blob: c7fef77bf3a7ad4b1154fb01490b86f70cad6e6e [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/service/texture_manager.h"
#include <utility>
#include "base/memory/scoped_ptr.h"
#include "gpu/command_buffer/service/error_state_mock.h"
#include "gpu/command_buffer/service/feature_info.h"
#include "gpu/command_buffer/service/framebuffer_manager.h"
#include "gpu/command_buffer/service/gles2_cmd_decoder_mock.h"
#include "gpu/command_buffer/service/gpu_service_test.h"
#include "gpu/command_buffer/service/mailbox_manager.h"
#include "gpu/command_buffer/service/memory_tracking.h"
#include "gpu/command_buffer/service/mocks.h"
#include "gpu/command_buffer/service/test_helper.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gl/gl_image_stub.h"
#include "ui/gl/gl_mock.h"
using ::testing::AtLeast;
using ::testing::Pointee;
using ::testing::Return;
using ::testing::SetArgumentPointee;
using ::testing::StrictMock;
using ::testing::_;
namespace gpu {
namespace gles2 {
class TextureTestHelper {
public:
static bool IsNPOT(const Texture* texture) {
return texture->npot();
}
static bool IsTextureComplete(const Texture* texture) {
return texture->texture_complete();
}
static bool IsCubeComplete(const Texture* texture) {
return texture->cube_complete();
}
};
class TextureManagerTest : public GpuServiceTest {
public:
static const GLint kMaxTextureSize = 16;
static const GLint kMaxCubeMapTextureSize = 8;
static const GLint kMaxRectangleTextureSize = 16;
static const GLint kMaxExternalTextureSize = 16;
static const GLint kMax2dLevels = 5;
static const GLint kMaxCubeMapLevels = 4;
static const GLint kMaxExternalLevels = 1;
static const bool kUseDefaultTextures = false;
TextureManagerTest() : feature_info_(new FeatureInfo()) {}
~TextureManagerTest() override {}
protected:
void SetUp() override {
GpuServiceTest::SetUp();
manager_.reset(new TextureManager(NULL,
feature_info_.get(),
kMaxTextureSize,
kMaxCubeMapTextureSize,
kMaxRectangleTextureSize,
kUseDefaultTextures));
TestHelper::SetupTextureManagerInitExpectations(
gl_.get(), "", kUseDefaultTextures);
manager_->Initialize();
error_state_.reset(new ::testing::StrictMock<gles2::MockErrorState>());
}
void TearDown() override {
manager_->Destroy(false);
manager_.reset();
GpuServiceTest::TearDown();
}
void SetParameter(
TextureRef* texture_ref, GLenum pname, GLint value, GLenum error) {
TestHelper::SetTexParameteriWithExpectations(
gl_.get(), error_state_.get(), manager_.get(),
texture_ref, pname, value, error);
}
scoped_refptr<FeatureInfo> feature_info_;
scoped_ptr<TextureManager> manager_;
scoped_ptr<MockErrorState> error_state_;
};
// GCC requires these declarations, but MSVC requires they not be present
#ifndef COMPILER_MSVC
const GLint TextureManagerTest::kMaxTextureSize;
const GLint TextureManagerTest::kMaxCubeMapTextureSize;
const GLint TextureManagerTest::kMaxRectangleTextureSize;
const GLint TextureManagerTest::kMaxExternalTextureSize;
const GLint TextureManagerTest::kMax2dLevels;
const GLint TextureManagerTest::kMaxCubeMapLevels;
const GLint TextureManagerTest::kMaxExternalLevels;
#endif
TEST_F(TextureManagerTest, Basic) {
const GLuint kClient1Id = 1;
const GLuint kService1Id = 11;
const GLuint kClient2Id = 2;
EXPECT_FALSE(manager_->HaveUnrenderableTextures());
EXPECT_FALSE(manager_->HaveUnsafeTextures());
EXPECT_FALSE(manager_->HaveUnclearedMips());
// Check we can create texture.
manager_->CreateTexture(kClient1Id, kService1Id);
// Check texture got created.
scoped_refptr<TextureRef> texture = manager_->GetTexture(kClient1Id);
ASSERT_TRUE(texture.get() != NULL);
EXPECT_EQ(kService1Id, texture->service_id());
EXPECT_EQ(kClient1Id, texture->client_id());
EXPECT_EQ(texture->texture(), manager_->GetTextureForServiceId(
texture->service_id()));
// Check we get nothing for a non-existent texture.
EXPECT_TRUE(manager_->GetTexture(kClient2Id) == NULL);
// Check trying to a remove non-existent textures does not crash.
manager_->RemoveTexture(kClient2Id);
// Check that it gets deleted when the last reference is released.
EXPECT_CALL(*gl_, DeleteTextures(1, ::testing::Pointee(kService1Id)))
.Times(1)
.RetiresOnSaturation();
// Check we can't get the texture after we remove it.
manager_->RemoveTexture(kClient1Id);
EXPECT_TRUE(manager_->GetTexture(kClient1Id) == NULL);
EXPECT_EQ(0u, texture->client_id());
}
TEST_F(TextureManagerTest, SetParameter) {
const GLuint kClient1Id = 1;
const GLuint kService1Id = 11;
// Check we can create texture.
manager_->CreateTexture(kClient1Id, kService1Id);
// Check texture got created.
TextureRef* texture_ref = manager_->GetTexture(kClient1Id);
ASSERT_TRUE(texture_ref != NULL);
Texture* texture = texture_ref->texture();
manager_->SetTarget(texture_ref, GL_TEXTURE_2D);
SetParameter(texture_ref, GL_TEXTURE_MIN_FILTER, GL_NEAREST, GL_NO_ERROR);
EXPECT_EQ(static_cast<GLenum>(GL_NEAREST), texture->min_filter());
SetParameter(texture_ref, GL_TEXTURE_MAG_FILTER, GL_NEAREST, GL_NO_ERROR);
EXPECT_EQ(static_cast<GLenum>(GL_NEAREST), texture->mag_filter());
SetParameter(texture_ref, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE, GL_NO_ERROR);
EXPECT_EQ(static_cast<GLenum>(GL_CLAMP_TO_EDGE), texture->wrap_s());
SetParameter(texture_ref, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE, GL_NO_ERROR);
EXPECT_EQ(static_cast<GLenum>(GL_CLAMP_TO_EDGE), texture->wrap_t());
SetParameter(texture_ref, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1, GL_NO_ERROR);
SetParameter(texture_ref, GL_TEXTURE_MAX_ANISOTROPY_EXT, 2, GL_NO_ERROR);
SetParameter(
texture_ref, GL_TEXTURE_MIN_FILTER, GL_CLAMP_TO_EDGE, GL_INVALID_ENUM);
EXPECT_EQ(static_cast<GLenum>(GL_NEAREST), texture->min_filter());
SetParameter(
texture_ref, GL_TEXTURE_MAG_FILTER, GL_CLAMP_TO_EDGE, GL_INVALID_ENUM);
EXPECT_EQ(static_cast<GLenum>(GL_NEAREST), texture->min_filter());
SetParameter(texture_ref, GL_TEXTURE_WRAP_S, GL_NEAREST, GL_INVALID_ENUM);
EXPECT_EQ(static_cast<GLenum>(GL_CLAMP_TO_EDGE), texture->wrap_s());
SetParameter(texture_ref, GL_TEXTURE_WRAP_T, GL_NEAREST, GL_INVALID_ENUM);
EXPECT_EQ(static_cast<GLenum>(GL_CLAMP_TO_EDGE), texture->wrap_t());
SetParameter(texture_ref, GL_TEXTURE_MAX_ANISOTROPY_EXT, 0, GL_INVALID_VALUE);
}
TEST_F(TextureManagerTest, UseDefaultTexturesTrue) {
bool use_default_textures = true;
scoped_refptr<FeatureInfo> feature_info(new FeatureInfo());
TestHelper::SetupTextureManagerInitExpectations(
gl_.get(), "GL_ANGLE_texture_usage", use_default_textures);
TextureManager manager(NULL,
feature_info_.get(),
kMaxTextureSize,
kMaxCubeMapTextureSize,
kMaxRectangleTextureSize,
use_default_textures);
manager.Initialize();
EXPECT_TRUE(manager.GetDefaultTextureInfo(GL_TEXTURE_2D) != NULL);
EXPECT_TRUE(manager.GetDefaultTextureInfo(GL_TEXTURE_CUBE_MAP) != NULL);
// TODO(vmiura): Test GL_TEXTURE_EXTERNAL_OES & GL_TEXTURE_RECTANGLE_ARB.
manager.Destroy(false);
}
TEST_F(TextureManagerTest, UseDefaultTexturesFalse) {
bool use_default_textures = false;
TestHelper::SetupTextureManagerInitExpectations(
gl_.get(), "GL_ANGLE_texture_usage", use_default_textures);
TextureManager manager(NULL,
feature_info_.get(),
kMaxTextureSize,
kMaxCubeMapTextureSize,
kMaxRectangleTextureSize,
use_default_textures);
manager.Initialize();
EXPECT_TRUE(manager.GetDefaultTextureInfo(GL_TEXTURE_2D) == NULL);
EXPECT_TRUE(manager.GetDefaultTextureInfo(GL_TEXTURE_CUBE_MAP) == NULL);
// TODO(vmiura): Test GL_TEXTURE_EXTERNAL_OES & GL_TEXTURE_RECTANGLE_ARB.
manager.Destroy(false);
}
TEST_F(TextureManagerTest, TextureUsageExt) {
TestHelper::SetupTextureManagerInitExpectations(
gl_.get(), "GL_ANGLE_texture_usage", kUseDefaultTextures);
TextureManager manager(NULL,
feature_info_.get(),
kMaxTextureSize,
kMaxCubeMapTextureSize,
kMaxRectangleTextureSize,
kUseDefaultTextures);
manager.Initialize();
const GLuint kClient1Id = 1;
const GLuint kService1Id = 11;
// Check we can create texture.
manager.CreateTexture(kClient1Id, kService1Id);
// Check texture got created.
TextureRef* texture_ref = manager.GetTexture(kClient1Id);
ASSERT_TRUE(texture_ref != NULL);
TestHelper::SetTexParameteriWithExpectations(
gl_.get(), error_state_.get(), &manager, texture_ref,
GL_TEXTURE_USAGE_ANGLE, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, GL_NO_ERROR);
EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_ATTACHMENT_ANGLE),
texture_ref->texture()->usage());
manager.Destroy(false);
}
TEST_F(TextureManagerTest, Destroy) {
const GLuint kClient1Id = 1;
const GLuint kService1Id = 11;
TestHelper::SetupTextureManagerInitExpectations(
gl_.get(), "", kUseDefaultTextures);
TextureManager manager(NULL,
feature_info_.get(),
kMaxTextureSize,
kMaxCubeMapTextureSize,
kMaxRectangleTextureSize,
kUseDefaultTextures);
manager.Initialize();
// Check we can create texture.
manager.CreateTexture(kClient1Id, kService1Id);
// Check texture got created.
TextureRef* texture = manager.GetTexture(kClient1Id);
ASSERT_TRUE(texture != NULL);
EXPECT_CALL(*gl_, DeleteTextures(1, ::testing::Pointee(kService1Id)))
.Times(1)
.RetiresOnSaturation();
TestHelper::SetupTextureManagerDestructionExpectations(
gl_.get(), "", kUseDefaultTextures);
manager.Destroy(true);
// Check that resources got freed.
texture = manager.GetTexture(kClient1Id);
ASSERT_TRUE(texture == NULL);
}
TEST_F(TextureManagerTest, MaxValues) {
// Check we get the right values for the max sizes.
