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// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_SERVICE_ASYNC_PIXEL_TRANSFER_DELEGATE_H_
#define GPU_COMMAND_BUFFER_SERVICE_ASYNC_PIXEL_TRANSFER_DELEGATE_H_
#include "base/basictypes.h"
#include "base/callback.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "base/synchronization/lock.h"
#include "base/time/time.h"
#include "gpu/command_buffer/common/buffer.h"
#include "gpu/gpu_export.h"
#include "ui/gl/gl_bindings.h"
namespace base {
class SharedMemory;
}
namespace gpu {
struct AsyncTexImage2DParams {
GLenum target;
GLint level;
GLenum internal_format;
GLsizei width;
GLsizei height;
GLint border;
GLenum format;
GLenum type;
};
struct AsyncTexSubImage2DParams {
GLenum target;
GLint level;
GLint xoffset;
GLint yoffset;
GLsizei width;
GLsizei height;
GLenum format;
GLenum type;
};
class AsyncMemoryParams {
public:
AsyncMemoryParams(scoped_refptr<Buffer> buffer,
uint32 data_offset,
uint32 data_size);
~AsyncMemoryParams();
scoped_refptr<Buffer> buffer() const { return buffer_; }
uint32 data_size() const { return data_size_; }
uint32 data_offset() const { return data_offset_; }
void* GetDataAddress() const {
return buffer_->GetDataAddress(data_offset_, data_size_);
}
private:
scoped_refptr<Buffer> buffer_;
uint32 data_offset_;
uint32 data_size_;
};
class AsyncPixelTransferUploadStats
: public base::RefCountedThreadSafe<AsyncPixelTransferUploadStats> {
public:
AsyncPixelTransferUploadStats();
void AddUpload(base::TimeDelta transfer_time);
int GetStats(base::TimeDelta* total_texture_upload_time);
private:
friend class base::RefCountedThreadSafe<AsyncPixelTransferUploadStats>;
~AsyncPixelTransferUploadStats();
int texture_upload_count_;
base::TimeDelta total_texture_upload_time_;
base::Lock lock_;
DISALLOW_COPY_AND_ASSIGN(AsyncPixelTransferUploadStats);
};
class GPU_EXPORT AsyncPixelTransferDelegate {
public:
virtual ~AsyncPixelTransferDelegate();
// The callback occurs on the caller thread, once the texture is
// safe/ready to be used.
virtual void AsyncTexImage2D(
const AsyncTexImage2DParams& tex_params,
const AsyncMemoryParams& mem_params,
const base::Closure& bind_callback) = 0;
virtual void AsyncTexSubImage2D(
const AsyncTexSubImage2DParams& tex_params,
const AsyncMemoryParams& mem_params) = 0;
// Returns true if there is a transfer in progress.
virtual bool TransferIsInProgress() = 0;
// Block until the specified transfer completes.
virtual void WaitForTransferCompletion() = 0;
protected:
AsyncPixelTransferDelegate();
private:
DISALLOW_COPY_AND_ASSIGN(AsyncPixelTransferDelegate);
};
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_SERVICE_ASYNC_PIXEL_TRANSFER_DELEGATE_H_