blob: 707c67c554332c684b610367c1f25a39284ea4ac [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/renderer/pepper/video_decoder_shim.h"
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <GLES2/gl2extchromium.h>
#include <utility>
#include "base/bind.h"
#include "base/bind_helpers.h"
#include "base/containers/queue.h"
#include "base/location.h"
#include "base/logging.h"
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/numerics/safe_conversions.h"
#include "base/single_thread_task_runner.h"
#include "base/threading/thread_task_runner_handle.h"
#include "content/public/renderer/render_thread.h"
#include "content/renderer/pepper/pepper_video_decoder_host.h"
#include "content/renderer/render_thread_impl.h"
#include "gpu/command_buffer/client/raster_interface.h"
#include "media/base/cdm_context.h"
#include "media/base/decoder_buffer.h"
#include "media/base/limits.h"
#include "media/base/media_util.h"
#include "media/base/status.h"
#include "media/base/video_decoder.h"
#include "media/filters/ffmpeg_video_decoder.h"
#include "media/filters/vpx_video_decoder.h"
#include "media/media_buildflags.h"
#include "media/renderers/yuv_util.h"
#include "media/video/picture.h"
#include "media/video/video_decode_accelerator.h"
#include "ppapi/c/pp_errors.h"
#include "services/viz/public/cpp/gpu/context_provider_command_buffer.h"
#include "third_party/skia/include/gpu/GrTypes.h"
namespace content {
namespace {
bool IsCodecSupported(media::VideoCodec codec) {
#if BUILDFLAG(ENABLE_LIBVPX)
if (codec == media::kCodecVP9)
return true;
#endif
#if BUILDFLAG(ENABLE_FFMPEG_VIDEO_DECODERS)
return media::FFmpegVideoDecoder::IsCodecSupported(codec);
#else
return false;
#endif
}
} // namespace
struct VideoDecoderShim::PendingDecode {
PendingDecode(uint32_t decode_id,
const scoped_refptr<media::DecoderBuffer>& buffer);
~PendingDecode();
const uint32_t decode_id;
const scoped_refptr<media::DecoderBuffer> buffer;
};
VideoDecoderShim::PendingDecode::PendingDecode(
uint32_t decode_id,
const scoped_refptr<media::DecoderBuffer>& buffer)
: decode_id(decode_id), buffer(buffer) {
}
VideoDecoderShim::PendingDecode::~PendingDecode() {
}
struct VideoDecoderShim::PendingFrame {
explicit PendingFrame(uint32_t decode_id);
PendingFrame(uint32_t decode_id, scoped_refptr<media::VideoFrame> frame);
~PendingFrame();
const uint32_t decode_id;
scoped_refptr<media::VideoFrame> video_frame;
private:
// This could be expensive to copy, so guard against that.
DISALLOW_COPY_AND_ASSIGN(PendingFrame);
};
VideoDecoderShim::PendingFrame::PendingFrame(uint32_t decode_id)
: decode_id(decode_id) {
}
VideoDecoderShim::PendingFrame::PendingFrame(
uint32_t decode_id,
scoped_refptr<media::VideoFrame> frame)
: decode_id(decode_id), video_frame(std::move(frame)) {}
VideoDecoderShim::PendingFrame::~PendingFrame() {
}
// DecoderImpl runs the underlying VideoDecoder on the media thread, receiving
// calls from the VideoDecodeShim on the main thread and sending results back.
// This class is constructed on the main thread, but used and destructed on the
// media thread.
class VideoDecoderShim::DecoderImpl {
public:
explicit DecoderImpl(const base::WeakPtr<VideoDecoderShim>& proxy);
~DecoderImpl();
void Initialize(media::VideoDecoderConfig config);
void Decode(uint32_t decode_id, scoped_refptr<media::DecoderBuffer> buffer);
void Reset();
void Stop();
private:
void OnInitDone(media::Status status);
void DoDecode();
void OnDecodeComplete(media::DecodeStatus status);
void OnOutputComplete(scoped_refptr<media::VideoFrame> frame);
void OnResetComplete();
// WeakPtr is bound to main_message_loop_. Use only in shim callbacks.
base::WeakPtr<VideoDecoderShim> shim_;
media::NullMediaLog media_log_;
std::unique_ptr<media::VideoDecoder> decoder_;
bool initialized_ = false;
scoped_refptr<base::SingleThreadTaskRunner> main_task_runner_;
// Queue of decodes waiting for the decoder.
