blob: 2db23196689a6e3f199316f5c08b997e662e3caf [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "config.h"
#include "core/paint/NinePieceImagePainter.h"
#include "core/layout/ImageQualityController.h"
#include "core/layout/LayoutBoxModelObject.h"
#include "core/paint/BoxPainter.h"
#include "core/style/ComputedStyle.h"
#include "core/style/NinePieceImage.h"
#include "platform/LengthFunctions.h"
#include "platform/geometry/LayoutRect.h"
#include "platform/graphics/GraphicsContext.h"
namespace blink {
NinePieceImagePainter::NinePieceImagePainter(LayoutBoxModelObject& layoutObject)
: m_layoutObject(layoutObject)
{
}
LayoutUnit NinePieceImagePainter::computeBorderImageSide(const BorderImageLength& borderSlice, LayoutUnit borderSide, LayoutUnit imageSide, LayoutUnit boxExtent)
{
if (borderSlice.isNumber())
return borderSlice.number() * borderSide;
if (borderSlice.length().isAuto())
return imageSide;
return valueForLength(borderSlice.length(), boxExtent);
}
bool NinePieceImagePainter::paint(GraphicsContext* graphicsContext, const LayoutRect& rect, const ComputedStyle& style, const NinePieceImage& ninePieceImage, SkXfermode::Mode op) const
{
StyleImage* styleImage = ninePieceImage.image();
if (!styleImage)
return false;
if (!styleImage->isLoaded())
return true; // Never paint a nine-piece image incrementally, but don't paint the fallback borders either.
if (!styleImage->canRender(m_layoutObject, style.effectiveZoom()))
return false;
// FIXME: border-image is broken with full page zooming when tiling has to happen, since the tiling function
// doesn't have any understanding of the zoom that is in effect on the tile.
LayoutRect rectWithOutsets = rect;
rectWithOutsets.expand(style.imageOutsets(ninePieceImage));
IntRect borderImageRect = pixelSnappedIntRect(rectWithOutsets);
IntSize imageSize = m_layoutObject.calculateImageIntrinsicDimensions(styleImage, borderImageRect.size(), LayoutBoxModelObject::DoNotScaleByEffectiveZoom);
// If both values are 'auto' then the intrinsic width and/or height of the image should be used, if any.
styleImage->setContainerSizeForLayoutObject(&m_layoutObject, imageSize, style.effectiveZoom());
int imageWidth = imageSize.width();
int imageHeight = imageSize.height();
float imageScaleFactor = styleImage->imageScaleFactor();
int topSlice = std::min<int>(imageHeight, valueForLength(ninePieceImage.imageSlices().top(), imageHeight)) * imageScaleFactor;
int rightSlice = std::min<int>(imageWidth, valueForLength(ninePieceImage.imageSlices().right(), imageWidth)) * imageScaleFactor;
int bottomSlice = std::min<int>(imageHeight, valueForLength(ninePieceImage.imageSlices().bottom(), imageHeight)) * imageScaleFactor;
int leftSlice = std::min<int>(imageWidth, valueForLength(ninePieceImage.imageSlices().left(), imageWidth)) * imageScaleFactor;
ENinePieceImageRule hRule = ninePieceImage.horizontalRule();
ENinePieceImageRule vRule = ninePieceImage.verticalRule();
int topWidth = computeBorderImageSide(ninePieceImage.borderSlices().top(), style.borderTopWidth(), topSlice, borderImageRect.height());
int rightWidth = computeBorderImageSide(ninePieceImage.borderSlices().right(), style.borderRightWidth(), rightSlice, borderImageRect.width());
int bottomWidth = computeBorderImageSide(ninePieceImage.borderSlices().bottom(), style.borderBottomWidth(), bottomSlice, borderImageRect.height());
int leftWidth = computeBorderImageSide(ninePieceImage.borderSlices().left(), style.borderLeftWidth(), leftSlice, borderImageRect.width());
// Reduce the widths if they're too large.
