordProcessCrash();
gpu_host_->OnProcessCrashed();
SendOutstandingReplies();
ChildProcessTerminationInfo info =
process_->GetTerminationInfo(true /* known_dead */);
GpuDataManagerImpl::GetInstance()->ProcessCrashed(info.status);
}
gpu::GPUInfo GpuProcessHost::GetGPUInfo() const {
return GpuDataManagerImpl::GetInstance()->GetGPUInfo();
}
gpu::GpuFeatureInfo GpuProcessHost::GetGpuFeatureInfo() const {
return GpuDataManagerImpl::GetInstance()->GetGpuFeatureInfo();
}
void GpuProcessHost::DidInitialize(
const gpu::GPUInfo& gpu_info,
const gpu::GpuFeatureInfo& gpu_feature_info,
const base::Optional<gpu::GPUInfo>& gpu_info_for_hardware_gpu,
const base::Optional<gpu::GpuFeatureInfo>&
gpu_feature_info_for_hardware_gpu) {
if (kind_ != GPU_PROCESS_KIND_UNSANDBOXED_NO_GL) {
auto* gpu_data_manager = GpuDataManagerImpl::GetInstance();
// Update GpuFeatureInfo first, because UpdateGpuInfo() will notify all
// listeners.
gpu_data_manager->UpdateGpuFeatureInfo(gpu_feature_info,
gpu_feature_info_for_hardware_gpu);
gpu_data_manager->UpdateGpuInfo(gpu_info, gpu_info_for_hardware_gpu);
}
}
void GpuProcessHost::DidFailInitialize() {
did_fail_initialize_ = true;
if (kind_ == GPU_PROCESS_KIND_SANDBOXED)
GpuDataManagerImpl::GetInstance()->FallBackToNextGpuMode();
}
void GpuProcessHost::DidCreateContextSuccessfully() {
#if defined(OS_ANDROID)
// Android may kill the GPU process to free memory, especially when the app
// is the background, so Android cannot have a hard limit on GPU starts.
// Reset crash count on Android when context creation succeeds.
hardware_accelerated_recent_crash_count_ = 0;
#endif
}
void GpuProcessHost::BlockDomainFrom3DAPIs(const GURL& url,
gpu::DomainGuilt guilt) {
GpuDataManagerImpl::GetInstance()->BlockDomainFrom3DAPIs(url, guilt);
}
bool GpuProcessHost::GpuAccessAllowed() const {
return GpuDataManagerImpl::GetInstance()->GpuAccessAllowed(nullptr);
}
void GpuProcessHost::DisableGpuCompositing() {
#if !defined(OS_ANDROID)
// TODO(crbug.com/819474): The switch from GPU to software compositing should
// be handled here instead of by ImageTransportFactory.
base::PostTaskWithTraits(
FROM_HERE, {BrowserThread::UI}, base::BindOnce([]() {
if (auto* factory = ImageTransportFactory::GetInstance())
factory->DisableGpuCompositing();
}));
#endif
}
gpu::ShaderCacheFactory* GpuProcessHost::GetShaderCacheFactory() {
return GetShaderCacheFactorySingleton();
}
void GpuProcessHost::RecordLogMessage(int32_t severity,
const std::string& header,
const std::string& message) {
GpuDataManagerImpl::GetInstance()->AddLogMessage(severity, header, message);
}
void GpuProcessHost::BindDiscardableMemoryRequest(
discardable_memory::mojom::DiscardableSharedMemoryManagerRequest request) {
base::PostTaskWithTraits(
FROM_HERE, {BrowserThread::UI},
base::BindOnce(&BindDiscardableMemoryRequestOnUI, std::move(request)));
}
GpuProcessHost::GpuProcessKind GpuProcessHost::kind() {
return kind_;
}
void GpuProcessHost::ForceShutdown() {
// This is only called on the IO thread so no race against the constructor
// for another GpuProcessHost.
if (g_gpu_process_hosts[kind_] == this)
g_gpu_process_hosts[kind_] = nullptr;
process_->ForceShutdown();
}
bool GpuProcessHost::LaunchGpuProcess() {
const base::CommandLine& browser_command_line =
*base::CommandLine::ForCurrentProcess();
base::CommandLine::StringType gpu_launcher =
browser_command_line.GetSwitchValueNative(switches::kGpuLauncher);
#if defined(OS_ANDROID)
// crbug.com/447735. readlink("self/proc/exe") sometimes fails on Android
// at startup with EACCES. As a workaround ignore this here, since the
// executable name is actually not used or useful anyways.