EXPECT_EQ(kMax2dLevels, manager_->MaxLevelsForTarget(GL_TEXTURE_2D));
EXPECT_EQ(kMaxCubeMapLevels,
manager_->MaxLevelsForTarget(GL_TEXTURE_CUBE_MAP));
EXPECT_EQ(kMaxCubeMapLevels,
manager_->MaxLevelsForTarget(GL_TEXTURE_CUBE_MAP_POSITIVE_X));
EXPECT_EQ(kMaxCubeMapLevels,
manager_->MaxLevelsForTarget(GL_TEXTURE_CUBE_MAP_NEGATIVE_X));
EXPECT_EQ(kMaxCubeMapLevels,
manager_->MaxLevelsForTarget(GL_TEXTURE_CUBE_MAP_POSITIVE_Y));
EXPECT_EQ(kMaxCubeMapLevels,
manager_->MaxLevelsForTarget(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y));
EXPECT_EQ(kMaxCubeMapLevels,
manager_->MaxLevelsForTarget(GL_TEXTURE_CUBE_MAP_POSITIVE_Z));
EXPECT_EQ(kMaxCubeMapLevels,
manager_->MaxLevelsForTarget(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z));
EXPECT_EQ(kMaxExternalLevels,
manager_->MaxLevelsForTarget(GL_TEXTURE_EXTERNAL_OES));
EXPECT_EQ(kMaxTextureSize, manager_->MaxSizeForTarget(GL_TEXTURE_2D));
EXPECT_EQ(kMaxCubeMapTextureSize,
manager_->MaxSizeForTarget(GL_TEXTURE_CUBE_MAP));
EXPECT_EQ(kMaxCubeMapTextureSize,
manager_->MaxSizeForTarget(GL_TEXTURE_CUBE_MAP_POSITIVE_X));
EXPECT_EQ(kMaxCubeMapTextureSize,
manager_->MaxSizeForTarget(GL_TEXTURE_CUBE_MAP_NEGATIVE_X));
EXPECT_EQ(kMaxCubeMapTextureSize,
manager_->MaxSizeForTarget(GL_TEXTURE_CUBE_MAP_POSITIVE_Y));
EXPECT_EQ(kMaxCubeMapTextureSize,
manager_->MaxSizeForTarget(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y));
EXPECT_EQ(kMaxCubeMapTextureSize,
manager_->MaxSizeForTarget(GL_TEXTURE_CUBE_MAP_POSITIVE_Z));
EXPECT_EQ(kMaxCubeMapTextureSize,
manager_->MaxSizeForTarget(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z));
EXPECT_EQ(kMaxRectangleTextureSize,
manager_->MaxSizeForTarget(GL_TEXTURE_RECTANGLE_ARB));
EXPECT_EQ(kMaxExternalTextureSize,
manager_->MaxSizeForTarget(GL_TEXTURE_EXTERNAL_OES));
}
TEST_F(TextureManagerTest, ValidForTarget) {
// check 2d
EXPECT_TRUE(manager_->ValidForTarget(
GL_TEXTURE_2D, 0, kMaxTextureSize, kMaxTextureSize, 1));
EXPECT_TRUE(manager_->ValidForTarget(
GL_TEXTURE_2D, kMax2dLevels - 1, 1, 1, 1));
EXPECT_FALSE(manager_->ValidForTarget(
GL_TEXTURE_2D, kMax2dLevels - 1, 1, 2, 1));
EXPECT_FALSE(manager_->ValidForTarget(
GL_TEXTURE_2D, kMax2dLevels - 1, 2, 1, 1));
// check level out of range.
EXPECT_FALSE(manager_->ValidForTarget(
GL_TEXTURE_2D, kMax2dLevels, kMaxTextureSize, 1, 1));
// check has depth.
EXPECT_FALSE(manager_->ValidForTarget(
GL_TEXTURE_2D, kMax2dLevels, kMaxTextureSize, 1, 2));
// Check NPOT width on level 0
EXPECT_TRUE(manager_->ValidForTarget(GL_TEXTURE_2D, 0, 5, 2, 1));
// Check NPOT height on level 0
EXPECT_TRUE(manager_->ValidForTarget(GL_TEXTURE_2D, 0, 2, 5, 1));
// Check NPOT width on level 1
EXPECT_FALSE(manager_->ValidForTarget(GL_TEXTURE_2D, 1, 5, 2, 1));
// Check NPOT height on level 1
EXPECT_FALSE(manager_->ValidForTarget(GL_TEXTURE_2D, 1, 2, 5, 1));
// check cube
EXPECT_TRUE(manager_->ValidForTarget(
GL_TEXTURE_CUBE_MAP, 0,
kMaxCubeMapTextureSize, kMaxCubeMapTextureSize, 1));
EXPECT_TRUE(manager_->ValidForTarget(
GL_TEXTURE_CUBE_MAP, kMaxCubeMapLevels - 1, 1, 1, 1));
EXPECT_FALSE(manager_->ValidForTarget(
GL_TEXTURE_CUBE_MAP, kMaxCubeMapLevels - 1, 2, 2, 1));
// check level out of range.
EXPECT_FALSE(manager_->ValidForTarget(
GL_TEXTURE_CUBE_MAP, kMaxCubeMapLevels,
kMaxCubeMapTextureSize, 1, 1));
// check not square.
EXPECT_FALSE(manager_->ValidForTarget(
GL_TEXTURE_CUBE_MAP, kMaxCubeMapLevels,
kMaxCubeMapTextureSize, 1, 1));
// check has depth.
EXPECT_FALSE(manager_->ValidForTarget(
GL_TEXTURE_CUBE_MAP, kMaxCubeMapLevels,
kMaxCubeMapTextureSize, 1, 2));
for (GLint level = 0; level < kMax2dLevels; ++level) {
EXPECT_TRUE(manager_->ValidForTarget(
GL_TEXTURE_2D, level, kMaxTextureSize >> level, 1, 1));
EXPECT_TRUE(manager_->ValidForTarget(
GL_TEXTURE_2D, level, 1, kMaxTextureSize >> level, 1));
EXPECT_FALSE(manager_->ValidForTarget(
GL_TEXTURE_2D, level, (kMaxTextureSize >> level) + 1, 1, 1));
EXPECT_FALSE(manager_->ValidForTarget(
GL_TEXTURE_2D, level, 1, (kMaxTextureSize >> level) + 1, 1));
}
for (GLint level = 0; level < kMaxCubeMapLevels; ++level) {
EXPECT_TRUE(manager_->ValidForTarget(
GL_TEXTURE_CUBE_MAP, level,
kMaxCubeMapTextureSize >> level,
kMaxCubeMapTextureSize >> level,
1));
EXPECT_FALSE(manager_->ValidForTarget(
GL_TEXTURE_CUBE_MAP, level,
(kMaxCubeMapTextureSize >> level) * 2,
(kMaxCubeMapTextureSize >> level) * 2,
1));
}
}
TEST_F(TextureManagerTest, ValidForTargetNPOT) {
TestHelper::SetupFeatureInfoInitExpectations(
gl_.get(), "GL_OES_texture_npot");
scoped_refptr<FeatureInfo> feature_info(new FeatureInfo());
feature_info->Initialize();
TextureManager manager(NULL,
feature_info.get(),
kMaxTextureSize,
kMaxCubeMapTextureSize,
kMaxRectangleTextureSize,
kUseDefaultTextures);
// Check NPOT width on level 0
EXPECT_TRUE(manager.ValidForTarget(GL_TEXTURE_2D, 0, 5, 2, 1));
// Check NPOT height on level 0
EXPECT_TRUE(manager.ValidForTarget(GL_TEXTURE_2D, 0, 2, 5, 1));
// Check NPOT width on level 1
EXPECT_TRUE(manager.ValidForTarget(GL_TEXTURE_2D, 1, 5, 2, 1));
// Check NPOT height on level 1
EXPECT_TRUE(manager.ValidForTarget(GL_TEXTURE_2D, 1, 2, 5, 1));
manager.Destroy(false);
}
class TextureTestBase : public GpuServiceTest {
public:
static const GLint kMaxTextureSize = 16;
static const GLint kMaxCubeMapTextureSize = 8;
static const GLint kMaxRectangleTextureSize = 16;
static const GLint kMax2dLevels = 5;
static const GLint kMaxCubeMapLevels = 4;
static const GLuint kClient1Id = 1;
static const GLuint kService1Id = 11;
static const bool kUseDefaultTextures = false;
TextureTestBase()
: feature_info_(new FeatureInfo()) {
}
~TextureTestBase() override { texture_ref_ = NULL; }
protected:
void SetUpBase(MemoryTracker* memory_tracker, std::string extensions) {
GpuServiceTest::SetUp();
if (!extensions.empty()) {
TestHelper::SetupFeatureInfoInitExpectations(gl_.get(),
extensions.c_str());
feature_info_->Initialize();
}
manager_.reset(new TextureManager(memory_tracker,
feature_info_.get(),
kMaxTextureSize,
kMaxCubeMapTextureSize,
kMaxRectangleTextureSize,
kUseDefaultTextures));
decoder_.reset(new ::testing::StrictMock<gles2::MockGLES2Decoder>());
error_state_.reset(new ::testing::StrictMock<gles2::MockErrorState>());
manager_->CreateTexture(kClient1Id, kService1Id);
texture_ref_ = manager_->GetTexture(kClient1Id);
ASSERT_TRUE(texture_ref_.get() != NULL);
}
void TearDown() override {
if (texture_ref_.get()) {
// If it's not in the manager then setting texture_ref_ to NULL will
// delete the texture.
if (!texture_ref_->client_id()) {
// Check that it gets deleted when the last reference is released.
EXPECT_CALL(*gl_,
DeleteTextures(1, ::testing::Pointee(texture_ref_->service_id())))
.Times(1)
.RetiresOnSaturation();
}
texture_ref_ = NULL;
}
manager_->Destroy(false);
manager_.reset();
GpuServiceTest::TearDown();
}
void SetParameter(
TextureRef* texture_ref, GLenum pname, GLint value, GLenum error) {
TestHelper::SetTexParameteriWithExpectations(
gl_.get(), error_state_.get(), manager_.get(),
texture_ref, pname, value, error);
}
scoped_ptr<MockGLES2Decoder> decoder_;
scoped_ptr<MockErrorState> error_state_;
scoped_refptr<FeatureInfo> feature_info_;
scoped_ptr<TextureManager> manager_;
scoped_refptr<TextureRef> texture_ref_;
};
class TextureTest : public TextureTestBase {
protected:
void SetUp() override { SetUpBase(NULL, std::string()); }
};
class TextureMemoryTrackerTest : public TextureTestBase {
protected:
void SetUp() override {
mock_memory_tracker_ = new StrictMock<MockMemoryTracker>();
SetUpBase(mock_memory_tracker_.get(), std::string());
}
scoped_refptr<MockMemoryTracker> mock_memory_tracker_;
};
#define EXPECT_MEMORY_ALLOCATION_CHANGE(old_size, new_size, pool) \
EXPECT_CALL(*mock_memory_tracker_.get(), \
TrackMemoryAllocatedChange(old_size, new_size, pool)) \
.Times(1).RetiresOnSaturation()
TEST_F(TextureTest, Basic) {
Texture* texture = texture_ref_->texture();
EXPECT_EQ(0u, texture->target());
EXPECT_FALSE(TextureTestHelper::IsTextureComplete(texture));
EXPECT_FALSE(TextureTestHelper::IsCubeComplete(texture));
EXPECT_FALSE(manager_->CanGenerateMipmaps(texture_ref_.get()));
EXPECT_FALSE(TextureTestHelper::IsNPOT(texture));
EXPECT_EQ(0, texture->num_uncleared_mips());
EXPECT_TRUE(manager_->CanRender(texture_ref_.get()));
EXPECT_TRUE(texture->SafeToRenderFrom());
EXPECT_FALSE(texture->IsImmutable());
EXPECT_EQ(static_cast<GLenum>(GL_NEAREST_MIPMAP_LINEAR),
texture->min_filter());
EXPECT_EQ(static_cast<GLenum>(GL_LINEAR), texture->mag_filter());
EXPECT_EQ(static_cast<GLenum>(GL_REPEAT), texture->wrap_s());
EXPECT_EQ(static_cast<GLenum>(GL_REPEAT), texture->wrap_t());
EXPECT_FALSE(manager_->HaveUnrenderableTextures());
EXPECT_FALSE(manager_->HaveUnsafeTextures());
EXPECT_EQ(0u, texture->estimated_size());
}
TEST_F(TextureTest, SetTargetTexture2D) {
Texture* texture = texture_ref_->texture();
manager_->SetTarget(texture_ref_.get(), GL_TEXTURE_2D);
EXPECT_FALSE(TextureTestHelper::IsTextureComplete(texture));
EXPECT_FALSE(TextureTestHelper::IsCubeComplete(texture));
EXPECT_FALSE(manager_->CanGenerateMipmaps(texture_ref_.get()));
EXPECT_FALSE(TextureTestHelper::IsNPOT(texture));
EXPECT_FALSE(manager_->CanRender(texture_ref_.get()));
EXPECT_TRUE(texture->SafeToRenderFrom());
EXPECT_FALSE(texture->IsImmutable());
}
TEST_F(TextureTest, SetTargetTextureExternalOES) {
Texture* texture = texture_ref_->texture();
manager_->SetTarget(texture_ref_.get(), GL_TEXTURE_EXTERNAL_OES);
EXPECT_FALSE(TextureTestHelper::IsTextureComplete(texture));
EXPECT_FALSE(TextureTestHelper::IsCubeComplete(texture));
EXPECT_FALSE(manager_->CanGenerateMipmaps(texture_ref_.get()));
EXPECT_TRUE(TextureTestHelper::IsNPOT(texture));
EXPECT_TRUE(manager_->CanRender(texture_ref_.get()));
EXPECT_TRUE(texture->SafeToRenderFrom());
EXPECT_TRUE(texture->IsImmutable());
}
TEST_F(TextureTest, ZeroSizeCanNotRender) {
manager_->SetTarget(texture_ref_.get(), GL_TEXTURE_2D);
EXPECT_FALSE(manager_->CanRender(texture_ref_.get()));
manager_->SetLevelInfo(texture_ref_.get(),
GL_TEXTURE_2D,
0,
GL_RGBA,
1,
1,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
true);
EXPECT_TRUE(manager_->CanRender(texture_ref_.get()));
manager_->SetLevelInfo(texture_ref_.get(),
GL_TEXTURE_2D,
0,
GL_RGBA,
0,
0,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
true);
EXPECT_FALSE(manager_->CanRender(texture_ref_.get()));
}
TEST_F(TextureTest, EstimatedSize) {
manager_->SetTarget(texture_ref_.get(), GL_TEXTURE_2D);
manager_->SetLevelInfo(texture_ref_.get(),
GL_TEXTURE_2D,
0,
GL_RGBA,
8,
4,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
true);
EXPECT_EQ(8u * 4u * 4u, texture_ref_->texture()->estimated_size());
manager_->SetLevelInfo(texture_ref_.get(),
GL_TEXTURE_2D,
2,
GL_RGBA,
8,
4,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
true);
EXPECT_EQ(8u * 4u * 4u * 2u, texture_ref_->texture()->estimated_size());
}
TEST_F(TextureMemoryTrackerTest, EstimatedSize) {
manager_->SetTarget(texture_ref_.get(), GL_TEXTURE_2D);
EXPECT_MEMORY_ALLOCATION_CHANGE(0, 128, MemoryTracker::kUnmanaged);
manager_->SetLevelInfo(texture_ref_.get(),
GL_TEXTURE_2D,
0,
GL_RGBA,
8,
4,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
true);
EXPECT_MEMORY_ALLOCATION_CHANGE(128, 0, MemoryTracker::kUnmanaged);
EXPECT_MEMORY_ALLOCATION_CHANGE(0, 256, MemoryTracker::kUnmanaged);
manager_->SetLevelInfo(texture_ref_.get(),
GL_TEXTURE_2D,
2,
GL_RGBA,
8,
4,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
true);
// Add expectation for texture deletion.
