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// Copyright 2019 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_GPU_TEST_VIDEO_PLAYER_VIDEO_PLAYER_TEST_ENVIRONMENT_H_
#define MEDIA_GPU_TEST_VIDEO_PLAYER_VIDEO_PLAYER_TEST_ENVIRONMENT_H_
#include <limits>
#include <memory>
#include "base/files/file_path.h"
#include "gpu/ipc/service/gpu_memory_buffer_factory.h"
#include "media/gpu/test/video_frame_file_writer.h"
#include "media/gpu/test/video_test_environment.h"
namespace media {
namespace test {
class Video;
// The frame output mode allows controlling which video frames are written to
// disk. Writing frames will greatly slow down the test and generate a lot of
// test artifacts, so be careful when configuring other modes than kNone in
// automated testing.
enum class FrameOutputMode {
kNone, // Don't output any frames.
kCorrupt, // Only output corrupt frames.
kAll // Output all frames.
};
// Frame output configuration.
struct FrameOutputConfig {
// The frame output mode controls which frames will be output.
FrameOutputMode output_mode = FrameOutputMode::kNone;
// The maximum number of frames that will be output.
uint64_t output_limit = std::numeric_limits<uint64_t>::max();
// The format of frames that are output.
VideoFrameFileWriter::OutputFormat output_format =
VideoFrameFileWriter::OutputFormat::kPNG;
};
// Test environment for video decode tests. Performs setup and teardown once for
// the entire test run.
class VideoPlayerTestEnvironment : public VideoTestEnvironment {
public:
static VideoPlayerTestEnvironment* Create(
const base::FilePath& video_path,
const base::FilePath& video_metadata_path,
bool enable_validator,
bool use_vd,
const base::FilePath& output_folder = base::FilePath(),
const FrameOutputConfig& frame_output_config = FrameOutputConfig());
~VideoPlayerTestEnvironment() override;
// Set up video test environment, called once for entire test run.
void SetUp() override;
// Get the video the tests will be ran on.
const media::test::Video* Video() const;
// Check whether frame validation is enabled.
bool IsValidatorEnabled() const;
// Check whether we should use VD-based video decoders instead of VDA-based.
bool UseVD() const;
// Get the frame output mode.
FrameOutputMode GetFrameOutputMode() const;
// Get the file format used when outputting frames.
VideoFrameFileWriter::OutputFormat GetFrameOutputFormat() const;
// Get the maximum number of frames that will be output.
uint64_t GetFrameOutputLimit() const;
// Get the output folder.
const base::FilePath& OutputFolder() const;
// Whether import mode is supported, valid after SetUp() has been called.
bool ImportSupported() const;
// Get the GpuMemoryBufferFactory for doing buffer allocations. This needs to
// survive as long as the process is alive just like in production which is
// why it's in here as there are threads that won't immediately die when an
// individual test is completed.
gpu::GpuMemoryBufferFactory* GetGpuMemoryBufferFactory() const;
private:
VideoPlayerTestEnvironment(std::unique_ptr<media::test::Video> video,
bool enable_validator,
bool use_vd,
const base::FilePath& output_folder,
const FrameOutputConfig& frame_output_config);
const std::unique_ptr<media::test::Video> video_;
const bool enable_validator_;
const bool use_vd_;
const FrameOutputConfig frame_output_config_;
const base::FilePath output_folder_;
// TODO(dstaessens): Remove this once all allocate-only platforms reached EOL.
bool import_supported_ = false;
std::unique_ptr<gpu::GpuMemoryBufferFactory> gpu_memory_buffer_factory_;
};
} // namespace test
} // namespace media
#endif // MEDIA_GPU_TEST_VIDEO_PLAYER_VIDEO_PLAYER_TEST_ENVIRONMENT_H_