| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "cc/animation/animation_host.h" |
| |
| #include <algorithm> |
| #include <memory> |
| |
| #include "base/callback.h" |
| #include "base/macros.h" |
| #include "base/trace_event/trace_event.h" |
| #include "base/trace_event/trace_event_argument.h" |
| #include "cc/animation/animation_delegate.h" |
| #include "cc/animation/animation_events.h" |
| #include "cc/animation/animation_id_provider.h" |
| #include "cc/animation/animation_player.h" |
| #include "cc/animation/animation_timeline.h" |
| #include "cc/animation/element_animations.h" |
| #include "cc/animation/scroll_offset_animation_curve.h" |
| #include "cc/animation/scroll_offset_animations.h" |
| #include "cc/animation/scroll_offset_animations_impl.h" |
| #include "cc/animation/scroll_timeline.h" |
| #include "cc/animation/timing_function.h" |
| #include "cc/animation/worklet_animation_player.h" |
| #include "ui/gfx/geometry/box_f.h" |
| #include "ui/gfx/geometry/scroll_offset.h" |
| |
| namespace cc { |
| |
| std::unique_ptr<AnimationHost> AnimationHost::CreateMainInstance() { |
| return base::WrapUnique(new AnimationHost(ThreadInstance::MAIN)); |
| } |
| |
| std::unique_ptr<AnimationHost> AnimationHost::CreateForTesting( |
| ThreadInstance thread_instance) { |
| auto animation_host = base::WrapUnique(new AnimationHost(thread_instance)); |
| |
| if (thread_instance == ThreadInstance::IMPL) |
| animation_host->SetSupportsScrollAnimations(true); |
| |
| return animation_host; |
| } |
| |
| AnimationHost::AnimationHost(ThreadInstance thread_instance) |
| : mutator_host_client_(nullptr), |
| thread_instance_(thread_instance), |
| supports_scroll_animations_(false), |
| needs_push_properties_(false), |
| mutator_(nullptr) { |
| if (thread_instance_ == ThreadInstance::IMPL) { |
| scroll_offset_animations_impl_ = |
| std::make_unique<ScrollOffsetAnimationsImpl>(this); |
| } else { |
| scroll_offset_animations_ = std::make_unique<ScrollOffsetAnimations>(this); |
| } |
| } |
| |
| AnimationHost::~AnimationHost() { |
| scroll_offset_animations_impl_ = nullptr; |
| |
| ClearMutators(); |
| DCHECK(!mutator_host_client()); |
| DCHECK(element_to_animations_map_.empty()); |
| } |
| |
| std::unique_ptr<MutatorHost> AnimationHost::CreateImplInstance( |
| bool supports_impl_scrolling) const { |
| DCHECK_EQ(thread_instance_, ThreadInstance::MAIN); |
| |
| auto mutator_host_impl = |
| base::WrapUnique<MutatorHost>(new AnimationHost(ThreadInstance::IMPL)); |
| mutator_host_impl->SetSupportsScrollAnimations(supports_impl_scrolling); |
| return mutator_host_impl; |
| } |
| |
| AnimationTimeline* AnimationHost::GetTimelineById(int timeline_id) const { |
| auto f = id_to_timeline_map_.find(timeline_id); |
| return f == id_to_timeline_map_.end() ? nullptr : f->second.get(); |
| } |
| |
| void AnimationHost::ClearMutators() { |
| for (auto& kv : id_to_timeline_map_) |
| EraseTimeline(kv.second); |
| id_to_timeline_map_.clear(); |
| } |
| |
| void AnimationHost::EraseTimeline(scoped_refptr<AnimationTimeline> timeline) { |
| timeline->ClearPlayers(); |
| timeline->SetAnimationHost(nullptr); |
| } |
| |
| void AnimationHost::AddAnimationTimeline( |
| scoped_refptr<AnimationTimeline> timeline) { |
| DCHECK(timeline->id()); |
| timeline->SetAnimationHost(this); |
| id_to_timeline_map_.insert( |
| std::make_pair(timeline->id(), std::move(timeline))); |
| SetNeedsPushProperties(); |
| } |
| |
| void AnimationHost::RemoveAnimationTimeline( |
| scoped_refptr<AnimationTimeline> timeline) { |
| DCHECK(timeline->id()); |
| EraseTimeline(timeline); |
| id_to_timeline_map_.erase(timeline->id()); |
| SetNeedsPushProperties(); |
| } |
| |
| void AnimationHost::RegisterElement(ElementId element_id, |
| ElementListType list_type) { |
| scoped_refptr<ElementAnimations> element_animations = |
| GetElementAnimationsForElementId(element_id); |