EXPECT_MEMORY_ALLOCATION_CHANGE(256, 0, MemoryTracker::kUnmanaged);
EXPECT_MEMORY_ALLOCATION_CHANGE(0, 0, MemoryTracker::kUnmanaged);
}
TEST_F(TextureMemoryTrackerTest, SetParameterPool) {
manager_->SetTarget(texture_ref_.get(), GL_TEXTURE_2D);
EXPECT_MEMORY_ALLOCATION_CHANGE(0, 128, MemoryTracker::kUnmanaged);
manager_->SetLevelInfo(texture_ref_.get(),
GL_TEXTURE_2D,
0,
GL_RGBA,
8,
4,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
true);
EXPECT_MEMORY_ALLOCATION_CHANGE(128, 0, MemoryTracker::kUnmanaged);
EXPECT_MEMORY_ALLOCATION_CHANGE(0, 128, MemoryTracker::kManaged);
SetParameter(texture_ref_.get(),
GL_TEXTURE_POOL_CHROMIUM,
GL_TEXTURE_POOL_MANAGED_CHROMIUM,
GL_NO_ERROR);
// Add expectation for texture deletion.
EXPECT_MEMORY_ALLOCATION_CHANGE(128, 0, MemoryTracker::kManaged);
EXPECT_MEMORY_ALLOCATION_CHANGE(0, 0, MemoryTracker::kUnmanaged);
EXPECT_MEMORY_ALLOCATION_CHANGE(0, 0, MemoryTracker::kManaged);
}
TEST_F(TextureTest, POT2D) {
manager_->SetTarget(texture_ref_.get(), GL_TEXTURE_2D);
Texture* texture = texture_ref_->texture();
EXPECT_EQ(static_cast<GLenum>(GL_TEXTURE_2D), texture->target());
// Check Setting level 0 to POT
manager_->SetLevelInfo(texture_ref_.get(),
GL_TEXTURE_2D,
0,
GL_RGBA,
4,
4,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
true);
EXPECT_FALSE(TextureTestHelper::IsNPOT(texture));
EXPECT_FALSE(TextureTestHelper::IsTextureComplete(texture));
EXPECT_FALSE(manager_->CanRender(texture_ref_.get()));
EXPECT_EQ(0, texture->num_uncleared_mips());
EXPECT_TRUE(manager_->HaveUnrenderableTextures());
// Set filters to something that will work with a single mip.
SetParameter(
texture_ref_.get(), GL_TEXTURE_MIN_FILTER, GL_LINEAR, GL_NO_ERROR);
EXPECT_TRUE(manager_->CanRender(texture_ref_.get()));
EXPECT_FALSE(manager_->HaveUnrenderableTextures());
// Set them back.
SetParameter(texture_ref_.get(),
GL_TEXTURE_MIN_FILTER,
GL_LINEAR_MIPMAP_LINEAR,
GL_NO_ERROR);
EXPECT_TRUE(manager_->HaveUnrenderableTextures());
EXPECT_TRUE(manager_->CanGenerateMipmaps(texture_ref_.get()));
// Make mips.
EXPECT_TRUE(manager_->MarkMipmapsGenerated(texture_ref_.get()));
EXPECT_TRUE(TextureTestHelper::IsTextureComplete(texture));
EXPECT_TRUE(manager_->CanRender(texture_ref_.get()));
EXPECT_FALSE(manager_->HaveUnrenderableTextures());
// Change a mip.
manager_->SetLevelInfo(texture_ref_.get(),
GL_TEXTURE_2D,
1,
GL_RGBA,
4,
4,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
true);
EXPECT_FALSE(TextureTestHelper::IsNPOT(texture));
EXPECT_FALSE(TextureTestHelper::IsTextureComplete(texture));
EXPECT_TRUE(manager_->CanGenerateMipmaps(texture_ref_.get()));
EXPECT_FALSE(manager_->CanRender(texture_ref_.get()));
EXPECT_TRUE(manager_->HaveUnrenderableTextures());
// Set a level past the number of mips that would get generated.
manager_->SetLevelInfo(texture_ref_.get(),
GL_TEXTURE_2D,
3,
GL_RGBA,
4,
4,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
true);
EXPECT_TRUE(manager_->CanGenerateMipmaps(texture_ref_.get()));
// Make mips.
EXPECT_TRUE(manager_->MarkMipmapsGenerated(texture_ref_.get()));
EXPECT_TRUE(manager_->CanRender(texture_ref_.get()));
EXPECT_TRUE(TextureTestHelper::IsTextureComplete(texture));
EXPECT_FALSE(manager_->HaveUnrenderableTextures());
}
TEST_F(TextureMemoryTrackerTest, MarkMipmapsGenerated) {
manager_->SetTarget(texture_ref_.get(), GL_TEXTURE_2D);
EXPECT_MEMORY_ALLOCATION_CHANGE(0, 64, MemoryTracker::kUnmanaged);
manager_->SetLevelInfo(texture_ref_.get(),
GL_TEXTURE_2D,
0,
GL_RGBA,
4,
4,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
true);
EXPECT_MEMORY_ALLOCATION_CHANGE(64, 0, MemoryTracker::kUnmanaged);
EXPECT_MEMORY_ALLOCATION_CHANGE(0, 84, MemoryTracker::kUnmanaged);
EXPECT_TRUE(manager_->MarkMipmapsGenerated(texture_ref_.get()));
EXPECT_MEMORY_ALLOCATION_CHANGE(84, 0, MemoryTracker::kUnmanaged);
EXPECT_MEMORY_ALLOCATION_CHANGE(0, 0, MemoryTracker::kUnmanaged);
}
TEST_F(TextureTest, UnusedMips) {
manager_->SetTarget(texture_ref_.get(), GL_TEXTURE_2D);
Texture* texture = texture_ref_->texture();
EXPECT_EQ(static_cast<GLenum>(GL_TEXTURE_2D), texture->target());
// Set level zero to large size.
manager_->SetLevelInfo(texture_ref_.get(),
GL_TEXTURE_2D,
0,
GL_RGBA,
4,
4,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
true);
EXPECT_TRUE(manager_->MarkMipmapsGenerated(texture_ref_.get()));
EXPECT_FALSE(TextureTestHelper::IsNPOT(texture));
EXPECT_TRUE(TextureTestHelper::IsTextureComplete(texture));
EXPECT_TRUE(manager_->CanRender(texture_ref_.get()));
EXPECT_FALSE(manager_->HaveUnrenderableTextures());
// Set level zero to large smaller (levels unused mips)
manager_->SetLevelInfo(texture_ref_.get(),
GL_TEXTURE_2D,
0,
GL_RGBA,
2,
2,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
true);
EXPECT_TRUE(manager_->MarkMipmapsGenerated(texture_ref_.get()));
EXPECT_FALSE(TextureTestHelper::IsNPOT(texture));
EXPECT_TRUE(TextureTestHelper::IsTextureComplete(texture));
EXPECT_TRUE(manager_->CanRender(texture_ref_.get()));
EXPECT_FALSE(manager_->HaveUnrenderableTextures());
// Set an unused level to some size
manager_->SetLevelInfo(texture_ref_.get(),
GL_TEXTURE_2D,
4,
GL_RGBA,
16,
16,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
true);
EXPECT_FALSE(TextureTestHelper::IsNPOT(texture));
EXPECT_TRUE(TextureTestHelper::IsTextureComplete(texture));
EXPECT_TRUE(manager_->CanRender(texture_ref_.get()));
EXPECT_FALSE(manager_->HaveUnrenderableTextures());
}
TEST_F(TextureTest, NPOT2D) {
manager_->SetTarget(texture_ref_.get(), GL_TEXTURE_2D);
Texture* texture = texture_ref_->texture();
EXPECT_EQ(static_cast<GLenum>(GL_TEXTURE_2D), texture->target());
// Check Setting level 0 to NPOT
manager_->SetLevelInfo(texture_ref_.get(),
GL_TEXTURE_2D,
0,
GL_RGBA,
4,
5,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
true);
EXPECT_TRUE(TextureTestHelper::IsNPOT(texture));
EXPECT_FALSE(TextureTestHelper::IsTextureComplete(texture));
EXPECT_FALSE(manager_->CanGenerateMipmaps(texture_ref_.get()));
EXPECT_FALSE(manager_->CanRender(texture_ref_.get()));
EXPECT_TRUE(manager_->HaveUnrenderableTextures());
SetParameter(
texture_ref_.get(), GL_TEXTURE_MIN_FILTER, GL_LINEAR, GL_NO_ERROR);
EXPECT_FALSE(manager_->CanRender(texture_ref_.get()));
EXPECT_TRUE(manager_->HaveUnrenderableTextures());
SetParameter(
texture_ref_.get(), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE, GL_NO_ERROR);
EXPECT_FALSE(manager_->CanRender(texture_ref_.get()));
EXPECT_TRUE(manager_->HaveUnrenderableTextures());
SetParameter(
texture_ref_.get(), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE, GL_NO_ERROR);
EXPECT_TRUE(manager_->CanRender(texture_ref_.get()));
EXPECT_FALSE(manager_->HaveUnrenderableTextures());
// Change it to POT.
