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/*
* Copyright (C) 2014 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef CompositedSelectionBound_h
#define CompositedSelectionBound_h
#include "platform/geometry/FloatPoint.h"
#include "platform/graphics/GraphicsLayer.h"
#include "wtf/Allocator.h"
namespace blink {
struct CompositedSelectionBound {
STACK_ALLOCATED();
CompositedSelectionBound()
: layer(nullptr)
, isTextDirectionRTL(false)
{
}
// The structure describes the position of a caret in space of the GraphicsLayer the caret resides in.
// Where edgeTopInLayer is the top point of the caret, usually on the ascend line of the line box,
// and edgeBottomInLayer it the bottom point, on the baseline of the line box.
GraphicsLayer* layer;
FloatPoint edgeTopInLayer;
FloatPoint edgeBottomInLayer;
bool isTextDirectionRTL;
};
} // namespace blink
#endif