// The spec says: Given Lwidth as the width of the border image area, Lheight as its height, and Wside as the border image width
// offset for the side, let f = min(Lwidth/(Wleft+Wright), Lheight/(Wtop+Wbottom)). If f < 1, then all W are reduced by
// multiplying them by f.
int borderSideWidth = std::max(1, leftWidth + rightWidth);
int borderSideHeight = std::max(1, topWidth + bottomWidth);
float borderSideScaleFactor = std::min((float)borderImageRect.width() / borderSideWidth, (float)borderImageRect.height() / borderSideHeight);
if (borderSideScaleFactor < 1) {
topWidth *= borderSideScaleFactor;
rightWidth *= borderSideScaleFactor;
bottomWidth *= borderSideScaleFactor;
leftWidth *= borderSideScaleFactor;
}
bool drawLeft = leftSlice > 0 && leftWidth > 0;
bool drawTop = topSlice > 0 && topWidth > 0;
bool drawRight = rightSlice > 0 && rightWidth > 0;
bool drawBottom = bottomSlice > 0 && bottomWidth > 0;
bool drawMiddle = ninePieceImage.fill() && (imageWidth - leftSlice - rightSlice) > 0 && (borderImageRect.width() - leftWidth - rightWidth) > 0
&& (imageHeight - topSlice - bottomSlice) > 0 && (borderImageRect.height() - topWidth - bottomWidth) > 0;
RefPtr<Image> image = styleImage->image(&m_layoutObject, imageSize);
float destinationWidth = borderImageRect.width() - leftWidth - rightWidth;
float destinationHeight = borderImageRect.height() - topWidth - bottomWidth;
float sourceWidth = imageWidth - leftSlice - rightSlice;
float sourceHeight = imageHeight - topSlice - bottomSlice;
float leftSideScale = drawLeft ? (float)leftWidth / leftSlice : 1;
float rightSideScale = drawRight ? (float)rightWidth / rightSlice : 1;
float topSideScale = drawTop ? (float)topWidth / topSlice : 1;
float bottomSideScale = drawBottom ? (float)bottomWidth / bottomSlice : 1;
InterpolationQuality interpolationQuality = BoxPainter::chooseInterpolationQuality(m_layoutObject, graphicsContext, image.get(), 0, rectWithOutsets.size());
InterpolationQuality previousInterpolationQuality = graphicsContext->imageInterpolationQuality();
graphicsContext->setImageInterpolationQuality(interpolationQuality);
TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("devtools.timeline"), "PaintImage", "data", InspectorPaintImageEvent::data(m_layoutObject, *styleImage));
if (drawLeft) {
// Paint the top and bottom left corners.
// The top left corner rect is (tx, ty, leftWidth, topWidth)
// The rect to use from within the image is obtained from our slice, and is (0, 0, leftSlice, topSlice)
if (drawTop) {
graphicsContext->drawImage(image.get(), IntRect(borderImageRect.location(), IntSize(leftWidth, topWidth)),
LayoutRect(0, 0, leftSlice, topSlice), op);
}
// The bottom left corner rect is (tx, ty + h - bottomWidth, leftWidth, bottomWidth)
// The rect to use from within the image is (0, imageHeight - bottomSlice, leftSlice, botomSlice)
if (drawBottom) {
graphicsContext->drawImage(image.get(), IntRect(borderImageRect.x(), borderImageRect.maxY() - bottomWidth, leftWidth, bottomWidth),
LayoutRect(0, imageHeight - bottomSlice, leftSlice, bottomSlice), op);
}
// Paint the left edge.
