| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef ASH_WM_DRAG_WINDOW_CONTROLLER_H_ |
| #define ASH_WM_DRAG_WINDOW_CONTROLLER_H_ |
| |
| #include <memory> |
| #include <vector> |
| |
| #include "ash/ash_export.h" |
| #include "base/gtest_prod_util.h" |
| #include "base/optional.h" |
| #include "ui/gfx/geometry/rect.h" |
| |
| namespace aura { |
| class Window; |
| } |
| |
| namespace ui { |
| class Shadow; |
| } |
| |
| namespace ash { |
| |
| // Handles visuals for window dragging as it relates to multi-display support. |
| // Phantom windows called "drag windows" represent the window on other displays. |
| class ASH_EXPORT DragWindowController { |
| public: |
| DragWindowController( |
| aura::Window* window, |
| bool is_touch_dragging, |
| const base::Optional<gfx::Rect>& shadow_bounds = base::nullopt); |
| DragWindowController(const DragWindowController&) = delete; |
| DragWindowController& operator=(const DragWindowController&) = delete; |
| virtual ~DragWindowController(); |
| |
| // Updates bounds and opacity for the drag windows, and creates/destroys each |
| // drag window so that it only exists when it would have nonzero opacity. Also |
| // updates the opacity of the original window. |
| void Update(); |
| |
| private: |
| class DragWindowDetails; |
| FRIEND_TEST_ALL_PREFIXES(DragWindowResizerTest, DragWindowController); |
| FRIEND_TEST_ALL_PREFIXES(DragWindowResizerTest, |
| DragWindowControllerAcrossThreeDisplays); |
| FRIEND_TEST_ALL_PREFIXES(DragWindowResizerTest, |
| DragWindowControllerWithCustomShadowBounds); |
| |
| // Returns the currently active drag windows. |
| int GetDragWindowsCountForTest() const; |
| |
| // Returns the drag window/layer owner for given index of the |
| // currently active drag windows list. |
| const aura::Window* GetDragWindowForTest(size_t index) const; |
| const ui::Shadow* GetDragWindowShadowForTest(size_t index) const; |
| |
| // Call Layer::OnPaintLayer on all layers under the drag_windows_. |
| void RequestLayerPaintForTest(); |
| |
| // The original window. |
| aura::Window* window_; |
| |
| // Indicates touch dragging, as opposed to mouse dragging. |
| const bool is_touch_dragging_; |
| |
| // Used if the drag windows may need their shadows adjusted. |
| const base::Optional<gfx::Rect> shadow_bounds_; |
| |
| // |window_|'s opacity before the drag. Used to revert opacity after the drag. |
| const float old_opacity_; |
| |
| // Phantom windows to visually represent |window_| on other displays. |
| std::vector<std::unique_ptr<DragWindowDetails>> drag_windows_; |
| }; |
| |
| } // namespace ash |
| |
| #endif // ASH_WM_DRAG_WINDOW_CONTROLLER_H_ |