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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GFX_CODEC_JPEG_CODEC_H_
#define UI_GFX_CODEC_JPEG_CODEC_H_
#include <stddef.h>
#include <memory>
#include <vector>
#include "third_party/skia/include/core/SkImageInfo.h"
#include "third_party/skia/include/core/SkPixmap.h"
#include "third_party/skia/include/encode/SkJpegEncoder.h"
#include "ui/gfx/codec/codec_export.h"
class SkBitmap;
namespace gfx {
// Interface for encoding/decoding JPEG data. This is a wrapper around libjpeg,
// which has an inconvenient interface for callers. This is only used for UI
// elements, WebKit has its own more complicated JPEG decoder which handles,
// among other things, partially downloaded data.
class CODEC_EXPORT JPEGCodec {
public:
enum ColorFormat {
// 4 bytes per pixel, in RGBA order in mem regardless of endianness.
FORMAT_RGBA,
// 4 bytes per pixel, in BGRA order in mem regardless of endianness.
// This is the default Windows DIB order.
FORMAT_BGRA,
// 4 bytes per pixel, it can be either RGBA or BGRA. It depends on the bit
// order in kARGB_8888_Config skia bitmap.
FORMAT_SkBitmap
};
// Encodes the given raw 'input' pixmap, which includes a pointer to pixels
// as well as information describing the pixel format. The encoded JPEG data
// will be written into the supplied vector and true will be returned on
// success. On failure (false), the contents of the output buffer are
// undefined.
//
// downsample: specifies how pixels will be sampled in the encoded JPEG image,
// can be either k420, k422 or k444.
// quality: an integer in the range 0-100, where 100 is the highest quality.
static bool Encode(const SkPixmap& input,
int quality,
SkJpegEncoder::Downsample downsample,
std::vector<unsigned char>* output);
// Encodes the given raw 'input' pixmap, which includes a pointer to pixels
// as well as information describing the pixel format. The encoded JPEG data
// will be written into the supplied vector and true will be returned on
// success. On failure (false), the contents of the output buffer are
// undefined.
//
// quality: an integer in the range 0-100, where 100 is the highest quality.
static bool Encode(const SkPixmap& input,
int quality,
std::vector<unsigned char>* output);
// Encodes the 'input' bitmap. The encoded JPEG data will be written into
// the supplied vector and true will be returned on success. On failure
// (false), the contents of the output buffer are undefined.
//
// quality: an integer in the range 0-100, where 100 is the highest quality.
static bool Encode(const SkBitmap& input,
int quality,
std::vector<unsigned char>* output);
// Decodes the JPEG data contained in input of length input_size. The
// decoded data will be placed in *output with the dimensions in *w and *h
// on success (returns true). This data will be written in the'format'
// format. On failure, the values of these output variables is undefined.
static bool Decode(const unsigned char* input, size_t input_size,
ColorFormat format, std::vector<unsigned char>* output,
int* w, int* h);
// Decodes the JPEG data contained in input of length input_size. If
// successful, a SkBitmap is created and returned.
static std::unique_ptr<SkBitmap> Decode(const unsigned char* input,
size_t input_size);
};
} // namespace gfx
#endif // UI_GFX_CODEC_JPEG_CODEC_H_