| if (element_animations) |
| element_animations->ElementRegistered(element_id, list_type); |
| } |
| |
| void AnimationHost::UnregisterElement(ElementId element_id, |
| ElementListType list_type) { |
| scoped_refptr<ElementAnimations> element_animations = |
| GetElementAnimationsForElementId(element_id); |
| if (element_animations) |
| element_animations->ElementUnregistered(element_id, list_type); |
| } |
| |
| void AnimationHost::RegisterPlayerForElement(ElementId element_id, |
| AnimationPlayer* player) { |
| DCHECK(element_id); |
| DCHECK(player); |
| |
| scoped_refptr<ElementAnimations> element_animations = |
| GetElementAnimationsForElementId(element_id); |
| if (!element_animations) { |
| element_animations = ElementAnimations::Create(); |
| element_animations->SetElementId(element_id); |
| element_to_animations_map_[element_animations->element_id()] = |
| element_animations; |
| } |
| |
| if (element_animations->animation_host() != this) { |
| element_animations->SetAnimationHost(this); |
| element_animations->InitAffectedElementTypes(); |
| } |
| |
| element_animations->AddTicker(player->animation_ticker()); |
| } |
| |
| void AnimationHost::UnregisterPlayerForElement(ElementId element_id, |
| AnimationPlayer* player) { |
| DCHECK(element_id); |
| DCHECK(player); |
| |
| scoped_refptr<ElementAnimations> element_animations = |
| GetElementAnimationsForElementId(element_id); |
| DCHECK(element_animations); |
| element_animations->RemoveTicker(player->animation_ticker()); |
| |
| if (element_animations->IsEmpty()) { |
| element_animations->ClearAffectedElementTypes(); |
| element_to_animations_map_.erase(element_animations->element_id()); |
| element_animations->SetAnimationHost(nullptr); |
| } |
| |
| RemoveFromTicking(player); |
| } |
| |
| void AnimationHost::SetMutatorHostClient(MutatorHostClient* client) { |
| if (mutator_host_client_ == client) |
| return; |
| |
| mutator_host_client_ = client; |
| } |
| |
| void AnimationHost::SetNeedsCommit() { |
| DCHECK(mutator_host_client_); |
| mutator_host_client_->SetMutatorsNeedCommit(); |
| // TODO(loyso): Invalidate property trees only if really needed. |
| mutator_host_client_->SetMutatorsNeedRebuildPropertyTrees(); |
| } |
| |
| void AnimationHost::SetNeedsPushProperties() { |
| needs_push_properties_ = true; |
| } |
| |
| void AnimationHost::PushPropertiesTo(MutatorHost* mutator_host_impl) { |
| auto* host_impl = static_cast<AnimationHost*>(mutator_host_impl); |
| |
| if (needs_push_properties_) { |
| needs_push_properties_ = false; |
| PushTimelinesToImplThread(host_impl); |
| RemoveTimelinesFromImplThread(host_impl); |
| PushPropertiesToImplThread(host_impl); |
| // This is redundant but used in tests. |
| host_impl->needs_push_properties_ = false; |
| } |
| } |
| |
| void AnimationHost::PushTimelinesToImplThread(AnimationHost* host_impl) const { |
| for (auto& kv : id_to_timeline_map_) { |
| auto& timeline = kv.second; |
| AnimationTimeline* timeline_impl = |
| host_impl->GetTimelineById(timeline->id()); |
| if (timeline_impl) |
| continue; |
| |
| scoped_refptr<AnimationTimeline> to_add = timeline->CreateImplInstance(); |
| host_impl->AddAnimationTimeline(to_add.get()); |
| } |
| } |
| |
| void AnimationHost::RemoveTimelinesFromImplThread( |
| AnimationHost* host_impl) const { |
| IdToTimelineMap& timelines_impl = host_impl->id_to_timeline_map_; |
| |
| // Erase all the impl timelines which |this| doesn't have. |
| for (auto it = timelines_impl.begin(); it != timelines_impl.end();) { |
| auto& timeline_impl = it->second; |
| if (timeline_impl->is_impl_only() || GetTimelineById(timeline_impl->id())) { |
| ++it; |
| } else { |
| host_impl->EraseTimeline(it->second); |
| it = timelines_impl.erase(it); |
| } |
| } |
| } |
| |
| void AnimationHost::PushPropertiesToImplThread(AnimationHost* host_impl) { |
| // Sync all players with impl thread to create ElementAnimations. This needs |
