blob: 16e448cc6a30457bdc6a9ee708cf2a767a2e5d34 [file] [log] [blame]
// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/wm_shadow_controller_delegate.h"
#include "ash/root_window_controller.h"
#include "ash/shell.h"
#include "ash/wm/desks/desks_util.h"
#include "ash/wm/overview/overview_controller.h"
#include "ash/wm/overview/overview_item.h"
#include "ash/wm/overview/overview_session.h"
#include "ash/wm/splitview/split_view_controller.h"
#include "ash/wm/window_state.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/window.h"
#include "ui/wm/core/shadow_types.h"
namespace ash {
WmShadowControllerDelegate::WmShadowControllerDelegate() = default;
WmShadowControllerDelegate::~WmShadowControllerDelegate() = default;
bool WmShadowControllerDelegate::ShouldShowShadowForWindow(
const aura::Window* window) {
// Hide the shadow if it is one of the splitscreen snapped windows.
if (window->GetRootWindow() && RootWindowController::ForWindow(window)) {
SplitViewController* split_view_controller =
SplitViewController::Get(window);
if (split_view_controller &&
split_view_controller->IsWindowInSplitView(window)) {
return false;
}
}
// Hide the shadow while we are in overview mode.
OverviewController* overview_controller = Shell::Get()->overview_controller();
if (overview_controller && overview_controller->InOverviewSession()) {
OverviewSession* overview_session = overview_controller->overview_session();
// InOverviewSession() being true implies |overview_session| exists.
DCHECK(overview_session);
// Windows in overview that are not moving out of the active desk should not
// have shadows.
auto* overview_item = overview_session->GetOverviewItemForWindow(window);
if (desks_util::BelongsToActiveDesk(const_cast<aura::Window*>(window)) &&
overview_item && !overview_item->is_moving_to_another_desk()) {
return false;
}
}
// The shadow state will be updated when the window is added to a parent.
if (!window->parent())
return false;
// Show the shadow if it's currently being dragged no matter of the window's
// show state.
auto* window_state = WindowState::Get(window);
if (window_state && window_state->is_dragged())
return ::wm::GetShadowElevationConvertDefault(window) > 0;
// Hide the shadow if it's not being dragged and it's a maximized/fullscreen
// window.
ui::WindowShowState show_state =
window->GetProperty(aura::client::kShowStateKey);
if (show_state == ui::SHOW_STATE_FULLSCREEN ||
show_state == ui::SHOW_STATE_MAXIMIZED) {
return false;
}
return ::wm::GetShadowElevationConvertDefault(window) > 0;
}
} // namespace ash