using PendingDecodeQueue = base::queue<PendingDecode>;
PendingDecodeQueue pending_decodes_;
bool awaiting_decoder_ = false;
// VideoDecoder returns pictures without information about the decode buffer
// that generated it, but VideoDecoder implementations used in this class
// (media::FFmpegVideoDecoder and media::VpxVideoDecoder) always generate
// corresponding frames before decode is finished. |decode_id_| is used to
// store id of the current buffer while Decode() call is pending.
uint32_t decode_id_ = 0;
base::WeakPtrFactory<DecoderImpl> weak_ptr_factory_{this};
};
VideoDecoderShim::DecoderImpl::DecoderImpl(
const base::WeakPtr<VideoDecoderShim>& proxy)
: shim_(proxy), main_task_runner_(base::ThreadTaskRunnerHandle::Get()) {}
VideoDecoderShim::DecoderImpl::~DecoderImpl() {
DCHECK(pending_decodes_.empty());
}
void VideoDecoderShim::DecoderImpl::Initialize(
media::VideoDecoderConfig config) {
DCHECK(!decoder_);
#if BUILDFLAG(ENABLE_LIBVPX) || BUILDFLAG(ENABLE_FFMPEG_VIDEO_DECODERS)
#if BUILDFLAG(ENABLE_LIBVPX)
if (config.codec() == media::kCodecVP9) {
decoder_.reset(new media::VpxVideoDecoder());
} else
#endif // BUILDFLAG(ENABLE_LIBVPX)
#if BUILDFLAG(ENABLE_FFMPEG_VIDEO_DECODERS)
{
std::unique_ptr<media::FFmpegVideoDecoder> ffmpeg_video_decoder(
new media::FFmpegVideoDecoder(&media_log_));
ffmpeg_video_decoder->set_decode_nalus(true);
decoder_ = std::move(ffmpeg_video_decoder);
}
#endif // BUILDFLAG(ENABLE_FFMPEG_VIDEO_DECODERS)
// VpxVideoDecoder and FFmpegVideoDecoder support only one pending Decode()
// request.
DCHECK_EQ(decoder_->GetMaxDecodeRequests(), 1);
decoder_->Initialize(
config, true /* low_delay */, nullptr,
base::BindOnce(&VideoDecoderShim::DecoderImpl::OnInitDone,
weak_ptr_factory_.GetWeakPtr()),
base::BindRepeating(&VideoDecoderShim::DecoderImpl::OnOutputComplete,
weak_ptr_factory_.GetWeakPtr()),
base::NullCallback());
#else
OnInitDone(media::StatusCode::kDecoderFailedConfigure);
#endif // BUILDFLAG(ENABLE_LIBVPX) || BUILDFLAG(ENABLE_FFMPEG_VIDEO_DECODERS)
}
void VideoDecoderShim::DecoderImpl::Decode(
uint32_t decode_id,
scoped_refptr<media::DecoderBuffer> buffer) {
DCHECK(decoder_);
pending_decodes_.push(PendingDecode(decode_id, buffer));
DoDecode();
}
void VideoDecoderShim::DecoderImpl::Reset() {
DCHECK(decoder_);
// Abort all pending decodes.
while (!pending_decodes_.empty()) {
const PendingDecode& decode = pending_decodes_.front();
std::unique_ptr<PendingFrame> pending_frame(
new PendingFrame(decode.decode_id));
main_task_runner_->PostTask(
FROM_HERE, base::BindOnce(&VideoDecoderShim::OnDecodeComplete, shim_,
PP_OK, decode.decode_id));
pending_decodes_.pop();
}
// Don't need to call Reset() if the |decoder_| hasn't been initialized.
if (!initialized_) {
OnResetComplete();
return;
}
decoder_->Reset(
base::BindOnce(&VideoDecoderShim::DecoderImpl::OnResetComplete,
weak_ptr_factory_.GetWeakPtr()));
}
void VideoDecoderShim::DecoderImpl::Stop() {
DCHECK(decoder_);
// Clear pending decodes now. We don't want OnDecodeComplete to call DoDecode
// again.
while (!pending_decodes_.empty())
pending_decodes_.pop();
decoder_.reset();
// This instance is deleted once we exit this scope.