| // to happen before the element animations are synced below. |
| for (auto& kv : id_to_timeline_map_) { |
| AnimationTimeline* timeline = kv.second.get(); |
| if (AnimationTimeline* timeline_impl = |
| host_impl->GetTimelineById(timeline->id())) { |
| timeline->PushPropertiesTo(timeline_impl); |
| } |
| } |
| |
| // Sync properties for created ElementAnimations. |
| for (auto& kv : element_to_animations_map_) { |
| const auto& element_animations = kv.second; |
| if (auto element_animations_impl = |
| host_impl->GetElementAnimationsForElementId(kv.first)) { |
| element_animations->PushPropertiesTo(std::move(element_animations_impl)); |
| } |
| } |
| |
| // Update the impl-only scroll offset animations. |
| scroll_offset_animations_->PushPropertiesTo( |
| host_impl->scroll_offset_animations_impl_.get()); |
| host_impl->main_thread_animations_count_ = main_thread_animations_count_; |
| host_impl->main_thread_compositable_animations_count_ = |
| main_thread_compositable_animations_count_; |
| } |
| |
| scoped_refptr<ElementAnimations> |
| AnimationHost::GetElementAnimationsForElementId(ElementId element_id) const { |
| if (!element_id) |
| return nullptr; |
| auto iter = element_to_animations_map_.find(element_id); |
| return iter == element_to_animations_map_.end() ? nullptr : iter->second; |
| } |
| |
| void AnimationHost::SetSupportsScrollAnimations( |
| bool supports_scroll_animations) { |
| supports_scroll_animations_ = supports_scroll_animations; |
| } |
| |
| bool AnimationHost::SupportsScrollAnimations() const { |
| return supports_scroll_animations_; |
| } |
| |
| bool AnimationHost::NeedsTickAnimations() const { |
| return NeedsTickAnimationPlayers() || NeedsTickMutator(); |
| } |
| |
| bool AnimationHost::NeedsTickMutator() const { |
| return mutator_ && mutator_->HasAnimators(); |
| } |
| |
| bool AnimationHost::NeedsTickAnimationPlayers() const { |
| return !ticking_players_.empty(); |
| } |
| |
| bool AnimationHost::ActivateAnimations() { |
| if (!NeedsTickAnimationPlayers()) |
| return false; |
| |
| TRACE_EVENT0("cc", "AnimationHost::ActivateAnimations"); |
| PlayersList ticking_players_copy = ticking_players_; |
| for (auto& it : ticking_players_copy) |
| it->ActivateAnimations(); |
| |
| return true; |
| } |
| |
| bool AnimationHost::TickAnimations(base::TimeTicks monotonic_time, |
| const ScrollTree& scroll_tree) { |
| TRACE_EVENT0("cc", "AnimationHost::TickAnimations"); |
| bool did_animate = false; |
| |
| if (NeedsTickAnimationPlayers()) { |
| PlayersList ticking_players_copy = ticking_players_; |
| for (auto& it : ticking_players_copy) |
| it->Tick(monotonic_time); |
| |
| did_animate = true; |
| } |
| if (NeedsTickMutator()) { |
| // TODO(majidvp): At the moment we call this for both active and pending |
| // trees similar to other animations. However our final goal is to only call |
| // it once, ideally after activation, and only when the input |
| // to an active timeline has changed. http://crbug.com/767210 |
| mutator_->Mutate(CollectAnimatorsState(monotonic_time, scroll_tree)); |
| did_animate = true; |
| } |
| |
| return did_animate; |
| } |
| |
| void AnimationHost::TickScrollAnimations(base::TimeTicks monotonic_time, |
| const ScrollTree& scroll_tree) { |
| // TODO(majidvp) For now the logic simply assumes all AnimationWorklet |
| // animations depend on scroll offset but this is inefficient. We need a more |
| // fine-grained approach based on invalidating individual ScrollTimelines and |
| // then ticking the animation players attached to those timelines. To make |
| // this happen we probably need to move "ticking" players to timeline. |
| |
| // TODO(majidvp): We need to return a boolean here so that LTHI knows |
| // whether it needs to schedule another frame. |
| if (mutator_) |
| mutator_->Mutate(CollectAnimatorsState(monotonic_time, scroll_tree)); |
| } |
| |