manager_->SetLevelInfo(texture_ref_.get(),
GL_TEXTURE_2D,
0,
GL_RGBA,
4,
4,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
true);
EXPECT_FALSE(TextureTestHelper::IsNPOT(texture));
EXPECT_FALSE(TextureTestHelper::IsTextureComplete(texture));
EXPECT_TRUE(manager_->CanGenerateMipmaps(texture_ref_.get()));
EXPECT_FALSE(manager_->HaveUnrenderableTextures());
}
TEST_F(TextureTest, NPOT2DNPOTOK) {
TestHelper::SetupFeatureInfoInitExpectations(
gl_.get(), "GL_OES_texture_npot");
scoped_refptr<FeatureInfo> feature_info(new FeatureInfo());
feature_info->Initialize();
TextureManager manager(NULL,
feature_info.get(),
kMaxTextureSize,
kMaxCubeMapTextureSize,
kMaxRectangleTextureSize,
kUseDefaultTextures);
manager.CreateTexture(kClient1Id, kService1Id);
TextureRef* texture_ref = manager.GetTexture(kClient1Id);
ASSERT_TRUE(texture_ref != NULL);
Texture* texture = texture_ref->texture();
manager.SetTarget(texture_ref, GL_TEXTURE_2D);
EXPECT_EQ(static_cast<GLenum>(GL_TEXTURE_2D), texture->target());
// Check Setting level 0 to NPOT
manager.SetLevelInfo(texture_ref,
GL_TEXTURE_2D, 0, GL_RGBA, 4, 5, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, true);
EXPECT_TRUE(TextureTestHelper::IsNPOT(texture));
EXPECT_FALSE(TextureTestHelper::IsTextureComplete(texture));
EXPECT_TRUE(manager.CanGenerateMipmaps(texture_ref));
EXPECT_FALSE(manager.CanRender(texture_ref));
EXPECT_TRUE(manager.HaveUnrenderableTextures());
EXPECT_TRUE(manager.MarkMipmapsGenerated(texture_ref));
EXPECT_TRUE(TextureTestHelper::IsTextureComplete(texture));
EXPECT_TRUE(manager.CanRender(texture_ref));
EXPECT_FALSE(manager.HaveUnrenderableTextures());
manager.Destroy(false);
}
TEST_F(TextureTest, POTCubeMap) {
manager_->SetTarget(texture_ref_.get(), GL_TEXTURE_CUBE_MAP);
Texture* texture = texture_ref_->texture();
EXPECT_EQ(static_cast<GLenum>(GL_TEXTURE_CUBE_MAP), texture->target());
// Check Setting level 0 each face to POT
manager_->SetLevelInfo(texture_ref_.get(),
GL_TEXTURE_CUBE_MAP_POSITIVE_X,
0,
GL_RGBA,
4,
4,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
true);
EXPECT_FALSE(TextureTestHelper::IsNPOT(texture));
EXPECT_FALSE(TextureTestHelper::IsTextureComplete(texture));
EXPECT_FALSE(TextureTestHelper::IsCubeComplete(texture));
EXPECT_FALSE(manager_->CanGenerateMipmaps(texture_ref_.get()));
EXPECT_FALSE(manager_->CanRender(texture_ref_.get()));
EXPECT_TRUE(manager_->HaveUnrenderableTextures());
manager_->SetLevelInfo(texture_ref_.get(),
GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
0,
GL_RGBA,
4,
4,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
true);
EXPECT_FALSE(TextureTestHelper::IsNPOT(texture));
EXPECT_FALSE(TextureTestHelper::IsTextureComplete(texture));
EXPECT_FALSE(TextureTestHelper::IsCubeComplete(texture));
EXPECT_FALSE(manager_->CanGenerateMipmaps(texture_ref_.get()));
EXPECT_FALSE(manager_->CanRender(texture_ref_.get()));
EXPECT_TRUE(manager_->HaveUnrenderableTextures());
manager_->SetLevelInfo(texture_ref_.get(),
GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
0,
GL_RGBA,
4,
4,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
true);
EXPECT_FALSE(TextureTestHelper::IsNPOT(texture));
EXPECT_FALSE(TextureTestHelper::IsTextureComplete(texture));
EXPECT_FALSE(TextureTestHelper::IsCubeComplete(texture));
EXPECT_FALSE(manager_->CanGenerateMipmaps(texture_ref_.get()));
EXPECT_FALSE(manager_->CanRender(texture_ref_.get()));
EXPECT_TRUE(manager_->HaveUnrenderableTextures());
manager_->SetLevelInfo(texture_ref_.get(),
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
0,
GL_RGBA,
4,
4,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
true);
EXPECT_FALSE(TextureTestHelper::IsNPOT(texture));
EXPECT_FALSE(TextureTestHelper::IsTextureComplete(texture));
EXPECT_FALSE(TextureTestHelper::IsCubeComplete(texture));
EXPECT_FALSE(manager_->CanRender(texture_ref_.get()));
EXPECT_FALSE(manager_->CanGenerateMipmaps(texture_ref_.get()));
EXPECT_TRUE(manager_->HaveUnrenderableTextures());
manager_->SetLevelInfo(texture_ref_.get(),
GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
0,
GL_RGBA,
4,
4,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
true);
EXPECT_FALSE(TextureTestHelper::IsNPOT(texture));
EXPECT_FALSE(TextureTestHelper::IsTextureComplete(texture));
EXPECT_FALSE(TextureTestHelper::IsCubeComplete(texture));
EXPECT_FALSE(manager_->CanGenerateMipmaps(texture_ref_.get()));
EXPECT_FALSE(manager_->CanRender(texture_ref_.get()));
EXPECT_TRUE(manager_->HaveUnrenderableTextures());
manager_->SetLevelInfo(texture_ref_.get(),
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
0,
GL_RGBA,
4,
4,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
true);
EXPECT_FALSE(TextureTestHelper::IsNPOT(texture));
EXPECT_FALSE(TextureTestHelper::IsTextureComplete(texture));
EXPECT_TRUE(TextureTestHelper::IsCubeComplete(texture));
EXPECT_TRUE(manager_->CanGenerateMipmaps(texture_ref_.get()));
EXPECT_FALSE(manager_->CanRender(texture_ref_.get()));
EXPECT_TRUE(manager_->HaveUnrenderableTextures());
// Make mips.
EXPECT_TRUE(manager_->MarkMipmapsGenerated(texture_ref_.get()));
EXPECT_TRUE(TextureTestHelper::IsTextureComplete(texture));
EXPECT_TRUE(TextureTestHelper::IsCubeComplete(texture));
EXPECT_TRUE(manager_->CanRender(texture_ref_.get()));
EXPECT_FALSE(manager_->HaveUnrenderableTextures());
// Change a mip.
manager_->SetLevelInfo(texture_ref_.get(),
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
1,
GL_RGBA,
4,
4,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
true);
EXPECT_FALSE(TextureTestHelper::IsNPOT(texture));
EXPECT_FALSE(TextureTestHelper::IsTextureComplete(texture));
EXPECT_TRUE(TextureTestHelper::IsCubeComplete(texture));
EXPECT_TRUE(manager_->CanGenerateMipmaps(texture_ref_.get()));
// Set a level past the number of mips that would get generated.
manager_->SetLevelInfo(texture_ref_.get(),
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
3,
GL_RGBA,
4,
4,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
true);
EXPECT_TRUE(manager_->CanGenerateMipmaps(texture_ref_.get()));
// Make mips.
EXPECT_TRUE(manager_->MarkMipmapsGenerated(texture_ref_.get()));
EXPECT_TRUE(TextureTestHelper::IsTextureComplete(texture));
EXPECT_TRUE(TextureTestHelper::IsCubeComplete(texture));
}
TEST_F(TextureTest, GetLevelSize) {
manager_->SetTarget(texture_ref_.get(), GL_TEXTURE_2D);
manager_->SetLevelInfo(texture_ref_.get(),
GL_TEXTURE_2D,
1,
GL_RGBA,
4,
5,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
true);
GLsizei width = -1;
GLsizei height = -1;
Texture* texture = texture_ref_->texture();
EXPECT_FALSE(texture->GetLevelSize(GL_TEXTURE_2D, -1, &width, &height));
EXPECT_FALSE(texture->GetLevelSize(GL_TEXTURE_2D, 1000, &width, &height));
EXPECT_FALSE(texture->GetLevelSize(GL_TEXTURE_2D, 0, &width, &height));
EXPECT_TRUE(texture->GetLevelSize(GL_TEXTURE_2D, 1, &width, &height));
EXPECT_EQ(4, width);
EXPECT_EQ(5, height);
manager_->RemoveTexture(kClient1Id);
EXPECT_TRUE(texture->GetLevelSize(GL_TEXTURE_2D, 1, &width, &height));
EXPECT_EQ(4, width);
EXPECT_EQ(5, height);
}
TEST_F(TextureTest, GetLevelType) {
manager_->SetTarget(texture_ref_.get(), GL_TEXTURE_2D);
manager_->SetLevelInfo(texture_ref_.get(),
GL_TEXTURE_2D,
1,
GL_RGBA,
4,
5,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
true);
GLenum type = 0;
GLenum format = 0;
Texture* texture = texture_ref_->texture();
EXPECT_FALSE(texture->GetLevelType(GL_TEXTURE_2D, -1, &type, &format));
EXPECT_FALSE(texture->GetLevelType(GL_TEXTURE_2D, 1000, &type, &format));
EXPECT_FALSE(texture->GetLevelType(GL_TEXTURE_2D, 0, &type, &format));
EXPECT_TRUE(texture->GetLevelType(GL_TEXTURE_2D, 1, &type, &format));
EXPECT_EQ(static_cast<GLenum>(GL_UNSIGNED_BYTE), type);
EXPECT_EQ(static_cast<GLenum>(GL_RGBA), format);
manager_->RemoveTexture(kClient1Id);
EXPECT_TRUE(texture->GetLevelType(GL_TEXTURE_2D, 1, &type, &format));
EXPECT_EQ(static_cast<GLenum>(GL_UNSIGNED_BYTE), type);
EXPECT_EQ(static_cast<GLenum>(GL_RGBA), format);
}
TEST_F(TextureTest, ValidForTexture) {
manager_->SetTarget(texture_ref_.get(), GL_TEXTURE_2D);
manager_->SetLevelInfo(texture_ref_.get(),
GL_TEXTURE_2D,
1,
GL_RGBA,
4,
5,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
true);
// Check bad face.
Texture* texture = texture_ref_->texture();
EXPECT_FALSE(texture->ValidForTexture(
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
1, 0, 0, 4, 5, GL_UNSIGNED_BYTE));
// Check bad level.
EXPECT_FALSE(texture->ValidForTexture(
GL_TEXTURE_2D, 0, 0, 0, 4, 5, GL_UNSIGNED_BYTE));
// Check bad xoffset.
EXPECT_FALSE(texture->ValidForTexture(
GL_TEXTURE_2D, 1, -1, 0, 4, 5, GL_UNSIGNED_BYTE));
// Check bad xoffset + width > width.
EXPECT_FALSE(texture->ValidForTexture(
GL_TEXTURE_2D, 1, 1, 0, 4, 5, GL_UNSIGNED_BYTE));
// Check bad yoffset.
EXPECT_FALSE(texture->ValidForTexture(
GL_TEXTURE_2D, 1, 0, -1, 4, 5, GL_UNSIGNED_BYTE));
// Check bad yoffset + height > height.
EXPECT_FALSE(texture->ValidForTexture(
GL_TEXTURE_2D, 1, 0, 1, 4, 5, GL_UNSIGNED_BYTE));
// Check bad width.
EXPECT_FALSE(texture->ValidForTexture(
GL_TEXTURE_2D, 1, 0, 0, 5, 5, GL_UNSIGNED_BYTE));
// Check bad height.
EXPECT_FALSE(texture->ValidForTexture(
GL_TEXTURE_2D, 1, 0, 0, 4, 6, GL_UNSIGNED_BYTE));
// Check bad type.
EXPECT_FALSE(texture->ValidForTexture(
GL_TEXTURE_2D, 1, 0, 0, 4, 5, GL_UNSIGNED_SHORT_4_4_4_4));
// Check valid full size
EXPECT_TRUE(texture->ValidForTexture(
GL_TEXTURE_2D, 1, 0, 0, 4, 5, GL_UNSIGNED_BYTE));
// Check valid particial size.