}
void VideoDecoderShim::DecoderImpl::OnInitDone(media::Status status) {
if (!status.is_ok()) {
main_task_runner_->PostTask(
FROM_HERE,
base::BindOnce(&VideoDecoderShim::OnInitializeFailed, shim_));
return;
}
initialized_ = true;
DoDecode();
}
void VideoDecoderShim::DecoderImpl::DoDecode() {
if (!initialized_ || pending_decodes_.empty() || awaiting_decoder_)
return;
awaiting_decoder_ = true;
const PendingDecode& decode = pending_decodes_.front();
decode_id_ = decode.decode_id;
decoder_->Decode(
decode.buffer,
base::BindOnce(&VideoDecoderShim::DecoderImpl::OnDecodeComplete,
weak_ptr_factory_.GetWeakPtr()));
pending_decodes_.pop();
}
void VideoDecoderShim::DecoderImpl::OnDecodeComplete(
media::DecodeStatus status) {
DCHECK(awaiting_decoder_);
awaiting_decoder_ = false;
int32_t result;
switch (status) {
case media::DecodeStatus::OK:
case media::DecodeStatus::ABORTED:
result = PP_OK;
break;
case media::DecodeStatus::DECODE_ERROR:
result = PP_ERROR_RESOURCE_FAILED;
break;
}
main_task_runner_->PostTask(
FROM_HERE, base::BindOnce(&VideoDecoderShim::OnDecodeComplete, shim_,
result, decode_id_));
DoDecode();
}
void VideoDecoderShim::DecoderImpl::OnOutputComplete(
scoped_refptr<media::VideoFrame> frame) {
// Software decoders are expected to generated frames only when a Decode()
// call is pending.
DCHECK(awaiting_decoder_);
std::unique_ptr<PendingFrame> pending_frame;
if (!frame->metadata()->IsTrue(media::VideoFrameMetadata::END_OF_STREAM))
pending_frame.reset(new PendingFrame(decode_id_, std::move(frame)));
else
pending_frame.reset(new PendingFrame(decode_id_));
main_task_runner_->PostTask(
FROM_HERE, base::BindOnce(&VideoDecoderShim::OnOutputComplete, shim_,
std::move(pending_frame)));
}
void VideoDecoderShim::DecoderImpl::OnResetComplete() {
main_task_runner_->PostTask(
FROM_HERE, base::BindOnce(&VideoDecoderShim::OnResetComplete, shim_));
}
VideoDecoderShim::VideoDecoderShim(PepperVideoDecoderHost* host,
uint32_t texture_pool_size)
: state_(UNINITIALIZED),
host_(host),
media_task_runner_(
RenderThreadImpl::current()->GetMediaThreadTaskRunner()),
context_provider_(
RenderThreadImpl::current()->SharedMainThreadContextProvider()),
texture_pool_size_(texture_pool_size),
num_pending_decodes_(0) {
DCHECK(host_);
DCHECK(media_task_runner_.get());
DCHECK(context_provider_.get());
decoder_impl_.reset(new DecoderImpl(weak_ptr_factory_.GetWeakPtr()));
}
VideoDecoderShim::~VideoDecoderShim() {
DCHECK(RenderThreadImpl::current());
// Delete any remaining textures.
auto it = texture_id_map_.begin();
for (; it != texture_id_map_.end(); ++it)
DeleteTexture(it->second);
texture_id_map_.clear();
FlushCommandBuffer();
weak_ptr_factory_.InvalidateWeakPtrs();
// No more callbacks from the delegate will be received now.
// The callback now holds the only reference to the DecoderImpl, which will be
// deleted when Stop completes.
media_task_runner_->PostTask(
FROM_HERE, base::BindOnce(&VideoDecoderShim::DecoderImpl::Stop,
base::Owned(decoder_impl_.release())));
}
bool VideoDecoderShim::Initialize(const Config& vda_config, Client* client) {
DCHECK_EQ(client, host_);
DCHECK(RenderThreadImpl::current());
DCHECK_EQ(state_, UNINITIALIZED);
if (vda_config.is_encrypted()) {
NOTREACHED() << "Encrypted streams are not supported";
return false;
}
media::VideoCodec codec = media::kUnknownVideoCodec;
if (vda_config.profile <= media::H264PROFILE_MAX)
codec = media::kCodecH264;
else if (vda_config.profile <= media::VP8PROFILE_MAX)
codec = media::kCodecVP8;
else if (vda_config.profile <= media::VP9PROFILE_MAX)
codec = media::kCodecVP9;
DCHECK_NE(codec, media::kUnknownVideoCodec);
if (!IsCodecSupported(codec))
return false;
media::VideoDecoderConfig video_decoder_config(
codec, vda_config.profile,
media::VideoDecoderConfig::AlphaMode::kIsOpaque, media::VideoColorSpace(),
media::kNoTransformation,
gfx::Size(32, 24), // Small sizes that won't fail.