| std::unique_ptr<MutatorInputState> AnimationHost::CollectAnimatorsState( |
| base::TimeTicks monotonic_time, |
| const ScrollTree& scroll_tree) { |
| TRACE_EVENT0("cc", "AnimationHost::CollectAnimatorsState"); |
| std::unique_ptr<MutatorInputState> result = |
| std::make_unique<MutatorInputState>(); |
| |
| for (auto& player : ticking_players_) { |
| if (!player->IsWorkletAnimationPlayer()) |
| continue; |
| |
| WorkletAnimationPlayer* worklet_player = |
| static_cast<WorkletAnimationPlayer*>(player.get()); |
| MutatorInputState::AnimationState state{ |
| worklet_player->id(), worklet_player->name(), |
| worklet_player->CurrentTime(monotonic_time, scroll_tree)}; |
| |
| result->animations.push_back(std::move(state)); |
| } |
| |
| return result; |
| } |
| |
| bool AnimationHost::UpdateAnimationState(bool start_ready_animations, |
| MutatorEvents* mutator_events) { |
| if (!NeedsTickAnimationPlayers()) |
| return false; |
| |
| auto* animation_events = static_cast<AnimationEvents*>(mutator_events); |
| |
| TRACE_EVENT0("cc", "AnimationHost::UpdateAnimationState"); |
| PlayersList ticking_players_copy = ticking_players_; |
| for (auto& it : ticking_players_copy) |
| it->UpdateState(start_ready_animations, animation_events); |
| |
| return true; |
| } |
| |
| std::unique_ptr<MutatorEvents> AnimationHost::CreateEvents() { |
| return std::make_unique<AnimationEvents>(); |
| } |
| |
| void AnimationHost::SetAnimationEvents( |
| std::unique_ptr<MutatorEvents> mutator_events) { |
| auto events = |
| base::WrapUnique(static_cast<AnimationEvents*>(mutator_events.release())); |
| |
| for (size_t event_index = 0; event_index < events->events_.size(); |
| ++event_index) { |
| ElementId element_id = events->events_[event_index].element_id; |
| |
| // Use the map of all ElementAnimations, not just ticking players, since |
| // non-ticking Players may still receive events for impl-only animations. |
| const ElementToAnimationsMap& all_element_animations = |
| element_to_animations_map_; |
| auto iter = all_element_animations.find(element_id); |
| if (iter != all_element_animations.end()) { |
| switch (events->events_[event_index].type) { |
| case AnimationEvent::STARTED: |
| (*iter).second->NotifyAnimationStarted(events->events_[event_index]); |
| break; |
| |
| case AnimationEvent::FINISHED: |
| (*iter).second->NotifyAnimationFinished(events->events_[event_index]); |
| break; |
| |
| case AnimationEvent::ABORTED: |
| (*iter).second->NotifyAnimationAborted(events->events_[event_index]); |
| break; |
| |
| case AnimationEvent::TAKEOVER: |
| (*iter).second->NotifyAnimationTakeover(events->events_[event_index]); |
| break; |
| } |
| } |
| } |
| } |
| |
| bool AnimationHost::ScrollOffsetAnimationWasInterrupted( |
| ElementId element_id) const { |
| auto element_animations = GetElementAnimationsForElementId(element_id); |
| return element_animations |
| ? element_animations->ScrollOffsetAnimationWasInterrupted() |
| : false; |
| } |
| |
| bool AnimationHost::IsAnimatingFilterProperty(ElementId element_id, |
| ElementListType list_type) const { |
| auto element_animations = GetElementAnimationsForElementId(element_id); |
| return element_animations |
| ? element_animations->IsCurrentlyAnimatingProperty( |
| TargetProperty::FILTER, list_type) |
| : false; |
| } |
| |
| bool AnimationHost::IsAnimatingOpacityProperty( |
| ElementId element_id, |
| ElementListType list_type) const { |
| auto element_animations = GetElementAnimationsForElementId(element_id); |
| return element_animations |
| ? element_animations->IsCurrentlyAnimatingProperty( |
| TargetProperty::OPACITY, list_type) |
| : false; |
| } |
| |
| bool AnimationHost::IsAnimatingTransformProperty( |
| ElementId element_id, |
| ElementListType list_type) const { |
| auto element_animations = GetElementAnimationsForElementId(element_id); |
| return element_animations |