// Have to scale and tile into the border rect.
if (sourceHeight > 0) {
graphicsContext->drawTiledImage(image.get(), IntRect(borderImageRect.x(), borderImageRect.y() + topWidth, leftWidth, destinationHeight),
IntRect(0, topSlice, leftSlice, sourceHeight), FloatSize(leftSideScale, leftSideScale), Image::StretchTile, (Image::TileRule)vRule, op);
}
}
if (drawRight) {
// Paint the top and bottom right corners
// The top right corner rect is (tx + w - rightWidth, ty, rightWidth, topWidth)
// The rect to use from within the image is obtained from our slice, and is (imageWidth - rightSlice, 0, rightSlice, topSlice)
if (drawTop) {
graphicsContext->drawImage(image.get(), IntRect(borderImageRect.maxX() - rightWidth, borderImageRect.y(), rightWidth, topWidth),
LayoutRect(imageWidth - rightSlice, 0, rightSlice, topSlice), op);
}
// The bottom right corner rect is (tx + w - rightWidth, ty + h - bottomWidth, rightWidth, bottomWidth)
// The rect to use from within the image is (imageWidth - rightSlice, imageHeight - bottomSlice, rightSlice, bottomSlice)
if (drawBottom) {
graphicsContext->drawImage(image.get(), IntRect(borderImageRect.maxX() - rightWidth, borderImageRect.maxY() - bottomWidth, rightWidth, bottomWidth),
LayoutRect(imageWidth - rightSlice, imageHeight - bottomSlice, rightSlice, bottomSlice), op);
}
// Paint the right edge.
if (sourceHeight > 0) {
graphicsContext->drawTiledImage(image.get(), IntRect(borderImageRect.maxX() - rightWidth, borderImageRect.y() + topWidth, rightWidth,
destinationHeight),
IntRect(imageWidth - rightSlice, topSlice, rightSlice, sourceHeight),
FloatSize(rightSideScale, rightSideScale),
Image::StretchTile, (Image::TileRule)vRule, op);
}
}
// Paint the top edge.
if (drawTop && sourceWidth > 0) {
graphicsContext->drawTiledImage(image.get(), IntRect(borderImageRect.x() + leftWidth, borderImageRect.y(), destinationWidth, topWidth),
IntRect(leftSlice, 0, sourceWidth, topSlice),
FloatSize(topSideScale, topSideScale), (Image::TileRule)hRule, Image::StretchTile, op);
}
// Paint the bottom edge.
if (drawBottom && sourceWidth > 0) {
graphicsContext->drawTiledImage(image.get(), IntRect(borderImageRect.x() + leftWidth, borderImageRect.maxY() - bottomWidth,
destinationWidth, bottomWidth),
IntRect(leftSlice, imageHeight - bottomSlice, sourceWidth, bottomSlice),
FloatSize(bottomSideScale, bottomSideScale),
(Image::TileRule)hRule, Image::StretchTile, op);
}
// Paint the middle.
if (drawMiddle) {
FloatSize middleScaleFactor(1, 1);
if (drawTop)
middleScaleFactor.setWidth(topSideScale);
else if (drawBottom)
middleScaleFactor.setWidth(bottomSideScale);
if (drawLeft)
middleScaleFactor.setHeight(leftSideScale);
else if (drawRight)
middleScaleFactor.setHeight(rightSideScale);
// For "stretch" rules, just override the scale factor and replace. We only had to do this for the
// center tile, since sides don't even use the scale factor unless they have a rule other than "stretch".
// The middle however can have "stretch" specified in one axis but not the other, so we have to
// correct the scale here.
if (hRule == StretchImageRule)
middleScaleFactor.setWidth(destinationWidth / sourceWidth);
if (vRule == StretchImageRule)
middleScaleFactor.setHeight(destinationHeight / sourceHeight);
graphicsContext->drawTiledImage(image.get(),
IntRect(borderImageRect.x() + leftWidth, borderImageRect.y() + topWidth, destinationWidth, destinationHeight),
IntRect(leftSlice, topSlice, sourceWidth, sourceHeight),
middleScaleFactor, (Image::TileRule)hRule, (Image::TileRule)vRule, op);
}
graphicsContext->setImageInterpolationQuality(previousInterpolationQuality);
return true;
}
} // namespace blink