blob: 99e65727dc2a0ab3d346226003631f12760a6437 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/drag_window_resizer.h"
#include <utility>
#include "ash/display/mouse_cursor_event_filter.h"
#include "ash/shell.h"
#include "ash/wm/drag_window_controller.h"
#include "ash/wm/window_positioning_utils.h"
#include "ash/wm/window_state.h"
#include "ash/wm/window_util.h"
#include "base/memory/weak_ptr.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/env.h"
#include "ui/aura/window.h"
#include "ui/aura/window_delegate.h"
#include "ui/aura/window_event_dispatcher.h"
#include "ui/base/hit_test.h"
#include "ui/base/ui_base_types.h"
#include "ui/display/screen.h"
#include "ui/gfx/geometry/point_conversions.h"
#include "ui/wm/core/coordinate_conversion.h"
#include "ui/wm/core/cursor_manager.h"
#include "ui/wm/core/shadow_controller.h"
#include "ui/wm/core/window_util.h"
namespace ash {
namespace {
void RecursiveSchedulePainter(ui::Layer* layer) {
if (!layer)
return;
layer->SchedulePaint(gfx::Rect(layer->size()));
for (auto* child : layer->children())
RecursiveSchedulePainter(child);
}
} // namespace
// static
DragWindowResizer* DragWindowResizer::instance_ = nullptr;
DragWindowResizer::~DragWindowResizer() {
Shell* shell = Shell::Get();
if (window_state_) {
window_state_->DeleteDragDetails();
shell->shadow_controller()->UpdateShadowForWindow(window_state_->window());
}
shell->mouse_cursor_filter()->set_mouse_warp_enabled(true);
shell->mouse_cursor_filter()->HideSharedEdgeIndicator();
if (instance_ == this)
instance_ = nullptr;
}
void DragWindowResizer::Drag(const gfx::PointF& location, int event_flags) {
base::WeakPtr<DragWindowResizer> resizer(weak_ptr_factory_.GetWeakPtr());
next_window_resizer_->Drag(location, event_flags);
if (!resizer)
return;
last_mouse_location_ = location;
// Show a phantom window for dragging in another root window.
if (display::Screen::GetScreen()->GetNumDisplays() > 1)
UpdateDragWindow();
else
drag_window_controller_.reset();
}
void DragWindowResizer::CompleteDrag() {
EndDragImpl();
next_window_resizer_->CompleteDrag();
}
void DragWindowResizer::RevertDrag() {
drag_window_controller_.reset();
next_window_resizer_->RevertDrag();
}
void DragWindowResizer::FlingOrSwipe(ui::GestureEvent* event) {
EndDragImpl();
next_window_resizer_->FlingOrSwipe(event);
}
DragWindowResizer::DragWindowResizer(
std::unique_ptr<WindowResizer> next_window_resizer,
WindowState* window_state)
: WindowResizer(window_state),
next_window_resizer_(std::move(next_window_resizer)) {
// The pointer should be confined in one display during resizing a window
// because the window cannot span two displays at the same time anyway. The
// exception is window/tab dragging operation. During that operation, mouse
// warp is set so that the user can move a window/tab to another display.
MouseCursorEventFilter* mouse_cursor_filter =
Shell::Get()->mouse_cursor_filter();
mouse_cursor_filter->set_mouse_warp_enabled(ShouldAllowMouseWarp());
if (ShouldAllowMouseWarp())
mouse_cursor_filter->ShowSharedEdgeIndicator(GetTarget()->GetRootWindow());
Shell::Get()->shadow_controller()->UpdateShadowForWindow(GetTarget());
instance_ = this;
}
void DragWindowResizer::UpdateDragWindow() {
if (details().window_component != HTCAPTION || !ShouldAllowMouseWarp())
return;
if (!drag_window_controller_) {
drag_window_controller_ = std::make_unique<DragWindowController>(
GetTarget(), details().source == wm::WINDOW_MOVE_SOURCE_TOUCH);
}
drag_window_controller_->Update();
}
bool DragWindowResizer::ShouldAllowMouseWarp() {
return details().window_component == HTCAPTION &&
!::wm::GetTransientParent(GetTarget()) &&
window_util::IsWindowUserPositionable(GetTarget());
}
void DragWindowResizer::EndDragImpl() {
drag_window_controller_.reset();
// TODO(malaykeshav) - This is temporary fix/workaround that keeps performance
// but may not give the best UI while dragging. See https://crbug/834114
RecursiveSchedulePainter(GetTarget()->layer());
// Check if the destination is another display.
if (details().source == wm::WINDOW_MOVE_SOURCE_TOUCH)
return;
aura::Window* root_window = GetTarget()->GetRootWindow();
// The |Display| object returned by |CursorManager::GetDisplay| may be stale,
// but will have the correct id.
// TODO(oshima): Change the API so |GetDisplay| just returns a display id.
const int64_t dst_display_id =
Shell::Get()->cursor_manager()->GetDisplay().id();
display::Screen* screen = display::Screen::GetScreen();
if (dst_display_id == screen->GetDisplayNearestWindow(root_window).id())
return;
// Adjust the size and position so that it doesn't exceed the size of work
// area.
display::Display dst_display;
// TODO(crbug.com/1131071): It's possible that |dst_display_id| returned from
// CursorManager::GetDisplay().id() is an invalid display id thus
// |dst_display| may be invalid as well. This may cause crash later. To avoid
// crash, we early return here. However, |dst_display_id| should never be
// invalid.
if (!screen->GetDisplayWithDisplayId(dst_display_id, &dst_display))
return;
const gfx::Size& size = dst_display.work_area().size();
gfx::Rect bounds = GetTarget()->bounds();
if (bounds.width() > size.width()) {
int diff = bounds.width() - size.width();
bounds.set_x(bounds.x() + diff / 2);
bounds.set_width(size.width());
}
if (bounds.height() > size.height())
bounds.set_height(size.height());
gfx::Rect dst_bounds = bounds;
::wm::ConvertRectToScreen(GetTarget()->parent(), &dst_bounds);
// Adjust the position so that the cursor is on the window.
gfx::Point last_mouse_location_in_screen =
gfx::ToRoundedPoint(last_mouse_location_);
::wm::ConvertPointToScreen(GetTarget()->parent(),
&last_mouse_location_in_screen);
if (!dst_bounds.Contains(last_mouse_location_in_screen)) {
if (last_mouse_location_in_screen.x() < dst_bounds.x())
dst_bounds.set_x(last_mouse_location_in_screen.x());
else if (last_mouse_location_in_screen.x() > dst_bounds.right())
dst_bounds.set_x(last_mouse_location_in_screen.x() - dst_bounds.width());
}
AdjustBoundsToEnsureMinimumWindowVisibility(dst_display.bounds(),
&dst_bounds);
GetTarget()->SetBoundsInScreen(dst_bounds, dst_display);
}
} // namespace ash