EXPECT_TRUE(texture->ValidForTexture(
GL_TEXTURE_2D, 1, 1, 1, 2, 3, GL_UNSIGNED_BYTE));
manager_->RemoveTexture(kClient1Id);
EXPECT_TRUE(texture->ValidForTexture(
GL_TEXTURE_2D, 1, 0, 0, 4, 5, GL_UNSIGNED_BYTE));
}
TEST_F(TextureTest, FloatNotLinear) {
TestHelper::SetupFeatureInfoInitExpectations(
gl_.get(), "GL_OES_texture_float");
scoped_refptr<FeatureInfo> feature_info(new FeatureInfo());
feature_info->Initialize();
TextureManager manager(NULL,
feature_info.get(),
kMaxTextureSize,
kMaxCubeMapTextureSize,
kMaxRectangleTextureSize,
kUseDefaultTextures);
manager.CreateTexture(kClient1Id, kService1Id);
TextureRef* texture_ref = manager.GetTexture(kClient1Id);
ASSERT_TRUE(texture_ref != NULL);
manager.SetTarget(texture_ref, GL_TEXTURE_2D);
Texture* texture = texture_ref->texture();
EXPECT_EQ(static_cast<GLenum>(GL_TEXTURE_2D), texture->target());
manager.SetLevelInfo(texture_ref,
GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_FLOAT, true);
EXPECT_FALSE(TextureTestHelper::IsTextureComplete(texture));
TestHelper::SetTexParameteriWithExpectations(
gl_.get(), error_state_.get(), &manager,
texture_ref, GL_TEXTURE_MAG_FILTER, GL_NEAREST, GL_NO_ERROR);
EXPECT_FALSE(TextureTestHelper::IsTextureComplete(texture));
TestHelper::SetTexParameteriWithExpectations(
gl_.get(), error_state_.get(), &manager, texture_ref,
GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST, GL_NO_ERROR);
EXPECT_TRUE(TextureTestHelper::IsTextureComplete(texture));
manager.Destroy(false);
}
TEST_F(TextureTest, FloatLinear) {
TestHelper::SetupFeatureInfoInitExpectations(
gl_.get(), "GL_OES_texture_float GL_OES_texture_float_linear");
scoped_refptr<FeatureInfo> feature_info(new FeatureInfo());
feature_info->Initialize();
TextureManager manager(NULL,
feature_info.get(),
kMaxTextureSize,
kMaxCubeMapTextureSize,
kMaxRectangleTextureSize,
kUseDefaultTextures);
manager.CreateTexture(kClient1Id, kService1Id);
TextureRef* texture_ref = manager.GetTexture(kClient1Id);
ASSERT_TRUE(texture_ref != NULL);
manager.SetTarget(texture_ref, GL_TEXTURE_2D);
Texture* texture = texture_ref->texture();
EXPECT_EQ(static_cast<GLenum>(GL_TEXTURE_2D), texture->target());
manager.SetLevelInfo(texture_ref,
GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_FLOAT, true);
EXPECT_TRUE(TextureTestHelper::IsTextureComplete(texture));
manager.Destroy(false);
}
TEST_F(TextureTest, HalfFloatNotLinear) {
TestHelper::SetupFeatureInfoInitExpectations(
gl_.get(), "GL_OES_texture_half_float");
scoped_refptr<FeatureInfo> feature_info(new FeatureInfo());
feature_info->Initialize();
TextureManager manager(NULL,
feature_info.get(),
kMaxTextureSize,
kMaxCubeMapTextureSize,
kMaxRectangleTextureSize,
kUseDefaultTextures);
manager.CreateTexture(kClient1Id, kService1Id);
TextureRef* texture_ref = manager.GetTexture(kClient1Id);
ASSERT_TRUE(texture_ref != NULL);
manager.SetTarget(texture_ref, GL_TEXTURE_2D);
Texture* texture = texture_ref->texture();
EXPECT_EQ(static_cast<GLenum>(GL_TEXTURE_2D), texture->target());
manager.SetLevelInfo(texture_ref,
GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_HALF_FLOAT_OES, true);
EXPECT_FALSE(TextureTestHelper::IsTextureComplete(texture));
TestHelper::SetTexParameteriWithExpectations(
gl_.get(), error_state_.get(), &manager,
texture_ref, GL_TEXTURE_MAG_FILTER, GL_NEAREST, GL_NO_ERROR);
EXPECT_FALSE(TextureTestHelper::IsTextureComplete(texture));
TestHelper::SetTexParameteriWithExpectations(
gl_.get(), error_state_.get(), &manager, texture_ref,
GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST, GL_NO_ERROR);
EXPECT_TRUE(TextureTestHelper::IsTextureComplete(texture));
manager.Destroy(false);
}
TEST_F(TextureTest, HalfFloatLinear) {
TestHelper::SetupFeatureInfoInitExpectations(
gl_.get(), "GL_OES_texture_half_float GL_OES_texture_half_float_linear");
scoped_refptr<FeatureInfo> feature_info(new FeatureInfo());
feature_info->Initialize();
TextureManager manager(NULL,
feature_info.get(),
kMaxTextureSize,
kMaxCubeMapTextureSize,
kMaxRectangleTextureSize,
kUseDefaultTextures);
manager.CreateTexture(kClient1Id, kService1Id);
TextureRef* texture_ref = manager.GetTexture(kClient1Id);
ASSERT_TRUE(texture_ref != NULL);
manager.SetTarget(texture_ref, GL_TEXTURE_2D);
Texture* texture = texture_ref->texture();
EXPECT_EQ(static_cast<GLenum>(GL_TEXTURE_2D), texture->target());
manager.SetLevelInfo(texture_ref,
GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_HALF_FLOAT_OES, true);
EXPECT_TRUE(TextureTestHelper::IsTextureComplete(texture));
manager.Destroy(false);
}
TEST_F(TextureTest, EGLImageExternal) {
TestHelper::SetupFeatureInfoInitExpectations(
gl_.get(), "GL_OES_EGL_image_external");
scoped_refptr<FeatureInfo> feature_info(new FeatureInfo());
feature_info->Initialize();
TextureManager manager(NULL,
feature_info.get(),
kMaxTextureSize,
kMaxCubeMapTextureSize,
kMaxRectangleTextureSize,
kUseDefaultTextures);
manager.CreateTexture(kClient1Id, kService1Id);
TextureRef* texture_ref = manager.GetTexture(kClient1Id);
ASSERT_TRUE(texture_ref != NULL);
manager.SetTarget(texture_ref, GL_TEXTURE_EXTERNAL_OES);
Texture* texture = texture_ref->texture();
EXPECT_EQ(static_cast<GLenum>(GL_TEXTURE_EXTERNAL_OES), texture->target());
EXPECT_FALSE(manager.CanGenerateMipmaps(texture_ref));
manager.Destroy(false);
}
TEST_F(TextureTest, DepthTexture) {
TestHelper::SetupFeatureInfoInitExpectations(
gl_.get(), "GL_ANGLE_depth_texture");
scoped_refptr<FeatureInfo> feature_info(new FeatureInfo());
feature_info->Initialize();
TextureManager manager(NULL,
feature_info.get(),
kMaxTextureSize,
kMaxCubeMapTextureSize,
kMaxRectangleTextureSize,
kUseDefaultTextures);
manager.CreateTexture(kClient1Id, kService1Id);
TextureRef* texture_ref = manager.GetTexture(kClient1Id);
ASSERT_TRUE(texture_ref != NULL);
manager.SetTarget(texture_ref, GL_TEXTURE_2D);
manager.SetLevelInfo(
texture_ref, GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, 4, 4, 1, 0,
GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, false);
EXPECT_FALSE(manager.CanGenerateMipmaps(texture_ref));
manager.Destroy(false);
}
TEST_F(TextureTest, SafeUnsafe) {
static const GLuint kClient2Id = 2;
static const GLuint kService2Id = 12;
static const GLuint kClient3Id = 3;
static const GLuint kService3Id = 13;
EXPECT_FALSE(manager_->HaveUnclearedMips());
Texture* texture = texture_ref_->texture();
EXPECT_EQ(0, texture->num_uncleared_mips());
manager_->SetTarget(texture_ref_.get(), GL_TEXTURE_2D);
manager_->SetLevelInfo(texture_ref_.get(),
GL_TEXTURE_2D,
0,
GL_RGBA,
4,
4,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
false);
EXPECT_FALSE(texture->SafeToRenderFrom());
EXPECT_TRUE(manager_->HaveUnsafeTextures());
EXPECT_TRUE(manager_->HaveUnclearedMips());
EXPECT_EQ(1, texture->num_uncleared_mips());
manager_->SetLevelCleared(texture_ref_.get(), GL_TEXTURE_2D, 0, true);
EXPECT_TRUE(texture->SafeToRenderFrom());
EXPECT_FALSE(manager_->HaveUnsafeTextures());
EXPECT_FALSE(manager_->HaveUnclearedMips());
EXPECT_EQ(0, texture->num_uncleared_mips());
manager_->SetLevelInfo(texture_ref_.get(),
GL_TEXTURE_2D,
1,
GL_RGBA,
8,
8,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
false);
EXPECT_FALSE(texture->SafeToRenderFrom());
EXPECT_TRUE(manager_->HaveUnsafeTextures());
EXPECT_TRUE(manager_->HaveUnclearedMips());
EXPECT_EQ(1, texture->num_uncleared_mips());
manager_->SetLevelCleared(texture_ref_.get(), GL_TEXTURE_2D, 1, true);
EXPECT_TRUE(texture->SafeToRenderFrom());
EXPECT_FALSE(manager_->HaveUnsafeTextures());
EXPECT_FALSE(manager_->HaveUnclearedMips());
EXPECT_EQ(0, texture->num_uncleared_mips());
manager_->SetLevelInfo(texture_ref_.get(),
GL_TEXTURE_2D,
0,
GL_RGBA,
4,
4,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
false);
manager_->SetLevelInfo(texture_ref_.get(),
GL_TEXTURE_2D,
1,
GL_RGBA,
8,
8,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
false);
EXPECT_FALSE(texture->SafeToRenderFrom());
EXPECT_TRUE(manager_->HaveUnsafeTextures());
EXPECT_TRUE(manager_->HaveUnclearedMips());
EXPECT_EQ(2, texture->num_uncleared_mips());
manager_->SetLevelCleared(texture_ref_.get(), GL_TEXTURE_2D, 0, true);
EXPECT_FALSE(texture->SafeToRenderFrom());
EXPECT_TRUE(manager_->HaveUnsafeTextures());
EXPECT_TRUE(manager_->HaveUnclearedMips());
EXPECT_EQ(1, texture->num_uncleared_mips());
manager_->SetLevelCleared(texture_ref_.get(), GL_TEXTURE_2D, 1, true);
EXPECT_TRUE(texture->SafeToRenderFrom());
EXPECT_FALSE(manager_->HaveUnsafeTextures());
EXPECT_FALSE(manager_->HaveUnclearedMips());
EXPECT_EQ(0, texture->num_uncleared_mips());
manager_->SetLevelInfo(texture_ref_.get(),
GL_TEXTURE_2D,
1,
GL_RGBA,
8,
8,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
false);
EXPECT_FALSE(texture->SafeToRenderFrom());
EXPECT_TRUE(manager_->HaveUnsafeTextures());
EXPECT_TRUE(manager_->HaveUnclearedMips());
EXPECT_EQ(1, texture->num_uncleared_mips());
manager_->MarkMipmapsGenerated(texture_ref_.get());
EXPECT_TRUE(texture->SafeToRenderFrom());
EXPECT_FALSE(manager_->HaveUnsafeTextures());
EXPECT_FALSE(manager_->HaveUnclearedMips());
EXPECT_EQ(0, texture->num_uncleared_mips());
manager_->CreateTexture(kClient2Id, kService2Id);
scoped_refptr<TextureRef> texture_ref2(
manager_->GetTexture(kClient2Id));
ASSERT_TRUE(texture_ref2.get() != NULL);
manager_->SetTarget(texture_ref2.get(), GL_TEXTURE_2D);
EXPECT_FALSE(manager_->HaveUnsafeTextures());
EXPECT_FALSE(manager_->HaveUnclearedMips());
Texture* texture2 = texture_ref2->texture();
EXPECT_EQ(0, texture2->num_uncleared_mips());
manager_->SetLevelInfo(texture_ref2.get(),
GL_TEXTURE_2D,
0,
GL_RGBA,
8,
8,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
true);
EXPECT_FALSE(manager_->HaveUnsafeTextures());
EXPECT_FALSE(manager_->HaveUnclearedMips());
EXPECT_EQ(0, texture2->num_uncleared_mips());
manager_->SetLevelInfo(texture_ref2.get(),
GL_TEXTURE_2D,
0,
GL_RGBA,
8,
8,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
false);
EXPECT_TRUE(manager_->HaveUnsafeTextures());
EXPECT_TRUE(manager_->HaveUnclearedMips());
EXPECT_EQ(1, texture2->num_uncleared_mips());
manager_->CreateTexture(kClient3Id, kService3Id);
scoped_refptr<TextureRef> texture_ref3(
manager_->GetTexture(kClient3Id));
ASSERT_TRUE(texture_ref3.get() != NULL);
manager_->SetTarget(texture_ref3.get(), GL_TEXTURE_2D);
manager_->SetLevelInfo(texture_ref3.get(),
GL_TEXTURE_2D,
0,
GL_RGBA,
8,
8,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
false);
EXPECT_TRUE(manager_->HaveUnsafeTextures());
EXPECT_TRUE(manager_->HaveUnclearedMips());
Texture* texture3 = texture_ref3->texture();
EXPECT_EQ(1, texture3->num_uncleared_mips());
manager_->SetLevelCleared(texture_ref2.get(), GL_TEXTURE_2D, 0, true);
EXPECT_TRUE(manager_->HaveUnsafeTextures());
EXPECT_TRUE(manager_->HaveUnclearedMips());
EXPECT_EQ(0, texture2->num_uncleared_mips());
manager_->SetLevelCleared(texture_ref3.get(), GL_TEXTURE_2D, 0, true);
EXPECT_FALSE(manager_->HaveUnsafeTextures());
EXPECT_FALSE(manager_->HaveUnclearedMips());
