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/*
* Copyright (C) 2009, 2010 Apple Inc. All rights reserved.
* Copyright (C) 2014 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef CompositingLayerAssigner_h
#define CompositingLayerAssigner_h
#include "core/layout/compositing/PaintLayerCompositor.h"
#include "platform/geometry/IntRect.h"
#include "platform/geometry/LayoutPoint.h"
#include "platform/graphics/SquashingDisallowedReasons.h"
#include "wtf/Allocator.h"
namespace blink {
class CompositedLayerMapping;
class PaintLayer;
class CompositingLayerAssigner {
STACK_ALLOCATED();
public:
explicit CompositingLayerAssigner(PaintLayerCompositor*);
~CompositingLayerAssigner();
void assign(PaintLayer* updateRoot, Vector<PaintLayer*>& layersNeedingPaintInvalidation);
bool layersChanged() const { return m_layersChanged; }
// FIXME: This function should be private. We should remove the one caller
// once we've fixed the compositing chicken/egg issues.
CompositingStateTransitionType computeCompositedLayerUpdate(PaintLayer*);
private:
struct SquashingState {
SquashingState()
: mostRecentMapping(nullptr)
, hasMostRecentMapping(false)
, haveAssignedBackingsToEntireSquashingLayerSubtree(false)
, nextSquashedLayerIndex(0)
, totalAreaOfSquashedRects(0) { }
void updateSquashingStateForNewMapping(CompositedLayerMapping*, bool hasNewCompositedPaintLayerMapping, Vector<PaintLayer*>& layersNeedingPaintInvalidation);
// The most recent composited backing that the layer should squash onto if needed.
CompositedLayerMapping* mostRecentMapping;
bool hasMostRecentMapping;
// Whether all Layers in the stacking subtree rooted at the most recent mapping's
// owning layer have had CompositedLayerMappings assigned. Layers cannot squash into a
// CompositedLayerMapping owned by a stacking ancestor, since this changes paint order.
bool haveAssignedBackingsToEntireSquashingLayerSubtree;
// Counter that tracks what index the next Layer would be if it gets squashed to the current squashing layer.
size_t nextSquashedLayerIndex;
// The absolute bounding rect of all the squashed layers.
IntRect boundingRect;
// This is simply the sum of the areas of the squashed rects. This can be very skewed if the rects overlap,
// but should be close enough to drive a heuristic.
uint64_t totalAreaOfSquashedRects;
};
void assignLayersToBackingsInternal(PaintLayer*, SquashingState&, Vector<PaintLayer*>& layersNeedingPaintInvalidation);
void assignLayersToBackingsForReflectionLayer(PaintLayer* reflectionLayer, Vector<PaintLayer*>& layersNeedingPaintInvalidation);
SquashingDisallowedReasons getReasonsPreventingSquashing(const PaintLayer*, const SquashingState&);
bool squashingWouldExceedSparsityTolerance(const PaintLayer* candidate, const SquashingState&);
void updateSquashingAssignment(PaintLayer*, SquashingState&, CompositingStateTransitionType, Vector<PaintLayer*>& layersNeedingPaintInvalidation);
bool needsOwnBacking(const PaintLayer*) const;
PaintLayerCompositor* m_compositor;
bool m_layersChanged;
};
} // namespace blink
#endif // CompositingLayerAssigner_h