gfx::Rect(32, 24), gfx::Size(32, 24),
// TODO(bbudge): Verify extra data isn't needed.
media::EmptyExtraData(), media::EncryptionScheme::kUnencrypted);
media_task_runner_->PostTask(
FROM_HERE, base::BindOnce(&VideoDecoderShim::DecoderImpl::Initialize,
base::Unretained(decoder_impl_.get()),
video_decoder_config));
state_ = DECODING;
// Return success, even though we are asynchronous, to mimic
// media::VideoDecodeAccelerator.
return true;
}
void VideoDecoderShim::Decode(media::BitstreamBuffer bitstream_buffer) {
DCHECK(RenderThreadImpl::current());
DCHECK_EQ(state_, DECODING);
// We need the address of the shared memory, so we can copy the buffer.
const uint8_t* buffer = host_->DecodeIdToAddress(bitstream_buffer.id());
DCHECK(buffer);
media_task_runner_->PostTask(
FROM_HERE,
base::BindOnce(
&VideoDecoderShim::DecoderImpl::Decode,
base::Unretained(decoder_impl_.get()), bitstream_buffer.id(),
media::DecoderBuffer::CopyFrom(buffer, bitstream_buffer.size())));
num_pending_decodes_++;
}
void VideoDecoderShim::AssignPictureBuffers(
const std::vector<media::PictureBuffer>& buffers) {
DCHECK(RenderThreadImpl::current());
DCHECK_NE(state_, UNINITIALIZED);
if (buffers.empty()) {
NOTREACHED();
return;
}
std::vector<gpu::Mailbox> mailboxes = host_->TakeMailboxes();
DCHECK_EQ(buffers.size(), mailboxes.size());
GLuint num_textures = base::checked_cast<GLuint>(buffers.size());
std::vector<uint32_t> local_texture_ids(num_textures);
gpu::raster::RasterInterface* ri = context_provider_->RasterInterface();
for (uint32_t i = 0; i < num_textures; i++) {
DCHECK_EQ(1u, buffers[i].client_texture_ids().size());
local_texture_ids[i] = ri->CreateAndConsumeForGpuRaster(mailboxes[i]);
// Map the plugin texture id to the local texture id.
uint32_t plugin_texture_id = buffers[i].client_texture_ids()[0];
texture_id_map_[plugin_texture_id] = local_texture_ids[i];
available_textures_.insert(plugin_texture_id);
}
SendPictures();
}
void VideoDecoderShim::ReusePictureBuffer(int32_t picture_buffer_id) {
DCHECK(RenderThreadImpl::current());
uint32_t texture_id = static_cast<uint32_t>(picture_buffer_id);
if (textures_to_dismiss_.find(texture_id) != textures_to_dismiss_.end()) {
DismissTexture(texture_id);
} else if (texture_id_map_.find(texture_id) != texture_id_map_.end()) {
available_textures_.insert(texture_id);
SendPictures();
} else {
NOTREACHED();
}
}
void VideoDecoderShim::Flush() {
DCHECK(RenderThreadImpl::current());
DCHECK_EQ(state_, DECODING);
state_ = FLUSHING;
}
void VideoDecoderShim::Reset() {
DCHECK(RenderThreadImpl::current());
DCHECK_EQ(state_, DECODING);
state_ = RESETTING;
media_task_runner_->PostTask(
FROM_HERE, base::BindOnce(&VideoDecoderShim::DecoderImpl::Reset,
base::Unretained(decoder_impl_.get())));
}
void VideoDecoderShim::Destroy() {
delete this;
}
void VideoDecoderShim::OnInitializeFailed() {
DCHECK(RenderThreadImpl::current());
DCHECK(host_);
host_->NotifyError(media::VideoDecodeAccelerator::PLATFORM_FAILURE);
}
void VideoDecoderShim::OnDecodeComplete(int32_t result, uint32_t decode_id) {
DCHECK(RenderThreadImpl::current());
DCHECK(host_);
if (result == PP_ERROR_RESOURCE_FAILED) {
host_->NotifyError(media::VideoDecodeAccelerator::PLATFORM_FAILURE);
return;
}
num_pending_decodes_--;
completed_decodes_.push(decode_id);
// If frames are being queued because we're out of textures, don't notify
// the host that decode has completed. This exerts "back pressure" to keep
// the host from sending buffers that will cause pending_frames_ to grow.