EXPECT_EQ(0, texture3->num_uncleared_mips());
manager_->SetLevelInfo(texture_ref2.get(),
GL_TEXTURE_2D,
0,
GL_RGBA,
8,
8,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
false);
manager_->SetLevelInfo(texture_ref3.get(),
GL_TEXTURE_2D,
0,
GL_RGBA,
8,
8,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
false);
EXPECT_TRUE(manager_->HaveUnsafeTextures());
EXPECT_TRUE(manager_->HaveUnclearedMips());
EXPECT_EQ(1, texture2->num_uncleared_mips());
EXPECT_EQ(1, texture3->num_uncleared_mips());
manager_->RemoveTexture(kClient3Id);
EXPECT_TRUE(manager_->HaveUnsafeTextures());
EXPECT_TRUE(manager_->HaveUnclearedMips());
manager_->RemoveTexture(kClient2Id);
EXPECT_TRUE(manager_->HaveUnsafeTextures());
EXPECT_TRUE(manager_->HaveUnclearedMips());
EXPECT_CALL(*gl_, DeleteTextures(1, ::testing::Pointee(kService2Id)))
.Times(1)
.RetiresOnSaturation();
texture_ref2 = NULL;
EXPECT_TRUE(manager_->HaveUnsafeTextures());
EXPECT_TRUE(manager_->HaveUnclearedMips());
EXPECT_CALL(*gl_, DeleteTextures(1, ::testing::Pointee(kService3Id)))
.Times(1)
.RetiresOnSaturation();
texture_ref3 = NULL;
EXPECT_FALSE(manager_->HaveUnsafeTextures());
EXPECT_FALSE(manager_->HaveUnclearedMips());
}
TEST_F(TextureTest, ClearTexture) {
EXPECT_CALL(*decoder_, ClearLevel(_, _, _, _, _, _, _, _, _, _))
.WillRepeatedly(Return(true));
manager_->SetTarget(texture_ref_.get(), GL_TEXTURE_2D);
manager_->SetLevelInfo(texture_ref_.get(),
GL_TEXTURE_2D,
0,
GL_RGBA,
4,
4,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
false);
manager_->SetLevelInfo(texture_ref_.get(),
GL_TEXTURE_2D,
1,
GL_RGBA,
4,
4,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
false);
Texture* texture = texture_ref_->texture();
EXPECT_FALSE(texture->SafeToRenderFrom());
EXPECT_TRUE(manager_->HaveUnsafeTextures());
EXPECT_TRUE(manager_->HaveUnclearedMips());
EXPECT_EQ(2, texture->num_uncleared_mips());
manager_->ClearRenderableLevels(decoder_.get(), texture_ref_.get());
EXPECT_TRUE(texture->SafeToRenderFrom());
EXPECT_FALSE(manager_->HaveUnsafeTextures());
EXPECT_FALSE(manager_->HaveUnclearedMips());
EXPECT_EQ(0, texture->num_uncleared_mips());
manager_->SetLevelInfo(texture_ref_.get(),
GL_TEXTURE_2D,
0,
GL_RGBA,
4,
4,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
false);
manager_->SetLevelInfo(texture_ref_.get(),
GL_TEXTURE_2D,
1,
GL_RGBA,
4,
4,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
false);
EXPECT_FALSE(texture->SafeToRenderFrom());
EXPECT_TRUE(manager_->HaveUnsafeTextures());
EXPECT_TRUE(manager_->HaveUnclearedMips());
EXPECT_EQ(2, texture->num_uncleared_mips());
manager_->ClearTextureLevel(
decoder_.get(), texture_ref_.get(), GL_TEXTURE_2D, 0);
EXPECT_FALSE(texture->SafeToRenderFrom());
EXPECT_TRUE(manager_->HaveUnsafeTextures());
EXPECT_TRUE(manager_->HaveUnclearedMips());
EXPECT_EQ(1, texture->num_uncleared_mips());
manager_->ClearTextureLevel(
decoder_.get(), texture_ref_.get(), GL_TEXTURE_2D, 1);
EXPECT_TRUE(texture->SafeToRenderFrom());
EXPECT_FALSE(manager_->HaveUnsafeTextures());
EXPECT_FALSE(manager_->HaveUnclearedMips());
EXPECT_EQ(0, texture->num_uncleared_mips());
}
TEST_F(TextureTest, UseDeletedTexture) {
static const GLuint kClient2Id = 2;
static const GLuint kService2Id = 12;
// Make the default texture renderable
manager_->SetTarget(texture_ref_.get(), GL_TEXTURE_2D);
manager_->SetLevelInfo(texture_ref_.get(),
GL_TEXTURE_2D,
0,
GL_RGBA,
1,
1,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
false);
EXPECT_FALSE(manager_->HaveUnrenderableTextures());
// Make a new texture
manager_->CreateTexture(kClient2Id, kService2Id);
scoped_refptr<TextureRef> texture_ref(
manager_->GetTexture(kClient2Id));
manager_->SetTarget(texture_ref.get(), GL_TEXTURE_2D);
EXPECT_FALSE(manager_->CanRender(texture_ref.get()));
EXPECT_TRUE(manager_->HaveUnrenderableTextures());
// Remove it.
manager_->RemoveTexture(kClient2Id);
EXPECT_FALSE(manager_->CanRender(texture_ref.get()));
EXPECT_TRUE(manager_->HaveUnrenderableTextures());
// Check that we can still manipulate it and it effects the manager.
manager_->SetLevelInfo(texture_ref.get(),
GL_TEXTURE_2D,
0,
GL_RGBA,
1,
1,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
false);
EXPECT_TRUE(manager_->CanRender(texture_ref.get()));
EXPECT_FALSE(manager_->HaveUnrenderableTextures());
EXPECT_CALL(*gl_, DeleteTextures(1, ::testing::Pointee(kService2Id)))
.Times(1)
.RetiresOnSaturation();
texture_ref = NULL;
}
TEST_F(TextureTest, GetLevelImage) {
manager_->SetTarget(texture_ref_.get(), GL_TEXTURE_2D);
manager_->SetLevelInfo(texture_ref_.get(),
GL_TEXTURE_2D,
1,
GL_RGBA,
2,
2,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
true);
Texture* texture = texture_ref_->texture();
EXPECT_TRUE(texture->GetLevelImage(GL_TEXTURE_2D, 1) == NULL);
// Set image.
scoped_refptr<gfx::GLImage> image(new gfx::GLImageStub);
manager_->SetLevelImage(texture_ref_.get(), GL_TEXTURE_2D, 1, image.get());
EXPECT_FALSE(texture->GetLevelImage(GL_TEXTURE_2D, 1) == NULL);
// Remove it.
manager_->SetLevelImage(texture_ref_.get(), GL_TEXTURE_2D, 1, NULL);
EXPECT_TRUE(texture->GetLevelImage(GL_TEXTURE_2D, 1) == NULL);
manager_->SetLevelImage(texture_ref_.get(), GL_TEXTURE_2D, 1, image.get());
// Image should be reset when SetLevelInfo is called.
manager_->SetLevelInfo(texture_ref_.get(),
GL_TEXTURE_2D,
1,
GL_RGBA,
2,
2,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
true);
EXPECT_TRUE(texture->GetLevelImage(GL_TEXTURE_2D, 1) == NULL);
}
namespace {
bool InSet(std::set<std::string>* string_set, const std::string& str) {
std::pair<std::set<std::string>::iterator, bool> result =
string_set->insert(str);
return !result.second;
}
} // anonymous namespace
TEST_F(TextureTest, AddToSignature) {
manager_->SetTarget(texture_ref_.get(), GL_TEXTURE_2D);
manager_->SetLevelInfo(texture_ref_.get(),
GL_TEXTURE_2D,
1,
GL_RGBA,
2,
2,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
true);
std::string signature1;
std::string signature2;
manager_->AddToSignature(texture_ref_.get(), GL_TEXTURE_2D, 1, &signature1);
std::set<std::string> string_set;
EXPECT_FALSE(InSet(&string_set, signature1));
// check changing 1 thing makes a different signature.
manager_->SetLevelInfo(texture_ref_.get(),
GL_TEXTURE_2D,
1,
GL_RGBA,
4,
2,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
true);
manager_->AddToSignature(texture_ref_.get(), GL_TEXTURE_2D, 1, &signature2);
EXPECT_FALSE(InSet(&string_set, signature2));
// check putting it back makes the same signature.
manager_->SetLevelInfo(texture_ref_.get(),
GL_TEXTURE_2D,
1,
GL_RGBA,
2,
2,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
true);
signature2.clear();
manager_->AddToSignature(texture_ref_.get(), GL_TEXTURE_2D, 1, &signature2);
EXPECT_EQ(signature1, signature2);
// Check setting cleared status does not change signature.
manager_->SetLevelInfo(texture_ref_.get(),
GL_TEXTURE_2D,
1,
GL_RGBA,
2,
2,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
false);
signature2.clear();
manager_->AddToSignature(texture_ref_.get(), GL_TEXTURE_2D, 1, &signature2);
EXPECT_EQ(signature1, signature2);
// Check changing other settings changes signature.
manager_->SetLevelInfo(texture_ref_.get(),
GL_TEXTURE_2D,
1,
GL_RGBA,
2,
4,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
false);
signature2.clear();
manager_->AddToSignature(texture_ref_.get(), GL_TEXTURE_2D, 1, &signature2);
EXPECT_FALSE(InSet(&string_set, signature2));
manager_->SetLevelInfo(texture_ref_.get(),
GL_TEXTURE_2D,
1,
GL_RGBA,
2,
2,
2,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
false);
signature2.clear();
manager_->AddToSignature(texture_ref_.get(), GL_TEXTURE_2D, 1, &signature2);
EXPECT_FALSE(InSet(&string_set, signature2));
manager_->SetLevelInfo(texture_ref_.get(),
GL_TEXTURE_2D,
1,
GL_RGBA,
2,
2,
1,
1,
GL_RGBA,
GL_UNSIGNED_BYTE,
false);
signature2.clear();
manager_->AddToSignature(texture_ref_.get(), GL_TEXTURE_2D, 1, &signature2);
EXPECT_FALSE(InSet(&string_set, signature2));
manager_->SetLevelInfo(texture_ref_.get(),
GL_TEXTURE_2D,
1,
GL_RGBA,
2,
2,
1,
0,
GL_RGB,
GL_UNSIGNED_BYTE,
false);
signature2.clear();
manager_->AddToSignature(texture_ref_.get(), GL_TEXTURE_2D, 1, &signature2);
EXPECT_FALSE(InSet(&string_set, signature2));
manager_->SetLevelInfo(texture_ref_.get(),
GL_TEXTURE_2D,
1,
GL_RGBA,
2,
2,
1,
0,
GL_RGBA,
GL_FLOAT,
false);
signature2.clear();
manager_->AddToSignature(texture_ref_.get(), GL_TEXTURE_2D, 1, &signature2);
EXPECT_FALSE(InSet(&string_set, signature2));
// put it back
manager_->SetLevelInfo(texture_ref_.get(),
GL_TEXTURE_2D,
1,
GL_RGBA,
2,
2,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
false);
signature2.clear();
manager_->AddToSignature(texture_ref_.get(), GL_TEXTURE_2D, 1, &signature2);
EXPECT_EQ(signature1, signature2);
// check changing parameters changes signature.
SetParameter(
texture_ref_.get(), GL_TEXTURE_MIN_FILTER, GL_NEAREST, GL_NO_ERROR);
signature2.clear();
manager_->AddToSignature(texture_ref_.get(), GL_TEXTURE_2D, 1, &signature2);
EXPECT_FALSE(InSet(&string_set, signature2));
SetParameter(texture_ref_.get(),
GL_TEXTURE_MIN_FILTER,
GL_NEAREST_MIPMAP_LINEAR,
GL_NO_ERROR);
SetParameter(
texture_ref_.get(), GL_TEXTURE_MAG_FILTER, GL_NEAREST, GL_NO_ERROR);
signature2.clear();
manager_->AddToSignature(texture_ref_.get(), GL_TEXTURE_2D, 1, &signature2);
EXPECT_FALSE(InSet(&string_set, signature2));
SetParameter(
texture_ref_.get(), GL_TEXTURE_MAG_FILTER, GL_LINEAR, GL_NO_ERROR);
SetParameter(
texture_ref_.get(), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE, GL_NO_ERROR);
signature2.clear();
manager_->AddToSignature(texture_ref_.get(), GL_TEXTURE_2D, 1, &signature2);
EXPECT_FALSE(InSet(&string_set, signature2));
SetParameter(texture_ref_.get(), GL_TEXTURE_WRAP_S, GL_REPEAT, GL_NO_ERROR);
SetParameter(
texture_ref_.get(), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE, GL_NO_ERROR);
signature2.clear();
manager_->AddToSignature(texture_ref_.get(), GL_TEXTURE_2D, 1, &signature2);
EXPECT_FALSE(InSet(&string_set, signature2));
// Check putting it back genenerates the same signature
SetParameter(texture_ref_.get(), GL_TEXTURE_WRAP_T, GL_REPEAT, GL_NO_ERROR);
signature2.clear();
manager_->AddToSignature(texture_ref_.get(), GL_TEXTURE_2D, 1, &signature2);
EXPECT_EQ(signature1, signature2);
// Check the set was acutally getting different signatures.
EXPECT_EQ(11u, string_set.size());
}
class ProduceConsumeTextureTest : public TextureTest,
public ::testing::WithParamInterface<GLenum> {
public:
void SetUp() override {
TextureTest::SetUpBase(NULL, "GL_OES_EGL_image_external");
manager_->CreateTexture(kClient2Id, kService2Id);
texture2_ = manager_->GetTexture(kClient2Id);
EXPECT_CALL(*decoder_.get(), GetErrorState())
.WillRepeatedly(Return(error_state_.get()));
}
void TearDown() override {
if (texture2_.get()) {
// If it's not in the manager then setting texture2_ to NULL will
// delete the texture.
if (!texture2_->client_id()) {
// Check that it gets deleted when the last reference is released.