std::unique_ptr<base::CommandLine> cmd_line =
std::make_unique<base::CommandLine>(base::CommandLine::NO_PROGRAM);
#else
#if defined(OS_LINUX)
int child_flags = gpu_launcher.empty() ? ChildProcessHost::CHILD_ALLOW_SELF
: ChildProcessHost::CHILD_NORMAL;
#else
int child_flags = ChildProcessHost::CHILD_NORMAL;
#endif
base::FilePath exe_path = ChildProcessHost::GetChildPath(child_flags);
if (exe_path.empty())
return false;
std::unique_ptr<base::CommandLine> cmd_line =
std::make_unique<base::CommandLine>(exe_path);
#endif
cmd_line->AppendSwitchASCII(switches::kProcessType, switches::kGpuProcess);
BrowserChildProcessHostImpl::CopyFeatureAndFieldTrialFlags(cmd_line.get());
BrowserChildProcessHostImpl::CopyTraceStartupFlags(cmd_line.get());
#if defined(OS_WIN)
cmd_line->AppendArg(switches::kPrefetchArgumentGpu);
#endif // defined(OS_WIN)
if (kind_ == GPU_PROCESS_KIND_UNSANDBOXED_NO_GL) {
cmd_line->AppendSwitch(service_manager::switches::kDisableGpuSandbox);
cmd_line->AppendSwitchASCII(switches::kUseGL,
gl::kGLImplementationDisabledName);
}
// TODO(penghuang): Replace all GPU related switches with GpuPreferences.
// https://crbug.com/590825
// If you want a browser command-line switch passed to the GPU process
// you need to add it to |kSwitchNames| at the beginning of this file.
cmd_line->CopySwitchesFrom(browser_command_line, kSwitchNames,
base::size(kSwitchNames));
cmd_line->CopySwitchesFrom(
browser_command_line, switches::kGLSwitchesCopiedFromGpuProcessHost,
switches::kGLSwitchesCopiedFromGpuProcessHostNumSwitches);
if (browser_command_line.HasSwitch(switches::kDisableFrameRateLimit))
cmd_line->AppendSwitch(switches::kDisableGpuVsync);
std::vector<const char*> gpu_workarounds;
gpu::GpuDriverBugList::AppendAllWorkarounds(&gpu_workarounds);
cmd_line->CopySwitchesFrom(browser_command_line, gpu_workarounds.data(),
gpu_workarounds.size());
// Because AppendExtraCommandLineSwitches is called here, we should call
// LaunchWithoutExtraCommandLineSwitches() instead of Launch for gpu process
// launch below.
GetContentClient()->browser()->AppendExtraCommandLineSwitches(
cmd_line.get(), process_->GetData().id);
// TODO(kylechar): The command line flags added here should be based on
// |mode_|.
GpuDataManagerImpl::GetInstance()->AppendGpuCommandLine(cmd_line.get());
// If specified, prepend a launcher program to the command line.
if (!gpu_launcher.empty())
cmd_line->PrependWrapper(gpu_launcher);
std::unique_ptr<GpuSandboxedProcessLauncherDelegate> delegate =
std::make_unique<GpuSandboxedProcessLauncherDelegate>(*cmd_line);
#if defined(OS_WIN)
if (crashed_before_)
delegate->DisableAppContainer();
#endif // defined(OS_WIN)
// Do not call process_->Launch() here.
