blob: 0e4b16804927fc8c3325d68dd49e780e86bc91e5 [file] [log] [blame]
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_GPU_ANDROID_CODEC_IMAGE_H_
#define MEDIA_GPU_ANDROID_CODEC_IMAGE_H_
#include <stdint.h>
#include <memory>
#include <vector>
#include "base/callback.h"
#include "base/macros.h"
#include "base/memory/ref_counted_delete_on_sequence.h"
#include "gpu/command_buffer/service/gl_stream_texture_image.h"
#include "gpu/command_buffer/service/stream_texture_shared_image_interface.h"
#include "media/gpu/android/codec_buffer_wait_coordinator.h"
#include "media/gpu/android/codec_wrapper.h"
#include "media/gpu/android/promotion_hint_aggregator.h"
#include "media/gpu/media_gpu_export.h"
namespace base {
namespace android {
class ScopedHardwareBufferFenceSync;
} // namespace android
} // namespace base
namespace media {
// A GLImage that renders MediaCodec buffers to a TextureOwner or overlay
// as needed in order to draw them.
class MEDIA_GPU_EXPORT CodecImage
: public gpu::StreamTextureSharedImageInterface {
public:
// Whether RenderToTextureOwnerBackBuffer may block or not.
enum class BlockingMode { kForbidBlocking, kAllowBlocking };
// Callback to notify that a codec image is now unused in the sense of not
// being out for display. This lets us signal interested folks once a video
// frame is destroyed and the sync token clears, so that that CodecImage may
// be re-used. Once legacy mailboxes go away, SharedImageVideo can manage all
// of this instead.
//
// Also note that, presently, only destruction does this. However, with
// pooling, there will be a way to mark a CodecImage as unused without
// destroying it.
using UnusedCB = base::OnceCallback<void(CodecImage*)>;
CodecImage();
// (Re-)Initialize this CodecImage to use |output_buffer| et. al.
//
// May be called on a random thread, but only if the CodecImage is otherwise
// not in use.
void Initialize(
std::unique_ptr<CodecOutputBuffer> output_buffer,
scoped_refptr<CodecBufferWaitCoordinator> codec_buffer_wait_coordinator,
PromotionHintAggregator::NotifyPromotionHintCB promotion_hint_cb);
// Add a callback that will be called when we're marked as unused. Does not
// replace previous callbacks. Order of callbacks is not guaranteed.
void AddUnusedCB(UnusedCB unused_cb);
// gl::GLImage implementation
gfx::Size GetSize() override;
unsigned GetInternalFormat() override;
unsigned GetDataType() override;
BindOrCopy ShouldBindOrCopy() override;
bool BindTexImage(unsigned target) override;
void ReleaseTexImage(unsigned target) override;
bool CopyTexImage(unsigned target) override;
bool CopyTexSubImage(unsigned target,
const gfx::Point& offset,
const gfx::Rect& rect) override;
// Currently this API is depended on the implementation of
// NotifyOverlayPromotion. since we expect overlay to use SharedImage in the
// future.
bool ScheduleOverlayPlane(gfx::AcceleratedWidget widget,
int z_order,
gfx::OverlayTransform transform,
const gfx::Rect& bounds_rect,
const gfx::RectF& crop_rect,
bool enable_blend,
std::unique_ptr<gfx::GpuFence> gpu_fence) override;
void SetColorSpace(const gfx::ColorSpace& color_space) override {}
void Flush() override {}
void OnMemoryDump(base::trace_event::ProcessMemoryDump* pmd,
uint64_t process_tracing_id,
const std::string& dump_name) override;
std::unique_ptr<base::android::ScopedHardwareBufferFenceSync>
GetAHardwareBuffer() override;
// gpu::gles2::GLStreamTextureMatrix implementation
void GetTextureMatrix(float xform[16]) override;
// Currently this API is implemented by the NotifyOverlayPromotion, since this
// API is expected to be removed.
void NotifyPromotionHint(bool promotion_hint,
int display_x,
int display_y,
int display_width,
int display_height) override;
// If we re-use one CodecImage with different output buffers, then we must
// not claim to have mutable state. Otherwise, CopyTexImage is only called
// once. For pooled shared images, this must return false. For single-use
// images, it works either way.
bool HasMutableState() const override;
// Notify us that we're no longer in-use for display, and may be pointed at
// another output buffer via a call to Initialize.
void NotifyUnused();
// gpu::StreamTextureSharedImageInterface implementation.