EXPECT_CALL(
*gl_,
DeleteTextures(1, ::testing::Pointee(texture2_->service_id())))
.Times(1).RetiresOnSaturation();
}
texture2_ = NULL;
}
TextureTest::TearDown();
}
protected:
struct LevelInfo {
LevelInfo(GLenum target,
GLenum format,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum type,
bool cleared)
: target(target),
format(format),
width(width),
height(height),
depth(depth),
border(border),
type(type),
cleared(cleared) {}
LevelInfo()
: target(0),
format(0),
width(-1),
height(-1),
depth(1),
border(0),
type(0),
cleared(false) {}
bool operator==(const LevelInfo& other) const {
return target == other.target && format == other.format &&
width == other.width && height == other.height &&
depth == other.depth && border == other.border &&
type == other.type && cleared == other.cleared;
}
GLenum target;
GLenum format;
GLsizei width;
GLsizei height;
GLsizei depth;
GLint border;
GLenum type;
bool cleared;
};
void SetLevelInfo(TextureRef* texture_ref,
GLint level,
const LevelInfo& info) {
manager_->SetLevelInfo(texture_ref,
info.target,
level,
info.format,
info.width,
info.height,
info.depth,
info.border,
info.format,
info.type,
info.cleared);
}
static LevelInfo GetLevelInfo(const TextureRef* texture_ref,
GLint target,
GLint level) {
const Texture* texture = texture_ref->texture();
LevelInfo info;
info.target = target;
EXPECT_TRUE(texture->GetLevelSize(target, level, &info.width,
&info.height));
EXPECT_TRUE(texture->GetLevelType(target, level, &info.type,
&info.format));
info.cleared = texture->IsLevelCleared(target, level);
return info;
}
Texture* Produce(TextureRef* texture_ref) {
Texture* texture = manager_->Produce(texture_ref);
EXPECT_TRUE(texture != NULL);
return texture;
}
void Consume(GLuint client_id, Texture* texture) {
EXPECT_TRUE(manager_->Consume(client_id, texture));
}
scoped_refptr<TextureRef> texture2_;
private:
static const GLuint kClient2Id;
static const GLuint kService2Id;
};
const GLuint ProduceConsumeTextureTest::kClient2Id = 2;
const GLuint ProduceConsumeTextureTest::kService2Id = 12;
TEST_F(ProduceConsumeTextureTest, ProduceConsume2D) {
manager_->SetTarget(texture_ref_.get(), GL_TEXTURE_2D);
Texture* texture = texture_ref_->texture();
EXPECT_EQ(static_cast<GLenum>(GL_TEXTURE_2D), texture->target());
LevelInfo level0(
GL_TEXTURE_2D, GL_RGBA, 4, 4, 1, 0, GL_UNSIGNED_BYTE, true);
SetLevelInfo(texture_ref_.get(), 0, level0);
EXPECT_TRUE(manager_->MarkMipmapsGenerated(texture_ref_.get()));
EXPECT_TRUE(TextureTestHelper::IsTextureComplete(texture));
LevelInfo level1 = GetLevelInfo(texture_ref_.get(), GL_TEXTURE_2D, 1);
LevelInfo level2 = GetLevelInfo(texture_ref_.get(), GL_TEXTURE_2D, 2);
Texture* produced_texture = Produce(texture_ref_.get());
EXPECT_EQ(produced_texture, texture);
// Make this texture bigger with more levels, and make sure they get
// clobbered correctly during Consume().
manager_->SetTarget(texture2_.get(), GL_TEXTURE_2D);
SetLevelInfo(
texture2_.get(),
0,
LevelInfo(GL_TEXTURE_2D, GL_RGBA, 16, 16, 1, 0, GL_UNSIGNED_BYTE, false));
EXPECT_TRUE(manager_->MarkMipmapsGenerated(texture2_.get()));
texture = texture2_->texture();
EXPECT_TRUE(TextureTestHelper::IsTextureComplete(texture));
EXPECT_EQ(1024U + 256U + 64U + 16U + 4U, texture->estimated_size());
GLuint client_id = texture2_->client_id();
manager_->RemoveTexture(client_id);
Consume(client_id, produced_texture);
scoped_refptr<TextureRef> restored_texture = manager_->GetTexture(client_id);
EXPECT_EQ(produced_texture, restored_texture->texture());
EXPECT_EQ(level0, GetLevelInfo(restored_texture.get(), GL_TEXTURE_2D, 0));
EXPECT_EQ(level1, GetLevelInfo(restored_texture.get(), GL_TEXTURE_2D, 1));
EXPECT_EQ(level2, GetLevelInfo(restored_texture.get(), GL_TEXTURE_2D, 2));
texture = restored_texture->texture();
EXPECT_EQ(64U + 16U + 4U, texture->estimated_size());
GLint w, h;
EXPECT_FALSE(texture->GetLevelSize(GL_TEXTURE_2D, 3, &w, &h));
// However the old texture ref still exists if it was referenced somewhere.
EXPECT_EQ(1024U + 256U + 64U + 16U + 4U,
texture2_->texture()->estimated_size());
}
TEST_F(ProduceConsumeTextureTest, ProduceConsumeClearRectangle) {
manager_->SetTarget(texture_ref_.get(), GL_TEXTURE_RECTANGLE_ARB);
Texture* texture = texture_ref_->texture();
EXPECT_EQ(static_cast<GLenum>(GL_TEXTURE_RECTANGLE_ARB), texture->target());
LevelInfo level0(
GL_TEXTURE_RECTANGLE_ARB, GL_RGBA, 1, 1, 1, 0, GL_UNSIGNED_BYTE, false);
SetLevelInfo(texture_ref_.get(), 0, level0);
EXPECT_TRUE(TextureTestHelper::IsTextureComplete(texture));
Texture* produced_texture = Produce(texture_ref_.get());
EXPECT_EQ(produced_texture, texture);
EXPECT_EQ(static_cast<GLenum>(GL_TEXTURE_RECTANGLE_ARB),
produced_texture->target());
GLuint client_id = texture2_->client_id();
manager_->RemoveTexture(client_id);
Consume(client_id, produced_texture);
scoped_refptr<TextureRef> restored_texture = manager_->GetTexture(client_id);
EXPECT_EQ(produced_texture, restored_texture->texture());
// See if we can clear the previously uncleared level now.
EXPECT_EQ(level0,
GetLevelInfo(restored_texture.get(), GL_TEXTURE_RECTANGLE_ARB, 0));
EXPECT_CALL(*decoder_, ClearLevel(_, _, _, _, _, _, _, _, _, _))
.WillRepeatedly(Return(true));
EXPECT_TRUE(manager_->ClearTextureLevel(
decoder_.get(), restored_texture.get(), GL_TEXTURE_RECTANGLE_ARB, 0));
}
TEST_F(ProduceConsumeTextureTest, ProduceConsumeExternal) {
manager_->SetTarget(texture_ref_.get(), GL_TEXTURE_EXTERNAL_OES);
Texture* texture = texture_ref_->texture();
EXPECT_EQ(static_cast<GLenum>(GL_TEXTURE_EXTERNAL_OES), texture->target());
LevelInfo level0(
GL_TEXTURE_EXTERNAL_OES, GL_RGBA, 1, 1, 1, 0, GL_UNSIGNED_BYTE, false);
SetLevelInfo(texture_ref_.get(), 0, level0);
EXPECT_TRUE(TextureTestHelper::IsTextureComplete(texture));
Texture* produced_texture = Produce(texture_ref_.get());
EXPECT_EQ(produced_texture, texture);
GLuint client_id = texture2_->client_id();
manager_->RemoveTexture(client_id);
Consume(client_id, produced_texture);
scoped_refptr<TextureRef> restored_texture = manager_->GetTexture(client_id);
EXPECT_EQ(produced_texture, restored_texture->texture());
EXPECT_EQ(level0,
GetLevelInfo(restored_texture.get(), GL_TEXTURE_EXTERNAL_OES, 0));
}
TEST_P(ProduceConsumeTextureTest, ProduceConsumeTextureWithImage) {
GLenum target = GetParam();
manager_->SetTarget(texture_ref_.get(), target);
Texture* texture = texture_ref_->texture();
EXPECT_EQ(static_cast<GLenum>(target), texture->target());
scoped_refptr<gfx::GLImage> image(new gfx::GLImageStub);
manager_->SetLevelInfo(texture_ref_.get(),
target,
0,
GL_RGBA,
0,
0,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
true);
manager_->SetLevelImage(texture_ref_.get(), target, 0, image.get());
GLuint service_id = texture->service_id();
Texture* produced_texture = Produce(texture_ref_.get());
GLuint client_id = texture2_->client_id();
manager_->RemoveTexture(client_id);
Consume(client_id, produced_texture);
scoped_refptr<TextureRef> restored_texture = manager_->GetTexture(client_id);
EXPECT_EQ(produced_texture, restored_texture->texture());
EXPECT_EQ(service_id, restored_texture->service_id());
EXPECT_EQ(image.get(), restored_texture->texture()->GetLevelImage(target, 0));
}
static const GLenum kTextureTargets[] = {GL_TEXTURE_2D, GL_TEXTURE_EXTERNAL_OES,
GL_TEXTURE_RECTANGLE_ARB, };
INSTANTIATE_TEST_CASE_P(Target,
ProduceConsumeTextureTest,
::testing::ValuesIn(kTextureTargets));
TEST_F(ProduceConsumeTextureTest, ProduceConsumeCube) {
manager_->SetTarget(texture_ref_.get(), GL_TEXTURE_CUBE_MAP);
Texture* texture = texture_ref_->texture();
EXPECT_EQ(static_cast<GLenum>(GL_TEXTURE_CUBE_MAP), texture->target());
LevelInfo face0(GL_TEXTURE_CUBE_MAP_POSITIVE_X,
GL_RGBA,
1,
1,
1,
0,
GL_UNSIGNED_BYTE,
true);
LevelInfo face5(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
GL_RGBA,
3,
3,
1,
0,
GL_UNSIGNED_BYTE,
true);
SetLevelInfo(texture_ref_.get(), 0, face0);
SetLevelInfo(texture_ref_.get(), 0, face5);
EXPECT_TRUE(TextureTestHelper::IsTextureComplete(texture));
Texture* produced_texture = Produce(texture_ref_.get());
EXPECT_EQ(produced_texture, texture);
GLuint client_id = texture2_->client_id();
manager_->RemoveTexture(client_id);
Consume(client_id, produced_texture);
scoped_refptr<TextureRef> restored_texture = manager_->GetTexture(client_id);
EXPECT_EQ(produced_texture, restored_texture->texture());
EXPECT_EQ(
face0,
GetLevelInfo(restored_texture.get(), GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0));
EXPECT_EQ(
face5,
GetLevelInfo(restored_texture.get(), GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0));
}
class CountingMemoryTracker : public MemoryTracker {
public:
CountingMemoryTracker() {
current_size_[0] = 0;
current_size_[1] = 0;
}
void TrackMemoryAllocatedChange(size_t old_size,
size_t new_size,
Pool pool) override {
DCHECK_LT(static_cast<size_t>(pool), arraysize(current_size_));
current_size_[pool] += new_size - old_size;
}
bool EnsureGPUMemoryAvailable(size_t size_needed) override { return true; }
size_t GetSize(Pool pool) {
DCHECK_LT(static_cast<size_t>(pool), arraysize(current_size_));
return current_size_[pool];
}
private:
~CountingMemoryTracker() override {}
size_t current_size_[2];
DISALLOW_COPY_AND_ASSIGN(CountingMemoryTracker);
};
class SharedTextureTest : public GpuServiceTest {
public:
static const bool kUseDefaultTextures = false;
SharedTextureTest() : feature_info_(new FeatureInfo()) {}
~SharedTextureTest() override {}
void SetUp() override {
GpuServiceTest::SetUp();
memory_tracker1_ = new CountingMemoryTracker;
texture_manager1_.reset(
new TextureManager(memory_tracker1_.get(),
feature_info_.get(),
TextureManagerTest::kMaxTextureSize,
TextureManagerTest::kMaxCubeMapTextureSize,
TextureManagerTest::kMaxRectangleTextureSize,
kUseDefaultTextures));
memory_tracker2_ = new CountingMemoryTracker;
texture_manager2_.reset(
new TextureManager(memory_tracker2_.get(),
feature_info_.get(),
TextureManagerTest::kMaxTextureSize,
TextureManagerTest::kMaxCubeMapTextureSize,
TextureManagerTest::kMaxRectangleTextureSize,
kUseDefaultTextures));
TestHelper::SetupTextureManagerInitExpectations(
gl_.get(), "", kUseDefaultTextures);
texture_manager1_->Initialize();
TestHelper::SetupTextureManagerInitExpectations(
gl_.get(), "", kUseDefaultTextures);
texture_manager2_->Initialize();
}
void TearDown() override {
texture_manager2_->Destroy(false);
texture_manager2_.reset();
texture_manager1_->Destroy(false);
texture_manager1_.reset();
GpuServiceTest::TearDown();
}
protected:
scoped_refptr<FeatureInfo> feature_info_;
scoped_refptr<CountingMemoryTracker> memory_tracker1_;
scoped_ptr<TextureManager> texture_manager1_;
scoped_refptr<CountingMemoryTracker> memory_tracker2_;
scoped_ptr<TextureManager> texture_manager2_;
};
TEST_F(SharedTextureTest, DeleteTextures) {
scoped_refptr<TextureRef> ref1 = texture_manager1_->CreateTexture(10, 10);
scoped_refptr<TextureRef> ref2 =
texture_manager2_->Consume(20, ref1->texture());
EXPECT_CALL(*gl_, DeleteTextures(1, _))
.Times(0);
ref1 = NULL;
texture_manager1_->RemoveTexture(10);
testing::Mock::VerifyAndClearExpectations(gl_.get());
EXPECT_CALL(*gl_, DeleteTextures(1, _))
.Times(1)
.RetiresOnSaturation();
ref2 = NULL;
texture_manager2_->RemoveTexture(20);
testing::Mock::VerifyAndClearExpectations(gl_.get());
}
TEST_F(SharedTextureTest, TextureSafetyAccounting) {
EXPECT_FALSE(texture_manager1_->HaveUnrenderableTextures());
EXPECT_FALSE(texture_manager1_->HaveUnsafeTextures());
EXPECT_FALSE(texture_manager1_->HaveUnclearedMips());
EXPECT_FALSE(texture_manager2_->HaveUnrenderableTextures());
EXPECT_FALSE(texture_manager2_->HaveUnsafeTextures());
EXPECT_FALSE(texture_manager2_->HaveUnclearedMips());
// Newly created texture is renderable.