| ? element_animations->IsCurrentlyAnimatingProperty( |
| TargetProperty::TRANSFORM, list_type) |
| : false; |
| } |
| |
| bool AnimationHost::HasPotentiallyRunningFilterAnimation( |
| ElementId element_id, |
| ElementListType list_type) const { |
| auto element_animations = GetElementAnimationsForElementId(element_id); |
| return element_animations |
| ? element_animations->IsPotentiallyAnimatingProperty( |
| TargetProperty::FILTER, list_type) |
| : false; |
| } |
| |
| bool AnimationHost::HasPotentiallyRunningOpacityAnimation( |
| ElementId element_id, |
| ElementListType list_type) const { |
| auto element_animations = GetElementAnimationsForElementId(element_id); |
| return element_animations |
| ? element_animations->IsPotentiallyAnimatingProperty( |
| TargetProperty::OPACITY, list_type) |
| : false; |
| } |
| |
| bool AnimationHost::HasPotentiallyRunningTransformAnimation( |
| ElementId element_id, |
| ElementListType list_type) const { |
| auto element_animations = GetElementAnimationsForElementId(element_id); |
| return element_animations |
| ? element_animations->IsPotentiallyAnimatingProperty( |
| TargetProperty::TRANSFORM, list_type) |
| : false; |
| } |
| |
| bool AnimationHost::HasAnyAnimationTargetingProperty( |
| ElementId element_id, |
| TargetProperty::Type property) const { |
| auto element_animations = GetElementAnimationsForElementId(element_id); |
| if (!element_animations) |
| return false; |
| |
| return element_animations->HasAnyAnimationTargetingProperty(property); |
| } |
| |
| bool AnimationHost::HasOnlyTranslationTransforms( |
| ElementId element_id, |
| ElementListType list_type) const { |
| auto element_animations = GetElementAnimationsForElementId(element_id); |
| return element_animations |
| ? element_animations->HasOnlyTranslationTransforms(list_type) |
| : true; |
| } |
| |
| bool AnimationHost::AnimationsPreserveAxisAlignment( |
| ElementId element_id) const { |
| auto element_animations = GetElementAnimationsForElementId(element_id); |
| return element_animations |
| ? element_animations->AnimationsPreserveAxisAlignment() |
| : true; |
| } |
| |
| bool AnimationHost::MaximumTargetScale(ElementId element_id, |
| ElementListType list_type, |
| float* max_scale) const { |
| *max_scale = 0.f; |
| auto element_animations = GetElementAnimationsForElementId(element_id); |
| return element_animations |
| ? element_animations->MaximumTargetScale(list_type, max_scale) |
| : true; |
| } |
| |
| bool AnimationHost::AnimationStartScale(ElementId element_id, |
| ElementListType list_type, |
| float* start_scale) const { |
| *start_scale = 0.f; |
| auto element_animations = GetElementAnimationsForElementId(element_id); |
| return element_animations |
| ? element_animations->AnimationStartScale(list_type, start_scale) |
| : true; |
| } |
| |
| bool AnimationHost::HasAnyAnimation(ElementId element_id) const { |
| auto element_animations = GetElementAnimationsForElementId(element_id); |
| return element_animations ? element_animations->HasAnyAnimation() : false; |
| } |
| |
| bool AnimationHost::HasTickingAnimationForTesting(ElementId element_id) const { |
| auto element_animations = GetElementAnimationsForElementId(element_id); |
| return element_animations ? element_animations->HasTickingAnimation() : false; |
| } |
| |
| void AnimationHost::ImplOnlyScrollAnimationCreate( |
| ElementId element_id, |
| const gfx::ScrollOffset& target_offset, |
| const gfx::ScrollOffset& current_offset, |
| base::TimeDelta delayed_by, |
| base::TimeDelta animation_start_offset) { |
| DCHECK(scroll_offset_animations_impl_); |
| scroll_offset_animations_impl_->ScrollAnimationCreate( |
| element_id, target_offset, current_offset, delayed_by, |
| animation_start_offset); |
| } |
| |
| bool AnimationHost::ImplOnlyScrollAnimationUpdateTarget( |
| ElementId element_id, |
| const gfx::Vector2dF& scroll_delta, |
| const gfx::ScrollOffset& max_scroll_offset, |