// AppendExtraCommandLineSwitches will be called again in process_->Launch(),
// Call LaunchWithoutExtraCommandLineSwitches() so the command line switches
// will not be appended twice.
process_->LaunchWithoutExtraCommandLineSwitches(std::move(delegate),
std::move(cmd_line), true);
process_launched_ = true;
if (kind_ == GPU_PROCESS_KIND_SANDBOXED) {
if (mode_ == gpu::GpuMode::HARDWARE_ACCELERATED) {
UMA_HISTOGRAM_ENUMERATION(kProcessLifetimeEventsHardwareAccelerated,
LAUNCHED, GPU_PROCESS_LIFETIME_EVENT_MAX);
} else if (mode_ == gpu::GpuMode::SWIFTSHADER) {
UMA_HISTOGRAM_ENUMERATION(kProcessLifetimeEventsSwiftShader, LAUNCHED,
GPU_PROCESS_LIFETIME_EVENT_MAX);
} else if (mode_ == gpu::GpuMode::DISPLAY_COMPOSITOR) {
UMA_HISTOGRAM_ENUMERATION(kProcessLifetimeEventsDisplayCompositor,
LAUNCHED, GPU_PROCESS_LIFETIME_EVENT_MAX);
}
}
return true;
}
void GpuProcessHost::SendOutstandingReplies() {
valid_ = false;
if (gpu_host_)
gpu_host_->SendOutstandingReplies();
}
void GpuProcessHost::RecordProcessCrash() {
#if !defined(OS_ANDROID) && !defined(OS_CHROMEOS)
// Maximum number of times the GPU process can crash before we try something
// different, like disabling hardware acceleration or all GL.
constexpr int kGpuFallbackCrashCount = 3;
#else
// Android and Chrome OS switch to software compositing and fallback crashes
// the browser process. For Android the OS can also kill the GPU process
// arbitrarily. Use a larger maximum crash count here.
constexpr int kGpuFallbackCrashCount = 6;
#endif
// Ending only acts as a failure if the GPU process was actually started and
// was intended for actual rendering (and not just checking caps or other
// options).
if (!process_launched_ || kind_ != GPU_PROCESS_KIND_SANDBOXED)
return;
// Keep track of the total number of GPU crashes.
base::subtle::NoBarrier_AtomicIncrement(&gpu_crash_count_, 1);
int recent_crash_count = 0;
if (mode_ == gpu::GpuMode::HARDWARE_ACCELERATED) {
IncrementCrashCount(kForgiveGpuCrashMinutes,
&hardware_accelerated_recent_crash_count_);
UMA_HISTOGRAM_EXACT_LINEAR(
kProcessLifetimeEventsHardwareAccelerated,
DIED_FIRST_TIME + hardware_accelerated_recent_crash_count_ - 1,
static_cast<int>(GPU_PROCESS_LIFETIME_EVENT_MAX));
recent_crash_count = hardware_accelerated_recent_crash_count_;
} else if (mode_ == gpu::GpuMode::SWIFTSHADER) {
IncrementCrashCount(kForgiveGpuCrashMinutes,
&swiftshader_recent_crash_count_);
UMA_HISTOGRAM_EXACT_LINEAR(
kProcessLifetimeEventsSwiftShader,
DIED_FIRST_TIME + swiftshader_recent_crash_count_ - 1,
static_cast<int>(GPU_PROCESS_LIFETIME_EVENT_MAX));
recent_crash_count = swiftshader_recent_crash_count_;
} else if (mode_ == gpu::GpuMode::DISPLAY_COMPOSITOR) {
IncrementCrashCount(kForgiveDisplayCompositorCrashMinutes,
&display_compositor_recent_crash_count_);
UMA_HISTOGRAM_EXACT_LINEAR(
kProcessLifetimeEventsDisplayCompositor,
DIED_FIRST_TIME + display_compositor_recent_crash_count_ - 1,
static_cast<int>(GPU_PROCESS_LIFETIME_EVENT_MAX));
recent_crash_count = display_compositor_recent_crash_count_;
}
// GPU process initialization failed and fallback already happened.
if (did_fail_initialize_)
return;
bool disable_crash_limit = base::CommandLine::ForCurrentProcess()->HasSwitch(
switches::kDisableGpuProcessCrashLimit);
// GPU process crashed too many times, fallback on a different GPU process
// mode.
if (recent_crash_count >= kGpuFallbackCrashCount && !disable_crash_limit)
GpuDataManagerImpl::GetInstance()->FallBackToNextGpuMode();
}
viz::mojom::GpuService* GpuProcessHost::gpu_service() {
DCHECK(gpu_host_);
return gpu_host_->gpu_service();
}
int GpuProcessHost::GetIDForTesting() const {
return process_->GetData().id;
}
} // namespace content