blob: fcf7d67f2a9c226ceeff3deb84e109a586799d77 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/drag_window_controller.h"
#include "ash/public/cpp/shell_window_ids.h"
#include "ash/shell.h"
#include "ash/wm/window_mirror_view.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/client/screen_position_client.h"
#include "ui/aura/window.h"
#include "ui/aura/window_event_dispatcher.h"
#include "ui/aura/window_tree_host.h"
#include "ui/base/hit_test.h"
#include "ui/compositor/compositor.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/paint_context.h"
#include "ui/compositor_extra/shadow.h"
#include "ui/display/display.h"
#include "ui/gfx/transform_util.h"
#include "ui/views/view.h"
#include "ui/views/widget/widget.h"
#include "ui/wm/core/coordinate_conversion.h"
#include "ui/wm/core/cursor_manager.h"
#include "ui/wm/core/shadow_types.h"
#include "ui/wm/core/window_util.h"
namespace ash {
namespace {
// The maximum opacity of the drag phantom window.
constexpr float kDragPhantomMaxOpacity = 0.8f;
// Computes an opacity value for |dragged_window| or for a drag window that
// represents |dragged_window| on |root_window|.
float GetDragWindowOpacity(aura::Window* root_window,
aura::Window* dragged_window,
bool is_touch_dragging) {
// For touch dragging, the present function should only need to be used for
// the drag windows; the opacity of the original window can simply be set to 1
// in the constructor and reverted in the destructor.
DCHECK(!is_touch_dragging || dragged_window->GetRootWindow() != root_window);
// For mouse dragging, if the mouse is in |root_window|, then return 1.
if (!is_touch_dragging && Shell::Get()->cursor_manager()->GetDisplay().id() ==
display::Screen::GetScreen()
->GetDisplayNearestWindow(root_window)
.id()) {
return 1.f;
}
// Return an opacity value based on what fraction of |dragged_window| is
// contained in |root_window|.
gfx::Rect dragged_window_bounds = dragged_window->bounds();
::wm::ConvertRectToScreen(dragged_window->parent(), &dragged_window_bounds);
gfx::RectF transformed_dragged_window_bounds(dragged_window_bounds);
gfx::TransformAboutPivot(dragged_window_bounds.origin(),
dragged_window->transform())
.TransformRect(&transformed_dragged_window_bounds);
gfx::RectF visible_bounds(root_window->GetBoundsInScreen());
visible_bounds.Intersect(transformed_dragged_window_bounds);
return kDragPhantomMaxOpacity * visible_bounds.size().GetArea() /
transformed_dragged_window_bounds.size().GetArea();
}
} // namespace
// This keeps track of the drag window's state. It creates/destroys/updates
// bounds and opacity based on the current bounds.
class DragWindowController::DragWindowDetails {
public:
explicit DragWindowDetails(const display::Display& display)
: root_window_(Shell::GetRootWindowForDisplayId(display.id())) {}
DragWindowDetails(const DragWindowDetails&) = delete;
DragWindowDetails& operator=(const DragWindowDetails&) = delete;
~DragWindowDetails() = default;
void Update(aura::Window* original_window,
bool is_touch_dragging,
const base::Optional<gfx::Rect>& shadow_bounds) {
const float opacity =
GetDragWindowOpacity(root_window_, original_window, is_touch_dragging);
if (opacity == 0.f) {
shadow_.reset();
widget_.reset();
return;
}
if (!widget_)
CreateDragWindow(original_window, shadow_bounds);
gfx::Rect bounds = original_window->bounds();
aura::Window* window = widget_->GetNativeWindow();
aura::Window::ConvertRectToTarget(original_window->parent(),
window->parent(), &bounds);
window->SetBounds(bounds);
window->SetTransform(original_window->transform());
widget_->SetOpacity(opacity);
}
private:
friend class DragWindowController;
void CreateDragWindow(aura::Window* original_window,
const base::Optional<gfx::Rect>& shadow_bounds) {
DCHECK(!widget_);
views::Widget::InitParams params;
params.type = views::Widget::InitParams::TYPE_POPUP;
params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
params.opacity = views::Widget::InitParams::WindowOpacity::kTranslucent;
params.layer_type = ui::LAYER_NOT_DRAWN;
params.name = "DragWindow";
params.activatable = views::Widget::InitParams::Activatable::ACTIVATABLE_NO;
params.accept_events = false;
const int parent_id = original_window->parent()->id();
params.parent = root_window_->GetChildById(parent_id);
widget_ = std::make_unique<views::Widget>();
widget_->set_focus_on_creation(false);
widget_->Init(std::move(params));
// TODO(crbug.com/1026746): Change this to WindowPreviewView.