if (pending_frames_.empty())
NotifyCompletedDecodes();
}
void VideoDecoderShim::OnOutputComplete(std::unique_ptr<PendingFrame> frame) {
DCHECK(RenderThreadImpl::current());
DCHECK(host_);
if (frame->video_frame) {
if (texture_size_ != frame->video_frame->coded_size()) {
// If the size has changed, all current textures must be dismissed. Add
// all textures to |textures_to_dismiss_| and dismiss any that aren't in
// use by the plugin. We will dismiss the rest as they are recycled.
for (TextureIdMap::const_iterator it = texture_id_map_.begin();
it != texture_id_map_.end();
++it) {
textures_to_dismiss_.insert(it->first);
}
for (auto it = available_textures_.begin();
it != available_textures_.end(); ++it) {
DismissTexture(*it);
}
available_textures_.clear();
FlushCommandBuffer();
host_->ProvidePictureBuffers(texture_pool_size_, media::PIXEL_FORMAT_ARGB,
1, frame->video_frame->coded_size(),
GL_TEXTURE_2D);
texture_size_ = frame->video_frame->coded_size();
}
pending_frames_.push(std::move(frame));
SendPictures();
}
}
void VideoDecoderShim::SendPictures() {
DCHECK(RenderThreadImpl::current());
DCHECK(host_);
while (!pending_frames_.empty() && !available_textures_.empty()) {
const std::unique_ptr<PendingFrame>& frame = pending_frames_.front();
auto it = available_textures_.begin();
uint32_t texture_id = *it;
available_textures_.erase(it);
uint32_t local_texture_id = texture_id_map_[texture_id];
ConvertFromVideoFrameYUVTextures(frame->video_frame.get(),
context_provider_.get(), GL_TEXTURE_2D,
local_texture_id);
host_->PictureReady(media::Picture(texture_id, frame->decode_id,
frame->video_frame->visible_rect(),
gfx::ColorSpace(), false));
pending_frames_.pop();
}
FlushCommandBuffer();
if (pending_frames_.empty()) {
// If frames aren't backing up, notify the host of any completed decodes so
// it can send more buffers.
NotifyCompletedDecodes();
if (state_ == FLUSHING && !num_pending_decodes_) {
state_ = DECODING;
host_->NotifyFlushDone();
}
}
}
void VideoDecoderShim::OnResetComplete() {
DCHECK(RenderThreadImpl::current());
DCHECK(host_);
while (!pending_frames_.empty())
pending_frames_.pop();
NotifyCompletedDecodes();
// Dismiss any old textures now.
while (!textures_to_dismiss_.empty())
DismissTexture(*textures_to_dismiss_.begin());
state_ = DECODING;
host_->NotifyResetDone();
}
void VideoDecoderShim::NotifyCompletedDecodes() {
while (!completed_decodes_.empty()) {
host_->NotifyEndOfBitstreamBuffer(completed_decodes_.front());
completed_decodes_.pop();
}
}
void VideoDecoderShim::DismissTexture(uint32_t texture_id) {
DCHECK(host_);
textures_to_dismiss_.erase(texture_id);
DCHECK(texture_id_map_.find(texture_id) != texture_id_map_.end());
DeleteTexture(texture_id_map_[texture_id]);
texture_id_map_.erase(texture_id);
host_->DismissPictureBuffer(texture_id);
}
void VideoDecoderShim::DeleteTexture(uint32_t texture_id) {
gpu::raster::RasterInterface* ri = context_provider_->RasterInterface();
ri->DeleteGpuRasterTexture(texture_id);
}
void VideoDecoderShim::FlushCommandBuffer() {
context_provider_->RasterInterface()->Flush();
}
} // namespace content