| base::TimeTicks frame_monotonic_time, |
| base::TimeDelta delayed_by) { |
| DCHECK(scroll_offset_animations_impl_); |
| return scroll_offset_animations_impl_->ScrollAnimationUpdateTarget( |
| element_id, scroll_delta, max_scroll_offset, frame_monotonic_time, |
| delayed_by); |
| } |
| |
| ScrollOffsetAnimations& AnimationHost::scroll_offset_animations() const { |
| DCHECK(scroll_offset_animations_); |
| return *scroll_offset_animations_.get(); |
| } |
| |
| void AnimationHost::ScrollAnimationAbort() { |
| DCHECK(scroll_offset_animations_impl_); |
| scroll_offset_animations_impl_->ScrollAnimationAbort( |
| false /* needs_completion */); |
| } |
| |
| void AnimationHost::AddToTicking(scoped_refptr<AnimationPlayer> player) { |
| DCHECK(std::find(ticking_players_.begin(), ticking_players_.end(), player) == |
| ticking_players_.end()); |
| ticking_players_.push_back(player); |
| } |
| |
| void AnimationHost::RemoveFromTicking(scoped_refptr<AnimationPlayer> player) { |
| auto to_erase = |
| std::find(ticking_players_.begin(), ticking_players_.end(), player); |
| if (to_erase != ticking_players_.end()) |
| ticking_players_.erase(to_erase); |
| } |
| |
| const AnimationHost::PlayersList& AnimationHost::ticking_players_for_testing() |
| const { |
| return ticking_players_; |
| } |
| |
| const AnimationHost::ElementToAnimationsMap& |
| AnimationHost::element_animations_for_testing() const { |
| return element_to_animations_map_; |
| } |
| |
| void AnimationHost::SetLayerTreeMutator( |
| std::unique_ptr<LayerTreeMutator> mutator) { |
| if (mutator == mutator_) |
| return; |
| mutator_ = std::move(mutator); |
| mutator_->SetClient(this); |
| } |
| |
| void AnimationHost::SetMutationUpdate( |
| std::unique_ptr<MutatorOutputState> output_state) { |
| if (!output_state) |
| return; |
| |
| TRACE_EVENT0("cc", "AnimationHost::SetMutationUpdate"); |
| for (auto& animation_state : output_state->animations) { |
| int id = animation_state.animation_player_id; |
| |
| // TODO(majidvp): Use a map to make lookup O(1) |
| auto to_update = |
| std::find_if(ticking_players_.begin(), ticking_players_.end(), |
| [id](auto& it) { return it->id() == id; }); |
| |
| if (to_update == ticking_players_.end()) |
| continue; |
| |
| DCHECK(to_update->get()->IsWorkletAnimationPlayer()); |
| WorkletAnimationPlayer* worklet_player_to_update = |
| static_cast<WorkletAnimationPlayer*>(to_update->get()); |
| |
| worklet_player_to_update->SetLocalTime(animation_state.local_time); |
| } |
| } |
| |
| size_t AnimationHost::CompositedAnimationsCount() const { |
| size_t composited_animations_count = 0; |
| for (const auto& it : ticking_players_) |
| composited_animations_count += it->TickingAnimationsCount(); |
| return composited_animations_count; |
| } |
| |
| void AnimationHost::SetAnimationCounts( |
| size_t total_animations_count, |
| size_t main_thread_compositable_animations_count) { |
| size_t composited_animations_count = CompositedAnimationsCount(); |
| if (main_thread_animations_count_ != |
| total_animations_count - composited_animations_count) { |
| main_thread_animations_count_ = |
| total_animations_count - composited_animations_count; |
| DCHECK_GE(main_thread_animations_count_, 0u); |
| SetNeedsPushProperties(); |
| } |
| if (main_thread_compositable_animations_count_ != |
| main_thread_compositable_animations_count) { |
| main_thread_compositable_animations_count_ = |
| main_thread_compositable_animations_count; |
| SetNeedsPushProperties(); |
| } |
| DCHECK_GE(main_thread_animations_count_, |
| main_thread_compositable_animations_count_); |
| } |
| |
| size_t AnimationHost::MainThreadAnimationsCount() const { |
| return main_thread_animations_count_; |
| } |
| |
| size_t AnimationHost::MainThreadCompositableAnimationsCount() const { |
| return main_thread_compositable_animations_count_; |
| } |
| |
| } // namespace cc |