void ReleaseResources() override;
bool IsUsingGpuMemory() const override;
void UpdateAndBindTexImage() override;
bool HasTextureOwner() const override;
gpu::gles2::Texture* GetTexture() const override;
void NotifyOverlayPromotion(bool promotion, const gfx::Rect& bounds) override;
// Renders this image to the overlay. Returns true if the buffer is in the
// overlay front buffer. Returns false if the buffer was invalidated.
bool RenderToOverlay() override;
// Whether the codec buffer has been rendered to the front buffer.
bool was_rendered_to_front_buffer() const {
return phase_ == Phase::kInFrontBuffer;
}
// Whether the TextureOwner's texture is in the front buffer and bound to the
// latest image.
bool was_tex_image_bound() const { return was_tex_image_bound_; }
// Whether this image is backed by a texture owner.
// We want to check for texture_owner owned by
// |codec_buffer_wait_coordinator_| and hence only checking for
// |codec_buffer_wait_coordinator_| is enough here.
// TODO(vikassoni): Update the method name in future refactorings.
bool is_texture_owner_backed() const {
return !!codec_buffer_wait_coordinator_;
}
scoped_refptr<gpu::TextureOwner> texture_owner() const {
return codec_buffer_wait_coordinator_
? codec_buffer_wait_coordinator_->texture_owner()
: nullptr;
}
// Renders this image to the front buffer of its backing surface.
// Returns true if the buffer is in the front buffer. Returns false if the
// buffer was invalidated. After an image is invalidated it's no longer
// possible to render it.
bool RenderToFrontBuffer();
// Renders this image to the back buffer of its texture owner. Only valid if
// is_texture_owner_backed(). Returns true if the buffer is in the back
// buffer. Returns false if the buffer was invalidated.
// |blocking_mode| indicates whether this should (a) wait for any previously
// pending rendered frame before rendering this one, or (b) fail if a wait
// is required.
bool RenderToTextureOwnerBackBuffer(
BlockingMode blocking_mode = BlockingMode::kAllowBlocking);
// Release any codec buffer without rendering, if we have one.
virtual void ReleaseCodecBuffer();
CodecOutputBuffer* get_codec_output_buffer_for_testing() const {
return output_buffer_.get();
}
protected:
~CodecImage() override;
private:
// The lifecycle phases of an image.
// The only possible transitions are from left to right. Both
// kInFrontBuffer and kInvalidated are terminal.
enum class Phase { kInCodec, kInBackBuffer, kInFrontBuffer, kInvalidated };
// Renders this image to the texture owner front buffer by first rendering
// it to the back buffer if it's not already there, and then waiting for the
// frame available event before calling UpdateTexImage().
bool RenderToTextureOwnerFrontBuffer(BindingsMode bindings_mode);
void EnsureBoundIfNeeded(BindingsMode mode);
// The phase of the image buffer's lifecycle.
Phase phase_ = Phase::kInvalidated;
// The buffer backing this image.
std::unique_ptr<CodecOutputBuffer> output_buffer_;
// The CodecBufferWaitCoordinator that |output_buffer_| will be rendered to.
// Or null, if this image is backed by an overlay.
scoped_refptr<CodecBufferWaitCoordinator> codec_buffer_wait_coordinator_;
// The bounds last sent to the overlay.
gfx::Rect most_recent_bounds_;
// Callback to notify about promotion hints and overlay position.
PromotionHintAggregator::NotifyPromotionHintCB promotion_hint_cb_;
std::vector<UnusedCB> unused_cbs_;
bool was_tex_image_bound_ = false;
DISALLOW_COPY_AND_ASSIGN(CodecImage);
};
// Temporary helper class to prevent touching a non-threadsafe-ref-counted
// CodecImage off the gpu main thread, while still holding a reference to it.
// Passing a raw pointer around isn't safe, since stub destruction could still
// destroy the consumers of the codec image.
class MEDIA_GPU_EXPORT CodecImageHolder
: public base::RefCountedDeleteOnSequence<CodecImageHolder> {
public:
CodecImageHolder(scoped_refptr<base::SequencedTaskRunner> task_runner,
scoped_refptr<CodecImage> codec_image);
// Safe from any thread.
CodecImage* codec_image_raw() const { return codec_image_.get(); }
private:
virtual ~CodecImageHolder();
friend class base::RefCountedDeleteOnSequence<CodecImageHolder>;
friend class base::DeleteHelper<CodecImageHolder>;
scoped_refptr<CodecImage> codec_image_;
DISALLOW_COPY_AND_ASSIGN(CodecImageHolder);
};
} // namespace media
#endif // MEDIA_GPU_ANDROID_CODEC_IMAGE_H_