| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef COMPONENTS_VIZ_COMMON_DISPLAY_RENDERER_SETTINGS_H_ |
| #define COMPONENTS_VIZ_COMMON_DISPLAY_RENDERER_SETTINGS_H_ |
| |
| #include <stddef.h> |
| |
| #include <vector> |
| |
| #include "build/build_config.h" |
| #include "components/viz/common/display/overlay_strategy.h" |
| #include "components/viz/common/viz_common_export.h" |
| #include "ui/gfx/color_space.h" |
| #include "ui/gfx/geometry/size.h" |
| |
| namespace viz { |
| |
| class VIZ_COMMON_EXPORT RendererSettings { |
| public: |
| RendererSettings(); |
| RendererSettings(const RendererSettings& other); |
| ~RendererSettings(); |
| |
| bool allow_antialiasing = true; |
| bool force_antialiasing = false; |
| bool force_blending_with_shaders = false; |
| bool partial_swap_enabled = false; |
| bool finish_rendering_on_resize = false; |
| bool should_clear_root_render_pass = true; |
| bool release_overlay_resources_after_gpu_query = false; |
| bool tint_gl_composited_content = false; |
| bool show_overdraw_feedback = false; |
| bool use_skia_renderer = false; |
| bool use_skia_renderer_non_ddl = false; |
| bool allow_overlays = true; |
| bool dont_round_texture_sizes_for_pixel_tests = false; |
| int highp_threshold_min = 0; |
| bool auto_resize_output_surface = true; |
| bool requires_alpha_channel = false; |
| bool record_sk_picture = false; |
| |
| int slow_down_compositing_scale_factor = 1; |
| |
| // The required minimum size for DrawQuad to apply Draw Occlusion on. |
| gfx::Size kMinimumDrawOcclusionSize = gfx::Size(60, 60); |
| |
| #if defined(OS_ANDROID) |
| // The screen size at renderer creation time. |
| gfx::Size initial_screen_size = gfx::Size(0, 0); |
| |
| gfx::ColorSpace color_space; |
| #endif |
| |
| #if defined(USE_OZONE) |
| // A list of overlay strategies that should be tried. If the list is empty |
| // then overlays aren't supported. |
| std::vector<OverlayStrategy> overlay_strategies; |
| #endif |
| }; |
| |
| } // namespace viz |
| |
| #endif // COMPONENTS_VIZ_COMMON_DISPLAY_RENDERER_SETTINGS_H_ |