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// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <d3d11.h>
#include "base/win/scoped_comptr.h"
#include "ui/gl/gl_export.h"
#include "ui/gl/gl_image.h"
typedef void* EGLStreamKHR;
namespace gl {
class GL_EXPORT GLImageDXGI : public GLImage {
public:
GLImageDXGI(const gfx::Size& size, EGLStreamKHR stream);
// Safe downcast. Returns nullptr on failure.
static GLImageDXGI* FromGLImage(GLImage* image);
// GLImage implementation.
gfx::Size GetSize() override;
unsigned GetInternalFormat() override;
bool BindTexImage(unsigned target) override;
void ReleaseTexImage(unsigned target) override;
bool CopyTexImage(unsigned target) override;
bool CopyTexSubImage(unsigned target,
const gfx::Point& offset,
const gfx::Rect& rect) override;
bool ScheduleOverlayPlane(gfx::AcceleratedWidget widget,
int z_order,
gfx::OverlayTransform transform,
const gfx::Rect& bounds_rect,
const gfx::RectF& crop_rect) override;
void Flush() override;
void OnMemoryDump(base::trace_event::ProcessMemoryDump* pmd,
uint64_t process_tracing_id,
const std::string& dump_name) override;
Type GetType() const override;
void SetTexture(const base::win::ScopedComPtr<ID3D11Texture2D>& texture,
size_t level);
base::win::ScopedComPtr<ID3D11Texture2D> texture() { return texture_; }
size_t level() const { return level_; }
protected:
~GLImageDXGI() override;
gfx::Size size_;
EGLStreamKHR stream_;
base::win::ScopedComPtr<ID3D11Texture2D> texture_;
size_t level_ = 0;
};
// This copies to a new texture on bind.
class GL_EXPORT CopyingGLImageDXGI : public GLImageDXGI {
public:
CopyingGLImageDXGI(const base::win::ScopedComPtr<ID3D11Device>& d3d11_device,
const gfx::Size& size,
EGLStreamKHR stream);
bool Initialize();
bool InitializeVideoProcessor(
const base::win::ScopedComPtr<ID3D11VideoProcessor>& video_processor,
const base::win::ScopedComPtr<ID3D11VideoProcessorEnumerator>&
enumerator);
void UnbindFromTexture();
// GLImage implementation.
bool BindTexImage(unsigned target) override;
private:
~CopyingGLImageDXGI() override;
bool copied_ = false;
base::win::ScopedComPtr<ID3D11VideoDevice> video_device_;
base::win::ScopedComPtr<ID3D11VideoContext> video_context_;
base::win::ScopedComPtr<ID3D11VideoProcessor> d3d11_processor_;
base::win::ScopedComPtr<ID3D11VideoProcessorEnumerator> enumerator_;
base::win::ScopedComPtr<ID3D11Device> d3d11_device_;
base::win::ScopedComPtr<ID3D11Texture2D> decoder_copy_texture_;
base::win::ScopedComPtr<ID3D11VideoProcessorOutputView> output_view_;
};
}