// WindowPreviewView can show transient children, but currently does not
// show popups due to performance reasons. WindowPreviewView also needs to
// be modified so that it can optionally be clipped to the main window's
// bounds.
widget_->SetContentsView(std::make_unique<WindowMirrorView>(
original_window, /*trilinear_filtering_on_init=*/false,
/*show_non_client_view=*/true));
aura::Window* window = widget_->GetNativeWindow();
window->set_id(kShellWindowId_PhantomWindow);
window->SetProperty(aura::client::kAnimationsDisabledKey, true);
gfx::Rect bounds = original_window->bounds();
::wm::ConvertRectToScreen(original_window->parent(), &bounds);
window->SetBounds(bounds);
if (shadow_bounds) {
shadow_ = std::make_unique<ui::Shadow>();
shadow_->Init(::wm::kShadowElevationActiveWindow);
shadow_->SetContentBounds(*shadow_bounds);
widget_->GetLayer()->Add(shadow_->layer());
} else {
::wm::SetShadowElevation(window, ::wm::kShadowElevationActiveWindow);
}
// Show the widget the setup is done.
widget_->Show();
}
// The root window of |widget_|.
aura::Window* root_window_;
// Contains a WindowMirrorView which is a copy of the original window.
std::unique_ptr<views::Widget> widget_;
// Optional custom shadow if one is given.
std::unique_ptr<ui::Shadow> shadow_;
};
DragWindowController::DragWindowController(
aura::Window* window,
bool is_touch_dragging,
const base::Optional<gfx::Rect>& shadow_bounds)
: window_(window),
is_touch_dragging_(is_touch_dragging),
shadow_bounds_(shadow_bounds),
old_opacity_(window->layer()->opacity()) {
window->layer()->SetOpacity(1.f);
DCHECK(drag_windows_.empty());
display::Screen* screen = display::Screen::GetScreen();
display::Display current = screen->GetDisplayNearestWindow(window_);
for (const display::Display& display : screen->GetAllDisplays()) {
if (current.id() == display.id())
continue;
drag_windows_.push_back(std::make_unique<DragWindowDetails>(display));
}
}
DragWindowController::~DragWindowController() {
window_->layer()->SetOpacity(old_opacity_);
}
void DragWindowController::Update() {
// For mouse dragging, update the opacity of the original window. For touch
// dragging, just leave that opacity at 1.
if (!is_touch_dragging_) {
window_->layer()->SetOpacity(GetDragWindowOpacity(
window_->GetRootWindow(), window_, /*is_touch_dragging=*/false));
}
for (std::unique_ptr<DragWindowDetails>& details : drag_windows_)
details->Update(window_, is_touch_dragging_, shadow_bounds_);
}
int DragWindowController::GetDragWindowsCountForTest() const {
int count = 0;
for (const std::unique_ptr<DragWindowDetails>& details : drag_windows_) {
if (details->widget_)
count++;
}
return count;
}
const aura::Window* DragWindowController::GetDragWindowForTest(
size_t index) const {
for (const std::unique_ptr<DragWindowDetails>& details : drag_windows_) {
if (details->widget_) {
if (index == 0)
return details->widget_->GetNativeWindow();
index--;
}
}
return nullptr;
}
const ui::Shadow* DragWindowController::GetDragWindowShadowForTest(
size_t index) const {
for (const std::unique_ptr<DragWindowDetails>& details : drag_windows_) {
if (details->widget_) {
if (index == 0)
return details->shadow_.get();
index--;
}
}
return nullptr;
}
void DragWindowController::RequestLayerPaintForTest() {
auto list = base::MakeRefCounted<cc::DisplayItemList>();
ui::PaintContext context(list.get(), 1.0f, gfx::Rect(),
window_->GetHost()->compositor()->is_pixel_canvas());
for (auto& details : drag_windows_) {
std::vector<ui::Layer*> layers;
layers.push_back(details->widget_->GetLayer());
while (layers.size()) {
ui::Layer* layer = layers.back();
layers.pop_back();
if (layer->delegate())
layer->delegate()->OnPaintLayer(context);
for (auto* child : layer->children())
layers.push_back(child);
}
}
}
} // namespace ash