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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_ACCESSIBILITY_AX_NODE_DATA_H_
#define UI_ACCESSIBILITY_AX_NODE_DATA_H_
#include <stdint.h>
#include <map>
#include <memory>
#include <string>
#include <vector>
#include "base/strings/string16.h"
#include "base/strings/string_split.h"
#include "ui/accessibility/ax_enums.mojom.h"
#include "ui/accessibility/ax_export.h"
#include "ui/gfx/geometry/rect_f.h"
namespace gfx {
class Transform;
};
namespace ui {
// Return true if |attr| should be interpreted as the id of another node
// in the same tree.
AX_EXPORT bool IsNodeIdIntAttribute(ax::mojom::IntAttribute attr);
// Return true if |attr| should be interpreted as a list of ids of
// nodes in the same tree.
AX_EXPORT bool IsNodeIdIntListAttribute(ax::mojom::IntListAttribute attr);
// A compact representation of the accessibility information for a
// single accessible object, in a form that can be serialized and sent from
// one process to another.
struct AX_EXPORT AXNodeData {
AXNodeData();
virtual ~AXNodeData();
AXNodeData(const AXNodeData& other);
AXNodeData& operator=(AXNodeData other);
// Accessing accessibility attributes:
//
// There are dozens of possible attributes for an accessibility node,
// but only a few tend to apply to any one object, so we store them
// in sparse arrays of <attribute id, attribute value> pairs, organized
// by type (bool, int, float, string, int list).
//
// There are three accessors for each type of attribute: one that returns
// true if the attribute is present and false if not, one that takes a
// pointer argument and returns true if the attribute is present (if you
// need to distinguish between the default value and a missing attribute),
// and another that returns the default value for that type if the
// attribute is not present. In addition, strings can be returned as
// either std::string or base::string16, for convenience.
bool HasBoolAttribute(ax::mojom::BoolAttribute attr) const;
bool GetBoolAttribute(ax::mojom::BoolAttribute attr) const;
bool GetBoolAttribute(ax::mojom::BoolAttribute attr, bool* value) const;
bool HasFloatAttribute(ax::mojom::FloatAttribute attr) const;
float GetFloatAttribute(ax::mojom::FloatAttribute attr) const;
bool GetFloatAttribute(ax::mojom::FloatAttribute attr, float* value) const;
bool HasIntAttribute(ax::mojom::IntAttribute attribute) const;
int32_t GetIntAttribute(ax::mojom::IntAttribute attribute) const;
bool GetIntAttribute(ax::mojom::IntAttribute attribute, int* value) const;
bool HasStringAttribute(ax::mojom::StringAttribute attribute) const;
const std::string& GetStringAttribute(
ax::mojom::StringAttribute attribute) const;
bool GetStringAttribute(ax::mojom::StringAttribute attribute,
std::string* value) const;
bool GetString16Attribute(ax::mojom::StringAttribute attribute,
base::string16* value) const;
base::string16 GetString16Attribute(
ax::mojom::StringAttribute attribute) const;
bool HasIntListAttribute(ax::mojom::IntListAttribute attribute) const;
const std::vector<int32_t>& GetIntListAttribute(
ax::mojom::IntListAttribute attribute) const;
bool GetIntListAttribute(ax::mojom::IntListAttribute attribute,
std::vector<int32_t>* value) const;
bool HasStringListAttribute(ax::mojom::StringListAttribute attribute) const;
const std::vector<std::string>& GetStringListAttribute(
ax::mojom::StringListAttribute attribute) const;
bool GetStringListAttribute(ax::mojom::StringListAttribute attribute,
std::vector<std::string>* value) const;
bool GetHtmlAttribute(const char* attr, base::string16* value) const;
bool GetHtmlAttribute(const char* attr, std::string* value) const;
// Setting accessibility attributes.
void AddStringAttribute(ax::mojom::StringAttribute attribute,
const std::string& value);
void AddIntAttribute(ax::mojom::IntAttribute attribute, int32_t value);
void AddFloatAttribute(ax::mojom::FloatAttribute attribute, float value);
void AddBoolAttribute(ax::mojom::BoolAttribute attribute, bool value);
void AddIntListAttribute(ax::mojom::IntListAttribute attribute,
const std::vector<int32_t>& value);
void AddStringListAttribute(ax::mojom::StringListAttribute attribute,
const std::vector<std::string>& value);
//
// Convenience functions.
