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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_WM_WINDOW_CYCLE_CONTROLLER_H_
#define ASH_WM_WINDOW_CYCLE_CONTROLLER_H_
#include <memory>
#include "ash/ash_export.h"
#include "ash/public/cpp/shell_window_ids.h"
#include "base/macros.h"
#include "base/time/time.h"
namespace aura {
class Window;
}
namespace ui {
class LocatedEvent;
}
namespace ash {
class WindowCycleEventFilter;
class WindowCycleList;
// Controls cycling through windows with the keyboard via alt-tab.
// Windows are sorted primarily by most recently used, and then by screen order.
// We activate windows as you cycle through them, so the order on the screen
// may change during the gesture, but the most recently used list isn't updated
// until the cycling ends. Thus we maintain the state of the windows
// at the beginning of the gesture so you can cycle through in a consistent
// order.
class ASH_EXPORT WindowCycleController {
public:
using WindowList = std::vector<aura::Window*>;
enum Direction { FORWARD, BACKWARD };
WindowCycleController();
virtual ~WindowCycleController();
// Returns true if cycling through windows is enabled. This is false at
// certain times, such as when the lock screen is visible.
static bool CanCycle();
// Cycles between windows in the given |direction|. This moves the focus ring
// to the window in the given |direction| and also scrolls the list.
void HandleCycleWindow(Direction direction);
// Scrolls the windows in the given |direction|. This does not move the focus
// ring.
void Scroll(Direction direction);
// Returns true if we are in the middle of a window cycling gesture.
bool IsCycling() const { return window_cycle_list_.get() != NULL; }
// Call to start cycling windows. This function adds a pre-target handler to
// listen to the alt key release.
void StartCycling();
// Both of these functions stop the current window cycle and removes the event
// filter. The former indicates success (i.e. the new window should be
// activated) and the latter indicates that the interaction was cancelled (and
// the originally active window should remain active).
void CompleteCycling();
void CancelCycling();
// If the window cycle list is open, re-construct it. Do nothing if not
// cycling.
void MaybeResetCycleList();
// Moves the focus ring to |window|. Does not scroll the list. Do nothing if
// not cycling.
void SetFocusedWindow(aura::Window* window);
// Checks whether |event| occurs within the cycle view.
bool IsEventInCycleView(ui::LocatedEvent* event);
// Returns whether or not the window cycle view is visible.
bool IsWindowListVisible();
// Returns the WindowCycleList.
const WindowCycleList* window_cycle_list() const {
return window_cycle_list_.get();
}
private:
// Gets a list of windows from the currently open windows, removing windows
// with transient roots already in the list. The returned list of windows
// is used to populate the window cycle list.
WindowList CreateWindowList();
// Populates |active_desk_container_id_before_cycle_| and
// |active_window_before_window_cycle_| when the window cycle list is
// initialized.
void SaveCurrentActiveDeskAndWindow(const WindowList& window_list);
// Cycles to the next or previous window based on |direction|.
void Step(Direction direction);
void StopCycling();
std::unique_ptr<WindowCycleList> window_cycle_list_;
// Tracks the ID of the active desk container before window cycling starts. It
// is used to determine whether a desk switch occurred when cycling ends.
int active_desk_container_id_before_cycle_ = kShellWindowId_Invalid;
// Tracks what Window was active when starting to cycle and used to determine
// if the active Window changed in when ending cycling.
aura::Window* active_window_before_window_cycle_ = nullptr;
// Non-null while actively cycling.
std::unique_ptr<WindowCycleEventFilter> event_filter_;
DISALLOW_COPY_AND_ASSIGN(WindowCycleController);
};
} // namespace ash
#endif // ASH_WM_WINDOW_CYCLE_CONTROLLER_H_