scoped_refptr<TextureRef> ref1 = texture_manager1_->CreateTexture(10, 10);
EXPECT_FALSE(texture_manager1_->HaveUnrenderableTextures());
EXPECT_FALSE(texture_manager1_->HaveUnsafeTextures());
EXPECT_FALSE(texture_manager1_->HaveUnclearedMips());
// Associate new texture ref to other texture manager, should account for it
// too.
scoped_refptr<TextureRef> ref2 =
texture_manager2_->Consume(20, ref1->texture());
EXPECT_FALSE(texture_manager2_->HaveUnrenderableTextures());
EXPECT_FALSE(texture_manager2_->HaveUnsafeTextures());
EXPECT_FALSE(texture_manager2_->HaveUnclearedMips());
// Make texture renderable but uncleared on one texture manager, should affect
// other one.
texture_manager1_->SetTarget(ref1.get(), GL_TEXTURE_2D);
EXPECT_TRUE(texture_manager1_->HaveUnrenderableTextures());
EXPECT_FALSE(texture_manager1_->HaveUnsafeTextures());
EXPECT_FALSE(texture_manager1_->HaveUnclearedMips());
EXPECT_TRUE(texture_manager2_->HaveUnrenderableTextures());
EXPECT_FALSE(texture_manager2_->HaveUnsafeTextures());
EXPECT_FALSE(texture_manager2_->HaveUnclearedMips());
texture_manager1_->SetLevelInfo(ref1.get(),
GL_TEXTURE_2D,
0,
GL_RGBA,
1,
1,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
false);
EXPECT_FALSE(texture_manager1_->HaveUnrenderableTextures());
EXPECT_TRUE(texture_manager1_->HaveUnsafeTextures());
EXPECT_TRUE(texture_manager1_->HaveUnclearedMips());
EXPECT_FALSE(texture_manager2_->HaveUnrenderableTextures());
EXPECT_TRUE(texture_manager2_->HaveUnsafeTextures());
EXPECT_TRUE(texture_manager2_->HaveUnclearedMips());
// Make texture cleared on one texture manager, should affect other one.
texture_manager1_->SetLevelCleared(ref1.get(), GL_TEXTURE_2D, 0, true);
EXPECT_FALSE(texture_manager1_->HaveUnsafeTextures());
EXPECT_FALSE(texture_manager1_->HaveUnclearedMips());
EXPECT_FALSE(texture_manager2_->HaveUnsafeTextures());
EXPECT_FALSE(texture_manager2_->HaveUnclearedMips());
EXPECT_CALL(*gl_, DeleteTextures(1, _))
.Times(1)
.RetiresOnSaturation();
texture_manager1_->RemoveTexture(10);
texture_manager2_->RemoveTexture(20);
}
TEST_F(SharedTextureTest, FBOCompletenessCheck) {
const GLenum kCompleteValue = GL_FRAMEBUFFER_COMPLETE;
FramebufferManager framebuffer_manager1(1, 1);
texture_manager1_->set_framebuffer_manager(&framebuffer_manager1);
FramebufferManager framebuffer_manager2(1, 1);
texture_manager2_->set_framebuffer_manager(&framebuffer_manager2);
scoped_refptr<TextureRef> ref1 = texture_manager1_->CreateTexture(10, 10);
framebuffer_manager1.CreateFramebuffer(10, 10);
scoped_refptr<Framebuffer> framebuffer1 =
framebuffer_manager1.GetFramebuffer(10);
framebuffer1->AttachTexture(
GL_COLOR_ATTACHMENT0, ref1.get(), GL_TEXTURE_2D, 0, 0);
EXPECT_FALSE(framebuffer_manager1.IsComplete(framebuffer1.get()));
EXPECT_NE(kCompleteValue, framebuffer1->IsPossiblyComplete());
// Make FBO complete in manager 1.
texture_manager1_->SetTarget(ref1.get(), GL_TEXTURE_2D);
texture_manager1_->SetLevelInfo(ref1.get(),
GL_TEXTURE_2D,
0,
GL_RGBA,
1,
1,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
true);
EXPECT_EQ(kCompleteValue, framebuffer1->IsPossiblyComplete());
framebuffer_manager1.MarkAsComplete(framebuffer1.get());
EXPECT_TRUE(framebuffer_manager1.IsComplete(framebuffer1.get()));
// Share texture with manager 2.
scoped_refptr<TextureRef> ref2 =
texture_manager2_->Consume(20, ref1->texture());
framebuffer_manager2.CreateFramebuffer(20, 20);
scoped_refptr<Framebuffer> framebuffer2 =
framebuffer_manager2.GetFramebuffer(20);
framebuffer2->AttachTexture(
GL_COLOR_ATTACHMENT0, ref2.get(), GL_TEXTURE_2D, 0, 0);
EXPECT_FALSE(framebuffer_manager2.IsComplete(framebuffer2.get()));
EXPECT_EQ(kCompleteValue, framebuffer2->IsPossiblyComplete());
framebuffer_manager2.MarkAsComplete(framebuffer2.get());
EXPECT_TRUE(framebuffer_manager2.IsComplete(framebuffer2.get()));
// Change level for texture, both FBOs should be marked incomplete
texture_manager1_->SetLevelInfo(ref1.get(),
GL_TEXTURE_2D,
0,
GL_RGBA,
1,
1,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
true);
EXPECT_FALSE(framebuffer_manager1.IsComplete(framebuffer1.get()));
EXPECT_EQ(kCompleteValue, framebuffer1->IsPossiblyComplete());
framebuffer_manager1.MarkAsComplete(framebuffer1.get());
EXPECT_TRUE(framebuffer_manager1.IsComplete(framebuffer1.get()));
EXPECT_FALSE(framebuffer_manager2.IsComplete(framebuffer2.get()));
EXPECT_EQ(kCompleteValue, framebuffer2->IsPossiblyComplete());
framebuffer_manager2.MarkAsComplete(framebuffer2.get());
EXPECT_TRUE(framebuffer_manager2.IsComplete(framebuffer2.get()));
EXPECT_CALL(*gl_, DeleteFramebuffersEXT(1, _))
.Times(2)
.RetiresOnSaturation();
framebuffer_manager1.RemoveFramebuffer(10);
framebuffer_manager2.RemoveFramebuffer(20);
EXPECT_CALL(*gl_, DeleteTextures(1, _))
.Times(1)
.RetiresOnSaturation();
texture_manager1_->RemoveTexture(10);
texture_manager2_->RemoveTexture(20);
}
TEST_F(SharedTextureTest, Memory) {
size_t initial_memory1 = memory_tracker1_->GetSize(MemoryTracker::kUnmanaged);
size_t initial_memory2 = memory_tracker2_->GetSize(MemoryTracker::kUnmanaged);
// Newly created texture is unrenderable.
scoped_refptr<TextureRef> ref1 = texture_manager1_->CreateTexture(10, 10);
texture_manager1_->SetTarget(ref1.get(), GL_TEXTURE_2D);
texture_manager1_->SetLevelInfo(ref1.get(),
GL_TEXTURE_2D,
0,
GL_RGBA,
10,
10,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
false);
EXPECT_LT(0u, ref1->texture()->estimated_size());
EXPECT_EQ(initial_memory1 + ref1->texture()->estimated_size(),
memory_tracker1_->GetSize(MemoryTracker::kUnmanaged));
// Associate new texture ref to other texture manager, it doesn't account for
// the texture memory, the first memory tracker still has it.
scoped_refptr<TextureRef> ref2 =
texture_manager2_->Consume(20, ref1->texture());
EXPECT_EQ(initial_memory1 + ref1->texture()->estimated_size(),
memory_tracker1_->GetSize(MemoryTracker::kUnmanaged));
EXPECT_EQ(initial_memory2,
memory_tracker2_->GetSize(MemoryTracker::kUnmanaged));
// Delete the texture, memory should go to the remaining tracker.
texture_manager1_->RemoveTexture(10);
ref1 = NULL;
EXPECT_EQ(initial_memory1,
memory_tracker1_->GetSize(MemoryTracker::kUnmanaged));
EXPECT_EQ(initial_memory2 + ref2->texture()->estimated_size(),
memory_tracker2_->GetSize(MemoryTracker::kUnmanaged));
EXPECT_CALL(*gl_, DeleteTextures(1, _))
.Times(1)
.RetiresOnSaturation();
ref2 = NULL;
texture_manager2_->RemoveTexture(20);
EXPECT_EQ(initial_memory2,
memory_tracker2_->GetSize(MemoryTracker::kUnmanaged));
}
TEST_F(SharedTextureTest, Images) {
scoped_refptr<TextureRef> ref1 = texture_manager1_->CreateTexture(10, 10);
scoped_refptr<TextureRef> ref2 =
texture_manager2_->Consume(20, ref1->texture());
texture_manager1_->SetTarget(ref1.get(), GL_TEXTURE_2D);
texture_manager1_->SetLevelInfo(ref1.get(),
GL_TEXTURE_2D,
1,
GL_RGBA,
2,
2,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
true);
EXPECT_FALSE(ref1->texture()->HasImages());
EXPECT_FALSE(ref2->texture()->HasImages());
EXPECT_FALSE(texture_manager1_->HaveImages());
EXPECT_FALSE(texture_manager2_->HaveImages());
scoped_refptr<gfx::GLImage> image1(new gfx::GLImageStub);
texture_manager1_->SetLevelImage(ref1.get(), GL_TEXTURE_2D, 1, image1.get());
EXPECT_TRUE(ref1->texture()->HasImages());
EXPECT_TRUE(ref2->texture()->HasImages());
EXPECT_TRUE(texture_manager1_->HaveImages());
EXPECT_TRUE(texture_manager2_->HaveImages());
scoped_refptr<gfx::GLImage> image2(new gfx::GLImageStub);
texture_manager1_->SetLevelImage(ref1.get(), GL_TEXTURE_2D, 1, image2.get());
EXPECT_TRUE(ref1->texture()->HasImages());
EXPECT_TRUE(ref2->texture()->HasImages());
EXPECT_TRUE(texture_manager1_->HaveImages());
EXPECT_TRUE(texture_manager2_->HaveImages());
texture_manager1_->SetLevelInfo(ref1.get(),
GL_TEXTURE_2D,
1,
GL_RGBA,
2,
2,
1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
true);
EXPECT_FALSE(ref1->texture()->HasImages());
EXPECT_FALSE(ref2->texture()->HasImages());
EXPECT_FALSE(texture_manager1_->HaveImages());
EXPECT_FALSE(texture_manager1_->HaveImages());
EXPECT_CALL(*gl_, DeleteTextures(1, _))
.Times(1)
.RetiresOnSaturation();
texture_manager1_->RemoveTexture(10);
texture_manager2_->RemoveTexture(20);
}
} // namespace gles2
} // namespace gpu