//
// Adds the name attribute or replaces it if already present.
void SetName(const std::string& name);
void SetName(const base::string16& name);
// Allows nameless objects to pass accessibility checks.
void SetNameExplicitlyEmpty();
// Adds the description attribute or replaces it if already present.
void SetDescription(const std::string& description);
void SetDescription(const base::string16& description);
// Adds the value attribute or replaces it if already present.
void SetValue(const std::string& value);
void SetValue(const base::string16& value);
// Returns true if the given enum bit is 1.
bool HasState(ax::mojom::State state_enum) const;
bool HasAction(ax::mojom::Action state_enum) const;
// Set bits in the given enum's corresponding bitfield.
void AddState(ax::mojom::State state_enum);
void AddAction(ax::mojom::Action action_enum);
// Helper functions to get some common int attributes with some specific
// enum types:
ax::mojom::CheckedState GetCheckedState() const {
return static_cast<ax::mojom::CheckedState>(
GetIntAttribute(ax::mojom::IntAttribute::kCheckedState));
}
ax::mojom::DefaultActionVerb GetDefaultActionVerb() const {
return static_cast<ax::mojom::DefaultActionVerb>(
GetIntAttribute(ax::mojom::IntAttribute::kDefaultActionVerb));
}
ax::mojom::InvalidState GetInvalidState() const {
return static_cast<ax::mojom::InvalidState>(
GetIntAttribute(ax::mojom::IntAttribute::kInvalidState));
}
ax::mojom::NameFrom GetNameFrom() const {
return static_cast<ax::mojom::NameFrom>(
GetIntAttribute(ax::mojom::IntAttribute::kNameFrom));
}
ax::mojom::Restriction GetRestriction() const {
return static_cast<ax::mojom::Restriction>(
GetIntAttribute(ax::mojom::IntAttribute::kRestriction));
}
ax::mojom::TextDirection GetTextDirection() const {
return static_cast<ax::mojom::TextDirection>(
GetIntAttribute(ax::mojom::IntAttribute::kTextDirection));
}
// Helper functions to set some common int attributes.
void SetCheckedState(ax::mojom::CheckedState checked_state) {
AddIntAttribute(ax::mojom::IntAttribute::kCheckedState,
static_cast<int32_t>(checked_state));
}
void SetDefaultActionVerb(ax::mojom::DefaultActionVerb default_action_verb) {
AddIntAttribute(ax::mojom::IntAttribute::kDefaultActionVerb,
static_cast<int32_t>(default_action_verb));
}
void SetInvalidState(ax::mojom::InvalidState invalid_state) {
AddIntAttribute(ax::mojom::IntAttribute::kInvalidState,
static_cast<int32_t>(invalid_state));
}
void SetNameFrom(ax::mojom::NameFrom name_from) {
AddIntAttribute(ax::mojom::IntAttribute::kNameFrom,
static_cast<int32_t>(name_from));
}
void SetRestriction(ax::mojom::Restriction restriction) {
AddIntAttribute(ax::mojom::IntAttribute::kRestriction,
static_cast<int32_t>(restriction));
}
void SetTextDirection(ax::mojom::TextDirection text_direction) {
AddIntAttribute(ax::mojom::IntAttribute::kTextDirection,
static_cast<int32_t>(text_direction));
}
// Return a string representation of this data, for debugging.
virtual std::string ToString() const;
// As much as possible this should behave as a simple, serializable,
// copyable struct.
int32_t id = -1;
ax::mojom::Role role = ax::mojom::Role::kUnknown;
uint32_t state = static_cast<uint32_t>(ax::mojom::State::kNone);
uint32_t actions = static_cast<uint32_t>(ax::mojom::Action::kNone);
std::vector<std::pair<ax::mojom::StringAttribute, std::string>>
string_attributes;
std::vector<std::pair<ax::mojom::IntAttribute, int32_t>> int_attributes;
std::vector<std::pair<ax::mojom::FloatAttribute, float>> float_attributes;
std::vector<std::pair<ax::mojom::BoolAttribute, bool>> bool_attributes;
std::vector<std::pair<ax::mojom::IntListAttribute, std::vector<int32_t>>>
intlist_attributes;
std::vector<
std::pair<ax::mojom::StringListAttribute, std::vector<std::string>>>
stringlist_attributes;
base::StringPairs html_attributes;
std::vector<int32_t> child_ids;
// TODO(dmazzoni): replace the following three members with a single
// instance of AXRelativeBounds.
// The id of an ancestor node in the same AXTree that this object's
// bounding box is relative to, or -1 if there's no offset container.
int offset_container_id = -1;
// The relative bounding box of this node.
gfx::RectF location;
// An additional transform to apply to position this object and its subtree.
// NOTE: this member is a std::unique_ptr because it's rare and gfx::Transform
// takes up a fair amount of space. The assignment operator and copy
// constructor both make a duplicate of the owned pointer, so it acts more
// like a member than a pointer.
std::unique_ptr<gfx::Transform> transform;
};
} // namespace ui
#endif // UI_ACCESSIBILITY_AX_NODE_DATA_H_